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00:01
On occasion, we used a general map for dungeons and caverns, but positioning on the whole was basically determined by asking the DM and guesstimating.
user15026
My group is really, really lackluster on rules and stuff
@Yuki I personally think we should start with Roll For Shoes to get a feel for the group and get to know each other
user15026
Which works for us, we are just telling story
@Krazer That definitely looks like a good first "how-does-everyone-like-to-play" system.
All right, brb.
Gotta pick up pizza.
When we get deeper, what I'd like to do for the story is have the DM and other member of the group to get together and write a story campaign and rotate through them, so each member... this way we can give ppl a feel of DMing by being a Guest DM (they could play the role of the villian of the campaign or something)
00:06
Another important thing: Do we want a long campaign or short modules?
Long campaigns have the benefit making people more invested in their characters, but modules lend themselves better to the Guest DM'ing you mentioned and drop in, drop out play.
@Yuki I think we should start and gauge ppl's comfort level and level of commitment with a short game first
@Krazer Makes sense.
we can carry over some of that into subsequent games
@AshleyNunn thoughts? comments? ideas? recipies?
00:44
Hellooooo?
user15026
Sorry, I am brain distracted tonight apparently
I'll see what I can do to draw up a simple R4S campaign to test with and we'll see where we go from there
I'll post the itinerary ahead of time and we can decide if it's good or not to schedule a time to start
The theme will be: "Shoe Kicking"
01:12
I'm usually free Friday nights and weekends.
Although next weekend might be a bit iffy.
user15026
I am free.....not often for conecutive chunks of itme
02:40
Oops
I missed this I guess. >.>
user15026
I tried to participate but my brain would not engage :(
17:33
Ooh, there's a room for this!

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