RPG LATAM JAM Hosted by M.A. GUAX. A jam to create content for Latin America TTRPGs. Everybody can join! Even if you're not Latinx.
Kickstarter: Tomorrow on Revelation III by Charles Linton. a tabletop roleplaying game about surviving and building community on a hyper-capitalist space station
8mph is also the standard airship speed in the DMG table of ships
(Which I've been treating as 80 ft per round in combat, based on the general short-scale to long-scale pattern, but I don't remember if it's specifically called out that way anywhere)
For reference: a sailing ship like a clipper moving at a good clip gets about 90 ft per round. 45 ft per round if sailing more leisurely. 20 ft per round if basically coasting in.
Back in the days when I engaged with mainsite, I'd have left a comment along the lines of "please edit your question to describe what you've already tried and what the effects of those efforts were."
@AncientSwordRage It's a fairly common and understandable concern, I've had my fair share of players to whom every game is to be played as if it was DnD.
@AncientSwordRage Oh, Shadowdale is unlisted on that map. I assume because it's not large/major enough. There's a river that runs just west of Myth Dranor and a road that goes over it in the North that connects to Zhentil Keep. Where that river and that road connect is where Shadowdale is. I'll use that map and try to get something done
@kviiri I would say the concern is that the players want to be down in the weeds and the GM doesn't want to play that game. If the players want that, what's wrong with it?
Like I said, I've had plenty of experiences of asking people to play [not-DnD] and they're like "cool, I'm in" and then proceed to play it exactly like DnD because it's hard to drop old patterns.
It's plausible even the thought of letting someone else do the thing hasn't even crossed the players' minds, because that's not something that happens in the most popular RPGs. You're expected to do everything yourself
Which is not to say you're necessarily wrong, it's just a thing I think often gets left unconsidered
Teleportation Circle has a requirement that the destination is on the same plane, and Rope Trick creates an extradimensional space, so the user is asking how those two effects interact.
@GcL I'm not so sure about the dupe status as I've said before. But the question should be closed until we know what spell it is so that we can accurately answer it. Leaving it as a dupe or asking the mods to close it for a different reason... Either one is fine
After you're done with extra-dimensional spaces you can convince your GM to introduce extra-trimensional spaces
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@RevenantBacon Yeah, I had a similar experience with eg. Apocalypse World, which all but assumes there'll be some intra-party conflict, and that PCs will be running around doing their own stuff at times instead of being a "party" that must never be split
And so what of it? There's no mandatory upvote etiquette. Posting questions is not a commitment to participate in other site activities. As long as they're not violating site policies the user's behavior is fine.
My issue is that they ask lots of bad questions, and most of the users on the site don't seem to care about the quality. An answer gets tossed up to the question before it gets QC closed, and they never change their behavior
I couldn't care less about their participation in chat, or meta, or posting answers
But the fact that they consistently post no-effort questions, and then high-rep users who should know better post answers to those questions before the question gets closed
FWIW the UI will just tell you that they haven't (number of votes cast is under impact on the activity page)
The silver badges are yearling. They've had an account for years, but not done anything (other than read which isn't shown anywhere) on meta. There's not really anything noteworthy there
@kviiri I think the primary reason for the rule in D&D is that (in theory) encounters are balanced against the entire party, and lack the ability to be quickly adjusted by the DM if the scout gets caught out. Other games, like PBtA or FATE have less moving parts and are much easier to adjust for things like split parties, plus, they tend to be less of a straight up stat check than d20 games
@RevenantBacon Hm, I hadn't even considered the balancing point. I guess I agree there, though quite a lot my DnD 5e GMs I know claim they can whip up a balanced encounter as needed
But I'd still argue the main reason is that combat takes long and it's not very fun just watching other people play
@kviiri Ugh, that reminds me of one time where my character died just at the end of a session to a swarm of rot grubs after having failed no less than two reflex saving throws in a row as a rogue. We showed up the next session and I got to sit around for literally 7 hours not playing because nobody wanted to bother dragging me back to the local temple to get rez'd
In fact, the only person who did like this new addition was the DM. One player was ambivalent, one had never met him, and the other three specifically didn't like him
@RevenantBacon So just audition for 1st chair then, and you get to be the DM. Sometimes there's a contest for who plays a piece the best, but you'll probably win that hands down.
Alternatively, show up and only used the first couple levels of class features. See how that feels. If you like it, maybe throw in a third or fourth level ability now and again.
@Someone_Evil thanks for the edit! Is there a general list or guidelines for legitimate sources to link for rules content like spells anywhere? I'd like to make sure future answers are appropriately sourced.
For D&D 5e, DDB or roll20 are the most complete (later has some formatting issues). Otherwise, check that they're distributing the SRD licence and that the material is SRD only
@NautArch Also they had that thing a little over a year back where they were deleting any critical comments or requests on their forums and their sub-reddit.
@Someone_Evil SRD only for external links, got it. Book and Page number are great, but using specific spells can end up scattered over a few different books and it's convenient to have them in different tabs instead of trying to balance three books at once.
My understanding is that what our site likes to refer to as "uppercase-A Attack" is consistently referred to as the "Attack action" in the rules --- correct me if I'm wrong, of course, but I don't think there is actually any rule text where one has to rely on the capitalization to resolve an ambiguity.
Which is not to say the choice of nomenclature on the designers' part is in any way good one. the terminology for attacks and actions is frankly bad.
@kviiri The book does seem to differentiate between Attack action and making an attack - but when Roll20 doesn't capitalize attack, it makes it unclear. But I'm also pretty sure there are other errors we've found.
@GcL A stack of rulebooks is certainly fun for me, but I also get the impression some people might want to read answers without being crushed to death by an avalanche of tomes
TBF DDB also has some poorly structured pages which can mislead readers (and I think we have a question on it doing so). The ebberon content in particular mangled some of the race listings (esp. human)
@Xirema It shouldn't, honestly. A part of the reason I'm bringing this up is that I think our community is not really doing anyone favors in this matter by focusing on the capitalization over the "attack action" vs "attack" (per se) distinction
Sure, but clearly the rules aren't doing their job well enough. If we've got that many visits and votes and misunderstandings that we keep seeing, then we need to figure out a different way to explain it. And that was through the capitalization difference.
@NautArch I... don't see the logic in this at all. The rules beget a misunderstanding, so should we really be creating another misunderstanding of our own?
I mean, the capitalization thing is purely fabrication and isn't even correct.
Was going to see if I could find a fruit fly gene named attack for a "it's genetic" joke, but the closest I could locate is the gene, artichoke, abbreviated (atk).
Drosophila geneticists make up the silliest names for genes and then the rest of us are stuck using them.
@kviiri well, now that's a much more reasonable argument. if we've got examples that just prove the rule of thumb that we've created, then that rule of thumb is a problem.
I don't see what's unreasonable about the original argument that we should use and explain the language of the books instead of creating our own to add into the mess, but fine
But I don't really see what can be done about it anymore, we have probably thousands of posts that cite our version of the rule.
I have ran into this issue in many games using different systems. My players either start in or reach a point where they should be above things that normal adventurers are about whether it be building a stronghold in D&D or getting seven circles and seven resources in Burning Wheel. However my pl...
@kviiri One of the things I like about pathfinder 2e: making an attack with a weapon or your fist/claws is a Strike Action, giving it a different name that still retains the same meaning, making rules differentiations much easier.
@Yuuki Honestly calling it the feywild is just asking for trouble. There's a reason they're called the Fair Folk and given names like Robin Goodfellow.
As a DM making a house rule, am I allowed to grant "Rule of Cool" to Natural 20 rolls in exchange of giving "Rule of Uncool" effects for Natural One rolls? (but all within the boundaries of RAW as well).
In battle, a small PC rolling Nat20 successfully maneuvers himself and climb on the back of ...