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12:15 AM
Howdy all
 
hey there @Regress.arg, welcome to the RPG.SE lair :)
 
writing a new campaign (I'm a new DM). Session 0 is character creation/introduction to the hub city. I've been developing a plan for session 1 but it just occurred to me it might actually suck/be unworkable
 
Hi! What RPG system are you using?
 
(DnD fifth edition)
The players are aware that right at the outset of the campaign, their characters will die at the hands of the oppressive government (they're members of a philanthropic NGO-volunteering as teachers in an impoverished city)
they will of course be resurrected
I've been mapping out how that desperate battle will happen
and what I landed on was informing the players that in four real time hours, something dreadful would happen to the city and the result will be their deaths. The stakes for those four hours will be trying to control the endgame as much as possible, including either saving as many people as possible or focusing on giving the insurrectionn its best possible advantage
From their vantage point, they will have their 'first day at work' experience, but encounter a number of 'hooks' they can either follow up on or not.
there will be a surface level question
at 3 hours in, a swarm of revenants raised from a secret mass grave march into the city-each revenant is a missing relative (mother, father, sister, brother, husband etc) of someone in the city who'd mysteriously vanished-but were actually victims of a secret purge
 
(grabs popcorn) Then what?
 
12:22 AM
this is one of the 'fixed' events-the outrage caused by this touches off a revolt in the city and the government's response is ruthless and total.
before that 3 hour mark, if the players follow up on every 'hook' they will be presented with two options that will give them some heavy advantage if they choose to either help the insurrection or help people flee
but if they just screw around, the swarm shows up regardless and the revolt happens
in the following hour, they will fight to the last man or woman trying to accomplish one of three possible goals
their success or failure will impact what the world will be like when their program coordinator resurrects them
including how many of up to 7 possible faction leaders become radicalized by the trauma and start their own revolutionary groups with their own agendas, class specialties and endgames
(and i'm also considering allowing them too influence which of the factions end up getting activated)
that's my session 1 outline-my questions are:
-have you seen similar session ideas
-is this practical-or am I biting off moroe than I can chew/more than the format can handle
-is this reasonable to throw at the players in the first session
-should the time limit be real time or 'in-game time'
 
The question I have is: before planning all of this out, do you have any idea whether your players like the idea of playing such a session? It seems like one good thing is that the decisions they make during that outcome-predestined session will have repercussions on the players' later play. But I'd be worried about (a) whether or not they know how much what they're doing matters, and (b) whether the players are enthused to play narratively-sacrificial lambs.
 
@nitsua60 The players know their characters will die early on, and then return
@Regress.arg This does seem like a lot to cram into a single session, especially as a new DM and it's the first session of gameplay
 
12:39 AM
I would strongly caution against mapping a real-life clock to in-game events.
 
Also, from both personal mistakes and collective wisdom osmosed from the interwebs, I recommend against scheduling a long sequence of story-critical events into one session. It's bad pacing, it rushes the players, and it can complicate the campaign structure if things don't go according to plan.
 
@MikeQ Yeah, but do they like the idea? In the sort of situation @Regress.arg has described I'd much rather approach the players with "I'd like us to play out a sort of prologue to the campaign, how much would you want it to be determined through play vs. discussion vs. chance vs. me?" &c.
 
@nitsua60 This was discussed earlier in chat, the entire group is new to TTRPGs and is on board with the idea of an initial "scripted" TPK
 
Oh, well then. Missed that, turtling now =)
 
12:56 AM
@nitsua60 Your advice could still be useful here. You've run some successful campaigns from start to finish, right?
 
You tell me!
(Oh, sniped by the edit.)
Yes, though.
 
1:13 AM
So the consensus is I should split up the prologue into more than one session, and use an in-game timer
what about the notion of a timed scenario where even if the players simply explore the world I made for them, history catches up with them regardless
sort of along the lines of-it doesn't matter whether you meant to be a revolutionary or not, if you're in Paris in 1789, the Bastille will fall and France will lose its shit
i could use any and all advice, even directed at the whole idea of the prologue itself. Even if your advice boils down to "no matter how you swing it, DND wasn't made for situations like this" or whatever, I'll be receptive.
also as of yesterday, two people joined who ARE familiar with TTRPGs
so that's a thing
 
@Regress.arg I think you need to be really careful and clear about the "history catches up to you" thing, because very often it turns into the GM forcing players to play the game the GM wants to play when the players have been very clear they're interested in some other kind of game.
[rummages for example]
 
is it worth it for me to just start after the TPK would happen so session 1 is me explaining the events of the prologue and just jumping into the main plot?
 
This greentext is a commonly shared example, but it really boils down to "you ignored the plot I wanted in favour of one you liked, your victory is meaningless and everyone dies."
 
Ok, but the TPK isn't forced railroading, it's drawing the curtain on the prologue so that the actual open world stuff can commence
the players are also aware THAT this changeover happens
 
Ah, sorry, I'm responding to the "a timed scenario where even if the players simply explore the world I made for them, history catches up with them regardless" element you were asking about.
 
1:26 AM
This was discussed a few weeks ago, I think, about DMs who don't clarify the win/lose condition of the campaign and then surprise the players with a sudden "game over" event
 
I imagine you're used to DMs that are far more militant about their chosen 'plot' getting executed that they'll do everything they can to force players to do things their way
 
Feb 22 at 14:39, by MikeQ
If your notes say that the win/lose condition is X, but the players think it's Y, then adhering to your notes means you're effectively playing a different campaign than your players.
 
In my case, I don't mind what the players do during the prologue but there is a definite 'end' point and there aren't wini/lose conditios
but there are bonuses to 'playing along'
in the sense that the players are aware they can impact the nature of the world in a tangible way
depending on what they do, regardless of what they do
if for instance the players just journey around during the prologue, explore the world, do quests etc
 
I will say that something I've learned the hard way is, introductory scenes tend to be a boring way to start a game. I like to start games by throwing them into a tense situation, we can worry about background "how we got here" stuff later. Start with an immediate situation with an immediate threat, and let complexity build; rather than starting with a ton of expositionary stuff to remember and process.
 
among the changes to the world, the insurrection becomes fragmented between the 7 faction leaders, the landscape is bitterly anti-government, and the players themselves are unknowns to the world
wouldn't that recommend the prologue then, as a playable part of the game where the overall environment becomes more and more threatening and requires increasingly drastic action on the players' part to stay alive?
 
1:29 AM
I'd suggest summarizing the "origin story arc" into the session 0 stuff, and/or the opening establishing dialogue of session 1
 
*prologue be playable
 
@Miniman HOly bolt works on Diablo
 
hello again
 
Hm. If you're interested in a game that focuses on escalating challenges in an increasingly hostile environment, D&D may not be the best system for the game.
 
1. Why do you say that?
2. What would be the ideal system for that kind of game?
 
1:35 AM
D&D could work if that's the high-level plot stuff, and the players primarily interact with the plot via stuff that D&D specializes at (e.g. small-scale battles, dungeon exploration, etc)
 
D&D doesn't have the tools for faction-based storytelling, that part would be entirely free-form RP. Your ability to represent hostility through system mechanics would be limited to physical conflict, which in D&D is based on assumptions of lethal outcomes weighted in favor of the PCs. And while your narrative sounds like the more the party does the harder things will get, D&D works the other way around: the more the party does the more awesome they are and the easier obstacles are to overcome.
 
The difficulty scaling isn't necessarily true. Generally, as the party gains power, the DM will need to throw bigger, badder, and more magical threats at them in order to maintain an engaging level of challenge.
 
The game is supposed to metamorphose from "adventurers struggling to survive in an anarchic civil war" to "powerful wildcards try to engineer their idea of the best outcome of the civil war and potentially create a greater clusterfuck"
an illustration of the limits of physical force in peacekeeping
 
@BESW Yes, +1 to this. Start "in media res" works a lot more often than not.
 
so it's not just the threats they are fighting
 
1:39 AM
@Regress.arg Sure, from a high level perspective that's probably fine, just remember that in micro scale, a D&D player's #1 tool is combat
 
@MikeQ Maybe 5e is radically different at higher levels, I don't have personal experience with it; but from what I've seen it's no different from 3.5 or 4e in that PC capacity outscales NPC capacity unless the GM is really pulling strings to keep up.
@Regress.arg Ahah, then that's why not to use D&D: it's a game about physical force.
 
Ok I'll consider in media res
 
World of Darkness?
D&D is not built for intrigue
like flat out not
 
Gumshoe comes to mind.
 
it's built for combat
 
1:40 AM
i always thought intrigue was purely a function of story telling
 
@Regress.arg Yes and no. Who's telling the story?
 
Maybe something like Fate's "House of Bards."
 
Yeah but mechanical support helps it along
 
@Regress.arg you are right, but it is all dependent on DM
 
Seeing as I'm the DM...?
 
1:40 AM
And to a certain extent, the players.
 
@Regress.arg Sure, in D&D it is because D&D doesn't have any mechanics to use. But there are a TON of games out there which use their mechanics to center intrigue, mystery, drama, etc.
 
Essentially if you use D&D for an intrigue, the system itself doesn't matter
 
What kinds of mechanics help it along?
I never knew there were RPGs that supported intrigue
 
you could play the same game with any system focused on combat
 
1:41 AM
as a mechanical aspect
 
Tell your players "what you get out of your campaign is driven by what you put into it."
 
yeah that's the reason they're interested
 
@Regress.arg Intrigue games usually thrive in systems in which players can contribute to the intrigue. In D&D, intrigue is either the plot style (and entirely the DM's job), or a secondary means of interaction (aside from force/combat).
 
esp my promise to never railroad them, but instead build the plot from their decisions, no matter how crazy they are
 
If the players want to contribute, great. if not, there is only so far D&D can take you.
 
1:42 AM
so if they want, they can play up the wildcard aspect so it's them against the combined forces of everyone and everything, attempting to overthrow everyone and start their own empire
 
@Regress.arg D&D at a core mechanical level boils all interactions down to combat,
 
How far that is arrives at a point in the campaign when you discover where their level of input ends.
 
you can run intrigue in it but it'll be cluky
 
I'll look into intrigue based systems then-so I gathered World of Darkness as one (i'm interested in using a fantasy setting)
any other suggestions?
 
1:43 AM
D&D can support "intrigue" in the sense of villainous plots and such. As long as those plots can be resolved by force. But less so if you want the players to consistently take diplomatic approaches, manipulate popular opinions, or have mechanically complex dialogues
 
If I were gonna do an intrigue campaign, I'd use Gumshoe (for a mystery-solving focus) or Fate (for a factional focus).
 
Fate's pretty good as long as your player's don't have much of a mechanics mind
 
what kind of setting is Gumshoe? Noir?
 
as a warning
 
elaborate @GeoffreyLim
 
1:44 AM
Fate isn't as wargamey or mechanically granular as D&D and D&D-ish systems
 
@Regress.arg Both Gumshoe and Fate are setting-neutral. They have a lot of different pre-made settings available, like House of Bards, but are designed to tell certain kinds of stories rather than telling stories in certain worlds.
 
Energize your players early. That's my suggestion, or as GL suggests, consider a different system if you want the system to drive it, not the players.
 
Fate's all about collaborative storytelling @Regress.arg
Mechanically there's very easy ways to break it in play, mostly by absurdly overusing the numbers you are good at to a ludicrous degree
 
@GeoffreyLim Which isn't really breaking it, because the numbers are all tied to story elements so stacking up numbers is just telling a really cool story.
 
oh god i have so much i have to research lmao
 
1:46 AM
@Regress.arg how many of your players are porting a PC/Video Game mind to your TTRPG? Don't answer that now, find out by interacting with your players. you need to know what they are bringing.
 
@Regress.arg If you want gameplay where the players are politicians or nonviolent types, then D&D isn't a good fit. If you want gameplay where the players are warfighters, and the overarching background plot is intrigue-flavored, then D&D can work fine.
 
almost none
 
Best wishes
 
Fair enough, my background in wargaming gives me a ridiculous bias I guess
 
the latter is the case
warfighters who get to choose who they're working with
or against
but you do raise good points about alternative mechanics
definition of wargaming?
 
1:48 AM
Ah okay. Note that "intrigue" means different types of games to different audiences.
 
i'd honestly like a setting with a spectrum of options + fighting depending on how the players want to handle thinigs
...see htat's what's confusing me
not once have I used the term intrigue
 
@Regress.arg you bring armies of painted miniatures to a table and play out a battle between them with dice and rules.
 
for me geopolitics != intrigue
oh like warhammer
 
yeah
 
Ah...
 
1:49 AM
Wargamey is like... complex chess? Very tactical, quantitative, with comprehensive battle mechanics. Anything non-combat related is either absent or has less robust mechanics.
 
oh i've played/read about warhammer
i just never heard that term used to describe it
 
D&D is descended from a wargame so it's still very tactical and quantitative
Combat is decided in the first few turns in the editions I play.
 
so any other recommendations? Let's say for both geopoltics as well as escalating difficulty
 
Being wargamey isn't a bad thing. Just be careful in trying to use a wargamey system to accomplish something not related to combat.
 
basically this ^
Systems are built to task
fit for purpose as it were
 
1:52 AM
e.g. D&D's social mechanics don't incorporate stuff like representing relationships between people or factions, or gauging the state of a conversation. The social mechanics were designed for stuff like convincing monsters to not attack.
 
@Regress.arg I think Fate Core probably has the best tools and guidance on customizing a geopolitical setting that interacts dynamically with the characters.
 
In my original scenario i wouldn't resolve faction stuff using D&D, it would essentially be either via fiat or a parallel system I'd implement
 
And it's, you know, free.
 
ah
kk
 
If you do decide to use D&D for combat, you can integrate Fate pretty easily for the sociopolitical elements.
Fate is more of a toolbox than a system, and its foundational principle is that mechanics derive from narrative. So it's easy to take an existing narrative and tie Fate mechanics into it.
 
1:56 AM
My mechanics based gaming background trips me over a lot with fate
I've lost track of how many time's I've gone
"What's the ability that lets me do this?"
 
It does take some getting used to, yeah, if you've got a background in D&D-likes.
It's great for new players though.
 
good idea
well I've got a background in neither
so count me lucky
 
@KorvinStarmast Well, yeah. So does Firebolt - every spell works on him. Holy Bolt isn't very good, though, and projectiles are pretty dodgy in D1.
 
I'm not familiar with 5e
is combat as alpha strikey as 3.5/pf combat?
 
@GeoffreyLim No, 5e has simpler mechanics and the numbers are kept smaller. There's fewer character build options and much fewer hidden rules, which means gameplay tends to move quicker and combat is not as explosive.
 
2:02 AM
I meant in the sense that in 3.5/PF with an experienced party, combat is usually decided in the first round or two
ahhhh
so it's grindier? I guess?
 
Not really. There are fewer build options, but players still have a decent variety of in-game choices.
Martial characters can do stuff without needing to invest in a complex series of feats
 
Huh? I think we're talking over each other's heads here
I meant how from my experience, combat in general for the older editions felt like a burst of violence and fighting past the second or third round tended to be cleanup.
How differed is 5e's combat from that
 
I don't know how to compare, because I didn't always have that experience with PF
In the 3.X/PF games I was in, usually the early rounds involved buffing and positioning
 
Yeah and that's how you won basically.
may be a differing definition?
Like I define the winning of combat to be making the choices and putting yourself into a position where you win the clash.
 
5e has a lot of concentration spells, and disallows casters from concentrating on simultaneous spells, which means you don't have characters walking around with like 5+ buffs on them
 
2:08 AM
whereas once you hit the clash itself you don't make decisions, so the combat is 'won or lost' before it
does that make sense?
 
I don't know. Maybe? That sounds more like a factor of the players and how the DM sets up the combat, rather than an inherent feature of the system.
 
My argument is that during the clash itself there's an automatic best decision that's pretty obvious,
usually
its hitting hard
and abusing your position of strength set up in the set up phase essentially.
 
@Regress.arg FATE is good for new players because the mechanics are lightweight, and it doesn't require system mastery. It can be tough for D&D veterans because it involves a very different approach to gameplay.
 
@GeoffreyLim It is sometimes, but it can also drag on a fair bit - in 5e the length of a fight is mostly determined by the quantity of resources the players are willing to commit to it.
 
Ahhhh cool
yeah I guess
 
2:17 AM
Someday I will drag myself out of this muck of work, update LLKM, and start thinking about hosting an RPG.SE Fate game again.
 
throws confetti
 
I'm also working on hacking GS1:1 for BGS and/or my Ancient Egypt political thriller.
And there's Surgadores and Hounds of God floating around in the background half-finished....
 
2:34 AM
@Miniman Were you playing Normal, Nightmare, Hell?
 
@KorvinStarmast Normal.
 
@Miniman If you max out your Holy Bolt spell ability, it stuns him and you just spam the heck out of him. What class?
With warrior that might not work.
It was a trick I learned long after my first time through. And yeah, missile fire in that game is an art.
Only diff level that did not work was Hell.
@Miniman Lots of different ways to peel that onion, and GRATS! I hope you had fun with it.
 
@KorvinStarmast Sorcerer.
@KorvinStarmast Thanks! It was actually a lot better than I was expecting.
 
OH, then it's a matter of just getting and buying "from adria" more and more books of Holy Bolt. But that's one of those "not obvious" tricks.
Glad you liked it, I had waay too m uch fun with that game. Did a bunch of weird variants when I should have been doing other things. :)
Time to shut this one down, nite all.
 
 
1 hour later…
4:01 AM
@Glazius Thanks for the suggestion, let me check out this Spirit of '77
 
guess what you guys... I applied to that open D&D Community Manager position. Wish me luck!
 
Good luck!
 
@V2Blast Cool! What does one do?
 
in corporate-speak:
"Establish community best practices for Dungeons & Dragons brand.
Cultivate a D&D community that is open, inviting and positive.
Engage the community daily in discussion of products and lifestyle around the game.
Identify and mitigate community concerns as they emerge.
Be the champion for the players and keep the company honest to its player needs.
Take consumer insights and forge then into actions and strategies.
Track effectiveness of community engagement and express them in ongoing reports."
tl;dr interact with the community, serve as a bridge between the community and the company, identify problem areas, etc.
 
I'm actually not too sure on what WOTC considers their main avenues of community interaction. I'm assuming facebook, though I'm not on that one. I don't know how much they use the brand's twitter compared to people tweeting individual team members. I know they have twitch mods. I think I heard they have people on the D&D reddits, though I don't think they post.
 
4:14 AM
I hope that if you get the job it doesn't create any inconvenient conflicts-of-interest for you :)
I mean, being a representative of WotC on our site
 
If you get the job, convince Crawford to just post directly to this site. I'm sure that wouldn't drive anyone crazy. ;-)
 
I don't doubt that you couldn't hand them well, of course. It's just taxing on the inside, at least for me --- I'm a consultant employed in the aviation biz despite, uh, having some opinions on the amount of aviation this planet can sustain divergent from my employer...
 
4:28 AM
@kviiri Haha, I think as long as I don't start using the phrase "the world's premier roleplaying game" in my posts I'll probably be fine :P
 
@V2Blast Do use "premier" though, it's a cool word
 
@kviiri fact
@CTWind I assume Twitter, maybe Facebook (though I don't use it as often so I don't know how much they post there), definitely Twitch. They have a YouTube but comments are always disabled.
 
@V2Blast Disabling comments is a blessing
 
 
1 hour later…
5:52 AM
Well what a piece of work starting Spotify turned out to be
There's some kid from Tornio who has registered an account on my email :-)
 
oh my
 
My surname is fairly rare so I'm surprised to have kids with the same full name
Kinda sad that I managed to deduce the identity of the kid using a bit of web magic, but now I couldn't find any contact info
So down the drain it goes. Have fun making a spotify account on your own email, kid.
And recreating the playlists whose names were delightfully puerile
 
 
4 hours later…
9:50 AM
Should go out and vote over the weekend but picking a candidate is haaaaard
 
 
3 hours later…
12:48 PM
 
@kviiri Do you have compulsory voting there?
 
1:04 PM
...that reminds me, I haven't checked on our Lieutenant Governor's WoW characters recently.
 
@nitsua60 Nah, but these are the parliamentary elections so they're pretty important
Just counted, a total of 19 parties to choose from. (although only eleven of those have any seats now, and even of those some are results of party splits)
 
@V2Blast Good luck!
@kviiri What's this election's method? Is it a ranked-choice, or winner-take-all? (Living in the US, I'm pretty interested in any other method of picking representation!)
 
@nitsua60 D'Hondt (Wikipedia) with fixed electoral districts with seat count adjusted by population for each election
 
@CTWind I, personally, would be perfectly happy to have him post. I've got no doubt that if not constrained to 140 characters he can articulate things sensibly.
@V2Blast There's a lot of facebook interaction I've seen from D&D Community Managers. I don't know if that's their main mode, but it's certainly where I've seen them most.
 
Basically, each vote goes to the party/block of the indicated candidate. The most voted candidate in a party/block gets a score equal to their party's total vote count, the second-most voted half, the third-most votes a third, and so on. Seats are allocated by this score
 
1:18 PM
> The axiomatic properties of the D’Hondt method were studied and they proved that the D’Hondt method is the unique consistent, monotone, stable, and balanced method that encourages coalitions.
Interesting.
@kviiri So (forgive my slowness) you're voting in some region that has multiple seats to allocate?
 
@BESW he isn't our Lieutenant Governor anymore
right?
 
@nitsua60 Yep, my region has 22 seats (out of 200, total)
 
pretty sure anyway
I mean we had an election a few months ago now
and he definitely didn't win
 
Okay, interesting. So if I can verify my understanding... I live in a state in the US. My state has *N* representatives in Congress. My state has partitioned itself into *N* congressional districts, and when I vote it's to determine who the representative is for my district.
If your system were in effect here I (and every other resident of my state) would all vote on the same slate of candidates (rather than *N* slates as we do now) and the *N* representatives would be selected by descending "effective" votes per D'Hondt?
 
@nitsua60 Yep
 
1:30 PM
Sounds like consistent, monotone, stable, and balanced coalition-building =)
 
sounds like a real democracy
:P
 
The only problem I really have with it is that it's a bit difficult to understand. I mean, they teach it at school, but still every election there's someone loudly whining about their candidate receiving more votes than someone else but still not being elected
(because a single popular candidate in a party can drag on several less-known politicians along from their party)
 
@kviiri this part I don't understand
you did mention it before
why does it work that way?
 
@trogdor Motivation-wise, or how does it follow from the rules?
 
whatever explanation you have I guess
I mean,... motivation is easy enough to think of
 
1:33 PM
The motivation, I guess, is to reduce the incentives towards "tactical voting", yeah
 
I can just apply the same motivations both parties in this country still Gerrymander and don't pass laws against it that are too strong
because both sides do it and benefit from it
and both sides profit from accusing the other of doing it when in reality they both do it all the time :/
 
I mean, suppose you like the Social Democratic Party's rising star Mrs. A, but she's relatively little-known while the party's top ranks have famous names like Mr. X
 
Let's say Alice, Bob, and Charlene are all Bluocrats, and Dexter and Edith are Redpublicans. Vote totals for a 3-seat election are A: 1500, B: 300, C: 200, D: 500, E: 100.
Bluocrats have 2000 total votes, Redpublicans have 600.
So effective votes are A: 2000, B: 1000, C: 667, D: 600, E: 300.
A, B, C are elected even though D had more "natural" votes than C.
(Did I get that right, @kviiri?)
 
If each vote'd go to the exact candidate only, you might be tempted to not vote for Mrs. A, because she might not get in, wasting your vote. And if you preferred Mr. X, you might be tempted not to vote for them, because if they have a huge margin it's all wasted votes that could've helped similar-minded candidates.
 
ah
 
1:38 PM
@nitsua60 Seems correct, yep
 
why not have the same number of votes as the number of people who need to fill positions?
 
@kviiri And the party (internally) decides if you can run under their name?
 
@trogdor I would like preference voting or such, but they can be a real mess too (I mean, our system isn't that complex but people still fail to understand it all too often)
 
@kviiri yeah, here (guam specifically not in the US as a whole cause we can't vote for stuff there) we get one vote for Governor and then votes for each individual Senator and who we want as a Congressional representative
 
@nitsua60 Yep. And quite commonly minor parties form blocks where they share the same vote pool --- major parties don't do that often except in municipal politics where the "major-minor" distinction is far more regional :)
 
1:41 PM
(that last one doesn't have real power by the way, let alone the fact we only have one)
(not mad or anything)
 
@trogdor The weirdest thing is, you would be eligible to vote if you were to move away wouldn't you?
 
@kviiri yeah
we would
this is where I live though
 
I mean, I can think of several "not-totally-bonkers" reasons to deny people their constitutional rights and "living on a particular island" is not one of them!
 
there are reasons
extremely bad reasons
 
Makes me sad, makes me a bit mad too
 
1:43 PM
that were supposed to be temporary anyway
they are not temporary
that was back right after WWII ended
they are not temporary
 
@nitsua60 Our politics have changed a lot in the last decade or so. Previously, we had three big parties: the agrarian Centre Party, the centre-left SDP and the market-liberal National Coalition (also markedly pro-European). They'd form a coalition of two big parties in the cabinet, with some minor parties brought in to get a majority in the Parliament. Things changed quite fast when the "True Finns", riding on a platform of anti-immigration and Euroskepticism, rose into the "big three"
@trogdor aye
You people really deserve better!
 
we aren't even the only ones
we have it better than American Samoa does
and Puerto Rico should really be a state or independent by now
but nope
 
I have a friend from Puerto Rico, too --- her story rings quite same as your, yep
 
America needs its exploitable exploitable colonies
 
@nitsua60 In case you're interested in spectator sports, here's an English summary about what's going on: link
 
1:46 PM
you can tell I am extremely proud of my country right? :P
 
The actual election is on next week's Sunday
@trogdor Ask not what your country should do to you :-)
 
lol
 
@kviiri Oh, jeez. I... just can't even put into words....
 
I mean,..... they got #$#$#@ all for aid just from that storm,... what they did get was late, and now the #@$#%#$ #$@$$@ @#$$#@ is saying they got too much
 
She told me that the people of Puerto Rico were used, without consent, for medical research during last century
 
1:53 PM
somehow I am not surprised
I don't know of anything like that happening here but here? the US government took like, somewhere around 30% of the island for millitary bases (paid the families who owned the land nothing or next to nothing, also didn't ask any kind of permission first) , had an admirality appointed Governor for a long time that the people of the island had no say in, and don't count our votes in the main elections or give our Congressperson an actually counting vote either
we also just don't have senators except within our own system
none that go vote for Federal laws or any of that anyway
also, if the island did get together for a referendum idea to vote for independence and it went through, I doubt it would be something the US would actually do
lucky for them people here are actually pretty patriotic despite all this #@$#@#$
@kviiri there is also,... some stuff about US companies coming in and exploiting Puerto Rico too, stuff that there should be laws against in any US territory that just isn't being looked into by actual law enforcement
it's in some ways eerily\ similar to what happened in Hawaii before they became a state actually
if more of a "modern version" of it
not to mention the whole thing about not only allowing but pretty much forcing them to receive no aid for a ridiculous amount of time after that storm hit them
something close to 3000 people may very well have died as a result of that
 
@trogdor Did statehood wind up helping Hawaii, then?
 
@kviiri that depends heavily on who you ask
but the short answer is no
they had an independant government that the US overthrew
maaaybe Statehood was better than territory but they also have a problem with the State government of Hawaii selling familie's land to rich white guys
like Mark Zuckerberg
because they pass their land to family without paperwork basically
so that's taken by the State government as "no one owns this because not on paper"
and this is just the stuff I know
you would have to ask a Hawaiian person and likely you would get soooo many different answers
I could even have some details wrong but basically,.... I don't think they got more out of it than they paid
Same for Guam, as a US territory everyone born here has citizenship, but not only did land here get taken, but the US has made deals on behalf of the island that no one here was consulted on, and Guam has also given more young recruits per capita to the milliatary than any state
and in return no one here has a vote that counts in the US
for President or in Congress or anything
and it took a while for the US to even let Guam have it's own elected Governor, and it's own Senate
like I said, we had an Admirality appointed Governor for a while
even for a little while after WWII
certainly for all the time it was a territory before that
rant/over need sleep
 
2:18 PM
Sleep tight ^^
 
2:46 PM
1
Q: Mage Armor with Defense fighting style (for Adventurers League bladeslinger)

Josiah RigganThe Defense fighting style says: While you are wearing armor, you gain a +1 bonus to AC. Can use still use this if your mage armor AC is overriding your armor's AC because you are still wearing the armor? With this, a bladesinger could easily have an AC of 20 at level three: 10 +3 Dex +3 ...

 
3:41 PM
@nitsua60 I agree, I just know there's some divisive opinions on Crawford rulings. I do appreciate the few instances we have of questions answered by the actual designers.
 
 
1 hour later…
4:56 PM
@kviiri I mean, hell... we've done that on the mainland during the last century. Not surprised to hear about it happening in a colony territory.
 
Time based missions in D-and-D 5e: thumbs up/thumbs down, and real time or in-game time?
 
5:23 PM
hey there @Someone_Evil, welcome to the RPG.SE lair :)
 
@Regress.arg I think they're ok, if the conventions relating to the time limit are clearly communicated (including out-of-universe terms)
I'll get right back to it :)
need to run a little errand
Ok so
If you've ever been in a busy as heck situation in real life, you know things don't wait. If you've ever been in a busy as heck situation in a JRPG, you know there's still time to do as much backtracking and level-grinding as you please.
Fiction of all kinds --- films, games, novels, comics --- tends to assume only one thing of time: there's always just enough.
If your heroes are going to stop a bad guy from summoning a dark god trapped inside a can, they'll invariably arrive at the scene just as the ritual is about to start (or maybe it's already on the way)
 
5:43 PM
What if (and this has been communicated to the players) the time-limit was till something that was going to hit the whole region, and the players' actions were highly unlikely to save themselves (resurrection later), but they could impact the aftermath through either quests to rescue as many civilians as possible, or hurt the regime as much as possible
 
The moral of the story this far is that time isn't exactly a constant when it comes to fiction. Your players may, knowingly or otherwise, have a different expectation on how time works in your game, unless you explicitly set the expectations to them
 
ah
But real time countdowns are right out, right?
like say, 12 hours over three sessions or whatever
 
@Regress.arg I've never seen a real use for them, but I guess they could work in some circumstances. Do note though, that in DnD, the amount of real time per in-game time is not really constant
 
user15026
I feel like that would make me not enjoy things.
 
I mean, a minute of combat can easily take over an hour
Actually now that you reminded me, we did use real time tracking in a single one-shot scenario that was emulating a Battle Royale video game. It wasn't bad, but didn't really add much IMO
 
6:14 PM
@Regress.arg One way to look at it might be to consider 8 kinds of fun and ask which kind(s) of fun are you trying to create with the clock. And then reverse it: considering those engagements, is a clock the best way to encourage them?
 
hey there @Quentin
 
1
Q: Does Unearthed Arcana render Favored Souls redundant?

J. MiniIn Unearthed Arcana, there is a set of optional rules for Spontaneous Divine Casters. Under the assumption that these rules are used and that any Favored Soul fluff is ignored, is there any mechanical reason to play a Favored Soul instead of a Spontaneous Divine Caster Cleric? After all, the Favo...

 
Especially if you're new to DnD, I think i'ts the easiest and best to avoid overloading the game with stuff
Start simple, add stuff as you feel the game needs it, and always discuss this with your players
 
Real time tracking (and limits) are also awful if your players are new, because they will sometimes need time to figure out things, and punishing that time-taking is not fun
 
6:39 PM
waves
 
@Quentin how've things been? busy over there eh?
 
Oh so busy. Today was spent running around town. Tomorrow is LARP prop making day.
 
@Quentin got my DW campaign off the ground with ACM and Glazius, but it's on hiatus for now until some scheduling things can be figured out (as is typical :P)
 
I might actually manage to get a session of my Pathfinder: Kingmaker campaign in at Easter. Last one was in September :)
 
 
1 hour later…
7:45 PM
fun fun
 
8:00 PM
@V2Blast just dropped you a note in the Back Room--I see you're not in there so I'm not sure if you'll see the notification.
 
8:19 PM
@Regress.arg If you're using D&D 5e, another possibility for countdown clock is to measure by the players' in-game actions. Combats, short rests, conversations, etc.
 
Giving an enigmatic prophecy to one player thumbs up or thumbs down
*in dream form i.e. note card
 
Depends. Does it risk turning that player against the others?
 
@nitsua60 I did get notifications for both this message and that one :P
 
8:40 PM
No, it's just a subtle way of signaling to the players that something ugly is on the horizon. I'm deciding against imposing a time constraint on them (as much as I like the idea of structuring the prologue as a crazy thriller-that's the stuff of stories, no gameplay)
 
If it's just in-world time restriction you're on quite safe ground really; the classic "the ritual must be stopped before they summon X" etc. It a choice between the Realistic
"it happens by T", or the Heroic/Gamelike "it happens just when you get there"
Either is valid (and up to preference; so talk with your players)
 
9:33 PM
@Ash the time differential is sometimes a problem yeah
 
9:47 PM
Quick Question: (D&D 5e). If I have casted Warding Bound (not concentration) and I get downed, does the spell interrupts?
Also, when the target is hurt, does I get a failed death saving throw?
 
@EnderLook "Also, each time it takes damage, you take the same amount of damage. The spell ends if you drop to 0 Hit Points..."
 
@MikeQ Oh, I should have read it completely, sorry!
 
You drop to 0 HP, the spell ends. Your ally gets hurt again, but now the spell is gone, so you don't take the damage.
 
@MikeQ Ok
@MikeQ I have just noticed that the last sentence is missing on my character sheet. I have copied it wrong!
Not only the last line, but the whole last paragraph!
 
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