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12:15 AM
Hive Master of The Great Dismal Swamp is a title that inspires great fear and respect.
 
Are the blue bees in the great dismal swamp?
Personally I'm still holding out for green or at least red bees
 
@trogdor Green; red.
 
Hmmm
Those green ones,... Don't look so green
The reds though
Oh wait
Those top ones aren't them huh
It's under them
Ok then thanks, that's all I need to start my 🐝 pocalypse
 
12:30 AM
 
Quake in despair non 🐝 lifeforms
 
I'd better start looking for an antique hand mirror, I guess.
 
@BESW thanks for your cooperation, I will consider not flooding your house with bees during the beepocalypse
@Miniman why would you need one of those?
 
@trogdor It's a KoL reference. The only way to defeat The Guy Made Of Bees (leader of The Bees in the Bees Hate You path) is by smashing the antique hand mirror.
7 years bad luck is a small price to pay to stop The Bees.
 
12:47 AM
Oh
Oh this will not do sir
What will the bees use to bask in their multicolored greatness if you smash the mirror?
 
@trogdor In part, the other part is to see if you can be of assistance, and to find the source ... a lot of clues need to be left lying around. At the beginning, it is almost background noise.
@BESW Went on a search and rescue mission once around the great dismal swamp. Ended in tears ... :(
 
@KorvinStarmast close friends, I'll edit the question with that detail
 
1:06 AM
Good, because I think it makes a difference
 
1:24 AM
@KorvinStarmast fair enough
 
@trogdor I had a number of adventures some years ago that were tied to songs that I tended to play a lot during our D&D sessions. I referred to them in an answer here
 
That's a kind of songfic I'd never thought of before.
 
Lol
I have to admit, once in a while I consider doing a similar thing
It's not something I want to do badly enough to actually,.... Do it,... Though
It's really been more like an amusing idea
 
So I wrote up some pitches for my punchspace summer group and, feeling like the field needed a little more variety, threw the 1e Dragonlance modules on the list, too. They, of course, are running strongly in the lead. I'm kinda digging it =)
 
1:42 AM
Not sure I could ever be in a dragonlance campaign
I'm embarrassed enough that I used to read a couple dozen of the books
I assume they are the same properties anyway?
The stuff Kender came from
 
So, hold on... Stack's way of dealing with suspended accounts is to put them at 1 rep?
 
@trogdor Yeah--the books are based off of the campaign that the modules were written off of which were based off the books. Or something like that.
 
Is this specifically to avoid people biasedly agreeing with a high-rep user when they're doing something bad?
 
@Axoren Yup.
 
@nitsua60 there were multiple authors so
 
1:45 AM
@Axoren No, it's to take away all the privileges. (For a time.)
 
That could seriously be right on the money
@nitsua60 is there a functional difference?
 
@trogdor I read the Annotated Chronicles a couple of years back. It was interesting to read the annotations--descriptions of things that happened in sessions, what sorts of things were complete surprises, &c.--but ugh, the writing in the actual text. It was hard to plow back through.
I feel like Just the Annotations would have been an interesting ten-page article.
 
@nitsua60 So instead of making them a special case (1000β Rep, with β for 'ban') they just set them to 1 rep because they now have the same privileges as a 1-rep user?
Don't they have even less privileges, though?
 
@Axoren Right, and they probably have question block, answer block, and vote block all applied.
 
So, then 1-repping them seems pointless.
 
1:49 AM
If they're suspended, they're not supposed to be commenting, reviewing, editing...
 
What was the issue with Dale M, if it's not a secret? I missed what happened with the Loot question, which is where I noticed his answer was tagged with something special I never saw before.
 
@Axoren More here, and probably a lot linked from that.
@Axoren In general we don't discuss suspensions, for a number of reasons:
Mostly, the user isn't able to participate in that discussion (because of the suspension), so it's not advised to talk about their judged-poor behavior without their being able to defend/present themselves.
 
@nitsua60 yeah I read a bunch of books, most of which unfortunately we're about the same people
 
@nitsua60 Are notices only applible by diamonds?
 
@Axoren The thing you saw tagged is a "post notice" which don't come out very often. They get put on a post when it's locked, or when we lock comments because of bickering, or (this is probably the most-often one) when we feel like a "[citation needed]" sticker's needed.
@Axoren Yup.
 
1:52 AM
My favorite ones were about some sort of rebel Draconians, if only because not only were they made from dragon eggs, but they happened not to be that same goddang adventuring party yet again
 
15
Q: What's up with this "please edit to add citations" banner?

nitsua60On one recent answer I saw the following box-text at the bottom: Nothing about it appears in the post's source. Why is it there? Who put it there? Is a post that outright states "this is how I would rule" really on notice for deletion? I've never seen this notice anywhere else--should I be f...

 
And when one of them died they would explode or turn to stone and so forth
 
@trogdor You didn't like it when Tas went to the moon?
 
@nitsua60 didn't read that one, but probably not
 
@trogdor Those are Bodak and Baaz draconians, respectively, IIRC.
@trogdor Or when Caramon and Raistlin time-travel to the fall of Ishtar (triggering the Cataclysm, when the gods left Krynn to its devices)?
 
1:54 AM
@nitsua60 ok look I never cared to memorize those names XD
 
@trogdor It's possible I was just looking back at the module yesterday, for pitch-related purposes =)
 
Mk
@nitsua60 nooooope
Freaking Raistling
I hate his guts
 
Why does he have to being practically everything and why can't he figure his damn alignment out?
 
@trogdor (his player was a munchkin)
=D
 
1:57 AM
I don't care if he decided to be evil,... I care that he keeps changing his mind for inexplicable reasons and Mary Sue's the hell out of everything
@nitsua60 that explains a lot
For the record, I also hate his dopey &$-$_$_ brother
To be fair though, I got sick of pretty much everyone in that whole group
Especially the Kender
 
@trogdor His player was on the phone all the time. "Uh- my turn? Oh, I'll just do whatever Raist wants."
 
That would be a hilarious explanation if,... I just cared at all
Really, it wasn't so much that specific Kender so much as all Kender
They were ridiculous creatures
He just happened to usually be THE Kender
 
On the subject of modules, they just announced Undermountain for 5e. I'm tentatively excited, but steeling myself for disappointment.
 
@trogdor Have you read DM of the Rings?
@Miniman As a module, or as a hardcover? (Do you know?)
 
@nitsua60 I think I was briefly introduced to it before
Alongside Darths and Droids
Probably
 
2:10 AM
@trogdor 'Cause I feel like we were just writing the script for "GM of the Lance." (You know, the one no one would read.)
 
@nitsua60 As a hardcover - levels 6-20. They're doing an urban heist adventure for levels 1-5.
 
@nitsua60 I would, as long as it had the same contempt for the material XD
@nitsua60 yeah I think I read this up to a point
I don't think I got too far but so far the few pages I have gotten to seem very familiar
 
Ben
@GreySage there are some quests I've seen that are based on doing just that. Collecting souls in order to get the Thing.
 
One D&D city, two D&D books. Out this fall, these Waterdeep books tour life above and below the city’s streets. Each book stands on its own yet can be used with the other: “Dragon Heist” (levels 1–5 in the city) and “Dungeon of the Mad Mage” (levels 5–20 in Undermountain). #DnD
 
Sounds ambitious.
 
Ben
2:28 AM
What page was the CR table on again in the 5e DMG?
 
@Ben CR EXP? Or CR by Monster Stats?
 
Ben
Monster stats
oh... 273?
 
274
 
Ben
Yeah. Found it haha. Cheers :)
 
Creating Quick Monster Stats section should honestly be page 1 in the DMG
Most used section, buried in a bad table of contents.
 
Ben
2:32 AM
[Adds a bookmark]
 
I have the books, but I use nefarious site to do anything 5e related because it's organized better than the books AND better than Beyond.
I wish Wizards would just reach out to them to improve on their paid service.
 
@BESW Hence "tentatively excited, but steeled for disappointment".
 
@Miniman I've found that's the best I can muster for anything D&D-related.
 
2:51 AM
@BESW If nothing else, there's an Undermountain campaign in my head that I really want to run at some point, and this might give me a layout that I can just stick bits on.
 
@Miniman Ah, that sounds useful and probable.
@bruglesco Hi!
 
Hopefully. We'll see.
 
3:08 AM
@BESW Hi. Thanks for the greeting!
 
Haven't see you around for a while. What's new?
 
Not much. I still pop in here every once and awhile.
Still trying to teach myself to code and using SE to do it
How about you?
 
Ben
@bruglesco I can tell you, depending on your level of involvement... 2 years minimum :P
 
@Ben One expert says ten years
 
@nitsua60 Whoa that's some nostalgia right there
 
3:14 AM
@Ben First off Im not deluded. Second I work 55 hrs a week and have 2 kids so not nearly as involved as Id like and Third I learn fast.
 
Ben
@JoelHarmon Oh, I've been doing it for 5 years, and I'm only just starting to get a grasp on the upper-level of software engineering. There is still a lot I don't know.
 
I didn't mean that to sound so argumentative
 
Ben
But 2 years is enough to get a grasp on a decent understanding of programming :P
Based on my experience, at least :)
 
It helps that I enjoy it
 
Ben
It does help that it's my job, though haha
 
3:16 AM
@Ben I expect to die of old age before learning everything about software design and coding, even if I capped myself to just what's known in mid-2018.
 
Sometimes I think about adding coding to my list of skills to learn, but then I look at everything already on the list.
 
Ben
What language(s)?
@JoelHarmon We can't all be Jon Skeet :P
 
Im doing C++ and just now trying to add SQL Server
 
Ben
@bruglesco Nice :D
I started out on Delphi (in school), then got bumped up to C# lol. Bit of a step up haha.
I daresay that my skills are definitely brushing past the fundamentals of the language. I unfortunately just don't have the time to focus on that though
 
Im considering switching to C#. Theres simply more of a market for it. And if I got a job doing it I would be able to spend more time doing it.
 
3:20 AM
@bruglesco I'd say C and C++ will likely be marketable skills for the foreseeable future, if you like OS and driver development. C# will likely be marketable for quite some time, if you like Microsoft.
Mind you, all of those languages will change significantly in even the next 5-10 years. Just look at how C has changed in the last 30 or so.
 
Yeah. I just wish I had a magic 8-ball to tell me what to do and focus on.
 
Agreed, C#/.NET is extremely marketable, but the standards change every 5 seconds so it's often hard to keep up while maintaining sensible practices in one's software design
 
You should focus on something you like. I'm confident that good skills in any of those can make you a good living, so you're fortunate enough to have the freedom to choose something you like.
 
Ben
C & C++ are more basic, as in they're give you more fundamental control over your program. C# assumes a lot. It's smoother, but only because you give up a lot of that control.
 
Well I appreciate everyones wisdom. I do like C++. C# is not very fundamentally different
 
3:26 AM
@Ben I think one crude way to describe the difference is you opt in to higher level stuff with C++, and opt in to lower level stuff with C#.
 
Ben
Yeah. That's a good way of putting it. :)
 
C# is the eldritch love child of C++ and Java
It's more flexible than C++, plus it comes with a lot of the complex data structures built-in, so you can skip stuff like array/vector search methods and garbage collection
 
You sure can use bitwise operators in C#, but it'll also auto-box your integers and wrap your for loops in a few method calls to set up and run an iterator. You sure can use template metaprogramming and (dumb) macros in C++, but it's trivial to do pointer manipulation.
 
Well I do like the low level stuff with C++ but as a beginner Im not really utilizing it much or effectively. On the other hand if I walk away from it I won't learn that stuff either.
Sorry for hijacking the RPG chat with programming talk
 
Sometimes, it's really obvious that the RPG site is heavily populated via users from the Hot Network Questions on SO and SE.
 
3:33 AM
haha I typically assume as much with most of the SE sites
 
May 20 at 2:16, by Mike Q
Nothing is too off topic for chat (See: birds)
 
Even Seasoned Advice has more programmers than chefs (from what Ive seen) (and not criticizing)
 
Ben
SO pretty much is the front door for the entire SE network
 
@Ben yup. It all makes sense
after all that's what brought me here
 
@Ben I would be more inclined to refute this if it were not only less true,... But if I were not in the process of slowly learning code myself XD
It just seems wrong even though there is no reason it should be XD
 
3:44 AM
Well it literally all started with SO
 
Ben
I saw a question on gaming.se about "why is SO more popular that gaming.se"
I think it was deleted though
 
Lol
 
Off hand, I'd say there are more gamers than programmers. However, games are designed (generally) to self-teach how to play the game, so there aren't that many questions. Programming is a free-form tool to do anything possible on a computer, so there are more questions.
 
I don't honestly mind that
 
Ben
@JoelHarmon Exactly That's what I said lol
 
3:50 AM
Oh hey, it's past time I head out. Later, all!
 
later
 
Ben
ciao
 
4:25 AM
His main problem is he can't figure out how to run a normal turn.
 
Ben
Not "harder", just different.
Care to elaborate? I personally don't have any experience with adnd, but I do with 5e
 
He cannot run a normal turn, I didnt mean to mess up that last comment. We're playing over chat, because we live too far apart to run a in house game, and i say it his character's turn, and he just starts throwing numbers at me. He refuses to declare an action until which time i ask him what he did.
 
Ben
How so?
 
Example.

Me. Hey its (player x) X's turn
X: 19+3
Me: what are you doing?
X: whats the elemental damage?
and then i told him the steps of a turn and he got for lack of a better term "butthurt" about it.
 
Ben
Ok, that seems more a problem with communication than anything.
 
4:32 AM
it is, but I've already talked to him about it EVERY session we've had.
If this was the first time i'd understand
 
Ben
OK. I think there might be a question about this already, but I'm not sure. @BESW and @Miniman are the ones that have all the "search-fu" :P
But, in the meantime, let's see if we can identify what's going on.
To recap, you have explained how a "turn" happens. You have your movement, your main action, your bonus action. It would appear they understand that
The problem is that they're not explaining anything
 
Yes. Then a while later on, or a session down the road it happens again
 
Ben
Using your example...
Making an assumption here, that particular example would be that he's doing something (like an attack for example). Probably to carry on from what he was doing the last turn?
 
Yes.
 
Ben
Yes, it's a problem that he's not explaining what he's doing. That has nothing to do with how a turn plays out.
 
4:40 AM
but i dont know if he moved, i dont know if he drew a new weapon, i dont know if he's trying to jump and then attack, i feel like the first step in a turn is to declare your action so that the DM can tell you if it is acceptable correct?
 
Ben
So perhaps it's just a matter of addressing that. By simply stating "I attack again" or "I continue casting my spell", then rolling. That's all that needs to happen.
 
I'd be pleased with that
Perfectly pleased
 
I might try playing a few sessions of a more narrative-forward system with the person, to help them develop those habits.
 
Ben
Yes. So, what I'm saying is that "declaring your action" is not exactly anything to do with your "turn". Explain to them that when they do that; roll and declare hit/damage, means nothing when you don't know what that action is for.
 
@besw a more narrative system?
@Ben Thats what i tried to do, by explaining how everything works, i probably used the wrong verbage saying thats how a turn worked, but otherwise i explained what all i'm looking to get out of what he's doing
 
4:45 AM
Yeah, something like Lady Blackbird or Fate or Cthulhu Dark or Roll For Shoes, or to a lesser extent an Apocalypse World Engine game like Dungeon World. Systems where the mechanics don't mean anything at all on their own, they only gain meaning in the context of the narrative descriptions around them.
In D&D-like systems, "22 to hit" and "19 AC" and "7 acid damage" mean something independent of the story happening around them; you can, if you want, jump from mechanic to mechanic without pausing to check back in with the story, because the mechanics flow together regardless of the surrounding narrative.
It's on the players and the GM to interpret the mechanics into story as they see fit, to whatever extent they feel is appropriate.
But in Lady Blackbird there's no way to know what to roll unless you describe not just what you want to accomplish, but how you're doing it and which elements of your character are being brought to bear on the task.
 
Could someone fill me in on the context here, I'm a wee bit confused about what @Thatguy is referring to
 
And in Roll For Shoes you can't know what new skills you might gain without describing what happened--not just success or failure, but the form the success or failure took.
Heck, maybe Wushu would be a good extreme example to use: your effectiveness in that system is directly and unambigously tied to the detail and evocativeness of your descriptions of the action.
 
I dont know where to get any of the other games, nor do I really have the expendable cash to buy them if they're for sale.
 
Everything I've mentioned is freely available as PDFs online, except Dungeon World.
 
Ok. I might have to look into those.. @MikeQ I'm having issues with a Player that doesnt communicate what his PC's doing in game, and starts rolling dice instead of declaring an action.
 
4:56 AM
Communication issue, probably? Remind the player that your mystical DM powers don't enable you to read minds, and so the numbers alone don't mean anything.
 
@Thatguy Alternatively, if the player usually does the same thing every round (such as attacking with a specific weapon), then you can prompt them
> "Alice, it's your turn. Do you attack the goblin?"
"Yeah, and I roll a 14+3, so 17"
"That's a hit. Roll damage."
Plus, prompting them may also gives them the opportunity (and may build the habit) to be more descriptive
> "It's your turn. Do you attack the goblin?"
"No, I want to attack the orc. I roll a 14+3."
 
@besw Thank you for the Links!! I'll look those up here in a while
@MikeQ THis is a great idea... I might have to start doing this. I didnt even think about prompting him myself....
 
Be careful in application though, because you may want to avoid the impression that a certain action is better or worse
 
Just a simple "It's your turn. What does your character want to do?" could get results.
Sometimes I'll even quickly summarize what's going on.
 
5:05 AM
what do you mean exactly.

@besw Thats the thing thats creating the problem. I said "its your turn X, what do you do?" and he responded "19+3" lol
 
"What do you do?" is not the same as "What does your character want to do." It's subtle but can be important.
"It's your turn. The owlbear tossed Hank into the river and ran away. Dawn is trying to pull Hank out, but there's still a ninja lurking nearby. What does your character want to do?"
 
@Thatguy In the long term, being too pushy or heavyhanded in hints may make players feel like they have less freedom to experiment and play the way they want to. Such as
 
@BESW ok that makes sense. Even the little things can make a serious difference
 
> "Ok, it's your turn. Do you attack the goblin?"
"Well I had this really cool and creative plan, but you mentioned the goblin so maybe that's the "right" decision to make... Oh well..."
 
@MikeQ ohhhhhh ok that makes sense as well
 
5:08 AM
Again, it really depends on the player, and does not happen that often.
 
This is one reason I have trouble with voice-only games. The social bandwidth is way too narrow for me.
 
5:22 AM
@Thatguy This is D&D 5e? What class is he playing? What level is he?
 
it is 5e, he's running a level 2 elven wizard
 
Hmmm, surprising.
 
@Miniman how so?
 
@Thatguy Well, from what you'd said my assumption was that he was playing a class that meant that he would always be doing the same thing every turn. Like, for a level <5 fighter, every turn is 2 numbers - an attack roll, and a damage roll. That being the case, people tend to summarise more and more until they're just stating those 2 numbers.
 
He's being very unorthadox about it though.. he's contantly using a rapier instead of hisspells...
 
5:28 AM
So they're a wizard in the sense that Ganondorf is a "wizard"
 
Nah, that's pretty normal - pre-5 a weapon is often a better choice than a cantrip.
With the same +5 bonus to the attack roll, 1d8+3 is a lot better than 1d10.
 
I got ya. He has fire bolt and a few others so i thought he'd have been using those more .but nope. lol he loves his rapier
 
Is he saving his non-cantrip spells for a rainy day boss fight? Or burning them all early?
 
not using spells in general.
 
Ah, that's bad. That means this isn't going to go away as he levels.
 
5:36 AM
what do you mean?
 
Well, in any RPG I've played where a character has only really had one option every round of combat, their player has found shorter and shorter ways to take their turn. As a wizard, I would normally guess that, as he levels and has more spells, this would sort itself out as his turns become less and less of doing the same thing every turn.
However, if the problem isn't that he has so few spells, and instead isn't using them at all, more spells probably won't change that.
 
"Dimension Door doesn't deal any damage? Ugh. What an awful spell."
 
Aside from the excellent advice offered by Ben and BESW, I'd recommend maybe examining the difficulty of your combats. For a wizard to be staying in melee and not using any spells suggests that he hasn't felt particularly challenged.
Of course, he might just be lazy/disengaged. But it's a potential cause, anyway.
 
Ok. I can look at that. It might be a thing
 
6:14 AM
It might be also a matter of conservationism
 
7:00 AM
@Miniman jeez,... I can't think of a reason I would even play a wizard if I didn't want to cast any spells
if I was that bored I would probably quit the campaign
 
It's also a common(?) misconception that gimped characters are fun in DnD in general
 
7:21 AM
@trogdor My first ever D&D character was a Sorcerer/Ranger in 3.0. Just 1 level in ranger. Why? I watched too much anime and I was trying to replicate it somewhat (Slayers, where sorcerers wield swords!). It was very ill advised, and I blame my DM for letting me do that bullshit :P
 
lol
technically my first character was a fighter
 
Worst even, my character was an elf, so I already had access to swords and bows....
 
@Helwar GMs always have that tough job of telling their players they shouldn't do seemingly cool things
 
but my second was a sorcerer, and I was casting spells as often as possible
 
@kviiri Yeah, all of us had watched too much anime. Another player wanted to be an "armorless warrior with a katana", a la Rurouni Kenshin...
And the other player wanted to be a cleric a la "final fantasy", no armor and only heal :P
it was fun though
 
7:24 AM
@Helwar At least in 5e, the Kensei monk has been by far the best gameplay experience I've had :)
 
@kviiri I haven't looked too much into Kenseis... I like monks because I like unarmed combat as a concept... Kenseis focus on weapons so it goes against the grain here :P
 
I originally picked it because I felt it was the closest match to 4e's Avenger in feel
Avenger is basically lightly armored offensively oriented religious class
 
@kviiri I remember, I had a pseudo DMPC that was an avenger
 
@Helwar But regarding this, mechanically monks are way better off swinging weapons until quite high levels
(of course, they'll still do unarmed strikes with bonus actions)
 
and far be it from me to say that was not a fun game, just that, even if it was, if I was sticking around I would still cast spells, that was the whole point of my class choice
 
7:30 AM
@kviiri I know... I strongly dislike that >_<
 
@Helwar I don't, really. There'd be less choice overall if unarmed strikes were the dominant option
 
@trogdor Yeah, my bastard Sorcerer/Ranger ended up casting spells all the time. Another quirk it had, I had made replacements of all the spells, so everything I did dealt cold damage. I wanted a "thematic" sorcerer....
 
ah well the only time I made anything like a themed caster was by the time we had switched to 4e
 
@kviiri I know but... I want a weaponless character! Also, the best option is a staff and there is no reason not to have one, so we already have that problem :(
 
@Helwar The staff point is valid
I didn't remember that because well, as a kensei, I all but stopped using my staff at level 3 in favor of a longsword
I currently have kensei weapons longbow, longsword and dart. Dart has proven to be a quite versatile one, with the increasing martial arts die I can already deal ok damage with them.
 
7:43 AM
I've not delved too much into Kensei, other than reading it's short description
It might deserve further proving
 
The basic idea is that you get more monk weapons, plus some extra abilities you can use with the kensei weapons.
I think the former is, to be honest, more significant than the latter.
A misconception my party seems to have is that a kensei monk is an unstoppable killing machine with their weapon of choice, better at using it than a Fighter or a Paladin. It's not really true, because while monk has Extra Attack, the kensei has Agile parry feature that encourages them to make at least one unarmed strike as a part of their Attack action.
So overall, I use my sword slightly less than our paladin uses hers
 
Kensei monks actually have a reason to use more unarmed strikes than usual- they can opt to use an unarmed strike instead of a weapon attack for one of their Attack action attacks, and they get +2 AC for doing so.

You still have to be *holding* a weapon (the flavor is you're opting to punch/kick/etc. to keep your weapon free for a parry), but on their turn they do have an incentive to do one more unarmed strike/one fewer weapon attack than other monks.
 
@CTWind Yep, exactly. And none of their abilities really scale with the power of the weapon they're using (another thing I've been trying to teach my party who seems to think Omar the Monk is the supreme swordmaster of our party)
Basically Kensei's thing is that you can use the Monk cool stuff but use better than usual weapons, plus some extra tricks to use with those weapons.
 
8:00 AM
Huh, RAW, does the benefit of Agile Parry stack if you have extra attack and do multiple unarmed strikes? I guess it probably falls under the 'the same effect multiple times from a feature with the same name doesn't stack' rule.
 
Nope, it doesn't. I don't have my XgtE handy but IIRC it's worded something like "if you make at least one unarmed strike as a part of your Attack action while wielding a Kensei weapon, you gain +2 AC until the beginning of your next turn".
Also, same name point is good too.
Agile parry is a cool feature because it doesn't need to be a melee weapon that's being wielded. A ranged monk wielding a longbow can just land punches and kicks on enemies while using the bow to parry.
 
> If you make an unarmed strike as part of the Attack action on your turn and are holding a kensei weapon, you can use it to defend yourself if it is a melee weapon. You gain a +2 bonus to AC until the start of your next turn, while the weapon is in your hand and you aren’t incapacitated.
 
8:24 AM
Guys, can I have some purchasing advice?
I have the Players Handbook (5e), I have been using the other books "with a patch in the eye", if you get what I mean, but now that I have some disposable income I'd like to buy some of them (one at a time!)
I dunno if getting XgtE, Monster Manual, or DM book.... Also, Mordenkainen Tome of Foes is out? is that a glorified monster manual 2?
One of my players has the 3 main books (in spanish though, and I have more than one group so it solves just half the cases)
 
8:42 AM
There's also Volo's
it's a Monster Manual 2, with some player options thrown in.
I think XgtE is rather valuable for having cool player options in it.
 
I forgot about Volo's, too many books at 40 bucks each @_@
 
9:32 AM
I bought XgtE
:)
 
 
2 hours later…
11:45 AM
@Helwar What do you tend to do with your GM time? Are you a world-builder? Combat-designer? How well steeped in D&D lore/FR lore are you?
 
12:02 PM
@nitsua60 About three minutes at 185F?
 
morning nerds
 
12:46 PM
@goodguy5 sup dork
 
school out yet?
 
@goodguy5 nah, it’s out at 2:00 thursday
 
big summer plans?
 
Full time job
At least I hope I get one
 
oh yea... Target I think you were saying
 
12:52 PM
ye
wanna buy that Nintendo switch
interview tonight
 
love me some switch
 
My man!
 
Just don't pronounce it Targét
 
@nitsua60 I do more worldbuilding than anything, but I want the books for reference while playing more than anything else
 

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