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2:14 AM
@KorvinStarmast I suppose now I'm going to have to assume that's some sort of underhanded, bad faith comment :P
 
 
1 hour later…
3:36 AM
About to stream our D&D 5e actual-play podcast in about 30 minutes: https://www.twitch.tv/events/OyrUC_YOR6ORUeZzEDyDIg

In a universe adjacent to our own lies a world known as Runia. This world, once peaceful and idyllic, is now threatened by a monstrous being from its prehistory. A group of adventurers known as Whiskey Company have risen up to do what they can to fight this entity known only as Nagat. They have trekked far across the mortal realms in search of the shards of Barrinoth, the Titan of Justice, in hopes of returning him to his full power.
 
4:04 AM
Unfortunately, it seems tonight's episode of our podcast is canceled at the last minute tonight due to a family emergency for the DM. Feel free to join our Discord and chill with us anyway <3
http://discord.gg/FUDscxa
 
Ben
@V2Blast Hope everything is ok!
 
Thanks for the well wishes :)
 
4:45 AM
5
Q: Inspiration for failed idea?

pttgLet's say one of my players comes up with an ingenious idea. It's fun, it's creative and it makes sense for their character. I want to reward them and inspiration is the obvious choice. But then they try to execute the idea and, maybe due to a bad roll, it unfortunately fails. Do I still get to g...

 
5:44 AM
@HotRPGQuestions but why would you even want that? :p
 
Ben
The premise is that it was a really good idea, but the dice rolls failed them. Is it still worth the inspiration points
The answers generally cover the issues with that
 
6:04 AM
4
Q: What happens after an Aboleth's body is remade in the Elemental Plane of Water following its death?

ordiAccording to the Monster Manual (p. 14), when an Aboleth dies, its spirit goes back to the Elemental Plane of Water to get a new body: If an aboleth's body is destroyed, its spirit returns to the Elemental Plane of Water, where a new body coalesces for it over days or months. What happens n...

 
6:16 AM
I was confused for a moment
I read it as saying should I reward for attempting something suboptimal and failing
 
An idea can be both a good idea and also suboptimal
 
And was thinking 'why is everyone shutting down this idea?'
suboptimal was probably the wrong word to use
 
6:28 AM
@Ben yeah I know, when I respond to hot ect questions like that (or any bot in here really) it's more a joke on the basis of the title, not the actual question
 
6:42 AM
Oh man, Affinity Photo's symmetry tool is awesome.
I can sketch both sides of a lucha libre máscara at once.
...of course, one of the tutorial examples is a dreamcatcher which isn't very cool. [sigh]
Though, I know I'm treading thin ground with the máscaras too.
 
7:01 AM
that's still a really cool tool though
 
Yeah, it's pretty great. The tutorial started with a moth and flowers:
I'm also loving that Affinity Publisher will update linked files in real-time.
(Adobe products don't do that, probably in part because most of Adobe's programs weren't designed by Adobe with the other programs in mind--Adobe just went out and bought the competition's programs and re-skinned them.)
 
yeah Adobe seriously deserves financial death
 
Ben
@trogdor ahh fair enough :)
 
tis an entirely fair mistake
 
Ben
@trogdor the only dates I get are up-dates
 
7:12 AM
you can't read my mind and probably most people aren't nearly as amused by it as I am
even if they know exactly what I am doing
 
well, I'm entertained, at least
 
7:28 AM
BTW, Adobe is seriously desperate about cancelling a subscription.
It tries to give you the next month free, or choose a different plan, or talk to a representative to get a special offer.
And then it ends with a "You're still part of the Adobe community" splash page.
 
Good morning
 
I am still waiting for the day JetBrains will send me a Charity Edition license for Resharper....
Every time a new version comes out I install it, then when the trials ends and I get the prompt "Why you are uninstalling Resharper" I write down the same message.
> attempt # to make company realize Resharper is worth the money: failed.
 
7:44 AM
@Derpy I think its usefulness declined as Visual Studio's own convenience features got better. I seem to remember relying on it some years ago when I had it.
Nowadays I get by with VS' native functionality just fine.
 
Good morning
 
@BESW lol
 
@vicky_molokh it still has some useful features, like third party library debugging - something that saved me a lot of time in a not-so-few cases
 
8:02 AM
8
Q: Does throwing a non-weapon item take an action?

Kate SSay that I know the spell pyrotechnics and am carrying a lit torch. There's a cluster of enemies a short distance from me that I want to blind, so my goal is to throw the torch onto a square within 10 feet of them and cast the spell on it. Does throwing the torch take an action even though I'm ...

 
8:16 AM
finished fixing the last of the Angry DM website links :)
 
8:54 AM
reposting here as for @V2Blast suggestion. Saw this on the HNQ list.
in Not a bar, but plays one on TV, 59 mins ago, by Derpy
40
Q: Did ancient peoples ever hide their treasure behind puzzles?

Robert ColumbiaI just saw the film Dora and the Lost City of Gold, in which there is a somewhat meta running commentary over whether so-called "jungle puzzles", intellectual challenges typically requiring explorers to push the right buttons, pull the right levers, step on the right tiles, make the correct offer...

the closest thing to a "treasure puzzle" I once saw in a documentary were some claims about a supposed treasure hidden by some religious order (might be related to templars) that was being searched using some elaborate clues that were written in a way that would have required specific knowledge about the order to decode.
Like stone patterns arranged in the shape of constellations and so on.
but I don't remember any details
only that the island they were on was full of snakes.
As in - higher snakes/square meter in the world
 
@Derpy Safety measure in itself
Indiana Jones is not going to crack this vault open
(Neither am I, nor am I landing a foot on this god forsaken place)
 
A quick Google search shows that the show could be Treasure Quest: Snake Island. Considering that is is marketed as a "reality television series" that "follows a crew of treasure hunters"..... I am not sure about what percentage of the info in the show was real and how much was "Hollywood scripts"
 
9:17 AM
Something to consider is that what would be considered a complex puzzle at any point in history could be quite trivial in the future.
A few centuries ago, a lock was the peak of technology and craftmanship. Now, anyone can learn to pick lock online (or, even easier, get a blowtorch at the nearest convenience store)
Kinda sad from an "adventuring" point of view
Who is gonna take the long but fun way, when you also have the quick and efficient option?
 
One thing I liked about Dora was that they were super clear about how looting Indigenous possessions isn't cool.
 
@Nyakouai In my experience, literally no adventuring party that could possibly help it.
 
@Nyakouai I think that the original question wasn't hoping for an answer about a simple lock on a metal box, even if one of the answers seems to purposely want to interpret it that way. I think the asker was hoping for something more "movie-like"
 
@Derpy Yeah, I kinda drifted and went pseudo philosophical here. What you said just sparked my interest
 
Most treasure puzzles feel really weird because they're presented in the context of breaking and entering to steal somebody's stuff. Real-life "wow this is really complex to get into" stuff, like tombs with dummy passages, was done that way to keep people out forever.
Then colonizers showed up and stole the bodies to grind up into paint.
 
9:27 AM
Fun thing, the English and French pages differs
The French page mentions it was probably most of the time made of ersatz instead of actual mummy
 
@BESW yep, that was why I think that the story from the show I remembered - IF real - was a more appropriate example. In that case the clues were purposely left in a way that would enable some other member of the order to recover the treasure at a later time.
 
Still, some psycho dug up a mummy and the first thing that go through his mind is "Cool, I can grind that and smear it on paper, it'll look stunning!"
 
@Nyakouai not quite the same, but from what I know... allegedly the winner of one of the Swordquest prizes, the "Talisman of Penultimate Truth" did indeed have the brilliant idea to MELT IT DOWN so sell it as raw metal.
 
...I want to run a game where it turns out the whole thing is an Indigenous escape room.
 
The Talos Principle is the closest thing to that that I could think of :P
but it is sci-fi, not Indy ^_^
Anyway, back to the talisman... I still don't get why anyone would want to MELT that thing.
Even if you are desperate for money, its collector value would probably have far exceeded the raw value of the gold it was made of.
 
9:57 AM
Was someone exp with Pulp Cthulhu?
 
10:08 AM
@BESW "can i opt out of that though?"
 
@Derpy There's also the 1967 Doctor Who story "Tomb of the Cybermen," where a treasure puzzle turned out to be a trap made by people who wanted to capture only the very smartest tomb-robbers.
 
oh, nice. Also, just remembered...since you said
53 mins ago, by BESW
One thing I liked about Dora was that they were super clear about how looting Indigenous possessions isn't cool.
you may want to watch ep 21 of MLP:FiM season 9
 
[takes notes]
 
(it is pretty absurd since it basically contradicts most of the canon so far but it is still funny to think that everything Daring Do did up to that episode basically was a big misunderstanding)
 
 
2 hours later…
11:49 AM
@Derpy wow, there's a season 9? I wonder how many I've missed...
 
like a bunch.
I stopped paying attention around S4 or so.
S9 will be the last, though.
 
@Carcer Well. That's a relief I'd say. I hate it when shows overextend.
 
12:10 PM
As a Doctor Who fan, what is this "overextend" of which you speak?
 
Star Wars 3rd and 4th Trilogy
Indiana Jones 4
Fast and Furious after ... I don't know, didn't watch, but there are too many
 
Alien 5 Promethean.
I forgot the crossout code again.
 
crossout
 
Ah, three, not two.
 
@kviiri the problem is not over-extension. The problem for MLP is that they switched the staff halfway thru and the new staff never understood the intended plot.
there are multiple plot holes and things that were clearly dropped
 
12:17 PM
because we watch MLP for the plot, you see
[snickering]
 
@Carcer please, even if that wasn't intentional, avoid that joke. I already have my own share of people that think those are funny.
 
I come by way of ponibooru and derpibooru, I am ruined for this
 
Don't want to badmouth anyone's tastes/show, but you already had me lost at "We watch MLP"
The wrapping of the show might hide pure gold, but never managed to pass through the sparkles and the ponies...
(Didn't try that hard, tbh)
 
it was surprisingly good but honestly ended up going a bit downhill as Derpy says
 
If a show lasts for 9 seasons, somebody is responding to it. A lot of somebody.
 
12:22 PM
eh
well, yes, it is popular
 
@KorvinStarmast Not denying it. Just perplexed at how grown adults get in the show in today's culture. Again, not judging, just really perplex
 
@Nyakouai oh, that I don't care, don't worry. Is the assumption that every watcher must come from the worst parts of the fandom that hits my nerves - and that was just why I was telling Carcer to avoid those jokes
 
but it benefits from being, as far as Hasbro is concerned, a toy commercial
oh
I don't assume that at all
but I am from the worst part of the fandom, at least if you're categorising by online community
 
@Carcer sorry, I was a bit unclear. I didn't mean you were - but since I have already seen pretty bad name calling even on the Stack Exchange hosted chat rooms I prefer to avoid jokes that are commonly tied to double meanings.
I am pretty sure that the habitual users of this room would never post similar comments, but better safe than sorry.
 
s'cool. I mean not to upset or offend
 
12:30 PM
@Carcer Friends was popular, but it was dead to me. I think I saw a total of two episodes while it was running, and then because we were at someone's place and we all ended up watching it ... my suspension of disbelief regarding how they can afford that place in New York could not be resolved, among other things.
In contrast, a series that I liked (Firefly) got axed after one season. That business is rather cut throat (getting a show on TV and keeping it on)
 
Firefly didn't even make it through one season, man
got killed halfway through
 
Just to be clear, in the past I had to contact THREE different staff member to have some messages in a room that defined mlp fans as "mentally sick people" removed, and that was the least offensive thing that was said there. Never got ANY response from those community managers.... room level flags never worked. Only YEARS later when the issue become public since I linked those posts in another room and there was a pretty scandalized reaction by a LOT of users... those were immediately deleted.
That was why I prefer to avoid some dangerous jokes - not because I fear you can misuse them, but
 
Yeah, Fox also aired the shows out of order. What cauth me when it came out was the Whedon's ear for dialogue.
 
did you not watch Buffy?
 
@Carcer Nope, that show was never on my screen. I'd seen the movie and had no desire to watch a TV show (and IIRC, I was kinda busy with RL at the time and watched almost no TV besides sports on the weekends). And I was overseas for a few of those years.
As in, out of the country for the first two seasons, and when we came back TV wasn't what had my spare time. Starcraft did.
Kids were elementary school age, so we had little free time at all ...
 
12:36 PM
might be worth watching if you've got free time to waste watching old TV shows. It was quite good (and doesn't really have much in common with the film besides a premise).
 
@Carcer I have heard nothing but good reviews from those who have watched it. Maybe a binge watch some weekend.
 
cool beans
 
@Carcer I watched the whole show in a week while stuck in bed with a fever --which admittedly may influence my sense of it-- but I yelled at the screen a lot about how Joss doesn't understand metaphors... or have very many tools in his kit for emotional drama.
 
YMMV!
I admit I haven't properly watched buffy myself - I have seen a limited subset of episodes I think scattered across the whole run because it was just sometimes on TV when I happened to watch TV
 
@BESW OK, so one not so glowing review. :)
 
12:41 PM
Feb 15 '18 at 21:57, by BESW
Later seasons of Buffy became more focused on their season arcs and character development, but the character development arcs started locking into Whedon's now-recognizable signature pattern of "take a character the fans love, promise them happiness, rip it away from them as horribly as possible, milk the drama, repeat."
Oct 19 '13 at 2:44, by BESW
Dear Whedon: when writing a story about female empowerment with a strong subtheme about nontraditional gendering, please don't use the same metaphor for lesbianism and nihilistic drug abuse. This is what we call "mixed messages" in polite company.
Sep 8 '15 at 3:39, by BESW
@Miniman I like the story arcs of the first seasons and find the arcs of the last seasons almost unbearable, but the technical ability noticeably improves over the course of the show so that my favourite episodes are in the last seasons.
 
The creators of Breaking Bad almost took it too far, in terms of stretching their premise. IIRC, Gilligan said that after season three they had to really dig to figure out "how far can we take this thing?" IN comparison, Dexter's creators didn't know when to quit.
 
Anyway, back to the original topic - I forgot to add that actually the season finale four episodes were already leaked because a streaming site once again did a mess with the air dates. Thus, the episodes were published on a site on august 25th and soon removed... not before people managed to grab them.
Didn't saw anything yet but from what I gather it seems to be a pretty fast attempt at closing up what the new staff deemed to be the loose plot points, that ends up doing a fair amount of damage to the original intended continuity
 
to be honest, I think Supernatural is a pretty prime example of that as well
Seasons 1-5 are a perfectly good self-contained story which builds up to a literally apocalyptic climax and then ends, pretty neatly
 
@Carcer You mean, which overt-extent? The one that overextend the first over-extent, or the one after that?
 
should've finished with S5, was clearly written to finish at S5
 
12:45 PM
IIRC, it was supposed to end when Sam ends up in Hell
 
cursed by its own popularity and had to keep going
 
(Was it end of season 5?)
 
Dec 17 '15 at 23:32, by BESW
Whedon wants to explore feminist themes. He's not often good at it.
 
my recollection is that it was meant to end with S5 yes
 
@BESW Trunks! -> Future is ruined again because reason -> [Insert random amount of inconclusive battles] -> FUSION that is wasted as usual -> Victory by other means -> Everyone happy but Trunks.
yep, it works for Dragon Ball too.
 
12:46 PM
that is after Sam sacrifices himself
 
Yeah, so we remember the same thing.
IMO, it peaked around the 4 horsemens, then I turned off my brain and continued watching it out of habit
Happens with a lot of overextending series
 
but of course it's kept going so has to keep coming up with threats which somehow top the actual factual apocalypse
 
@Carcer Kinda make me think of Dragon Ball
I genuinely enjoyed when Son Goku was young, then I took a peek at the next arcs. Still manage to go above and beyond the maximum power level. Brain started lagging. Closed that door
 
and the character "development" is just a revolving cycle of one brother keeping secrets from the other, things going wrong, secrets coming out, sadness, promising to trust each other, repeat for the other brother
never watched DBZ?
 
Nope. The little I've seen from it raised so many red flags, didn't try
But the universe sounds a lot like the original over-extent
 
12:51 PM
Feb 26 '17 at 22:57, by BESW
The extent of my familiarity with DBZ is the time in college a friend took me to a fancy restaurant specifically for the purpose of spending the entire evening explaining it to me.
 
@Nyakouai it gets worse and worse from there. At the start of DB Super they can cause the end of the universe by PUNCHING each others. And then... they punch each other perfectly fine for the rest of the show.
 
yes, DB does suffer a constantly escalating power level problem
 
@BESW I had once a date that went like that
It was a long date
 
Oh, hey, DC had a thread about this today...
 
@Carcer I think it is only by karma that now the Super Saiyan levels change in hair color just like enemies recolors do in older jrpgs
 
Pinning it for later reading
 
It's long and rambly but good.
 
Actually, the work proxy doesn't ban Twitter (totally logic), so I get to read now while the tests run
 
1:12 PM
I like how HxH provides extremely good examples to this thread... then completely shoots itself in the foot with the Chimera Ants arc
 
1:40 PM
@BESW My Dinner with Android 18.
 
@BESW The original Vancian magic system in D&D reflected the point that DC makes: Power has to come from cost (I am pretty sure I have the extract from Strategic Review in an answer here somewhere) A lot of video game systems don't, or can't, do that since using cool down times on spells and abilities gets received differently by various playing audiences. The twitch happy gamers don't like it.
This is part of it but that was modeled on parties of 5-10 players. When a game is built on three or four players, then that concept may not work as well.
One of the things League of Legends (not a role playing game) did a good job at was adjusting cool down times for "now and again" skills and "always on" skills, and then choices to adapt that ... but as I have not played that in a long time, no idea what they have done with it lately.
 
1:59 PM
@KorvinStarmast These days, there's a common belief that cooldown reduction from items is far too accessible.
 
@Yuuki in LoL?
 
It used to be that you'd have to purposefully build for maximum cooldown reduction.
@KorvinStarmast Yeah.
 
They become a choice, or an opportunity cost issue: you get cool down, but that means you don't get "X" instead.
 
But these days, it's pretty easy to hit the 40% cap, particularly if you're a mage.
All three of the most common first-built items for mages right now have 20% CDR.
 
@Yuuki Oh, really? Sorry to hear that. (I am still mad at them about the changes to Gangplank a few years ago. I love providing indirect fire/artillery across the screen in the old way ..)
 
2:01 PM
Granted, 10% of that CDR is a unique passive so it doesn't stack.
 
I think it has to do largely with the fact that in usual fiction, you can easily present a variety of costs associated with magic. Maybe your skin turns a bit more purplish every time you cast a spell, maybe you draw the apocalypse closer every time you do, etc. Or just something simple like lose your soul.
 
@KorvinStarmast How do you mean? They didn't remove his ultimate.
 
@kviiri Robin Hobb did a decent thing with that in the first three Farseer books, but she got a little monty haul in the later books.
@Yuuki his whole kit changed, and there are a bunch of riders to the ult that IMO overly complicated things.
 
Games don't usually have that privilege since whatever option you pick, it has to make game mechanical sense. There's of course no single definition of what game mechanics should go for, but as an example a game that is supposed to be largely about combat would probably not work well with costs that are largely irrelevant to combat.
 
I suppose the champion-specific currency thing is a bit weird.
But his barrels make for an actually interesting playstyle over the ability it replaced (which was just giving himself a buff).
 
2:03 PM
@Yuuki Yeah, I stopped playing a while back. The changes to the runes and skills and back end stuff had me shaking my head, for all that their intention was to streamline it
@Yuuki Barrels made GP more "skill intensive" to play. I liked to have some heroes be more simple, medium, and then complex. Taking one of the less complex and making it more complex didn't please me since I liked where he was at.
But I do agree that the barrel's feature does raise the amount of tacitcal flexibility GP has'
 
Mmm, there are a few micro-intensive plays you could make with barrels, I suppose.
 
They also did that thing with Corky that every few returns to base he gets that booster pack. I guess I like it, but I also don't. Too may fiddly bits ...
 
That booster pack is nice for highlight plays but I think the bigger part of that rework was that his auto-attacks were changed to deal 80% magic damage.
 
If I were to play LoL again, I'd have to relearn from scratch and they now have that chess game thing. My son showed it to me. It's a whole new game.
 
To be fair, you can completely ignore TFT.
 
2:07 PM
@Yuuki Yes, more of a blue build
 
It literally is a whole separate game.
 
@Yuuki The one run through we did was really interesting. But you are right, it is a whole new game.
 
I dunno if you were here for the Poppy rework, but that's probably my favorite rework.
It turned her into one of my favorite champions.
 
@Yuuki Only played her once a long time ago. I guess I need to take a look. Not sure if I have her on my account, but I have a bunch of riot points I could spend on her. Hehe. Wife out of town this weekend, maybe I get to LoL for a bit.
 
Basically made her more of a tank to match her lore rather than the weird pseudo-assassin playstyle she had before.
 
2:11 PM
@Yuuki OK, sounds good to me. I remember I liked playing the earth elemental guy and the big ox (begins with A?) man, I can't even remember half of the names. My default was Sona / support, or Kami, or GP or Corky.
 
Her Q does small AoE damage and leaves an area that detonates a few seconds later for more AoE damage. Her W projects an aura that interrupts all dashes in the vicinity. Her E is her old tackle-into-a-wall-stun. Her ult is a charged-up line skillshot that launches all enemies back towards their base.
Her passive now gives her a single ranged auto-attack every couple of seconds that either drops an object that she can pick up for a shield or returns to her and shields her if she manages to kill a unit with that auto-attack.
There was actually a couple games where I played her in the jungle and I would launch the enemy jungler back towards their base while they were taking neutral objectives and steal them.
Ooo, found the video.
@KorvinStarmast Malphite used to be an old standby of mine in toplane and Alistar is probably one of my favorite supports.
 
@Yuuki Man, SNeaky! :)
 
whurg. I spent 30 minutes looking at various maps last night. I'm cross/bug eyed this morning.
 
3:10 PM
Does anyone know what item PJRZ is talking about here?
 
There are a number of potions that seem to fit that description
 
@Someone_Evil that act like a faerie fire?
 
Don't think there's any for faerie fire, but there are ' "consumable" item[s] that reproduces the effects of a spell.'
 
@Someone_Evil oh! is that what they meant? I thought they were saying there was something that already had this particular effect
 
4:09 PM
If anyone is interested, there was a survey posted on reddit:
Hi everyone, I’m A PhD student at the University of Melbourne, Australia. I’m currently researching Tabletop Role-playing Games, Well-being and Mental Health. I’m looking for research participants to complete an online survey exploring Dungeons and Dragons 5th Edition and Well-being. The only requirements for participation are being over 18 years old, and having played D&D 5th for at least 6 months.
At this stage, it excludes those who solely DM, but if you DM and play that’s okay. Participation should take 15-20 mins. There is the link melbourneuni.au1.qualtrics.com/jfe/form/SV_2awTxAi7nZtNZc1
It took me about 15 mins.
 
 
3 hours later…
7:08 PM
 
@Yuuki I really want to create a visual novel where the world suddenly ends after a week, and only one of the routes in the game actually lets you find out that the world is ending, why the world is ending, and gives you a chance to let you prevent the world from ending.
All the other routes: "Notice me Senpai!" for 10 hours, then BOOM. Apocalypse.
 
 
1 hour later…
8:15 PM
@NautArch Isn't the condition going to depend on how the manacles are used? If you're bound to a post you're Restrained, if you're bound hand and foot you're maybe Incapacitated, and most other ways of applying them aren't really covered by any condition. — Mark Wells 1 hour ago
Bound to a post...? I think I'd rule that as grappled, not restrained, personally.
Eh, maybe restrained. Just re-read it.
 
@nitsua60 It's really frustrating that they didn't assign a mechanic to that item.
Or even include the requirement like they did for the shackles that the target must be incapacitated first.
It feels like that conditions are pretty poweful and they limit when they're used.
and allowing automatic use basd on putting a cheap mundane item on is more than what they wanted.
 
I don't know that they need a mechanic assigned to them, but I could imagine an argument that the DMG should have had a section on Conditions. "Okay, GMs, here are the conditions. Here's a flow chart/Venn diagram of them; it also has arrows to/from each indicating the sorts of things they affect. There are many imaginable ways to inflict a condition other than spells/items that specifically list them.
Consider manacles: manacling two hands together might cause you to rule that only one hand is free. Manacles between the ankles (hobbles) could reduce speed by 1/2 and give disadvantage on dex
 
But it also seems ridiculous that the intent of manacles is to prevent someone from using their hands/feet/arms/legs.
 
@NautArch Yes, yes it is frustrating. It leads to answers like "cut out the sorcerer's tongue and cut off their hands" to "what do I do with a sorcerer?
 
@NautArch But isn't that the intent of actual IRL manacles?
 
8:21 PM
@KorvinStarmast Which...we've done :)
 
@Rubiksmoose Not quite.
IRL manacles serve not to immobilize hands/feet, but to constrain the movement of one to the movement to another =)
 
@NautArch Yeah, but as a DM if my party goes that route, I usually get up and leave the table. I find other ways to disable a spell caster without the "gotcha, he used subtle spell!"
 
That makes sense. I think I keep picturing handcuffs
 
@nitsua60 But is that too much to grant for something so cheap and readily available?
 
@NautArch You still have to haul the suckers around and actually get them on a creature.
 
8:22 PM
The effect of doing that... depends on what you're trying to do. I cannot play the piano proficiently manacled. I can play the trumpet manacled and you'd never know. =)
 
@KorvinStarmast Well, it was a pretty bad guy spellcaster.
 
I'd say they are cheap, but also difficult to actually get on a creature.
 
@Rubiksmoose Yeah, getting them on's the hard part.
 
Yet they provided mechanics for caltrops. Why not provide mechanics for the manacles?
 
@NautArch Those I usually see sent to the gallows, or they die during the fight, or they get locked up in mirror of life trapping ...
They have a mechanic for the hunting trap as well
 
8:23 PM
@KorvinStarmast We surprised him with a divine intervention gate to us.
 
This all makes me realize I need to make a Venn diagram of conditions.
@KorvinStarmast I love the hunting trap =)
 
@NautArch Clever
@nitsua60 The only problem is that it is heavy to carry around. It's got a lot of uses ...
 
Exactly! But they don't with manacles... So they either overlooked it, expect DM's to rule conditions for a standard mundane equipment, or it was purposeful.
 
@nitsua60 gnome catching being one of them ...
 
@KorvinStarmast my gnome dislikes this.
 
8:25 PM
@NautArch I seriously doubt it was purposeful in that they intended manacles to have no mechanical effect. I'm guessing they just either didn't care, ran out of space, and/or thought it was obvious.
 
@NautArch Indeed, as does my brother's wizard. :)
 
@Rubiksmoose Obviously grappled, restrained, or incapacitated? There's a lot of options for them to have overlooked.
But again, this is why i'm wondering if i'm just being too literal.
But the fact that it could be one of many confuses it and that there isn't an obvious "Oh, it's THIS"
 
I thnk that the devs looked at "do we want the PCs to be able to get out of manacles?" and narratively, the answer was yes.
 
I think at my table Manacles would definitely give the Grappled condition, maybe the Restrained condition depending on how exactly the manacles were set up.
I'd probably say Restrained if both hands and feet are bound; only Grappled if it's only one or the other.
 
@Rubiksmoose Maybe the intent was to let groups figure out for themselves how restraining they want manacles to actually be?
 
8:28 PM
You can move your body around a lot if half of you isn't bound to a single point; not so much if all of you is.
Incapacitated I don't think I'd issue only for Manacles. Incapacitated usually implies something more profound than can't move, since a Restrained Sorcerer could still Subtle Spell to get something done, but that same Sorcerer Incapacitated could not.
 
@ACuriousMind It's quite possible! I just don't think the lack of an entry can reasonably mean that they explicitly wanted no condition attached to it.
 
@Xirema Why would manacled hands give you a movement of 0?
@Rubiksmoose But then you could say the same thing for a lot of other stuff, too. Well, they didn't say it didn't, so I sez it does!
 
@NautArch Mm. In my head I just assumed the chains of the manacles were bound to a wall or floor. Maybe not a great assumption to make.
Although I guess if someone were holding onto the chains...
 
@NautArch Well I do say the same thing for a lot of things. The fact that designers are silent about a thing, usually just means that they are silent about something and making a conclusion based on the lack of something is usually tenuous at best.
So more like "they didn't say so, so I guess we'll figure it out ourselves and do what's best"
 
@Rubiksmoose But that's a very DM optional thing. Yes, a DM can always do more than the books say. But others stick more to the baseline. We can guess what the designers intended, but the baseline is what they wrote.
 
8:36 PM
@NautArch Yes, you can! Wasn't "rulings over rules" an explicit designer intent?
 
@NautArch Right. And what they wrote about this item was nothing. It would be different if they wrote "this item does nothing".
Otherwise you could argue the same thing about any item in the PHB without a description "Well the pickaxe doesn't have a description, so it can't actually help you mine things"
 
@Rubiksmoose Instead, they just left it as not explicitly saying what it does, but explicitly stating how to remove them. It's just odd.
@Rubiksmoose Right, but "mining something" isn't a condition being imposed. Conditions are generally tied to specific mechanics because of the strength of what they do.
 
@NautArch I'm definitely agreeing that it is an odd oversight. But that's as far as I'm personally willing to go with drawing conclusions and basing game decisions off of the lack of a description if that makes any sense.
@NautArch What about rope? You can literally immobilize someone with rope. And the PHB says nothing about that but only lists how to escape them.
 
@Rubiksmoose It does! But making decisions upon it granting a condition are equal to making the decision that it doesn't. Neither is 'correct' here, but my general view is that the things that give conditions state so. The things that don't...don't.
 
@NautArch My general view is that the rules aren't that good to begin with. So I'd rather make my own judgement anyways.
 
8:42 PM
@Rubiksmoose BUt there are no rules about what tying osmeone up and knowing how to do that. YOu're now firmly in DM fiat territory. The manacles are a simpler mechanic...put 'em on. But when? WHat does it mean if you do? These things have a single specific purpose that they left undefined.
 
@NautArch So, using my rope example, if I wound it completely around a person head to foot and tied it tightly around them and to a pole, no condition should be granted because it's not listed in the book?
 
@Rubiksmoose Which is fine, but that's not what my question is asking. I'm not asking how do you individually treat the rules. I'm asking what the actual rules are. "THere are none, you must come up with something aty our table" is a valid answer.
@Rubiksmoose Again, how doy ou know how to do that well? DO you know that if osmeone flexes while you do it, they can pretty easily get out? etc. etc.
 
@NautArch You make it up because there are no rules about it.
 
Someone bring back the Big Book of Grappling Rules from previous editions. =P
 
@Xirema Oh dear goodness no.
 
8:44 PM
@Rubiksmoose I don't think that this is a good equivalent. YOu are taking a standard item used for many things and applying it to something. The manacles have a clear single use.
 
@goodguy5 - I got word today that the position I interviewed for has been closed as not currently needed. Sadness.
 
@JohnP =(
 
@JohnP sorry mang :(
 
@NautArch At this point I'm honestly not sure what and/or if we are disagreeing on lol. All I'm saying is that, nothing listed in the book just means the DM has to decide on the effects. It doesn't mean there are no effects necessarily.
It would absolutely be lovely if there was some guidance about these things, but it also seems so situational that it is almost better they left it out.
 
@Rubiksmoose I think in effect we're in agreement about how to deal with it at the table. But my point remains that this is a specific single-use item that doesn't state it imparts a condition. Because of that, it seems less likely it imposes a condition.
 
8:47 PM
@NautArch Less likely where? to whom?
didn't we just agree that there were no rules on it so it was completely up to the DM?
I think you mean that it is less likely the designers intended the item to be able to impose a condition?
 
It is up to the DM to determine if they want to do more with it.
@Rubiksmoose yasss
 
@NautArch yah, disappointing. But, time marches on.
 
@JohnP <insert power chord>
 
@NautArch Depends on the manacle. There are some that are also bound to the feet. But even the most rigorous prisoner manacles still allow for some shuffling movement.
 
@NautArch Maybe maybe not. I really think imposing meaning on the lack of text is stretching it quite a bit though. There are many reasons it could have been left off. And we'll never know for sure.
And, in the end, it really seriously doesn't matter. The rules are silent so the DM has to make the call. If they want to interpret that silence as an indicator of intent they can do so.
But at that point I don't give a flying fig what the designers think, I'll be ruling what's most fun lol
 
8:55 PM
and the harder part is figuring out which condition makes sense.
of all, restrained makes the most sense
 
@NautArch Indeed. And that seems fairly situational.
 
but i think i was also making a general assumption that manacles are on hands
which i think is a bad assumption
or if they are for both or if you need two sets to do upper and lower extremities
 
Oh it hadn't occurred to me that they might come in a set for all 4 limbs.
 
> a metal band, chain, or shackle for fastening someone's hands or ankles.
From the google definition.
I'm reading that or as an XOR.
 
@nitsua60 "Bound to a post" sounds like a comment on the inevitability of social media.
 
9:00 PM
@nitsua60 That is certainly the picture I get in my mind when I hear "manacles"
 
And as has been said, i think you can be just ad dangerous with just hands manacled. Especially if you're a monk :)
 
@NautArch I think hundreds of Kung Fu movies would absolutely agree with you.
 
@Rubiksmoose and D&D is basically kung-fu movie level abilities
 
@NautArch Or if they are chains or bars between them, if they are connected to feet or body, there are dozens of variants on a theme.
 
9:26 PM
@NautArch Rejoining the discussion late, but: I'm imagining the alternate world where the description of that item says "A creature wearing manacles can't take actions that require hands."
And in that world, someone comes to RPG.SE and asks "What happens if I put manacles on a creature's feet?"
And the top-voted answer starts out "They lose the use of their hands, because items do only what they say they do."
And that makes me feel much better about the lack of mechanics for what manacles do.
 
I feel like sometimes we put undue pressure on authors writing six-cents-per-word copy on tight deadlines in a high-pressure atmosphere and little playtesting, to create polished and well-considered prose where every verb is exactly right and every omission is deliberate.
2
 
@BESW yeah
that being said, what I really want the most is just for them to be clear about what they mean?
which isn't always the case
 
So as part of my project to create procedurally generated weapons, one of the properties that could be added to a weapon is an expanded (or contracted) Damage Die range. The ranges I was going to support was +2 +4 and +6 (which are mathematically slightly better than 0/+1, 0/+2, 0/+3), but I need to find a good way to incorporate that effect for Greatswords and Mauls. Thoughts?
 
I love GSS, for example,.... but the author wrote the rules a little confusingly
and it's not like there are only one or two simple rules in the game
 
@Xirema What do you mean by "damage die range"?
 
9:37 PM
In for particular companies like WotC and Paizo their text isn't Ulysses, it's Nancy Drew and the Secret in the Old Attic.
 
@MarkWells If a Longsword had +2 to its damage die range, then it goes from 1d8(1d10 Versatile) to 1d10 (1d12 Versatile).
Easily applicable to all weapons, but if you apply it to a Greatsword, it becomes 2d8, which is much more powerful than the same boost applied to a Greataxe (1d14)
 
@BESW I think I've mentioned before how "rules as written" reminds me of certain kinds of religious fundamentalism. Part of that is ignoring the circumstances of the text's creation--this was a letter from some dude to some other dude but we're going to pretend it's Universal Truth.
 
I could just make a Greatsword upgrade 2d6→2d7, but I wanted to save the weird damage dice for the Weird (capital 'W') property. =P
 
@trogdor Yeah, GSS has the additional complexity of being a translated document.
 
@Xirema The other way to go would be that it becomes d6+d8, but that's a little awkward
 
9:43 PM
@MarkWells I'm going to avoid that analogy and just stick with talking about misapplying literary analysis tools to texts which don't support those readings, which is exactly what it is.
 
@MarkWells Which I'm not opposed to! But I'm uncertain it's the right solution.
 
@BESW yes this is true, and that's definitely a thing I consider as a factor
I assume that it's likely more clear in the origional Japanese than in the translation
 
@Xirema Is there some fixed resource cost / transferability to this property? If not, maybe it's not a problem that a boosted greatsword is better than a boosted greataxe.
 
@MarkWells Yes, but I'm not cluttering the chat with the charts right now. =P
 

 Elemental Plane of Math

RPG.SE's space for quarantining Probability/Math/Statistics re...
(And don't forget the usual caveats in that discussion around adding an extra die or the possible benefits of rerolling)
 
10:34 PM
5
Q: Can an evocation wizard protect themself with spell sculpting?

Nick BrownAt 2nd level, a Wizard of the Evocation School gains the Sculpt Spells feature (PHB p 117). Sculpt Spells Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you ...

 
Sorry, everyone, for flooding the front page a little with tag edits; it seems there's finally movement on the Community team's end with regard to burninating the tag, so I did some cleanup on old questions to include the proper other tags.
 
11:05 PM
@Xirema Reminds me of Hatoful Boyfriend. It's a game where you are a human girl who attends a school full of pigeons. (In the "true ending" after the gameplay part, however, you don't actually have any choices to make - you just watch the story play out. It's... definitely a unique story.)
@nitsua60 Which metal band, though? Slayer? Metallica? Iron Maiden? :P
 
11:23 PM
@V2Blast Ah, a removed tag. I was looking for common points among the remaining tags and getting nowhere.
 
wooooooO! 10k rep
2
 
@V2Blast hah, yeah, xirema did almost literally describe hatoful boyfriend huh
 
@MarkWells As an occasional visitor from the pedantic universe, surely items only do what they say when you use them correctly, right? You can't e.g. strap knives onto your face to get a Knife Eye Attack.
 
9
Q: Is it possible for a person to be tricked into becoming a lich?

SquidsEyeA great evil has been prophesied and a powerful wizard knows that he is unable to stop it himself. His plan is to create several heroes who will be able to fight the evil despite the event taking place centuries in the future. One of his plans is to transform a willing but unwitting Eldritch Knig...

 
11:47 PM
@inthemanual Congrats! :D
 
@inthemanual woohoo! Well done!
 

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