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1:15 AM
@Shalvenay:
@MadeOfTeeth I want the Villain to capture the kingdom, make her his bride, and she immediately dumps five hundred pounds of paper on his desk and says “LET’S TALK INFRASTRUCTURE SPENDING.”
 
@BESW :DDDDDDDDD
 
@UrsulaV Like when you battle your way to the dragon’s lair, defeat the dragon slayer, and convince the Dragon to invest its hoard in the formation of an art college, which in turn will lead to a Dragon-themed merchandise industry.
 
"If you think that your new job title involves sitting high and mighty on your throne when you aren't out conquering or in the harem...ya need to screw your head on straight, mistah. Because out here, we expect our leaders to lead. And that doesn't mean giving speeches either, it means rolling up your sleeves and leading from the front, leading by example. ...
 
All hail king @Shalvenay
 
... In fact, it means that we're not here to rule with an iron fist to begin with. Instead, we're here to serve -- whether it be watching over my countrymen with the eyes of a guardian angel, or making sure that the stuff that keeps our cities going keeps going."
@MikeQ XD.
finishes channeling Jherala
@BESW and this, too :D actually have something like that planned, although the art college isn't necessarily part of it. (it would be something my sort of dragon would do, though :3)
 
1:28 AM
I'm reminded of the king's confession in Shelly Duval's The Frog Prince.
 
Mm the biggest problem with monarchy is exactly that many monarchs have gotten away with not properly running and leading the countries they had
Wether out of incompetence, greed or lazyness or whatever it happened to be case by case
 
@BESW tell me about it? :D
 
The princess is trying to back out of her promise to marry the frog, and the king pulls her aside and explains that they can't do anything to attract the critical attention of their subjects, because their continued royalty depends entirely on nobody noticing that royalty aren't actually contributing anything.
 
Oh God I remember that
It would have been pretty good if Robin Williams frog had toned it down
Or at least more bearable anyway
Sorry RW, rest in peace
 
@BESW LOL
 
1:41 AM
It's at the very least interesting to watch
And when it wasn't trying too hard it had a good sense of humor
 
Shelly Duval's Fairy Tale Theatre is awesome, even when it's terrible, and it's rarely terrible even when it should be.
 
I agree that it is not terrible
But at least that particular story had one unbearably terrible scene
I don't think RW did a horrible job overall as the frog, but that one scene I didn't like was a rather conspicuous bad mark
I do think the rest of it was at least amusing
 
Yeah.
And then there's Mick Jagger in yellowface in The Nightingale...
 
That was still amusing
Not commendable but amusing
 
Yeah, it's kinda like "The Talons of Weng Chiang:" surprisingly good, but also surprisingly racist.
 
1:50 AM
Not familiar with that one
 
It's a 1977 Doctor Who story.
 
Yep just googled it
 
 
also: how're things going @MikeQ?
 
@Shalvenay They go. Trying really hard to stay above water, so to speak.
 
1:53 AM
ah. in a lull in one game (Nits' stackizen ToA), still waiting for another to resume, and hoping to get a third picked back up this upcoming weekend
 
Tabletop-wise, things are good though. In a PF game I'm in, I finally got to sacrifice retire my previous character (who was not quite useful) in a Gandalf moment, and will be replacing him with an old school summoner.
 
@MikeQ ah, what was your old char, and why weren't they quite useful?
 
Druid X / monk 1. Conceptually sound, it gets a ton of versatility in the front lines (could turn into a dinosaur, then sumo-grapple-pin a huge demon, so our rogue could sneak attack it to death) and in magic support roles (could turn a battle on its head by building walls of stones and thorns).
But the rest of our party is very specialized, which means I went from "I can do anything" to "I need to do everything but only get 1 standard action"
 
@MikeQ ah. having to fill all the party holes
the perils of druids :P
 
Yeah. We have a very high-offense-no-defense party.
 
1:58 AM
"I can't do everything out here! Someone help me please!"
 
Yep. So instead of having to juggle two roles, summoner gets to do both because they effectively get 2 turns per round. One half gets up in the front lines, the other stays back and provides support.
 
yeah
 
As for the game I'm running, I brought in a new player and the recent session went really well. Been trying to avoid mechanical challenges (Find trap -> Rogue disarms it -> Rinse -> Repeat) and focusing on narrative ones, like puzzles.
 
ah. puzzles and me have a really strange relationship, whether I'm the DM or a player :P
 
There are many, many bad ways to do puzzles. And maybe "puzzle" isn't the best word for it.
 
2:03 AM
it's very easy for me to screw up puzzles as a player because I'm not coming at things with the same "box" most dungeon-delvers are
and as a DM, I don't rely on them all that much myself
 
No, that's not your fault, that's the bad puzzle design
 
heheheh. maybe. thinking that a pendulum cable is really an electrical cable XD
 
A lot of GMs design puzzles as:
1. Present obscure clue, and assume players can read your mind
2. Players either figure out the specific action that you expect them to do, or
3. Something punches PCs in the face
 
@MikeQ yeah.
 
Or more generally, it becomes an obstacle not just for the PCs, but for the gameplay, and grinds the pace to a halt
 
2:06 AM
yeah, exactly
 
Next time I design an environmental puzzle, I'm going to refer to Masters of Umdaar and Unwritten.
 
So I've been experimenting by "spreading" the puzzle elements in different places of the dungeon/environment, and that way the puzzle solving process is integrated with the exploration process
And if possible, integrate the narrative/lore into the puzzle as well, which lets the GM avoid expository infodumps later on
 
2:22 AM
@Shalvenay Anyway, enough about my exploits, how's your 5e game going?
 
2:32 AM
Yeah I struggle with wanting to make puzzles but not knowing how to make them specifically the way I want without Players just not knowing what to do
I like the idea but
It's hard to accomplish
 
@MikeQ politically crazy, but otherwise OK? hard to tell atm. Flaming Fist seem to like their swarms of blood-sucking insects :P
 
Lol
More like they like to emulate them
 
@trogdor Maybe try to think of them as "non-combat challenges" rather than true puzzles. Don't design them to have a specific solution in mind.
 
2:50 AM
Mm yeah but that's part of what I struggle with
Because I get ideas I really like, and want to implement them pretty specifically
 
Like what?
 
Oh one of the most easy to remember is the volcanoe lair of a villain
The players go in and see his lab and are supposed to go through his things and figure out information via clues in the room and lab notes
It immediately gets derailed by them finding the same info via a time gun
Which was awesome
 
I don't know what that means. What does the time gun do?
 
It did a lot of things, but in this instance it let them watch the past like a movie
So they see the villain talking to people and then kidnapping them with giant spiders
And also saw that someone was working with him like some kind of acolyte
 
Ok, so the objective was to find out the information, and they found out the information. That's a good thing, right? I'm not seeing the problem.
 
3:05 AM
No none of that was the problem
I think we are on separate tracks here
 
Yes, I thought you were describing a time where you designed a puzzle of some kind, and it didn't go as planned
 
The problem is my habit of setting things up to a ridiculous degree
Well it didn't, but the issue was all the work I did
And also, after that puzzle the rest of the session derailed completely
They never even met the villain
They ran around doing things I had to improvise for
My point is that I put too much prep work into linear stuff and then end up chucking it out the window so the PCs can do what they decided to do and I end up improvising a lot
It's a habit I'm trying to break so I can focus more on making a scenario that they can still do the things they decided to do
 
Well sure, that's pretty natural with most tabletop games. The GM has to be flexible because the players will inevitably do things the GM didn't expect.
 
Yes
That is the nail being hit on the head
 
When it comes to plot and narrative, you should try to avoid planning things around the player's actions, and instead plan around the NPCs or environment/world events.
You can, at best, influence the players' decisions by motivating them with incentives
 
3:12 AM
All fair advice
 
3:40 AM
@MikeQ I think this keys into a common challenge faced by combat encounters, too: that there's usually a specific solution in mind (maim/kill everyone in your way) and it's often hard for the GM to adapt to other solutions--or finding another way is considered somehow cheating.
 
 
4 hours later…
7:18 AM
@hohenheim Hi!
 
@BESW hi hi. good morning, good day, good evening or good night
 
 
1 hour later…
8:23 AM
Hiya
 
No showing off your karate in the chat! Someone could get hurt.
 
 
Much to my relief, I found basic rules for 7th Sea as a free download.
 
9:26 AM
@BESW what is this from? XD
 
@trogdor It's the Sho'Nuff Shogun from The Last Dragon.
 
lol ok
never saw that
 
We can change that.
It's a very silly 80s blaxploitation kung fu film, but like the best blaxploitation films it's also eager to offer a background of surprisingly nuanced social commentary.
 
Black Caesar was like that. Too bad it was also a rather boring film.
But it did some bits very well!
 
The Last Dragon is.... not boring. I can say that for it.
 
9:33 AM
Blacula was rather amusing.
 
Cleopatra Jones is awesome.
Blacula was... well, I wish they'd done more with the opening scene's premise, which heralded a film I'm have much rather seen.
 
We had a blaxploitation film night at our university a couple of years ago. The "genre" is not particularly well known here.
 
I was introduced to Blacula as part of a college course on the history of vampires in popular culture.
 
lol
Blacksploitation is kinda a thing in America,... maybe not everyone has heard of it but a lot of people have
 
Shaft is the only touchstone for a lot of white Americans.
 
9:42 AM
@BESW Sounds like a cool course
 
@kviiri It was! My final paper was on how the Phantom of the Opera followed the same memetic trajectory through pop culture as Dracula.
 
@BESW Wow!
That sounds even cooler.
 
Sadly I took the course just before Twilight got big, so we didn't study it.
I've been trying to keep a finger on the pulse of vampires in pop culture since, though, and Twilight's really interesting in that regard.
 
Hah, excellent stuff!
 
Also if you haven't seen Phantom of the Paradise, do.
I recommend it as the second film in a double feature with The Rocky Horror Picture Show.
 
9:57 AM
I think I've seen, overall, very few pop-culture references to the Phantom.
Somehow I still feel I know what it's about. Pop cultural osmosis is weird.
 
Yeah, the Phantom was a staple of the Universal Monsters franchise in the early 20th century, then took a dive for the obscure when Monster mashups fell to scifi as the B-movie of choice.
 
I just started reading Rutherfurd's Paris which incidentally had a few bits about the Palais Garnier. It surely sounds like a building fit for a "phantom".
In the sense that it has a lot of secrets. Like an underground lake.
 
That's exactly what inspired the original novel.
The author was a retired international journalist who used places he'd traveled as settings for thriller-of-the-month novels that everybody read and then forgot.
(He wrote one of the earliest locked room mysteries, too.)
And he wrote Phantom based mostly on "Gosh this building with its flooded catacombs would make for a great creepy novel setting."
 
There's a fair bit of alluring charm in buildings with secret chambers and passages like that, yeah. And somehow, it being a theatre or an opera magnifies that mystique... I guess it's that the building already has a high baseline of "stuff behind the scenes" that way :)
@BESW Classics sometimes come from the strangest places!
 
@kviiri During his life, he had more of a Michael Crichton reputation: everyone would read the newest novel and then forget it completely as soon as the next one came out.
Aside from Phantom his place is secured mostly as "wrote an early locked room mystery."
 
10:08 AM
@BESW Ah, I see.
 
He was just a guy who cranked out mediocre adventure novels very reliably, each one with a different setting-based gimmick.
 
That's a speciality.
 
Just like James Fenimore Cooper --Last of the Mohicans-- was for many years considered the author of laughably bad boys' adventure novels.
 
There were these three Finnish painter brothers, the von Wrights, who lived in the 19th century. They were ridiculously out of fashion, because they mostly painted birds while everyone else was painting political works. They probably came off as mere maudlin to people who wanted to see clear statements in art.
Then one of the brothers, Ferdinand, painted a picture of two capercaillies fighting over a female's attention, and that struck a chord with the crowd. It was seen a symbol of power struggle and today the painting is recognized as a masterpiece.
 
 
1 hour later…
11:40 AM
morning nerds
 
Hi
What's up?
 
darn it, @Rubiksmoose You edited out the part I was more interested in.
 
12:04 PM
another day of work. zug zug.

Actually, my my last day as contract-to-hire was Friday. Today is my first day as "hire", so that's neat.
 
Who are you calling nerd, you nerd?
 
takes one to know one, NERD
 
Yeah, well, if I was a nerd, then would I have encyclopedic knowledge of multiple tabletop games, as well their associated lore, and spend large amounts of time on related discussion websites? Hm?
 
.... yes
 
Wrong! You were thinking of the logical converse!
Gotcha, nerd
 
12:17 PM
 
12:42 PM
I think that new underdark question is a dupe
 
The ol' "I bet it'll be super fun playing a character with a debilitating weakness".
 
"I'd like to play a blind swordsman because I like miyazaki films"
@kviiri how do you post the possible dupes right in comments?
yours shows the title and mine is all janky looking
 
@goodguy5 It does so automatically when I close vote and there's no corresponding message to it
 
oh, interesting
 
I think it's ignored if you've already commented on the post
 
12:53 PM
And if another close-voter comes along and selects the same target it automagically applies an updoot to the autocomment.
 
@goodguy5 I got blackout curtains for my apartment to help me sleep. I had to get up for a drink of water in the middle of the night and it took forever to navigate to the kitchen in pitch darkness. Adding swordmurder to that experience would not have improved it.
Also my floor, as it turns out, creaks like the bones of the living dead
 
@goodguy5 sorry about that. I think it needed to be removed though. You're always welcome to ask the question yourself.
 
heh
@Rubiksmoose I'll think about it. I'm hoping the guy asks it.
 
@goodguy5 though it might end up being marked as a dupe of the net one.
 
idk... the net has specific interactions
 
1:14 PM
@goodguy5 only with destruction really. Not repair. But that is indeed why I said might.
 
perhaps
 
Huzzah! We killed the evil king and his family last night. Non-huzzah. My DM is still a jerk :)
 
@NautArch Yay!/Boo!
 
@Rubiksmoose I'm trying to focus on the good, but my mind isn't letting me :)
 
Does that mean it is over?
 
1:23 PM
Sadly, no.
 
apparently there is more to do. Now i'm not sure when it really ends.
which is annoying, i'm so done with this guy.
 
It never ends
 
@NautArch Self-centered huzzah! You say 'my DM is still a jerk' and you're not talking about me!
(this time)
 
last night was capped off with NPC casts suggestion "throw your weapon out the window"
Um, how is that reasonable? "Because I'm the DM"
 
1:25 PM
Ugh that spell.
 
And he's been using counterspell a lot at our casters
we have no one with counterspell or suggestion
so we can't even say "you used it that way against us, so we'll use it that way"
 
Can someone glance at that darkvision question and confirm my suggestion makes sense? He edited the title and now I feel like I was too heavy handed in my suggestion.
 
Now counterspell is legit. I mean once you get to the higher levels it is basically a major way to survive any encounter with high level spellcasters.
 
@goodguy5 Are you NautArch's other GM? ("Heavy handed in my suggestion")
 
Counterspell is legit but it's also a spell that's, in my opinion, rather bad as an enemy spell pick.
 
1:28 PM
@kviiri We've decided the next campaign won't have it. For PCs or NPCs. It turns an encounter into an arms race.
Okay, so you have two casters with counterspell. I"ll just put in 3 casters who have it.
 
"Nothing happens" is boring. When a PC does it, it's slightly redeemed by the fact that it consumes a spell slot.
 
@goodguy5 I think your suggestion was taken a bit too literally perhaps.
 
@NautArch Sounds sensible. But then again, based on what you've been telling us, I think you have a lot of things I'd rather not have in my games :)
 
@kviiri Most definitely.
 
@NautArch Right well IMO that is the DM issue showing, not the spell.
 
1:30 PM
@Rubiksmoose Yup, some of that, too.
 
@kviiri True, true. But an occasional usage of it I wouldn't consider unfair if applied fairly. Our party does have counterspell, but I've only gotten to use it a couple of times.
 
@Rubiksmoose Yeah, it's not inherently unfair, but more like unfun. Not the most unfun spell, but still.
 
@NautArch but yeah obviously I am not arguing against your experience here.
@kviiri hmmm I wonder what that would be
 
@Rubiksmoose Summoning spells spring to mind. Not because they're inherently bad, but because they tend to slow down the encounter with the added bookkeeping and stat block hunting.
They add that distracting layer of "it'd be so cool to deal with this situation by calling forth a giant bear but it's so annoying to do".
Also, I'm watching Bob Ross as we speak, and I'm pretty sure he's a sorcerer or something.
I leave the video running when I go to the bathroom. He's making black squiggles. When I come back scarcely a minute later, there's a really, really impressive mountain range.
 
1:49 PM
@kviiri Pretty sure he later tried to cast DOminate Person on me (being the most unfun spell), but I didn't roll a 1 on my save for that one.
 
Jan 5 '17 at 23:48, by nitsua60
This morning I had the experience of trying to explain Bob Ross to a colleague from South America. I did not do the man the legend justice. "He was a white guy with a wispy brown afro! And he was friends with squirrels! And he'd have this great painting going and suddenly it'd be all 'let's just take the knife and load it up with black...' and you're all 'nooooo, Bob, what are you doing?' and then seven minutes later it's even more beautiful."
 
@NautArch Ugh, right.
@nitsua60 Hah!
Matches my experience. I'm not a huge fan but do enjoy watching it to relax from time to time.
 
@Rubiksmoose right. Do we need to do anything to "fix" it?
 
@goodguy5 I'm not sure honestly. This is a case of a rather significant change to a question after answers have been posted. This is usually where a mod has to step in and help direct things a bit.
or at least where I've seen them do so.
 
2:06 PM
@Rubiksmoose I"d like to jump in with an answer but will wait. I don't see why this is a problem. Not being optimized for underdark is absolutely fine. He's choosing to get the other firbolg bonuses.
 
@NautArch Fun fact: I am playing a human in an underdark campaign.
well technically not human (UA changeling)
 
@Rubiksmoose proof
 
There are multiple topics on Meta to that affect
https://rpg.meta.stackexchange.com/search?q=changing+a+question
 
@NautArch I would agree, but the player being new, I'd be worried they're mostly convinced playing a blind character is fun, which seems unlikely in most kinds of DnD.
 
@goodguy5 I've gone ahead and flagged the question custom for the mods to take a look at.
@kviiri Yeah that is what concerns me. We already had a strategy worked out since I could create light and we were ok taking that risk.
 
2:08 PM
@kviiri I'm not reading anything suggesting a My Guy Syndrome type thing. He wants to play a firbolg and will deal with carrying a light source. How is that "playing a blind character would be fun"
 
and I was a very experienced player who knew the mechanical implications pretty well
 
@NautArch "then I'll be kind of blind 3/4 of the time, I'll roll with it" reads very much like it to me.
It's not necessarily MGS, but it might well be a poor evaluation on how big of a hindrance blindness is or how much such hindrance affects the gameplay.
 
@NautArch Deliberating playing a Thai character named Mi Gai who is very nice and never hogs the spotlight
 
What are the likely consequences of just... having a dim light
 
@kviiri To be fair, that was kind of what I did as well. And I'm hoping that was not me displaying MGS
 
2:10 PM
@kviiri I dunno. If the DM didn't want to deal with darkvision-less PCs, they should have stated that requirement before characters were built.
 
^
 
@NautArch agreed
 
If someone really like the design of a character and it's allowable and playable, it's not a problem.
 
@NautArch Yes, they should've. If I'd answered that, that's what I would've said.
 
@NautArch You'd be surprised how many people expect everyone else to have the same expectations, and then get mad when everyone else is not a telepath
Like that one time when I made a character who was a butler in a game about a bunch of nobles, and the DM was like "yeah sure" and 6 months later was mad because he couldn't think of ways to work my character into the noble-centric plot
Would have been really easy to say "just make a fancy ponce"
 
2:13 PM
Not stating expectations for PCs is a common new GM mistake (and not just a new GM one), but the player mistake creating a character that doesn't work well in the system you're playing is likewise common.
 
I think one of the villains in my upcoming game is going to effectively be a giant enemy crab
 
Honestly, adjudicating light rules is possibly one of the most annoying things to do in D&D period.
 
@goodguy5 There was a famous giant enemy crab in 3.5. Its listed tactics were "grab a PC, retreat underwater, drown them" and its powerful strength, size, and grapple bonuses meant that no PC could beat its grapple at the low level they would face it.
 
@Rubiksmoose I avoid it as much as possible
 
@kviiri BUt it's a trade off. THey're choosing to have some issues with light (which is fully controlled by the DM in terms of how much of a hindrance this will really be) in exchange for other bonuses.
 
2:17 PM
@NautArch You're assuming it's a well-informed choice. I'm assuming it's not, based on the GM stating the player is new. I think my guess is likely to be closer to the truth.
 
@SirCinnamon it is such a PITA
 
If everyone had darkvision, then it's a completely even playing field. Now, the difference with a lightsource is a whopping 20' but now they can see in regular and not dim light and no longer have disadvantage on perception.
 
@SPavel heh. This is actually going to be an infernal mech created by a wizard, but I'm thinking giant crab is the easiest thing to base it off
 
@Rubiksmoose "I walk here and hit this guy" "Oh sorry thats 25 feet from Jim and he has the torch, sorry" "oh what about this guy - oh now Jim has moved, recalculate my options"
 
@SirCinnamon You can set up automatic lighting in Maptool, but it's a huge pain and lags
 
2:18 PM
Its hard to make interesting - maybe a fight with large unlit braziers that the party can light and keep the room lit
 
I agree, however, that the whole light thing's disadvantages are so heavily based on GM's whim that it's not really possible to evaluate the seriousness of the handicap.
 
brb
 
@SirCinnamon Light a brazier on fire, and you can see for 5 rounds. Light the enemies on fire, and you can see for the rest of the encounter.
 
@SPavel Faerie Fire but better
 
You know those zany DnD character generators that give you wacky character concepts to play?
 
2:21 PM
Yes
 
Our most veteran (in terms of starting the hobby) player actually made a character based on one of those. We managed to talk him out of some of the worst excesses but it still turned out rather poor.
The suggestion was something like a gnome barbarian that doesn't speak a word of Common.
 
ouch
 
@kviiri Speaking something other than common, that multiple party members speak is... kind of an interesting dynamic? But thats a big hassle to RP a lot of the time
 
@kviiri Actually that could be fun, if your setting doesn't just use Common as "Human language that also everyone else speaks"
 
@kviiri Yeah, i'd say not being able to communicate is much worse than a very minor issue like losing 20' of vision.
 
2:23 PM
A linguist character that speaks Elf, Dwarf, Giant, etc and uses the racial language of whoever they are talking to
 
@SirCinnamon Yea well, he wound up being bored whenever it wasn't combat and his turn fairly quickly, after everyone got fed up with his gimmick of threatening to assault everybody. I can't really imagine the added communication barrier being any good there :P
 
does 5e have anything close to "unholy" damage?
Necrotic is the closest, right?
 
Historically, there was no "common" lingua franca, you spoke Latin or the latest trendy language with noblemen, and common folk didn't have anything useful to say
@kviiri That's just him playing it poorly
 
@SPavel Well, there was the Lingua Franca, but that was more of a trade language.
@SPavel That's him playing it poorly and making a bad choice in the first place.
 
I would offer everyone to bond over foul gnome liquor
That's the ultimate way to pierce any language barrier
 
2:25 PM
But to be honest, barbarians are kind of boring.
@SPavel Violence is the other Common.
3
 
Barbarians are boring if you don't have fun with it
The trick is to have fun with it
 
@kviiri Anyone playing stereotypes too hard is boring.
 
Make up fun sports that nobody else has heard of
Challenge people to random feats of strength
 
@SPavel I mean in combat. Not enough good choices. Attack normally, or reckless attack. Gets old quite quick.
 
Make up ridiculous folk customs or "wisdom"
 
2:26 PM
@SirCinnamon I dunno, I think stereotypes are actually quite easy to get started with.
 
I was thinking of having some sort of damage type heal this machine, but I don't know what makes sense for an infernal contraption.
 
@SPavel This one would've worked!
 
"The crows are flying south. That means rain." "But the crows were flying north five minut--" "The crows are fickle creatures."
 
@kviiri Yeah theyre easy - but ideally your character should grow out of it as you get a feel for them
 
Languages are a tricky thing in RPGs - I've so far found rather little concrete use for them.
But knowing this and knowing that is always cool, so it'd be nice to have some sort of utility for them.
 
2:29 PM
I played a custom lion-man race barbarian, he was great. I would pretend to do a divination ritual, then say that whatever I wanted to do was the message the gods had sent me.
If things went poorly, the gods wanted to test my resolve.
 
If I'd be running DnD, I'd have a house rule that knowing Dwarvish, Elvish, Halfling etc would give access to a handy library of proverbs from said language. Then you just improvise a Dwarvish proverb in a situation where you think Dwarves would have one, and gain a bonus on whatever it is you do.
 
Also I successfully bluffed the enemy into thinking that my character wasn't shaking with fear, but has activated his fearsome Vibro Claws ability that increases his power
@kviiri "If their eyeballs are out of your reach, their groin is level with your teeth" --dwarven proverb
 
> GM: You're facing the rock wall leading up to Plateau of Pain. The wall looks crumbly and nasty. What do you do?
> Player: "What color is the wall?"
> GM: Mostly dark gray or black, with brownish veins criss-crossing it.
> Player: "A-ha, I know a dwarvish proverb that applies here: 'Rocks of black: don't hold back, veins of brown: you fall down.' So I advise everyone to not stick their stakes in the veins."
> GM: cool beans
The player proceeded to roll poorly and her character died regardless of their best efforts.
 
@kviiri looks like it was a high-stakes encounter
 
Regarding language, it's again a big possible deal in my upcoming 7th Sea game, but I have little idea about what to do with it.
Apart from throwing a few words of gratuitous français whenever someone from Montaigne is speaking.
 
2:41 PM
@kviiri Throw in foreign words but use the wrong accent to pronounce them
For example, say français with a German or Scottish accent
Insist that this is correct
 
But I mean, mechanically. 7th Sea did the classic Common thing by having everyone speak at least a bit of Old Théan (basically Latin).
 
@kviiri That seems fine
 
@SPavel Sure. Just a bit disappointing I guess. Language is cool, playing with language is cool, but coming up with ways to make knowing a language mean something is not as easy.
But I guess world-wise, the 7th Sea world is somewhat easier than Forgotten Realms or such.
 
Historically there weren't that many languages encountered by a particular pirate. In the Caribbean you'd have what - English, French, Spanish, Dutch? English/Dutch and French/Spanish are close enough to kludge together when your topics of conversation are limited to walking and planks, so that's just 2 distinct vocabularies.
 
In DnD, no matter how fluent one's Elvish, there's no way one can blend in among elves if one's not an elf. But in 7th Sea, everyone's a human. A human who speaks fluent Ussuran might pass as a local, making the distinction meaningful.
 
2:46 PM
Barbary pirates would have Arabic, Berber, French/Italian/Spanish, and English
@kviiri There's more than one accent even in the same region (see Shibboleth)
 
@SPavel Yeah, but I'm trying to think of ways to make knowing a language mean something here!
:P
 
In general I feel strange unilaterally deleting answers that "compete" with mine. Others mind taking a look? rpg.stackexchange.com/a/119186/23970
 
@nitsua60 not relevant or useful.
 
@nitsua60 Not an answer.
 
Not at all an answer
 
2:49 PM
Flagged as NaA
 
Oh, I agree. I just would like some other names on the nuking. I feel like it's a little unseemly for my name to be the only one on it.
 
There are no names on a deletion
Maybe mods see it differently?
 
i don't see an option to delete
 
@SPavel Ah, interesting. Derp.
@NautArch At 20K you didn't get the ability to VtD? Am I misremembering everything today?
 
Huh, I thought at 13k I'd got all the privileges
But looks like I can neither protec nor attac
 
2:53 PM
I don't see it either. I thought at 15k or 20k one could VtD all answers.
Maybe it needs to be at -1 first.
 
You can VtD at 20k
 
Yeah, downvoting did the trick.
 
Man, I thought I had way more rep
I need to start playing 5e so I can answer more than just the "read the book for me" questions
 
@nitsua60 I dunno, i don't see the option.
now i do. and used it.
 
Has anyone used the Mark attack option? If so, how do you like it?
 
2:55 PM
Also voted the same
 
@SPavel 5e is like an oil well of rep.
 
@kviiri Toxic and polluting?
 
@goodguy5 Mark attack?
 
@goodguy5 Find a guy named Mark, then attack him. Easy as 1,2,3, assault charge.
 
DMG, I think.

You can forgo any number of attacks during your attack action to give yourself extra opportunity attacks.
9
Q: Are there any downsides to the Mark optional rule?

ThyzerThe Dungeon Master's Guide provides some optional Action Options (p. 271). One of those options is the Mark option, which can give a free opportunity attack with advantage that doesn't use up a reaction when the marked target provokes. While all of the other options require you to give up an atta...

 

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