« first day (2698 days earlier)      last day (2268 days later) » 

12:15 AM
hey there @PhiNotPi
 
hi
 
how're things going?
 
Good.
I'm prepping for a D&D session to start in 40 minutes.
 
ah, just wrapped up a D&D session myself, and have another starting in just under 2h
 
I'll keep people updated as the session is progressing.
 
12:24 AM
Lessee, does chat onebox moments? Nope.
Twitter Moment: Fanart: The Broken Earth
 
hey there @nitsua60, almost done with my char for tonight. do need a bit of cantrip selection advice though -- got 1 cleric cantrip open, and 1 druid cantrip I'm kinda sketchy about
 
@Anaphory LB is one of those on my list of "I know I should play this some day but just haven't made it happen yet" games.
 
Yeah, that's why we played it last night--our scheduled GM hadn't had time to prep, so I offered to do a one-shot in a system I can pick up without prep, which includes LB, and LB was on June's want-to-play list.
 
@Shalvenay so I'm a big fan of AL's rule about allowing "character rebuilds" until level 4. While it goes all the way to the level of class and race ("I thought playing an ____ would be cool but I hate it"), it can be as minor as "I thought ____ would be a useful cantrip but I hate it."
 
@nitsua60 nods
 
12:34 AM
@nitsua60 I like D&D 4e and Fate's shared "you can switch out one thing on your character sheet each time you advance" philosophy.
 
@BESW I do like games with an ethos I'd describe as "evolve rather than advance," personally.
 
Yes! I ignore most of Fate's "advance" mechanics entirely.
(Makes it easier to have players come and go, too.)
 
12:54 AM
@nitsua60 -- for AL, can you use any FR deity without having to go and use SCAG as your +1 book, or are you limited to the deities in the PHB unless you drag the SCAG in as your +1?
 
That's a good question. [rummages]
Any deity listed in PHB, SCAG, Volo, XGtE--effectively it's not subject to "+1"
 
@nitsua60 OK, cool :)
 
1:11 AM
Gwaeron Windstrom it is
 
Nah, you need to go for the alliteration.
Gwaeron Geostorm.
God of Horribly Nonsensical And Poorly Directed Sci-Fi Disaster Movies.
 
1:30 AM
I don't get it. People don't like the idea of becoming a non-evil lich for the purpose of surviving star-travel
 
@Joshua LOL. all your non-evil lich needs is a police call box fitted with an infinite improbability drive
 
@Shalvenay first you dissolve the dilithium crystals in a good, hot cup of tea, right?
 
@nitsua60 LOL!
hey there @trogdor
 
1:52 AM
@Joshua Because non-evil liches aren't really accepted. Th only canon instances are poorly written special elf flowers.
 
@Miniman elves and undead are weird anyway
 
@Shalvenay hello
are we starting yet?
 
@trogdor we are!
 
ok, so I just click launch game I take it?
 
@trogdor you are in, yes
 
2:05 AM
cool
 
@Joshua Why not Warforged?
 
3:08 AM
@BESW: can you poke your head into Discord please? something's burninating Trog's ability to talk to us on voice
thanks for giving it a shot :)
 
 
6 hours later…
8:47 AM
@OPLOVELORN @charliejane You can make sense of interstellar travel with artwork, performance, even tchotchkes. Elements and minerals, not so much. Have you read @paulkrugman 's paper on the economics of interstellar trade? It's a hoot. http://fermatslibrary.com/s/the-theory-of-interstellar-trade
My post about my interview with @ann_leckie is now up! We had a fascinating, in-depth discussion about her universe. http://dive-into-worldbuilding.blogspot.com/2018/02/ann-leckie-and-imperial-radch-trilogy.html
 
 
2 hours later…
10:38 AM
@BESW Why do they narrate the interview (“I asked her…”) instead of just giving the (possibly abridged or streamlined) interview? That writing style jars me. No transcript except for a few notes, so it feels more true to describe in indirectly? But the video is on the bottom??
 
@Anaphory Because it's a summary of the video interview at the bottom of the article, or a highlights reel kind of thing.
 
Hm. I see that, but the “Then I asked … and then she said …” still feels unexpectedly awkward for me as a reader.
 
That's fair. Not all styles work for everyone.
 
I wonder how I would do it myself…
 
 
8 hours later…
7:04 PM
@BESW Just a quick thank you for your efforts in assisting with the audio snafus were were having last night. Do you know what the final root cause was in Discord?
 
 
1 hour later…
8:32 PM
@KorvinStarmast it may have been more than one thing really
I think there was something on my end but there was possibly more than that
as for the Roll 20 thing I still have not idea
 
8:54 PM
hey there @ACuriousMind
hey as well @KorvinStarmast
 
hiya @Shalvenay
 
@ACuriousMind how're things going?
 
Very slowly, this was a hangover day ;P
 
@ACuriousMind ah. hoping next weekend works out better than this one does for our game
 
Hopefully, yes. I think I'm currently free that entire weekend, so it's looking good from my side
 
9:04 PM
@ACuriousMind good, good
 
9:37 PM
@fredhicks I teach my students the FATE system for my 8th grade RPG unit. It works so well because its universality lets them craft all kinds of interesting gaming experiences.
@KorvinStarmast I'm guessing Troggy's laptop settings for his microphone were at odds with his browser's, and some form of turning it off and on again forced something to re-check its synchronization.
That's what's happened with me in the past, anyway.
 
@BESW I was hoping that our "reboot as troubleshooting of last resort" was not the final answer, but if it was, then ceste la circuits. :)
 
Not sure, I had to dash out partway through to help my dad.
 
hey there @KorvinStarmast, how're things going?
 
The best historical artefacts are the accidental ones that freeze a moment in time forever. I thought I’d try to find all the times pets have ruined their owner's day & recorded that instant for all of history.
@RafaelSantos [wave]
 
hey there @RafaelSantos, welcome to the RPG.SE lair :)
 
9:48 PM
Hello!
How is everyone?
 
doing alright here, as for you?
 
I'm bored to death at work... lol!
 
heh
 
stackexchange is one of the few websites that are not blocked here!
 
I'm sitting on some half-formed ideas for a revision of Great Ork Gods to use a conceit that has less baggage, and also looking at various attempts to reverse engineer Lady Blackbird's character creation guidelines.
 
9:52 PM
@BESW Both of these projects sound interesting.
 
I don't know Lady Blackbird, can you tell me some more about it? All i know is that it has a "steampunk flavor"...
 
I'd say it's more dieselpunk, but that's probably the least important thing about it.
 
yeah, there are some baggage bits with Great Ork Gods that would be problematic for me trying to play that system
 
It's a free and very small game that takes inspiration from many sources to create a pick-up-and-play experience with pre-made characters and an interesting setting.
The really cool bits are in how the mechanic pushes a certain kind of play.
 
Does it have anything similar to Castle Falkenstein?
 
9:57 PM
Character advancement is based on "keys," which are short descriptions of a character trait like being loyal to a friend or wanting vengeance on an enemy or being tempted to steal things.
When you "hit" a key by acting on it during play, you get currency to advance your character. If you instead defy your key dramatically enough, you can "buy it off" and remove that key from your sheet in exchange for a LOT of advancement currency--enough to get a new key and still have some to spare.
So that forces a very solid character arc dynamic in which you establish a character trait in play before confronting it and making a hard decision about it which may change the character permanently.
And action resolution is based on banks of word clouds related to different competency modes your character has--roll more dice the more relevant words are in the cloud related to your current action--which means that between keys and the word clouds you can get a solid sense of the pre-made character just by reading their mechanics. Each character's sheet is just half a sheet of paper, with the rules on the other half.
 
Interesting, i will download it!
You sold it well!
 
The Lady Blackbird setting is kind of a cross between Firefly (in broad physical/aesthetic strokes), Star Wars (in tone), and swashbuckling romantic adventure (in plot).
 
Firefly... one of the greatest cancellation injustice of all time! hahaha
 
There are a lot of "hackbird" fan-made alternative versions, and I'm looking into Blackbird Pie which tries to be a generic "make-your-own" but I'm skeptical about the implementation.
 
@BESW I would not personally discount it
 
10:09 PM
@BESW This reminds me of the old Spelljammer D&D setting!
 
@Shalvenay I'm thinking about a GOG modification where the hapless aggressors are some kind of programs loaded into disposable robot bodies, being used to test algorithms (the different kinds of action) being presided over by competing programmers who made them (the gods).
If the "orks" are mindless, I think it removes some of the game's essence, but they also have to be disposable and disposable sophonts aren't really... cool.
 
I actually had a D&D 3.5 campaign similar too this concept, it was a pocket plane were the "gods (high level Psionics) build the world to test theories and interactions!
 
So I'm thinking maybe have the bodies be disposable prosthetics for digital consciousnesses that are frustrated but unharmed when their prosthetics are destroyed.
Does anybody know of RPGs where slapstick violence really works, aside from Toon and Paranoia?
 
@BESW LOL
 
Sorry, but no! Toon was in fact the only one i knew, i don't remember Paranoia having slapstick violence... but memories are tricky...
 
10:24 PM
The primary motif of Paranoia is that you can have terrible, horrible things happen to your character for nonsensical reasons, but it's okay--you've got five backups and the consequences are humorously exaggerated anyway.
 
10:37 PM
yeah from what I understand it is pretty weighted towards that
 
@RafaelSantos may I ask what you play btw?
 
At the moment i'm DMing the Strange Aeons Adventure Path (Pathfinder)!
Since my players dismissed the idea of my own original campaing... hahaha were they would all be goblins... but i will play that one day!
I'm had to do some homebrew changes and redesign the encounters, but it is going very well!
 
ah :)
just got through session 0 for the chatizen ToA game in 5e, and also did a short-form 5e adventure for a couple of the WB.SE chatizens
got a 5e short-ish-form improv thing and a DW short-ish-form game on hold right now
 
10:52 PM
I like the 5th edition, my previous campaign was a Planescape 5th Edition! I was very sad when i had to ended because i changed my work hours!
 
@RafaelSantos ah, cool
 
i'm a sucker for the old school D&D settings, Planescape, Ravenloft and Dark Sun, i miss the AD&D realms books with tons of info and almost no additional rules!
 
ah
I'm really unsure on Ravenloft mostly because I normalize the supernatural so much. werewolf line: "It's not like the stags have learned to silver their antlers!"
had some fun playing in Greyhawk even though Oerth is cosmologically useless :P so I wouldn't ever DM in that setting
 
I don't like Greyhawk either, Forgotten Realms too! They all look to "fantasy generic" for me! And today writing on those campaign setting is getting sooooo lazy!!
 
ah. I tend to do a lot of worldbuilding myself, but my tinkerings are less in core conceits of the world and more with the occupants of it, at least when it comes to fantasy stuff
so things will start off looking generic, but then you find yourself scratching your head at just who the monsters might be
@RafaelSantos do you play anything outside the D&D lineage of systems?
 
11:06 PM
I love playing with shades of grey (not the 50 type... lol)!
I can't really relate with behavior binarism of standard fantasy games!
 
@RafaelSantos yeah, I'm not exactly someone who's particularly strong on characterization past a point though.
 
Oh yes, i have played tons of stuff as a 35 years old nerd who started playing RPGs at age 10 hahaha! In fact, D&D and friends are not even my favorite game (it is GURPS), but i have really hard time finding players outside the d20 scope around here!
 
@RafaelSantos ah. I've been wanting to try GURPS, but finding a game for it is hard, and also a suitable setting
I also want to give Burning Wheel a shot sometime
 
I had campaigns of Storyteller (even the infamous Street Fighter), Mutants & Masterminds, GURPS, Star Wars (from the West End Game to Fantasy Flight Games), Call of Cthulhu and others...
There are so much interesting RPGs out there and so little time... i really want to give it a try on Lamentations of the Flame Princess and Shadows of the Demon Lord
 
@RafaelSantos ah for me. I've played all the various D&D editions save for straight 3rd and 4th
also: DW, Fate, Classic Traveller, RFS, Do: POTFT...
ran 3.5e and 5e D&D, as well as Fate. want to try running DW sometime, but will need some coaching. longer term, want to run Fate again at some point and hack Burning Wheel for a disaster-relief campaign I want to run
 
11:20 PM
I'm always hearing great stuff about Dungeon World, never had the chance to play it!
 
I'd like @JuneShores to run something Powered by the Apocalypse for me, to see if it's mostly been the groups rather than the system that haven't worked for me.
...also Blades in the Dark.
 
I would bet on the groups... i don't really think that the game system matters so much if the groups is right!
 
you could also very well reverse that though
 
@trogdor you think if the group sucks the game system can save the game?
 
no
I think if the game sucks no group can save it
 
11:30 PM
hum... i see!
 
or even just "not every game is going to work for every group" even
even a really good game played by a really good group,... could just not fit for them anyway
but either way I would be inclined to question the game before the group
but that being said I have not been stuck in bad groups
 
System really does matter. While it's true that a group with a coherent vision and good social dynamic will make a game something more than it is on its own, if that "something more" runs counter to what the game supports and encourages then the group is expending energy that could be used more productively in a system that's already supporting and encouraging the group's goals.
 
which I am sure exist to at least the extent of people who just don't fit well with each other
 
And system does a VERY good job of pushing groups in directions that they aren't sure how to go on their own; my group is a great example of this. We've had play experience goals that we weren't sure how to make happen until we found game systems which taught us those skills.
 
I can agree with that! Here in Brazil we have a RPG called 3D&T (Defenders of Tokyo) and is stupid and broken as f-! I can't play that! Even with golden players!
 
11:34 PM
In some cases we can internalize the skills and bring them to other games later, but even then it's still about finding games where those goals are compatible but not supported. Systems that actively fight our goals are not worth fixing.
 
@RafaelSantos what does it screw up?
 
eg, we wanted to do a lot of intense social storytelling and resolve things through modes other than physical conflict. Fate supports that! But doesn't encourage it. So we started playing Bubblegumshoe and everything fell into place because that's a system where social conflict and social resolution are the core of the mechanics and physical conflict is sidelined to the point of being mostly just window dressing for social conflicts.
System always matters. Being able to fix or ignore a system that doesn't work, doesn't make it less important; it just (often invisibly) siphons off group resources that could be put to better use otherwise. That's why I stopped playing D&D: it wasn't a system that supported the kind of game I wanted to play, and I burned out forcing our games to work our way anyway.
Even systemless free-form games are just replacing explicit mechanics with systems of often unspoken social conventions that encourage and discourage kinds of play in their own way, creating barriers and pathways through social friction.
 
@BESW we haven't really played any of those have we?
 
@trogdor Technically not.
 
@Shalvenay it's the kind of game that it's all about combat, and even the combat is unbalanced since only 1 of the many attributes matter, it was made to be a funny parody of japanes series and cartoons, when it was that worked fine (like a dumbed down version of Big Eyes Small Mouth) then they tried to make it into a serious RPG and it didn't work....
 
11:41 PM
@BESW very much so -- it's a lot harder to discern what's going on, though, when you have to sort of learn the conventions on the fly, especially when they contradict cues you're getting from other sources
@RafaelSantos ah, I see
 
Though some of our sessions, especially in D&D, have come close when we just dropped all the skills and roleplayed: because D&D doesn't really have good social mechanics we'd often naturally drop into freeform for that kind of scene.
 
fair enough
 
@BESW yeah, I tend to get fairly mechanics-light in social scenes when running D&D as well. it's mostly freeform, punctuated by the occasional skill roll to determine reactions or sense motives
 
I don't like the Fantasy Flight Star Wars games, but i like the concept that they use that a failure in a skill check doesn't mean a failure in doing "the thing", you may be able to do it but with complications!
I'm using this on D&D game, because i also dont like how skills work on those games
 
@RafaelSantos yeah, the "fail forward" thing is something you'll see in other games as well
for social skills specifically, I tend to use their rolls as reaction rolls
 
11:47 PM
In last week's session of Lady Blackbird I used both success at cost and "what's at stake?" from Fate when adjudicating obstacles.
 
so you RP out what you want to say, make the Deception/Persuasion/... check, and that determines how the NPC reacts to your RP
 
For example, Natasha was trying to calm down some NPCs and keep from running away, by speaking reassuringly to them and emphasizing that she was in charge.
It would've been kinda boring to just have it be a check to see if the NPCs broke and scattered, so instead the stakes were whether Natasha would blow her "just a commoner" cover and reveal that she's nobility.
Which meant she rolled from an entirely different set of traits.
 
@BESW that was a hilarious way to handle it
 
It was funny! It also re-focused the scene on the core themes of the story we were telling, and reinforced her core competence as a leader.
Cthulhu Dark really hammered the value of that home for me: there was no question she'd fail at the primary objective, but what else might happen?
(For those who haven't run into it yet, Cthulhu Dark is a horror game where characters almost never face even the possibility of failing anything that it's possible for them to try and do... instead you roll to see how well you succeed, and what else might go wrong.)
(It's great for horror because you know that it's not the random luck of the dice that keep you from defeating the monster/enemy: your opponent is just that terrifyingly unstoppable.)
 
I am also amused that we stopped playing the game and went into extended discussions
 
11:59 PM
Well, yes. June and I can geek out on tabletop design for as long as you'll let us.
 

« first day (2698 days earlier)      last day (2268 days later) »