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12:18 AM
@V2Blast Doh, yep. What was I thinking?
@PeterCooperJr. +2 prof +2 dex = +4. Fits.
 
 
2 hours later…
2:06 AM
hey there @Viishnahn, how're things going?
 
 
2 hours later…
3:46 AM
@Rubiksmoose you around?
 
 
1 hour later…
5:34 AM
@nitsua60 I am now briefly.
 
[ SmokeDetector | MS ] Bad keyword in body, blacklisted website in body, potentially bad ns for domain in body, potentially bad keyword in body (198): Advanced with expert sexual supplements by feronpopo on rpg.SE
 
6:17 AM
@nitsua60 Blasphemer! Heritic!
for the record, I think the superior reach of a spear is in fact better than a sword in one on one combat
but if you are getting rushed by more than one guy that same spear, in an actual life or death fight, could get stuck on the first person you beat leaving you open for the second person
an equally skilled sword weilder would likely have at least a slightly better chance in that scenario
 
Towards the end they mention that most spearmen would, in actual battles, also have a sword or hatchet or something for backup.
@nitsua60 I like this guy's metrics for estimating the quality of lecturers.
 
6:38 AM
I definitely think both weapons had their specific uses
and yeah I was just thinking about how spears were usually actually used in battles and they brought that up
I just got to the part where they have a group sword charge against a group of spears, and the spears win
because yes, it is a better weapon for stopping at least an initial charge
and they bring up levies, which I do think did better with spears
a formation of inexperienced spearmen is probably better than a simialr group of inexperienced swordsmen
as I understand it that was common in many countries that levied troops during times when swords and spears were used
and spears are definitely considered better against cavalry charges
for good reason I think
anyway, yes very interesting video
 
 
2 hours later…
8:28 AM
The video title is "Spears are better than swords," but that isn't really what it shows. It's more like what you're saying.
In 1v1 situations, spear beat sword without shields, but sword+shield beat spear+shield, and if only one person had a shield, weapon didn't matter, the person with the shield just won.
In the group bouts, spears won head-to-head engagements, but swords won if they were allowed to break formation and come from the sides.
It's a good video but the title is pretty misleading.
 
9:24 AM
yeah
as are,.... many
I personally wish there wasn't an overall trend towards that but,.... it is the way many sites such as youtube have moved
 
 
4 hours later…
1:11 PM
@KorvinStarmast - Yeah I am playing a Ranger. 5 sessions in, Level 3, and pretty fun so far. DM has decided to use the UA rules for my Animal Companion as well so he performs Actions independently in combat rather than using mine, I reckon this is much better too.
 
1:57 PM
@Rubiksmoose Ah, I was looking for a sanity-check on a 5e thing--looks like I missed you.
For me it was fun just getting the see the spear actually used in combat--it's so rare! (Sadly, I now believe.)
Plus, I think I'll watch anything that the guy with the beard does. He's got pizzazz.
@b_jonas Hiya--welcome!
 
@nitsua60 Hi.
 
2:23 PM
@nitsua60 I have a battle master who is using a spear, and he's got the polearm master feat. I'll let you know how it goes, so far he's doing OK, now that the errata to PAM includes spears (as it always should have if the q staff was involved ...)
 
A change I've houseruled for a while now.

Though....
If you have a houserule, and errata includes it...
1. Is it still a houserule?
2. was it ever really a houserule?
 
@goodguy5 hehe, it was until it wasn't. (To answer question 2) :)
 
In other news it sounds like we may get an updated Sage Advice Compendium somewhat soon...for all it is worth lol
 
Anyone around right now? I had a quick question, could have sworn it was posted before but I couldn't find it
 
@Nemenia I am around, what's up?
@nitsua60 Not sure what that score sheet reflects
 
2:37 PM
Oh hey Korvin. So I was wondering if a caster polymorphed themself into a beast, like say a Tyrannosaurus, to fight in combat, would they need to make concentration saves to maintain the form each time they're hit, or does the monster's hp "protect" them?
 
@Nemenia fire away!
 
@Nemenia Yes they would. And I think we need to find that Q&A, as I think it was posted as you recall. Let me take a peek ...
 
@Nemenia The quick answer is: they do have to make concentration saves, but I'm not sure that I've seen a question ask that directly.
14
Q: Can damage taken while in polymorph break concentration?

LadifasA wizard uses polymorph to become a Giant Ape. The ape takes damage, but the damage does not spill over into the wizard's hit points. Can this damage break concentration (if they fail the DC 10 or half-damage constitution saving throw)?

 
That's unfortunate. So polymorphing yourself to fight is almost certainly a terrible decision
 
2:40 PM
lol
 
@Nemenia Depends on if you have resilient con, I think.
I think the feat carries over
 
Well no, the character doesn't, but they would be using the animal's con save yes?
 
@Nemenia I guess it depends, but it certainly is a bit riskier than casting it on someone else in many cases
Warcaster helps though
@Nemenia I would say yes, you would use the animal's con save.
 
Yes, use animal's con save and proficiency as appropriate. (And I think we had a question on that too ...)
 
Also, I think it would rule that you don't get your feats while polymorphed. You lose all other features, so feats would go as well
 
2:43 PM
@Nemenia Yeah you may be right on that one
 
@Nemenia seems fair. For shape change and wild shape, feats would remain.
 
@Nemenia Yeah sadly feats would not carry over :'(
 
heyo
My 2 cents re: swords vs spears - HEMA guy here for those who don't know. Advantages of the spear (cost, ease of use, range etc.) are well-known in HEMA community, the video above is more of a trial of how much this common knowledge holds up in testing.
Anyway, my point is that almost everyone wears a sword - a messer, a seax, a dussack, whatever they can afford, but people who carry spears mean it. Swords were so popular because you could wear them much like a pistol in a holster and do other things and it was socially acceptable. Spears? Not so much. You can't work or attend a banquet or go to the shops with it. Swords are overrepresented for their non-martial qualities.
2
@nitsua60 @A_S00 @trogdor @Rubiksmoose @BESW
 
3:25 PM
I think perhaps this question should be put on hold for the time being as I'm unclear what they are actually asking for here.
 
looks like a speculation question
can be answered well I think, but requires a lot of effort as the foundations of the problem are not very well set out
 
@eimyr I'm honestly not sure what it is. It could be that or it could be a simple rules question. Until OP comes back and clarifies it is not clear to me what it is.
 
I read it as "I read multiclassing has limitations and would X houserule help in a hypothetical situation I'm not expressing because I am not aware what it should be in the first place"
 
I think that is likely the intent.
But not every answerer is reading it that way.
 
I'd frame challenge and say something along the lines of "you will likely never reach lvl 21 multiclassing or not. Game doesn't support progression beyond 20 as written, but it's not really a concern in regular campaigns. Some players like the idea of their characters reaching the super-special ultimate ability that each class unlocks at lvl20 and for them, multiclassing is a drawback, if they expect the characters to stop progressing once they reach 20."
 
3:36 PM
@eimyr I mean you could though. If you rewrote the rules to say that chracter level is not the sum of all your class levels then you could technically make it work, but it would involve some reworking of a lot of mechanics
Definitely would not be on board with making such a change though personally and definitely not for OP who seems very new to things.
 
If I rewrite d20 to include live-action ball-catching mechanics I can play football and still be a nerd.
 
Not to mention that the ungodly amount of time that you would need to get a character to level 20 in three different classes in unlikely to ever occur at the table.
 
I mean, the only thing you need to do to support >Level 20 characters is come up with XP thresholds for each value, and corresponding XP values for CR31+ creatures.
 
@Rubiksmoose I'm guessing about 300 hours to get to level 20
 
@Xirema That and define how things like cantrips and features that scale with level scale in this new system.
@goodguy5 It is almost definitely at least that.
 
3:40 PM
@Rubiksmoose Well, cantrips are easy: (level + 7) / 6, rounded down.
 
Where did you get that? lol
But yeah I never said making the determination wouldn't be easy just that it would have to be done.
 
Well, I figured 4-hour sessions.
levels one and two are about one session each.
I estimate the other levels are about 4 sessions each.

That puts us around 300 hours. technically 296, I think.
 
It fits the curve for existing Cantrips, which are 1st level up to level 4 (11 / 6 == 1.83333), 2nd level from 5 to 10 (2-2.8333) 3rd level from 11 to 16 (3-3.8333) and level 4 after that.
 
@goodguy5 My group has been playing much longer than that though which is why I think that is a good minimum. Many sessions we have only involve RP and no XP gains at all lol
 
@Rubiksmoose yeah, if their true interest is in high-power play, D&D 3.x is actually better suited at that (yes, with all its breakages) than D&D 5e, which tends to avoid letting you get to those power levels to begin with
 
3:43 PM
@Xirema ah ok that makes sense.
 
@Rubiksmoose Personally, I'm against combat-only xp gains. your mileage may vary.
 
@goodguy5 Same here, but that is a can of worms of course and I am not the DM for this campaign though we are ending it.
 
ah, I see.
I'm always trying to figure out how to exchange time spent for xp
 
It gets tricky when doing a prewritten campaign if you start awarding XP for things other than the stuff specified. Especially non-battle stuff that has nothing to do with overcoming the obstacles you would get XP for. Then you have to decide how much XP for this or that thing.
And how to adjust the battles going forward for the increased level
 
ah, yea. modules are hard.
 
3:46 PM
@goodguy5 Indeed. They are a mixed blessing.
I don't think I would ever want to write my own 5e campaign.
Though I loved doing it in Masks, it was a significantly different process.
 
The session I ran last night. awarded a grand total of 950 monster xp
But they gained a new member, made some new NPC contacts and arrived at the next plot town.
 
Sounds like great progress overall!
 
@goodguy5 whereas we got a bit more XP last session for nothing but a typical few days of jungle slog
but...that's ToA for you ;)
 
can't put together ToA
tomb of annihilation?
 
@goodguy5 yup
 
3:50 PM
gotcha
I do my own campaigns.
 
yeah, making up custom material is fun :)
 
I think my working plan is to bump up XP to a quarter of a level, wherever they are.
 
I like milestone leveling myself (vs. XP based)
means I don't have to worry about how to compute XP for things that aren't designed with straightforward party vs. NPC's conflicts in mind
 
I actually just got my group to switch to pseudo-XP.

The group acts as a single party member and gets whatever appropriate XP is. When the "party" levels up, the group levels up.
@Xirema XP scaling for 1-20 is bizarre. It's kind of vaguely exponential, but like in a way where someone doesn't know how to count above 5000.
XP increases for each level
01 +0
02 +300
03 +600
04 +1800
05 +3800
06 +7500
07 +7000
08 +11000
09 +14000
10 +16000
11 +21000
12 +15000
13 +20000
14 +20000
15 +25000
16 +30000
17 +30000
18 +40000
19 +40000
20 +30000
For some reason, level 10 requires 16k xp, level 11 requires 21k, and level 12 requires 15k, then level 13 is back up to 20k
 
4:18 PM
@goodguy5 I don't have the exact quote, but I think the 5e designers are on record as having said that they wanted to speed up leveling between 10-20.
 
that makes sense. just a weird way to do it
yea, after making a bunch of graphs, I've determined that it's a crapsshoot. They seemingly randomly assigned xp values.

or rather, chose them more or less manually
There's probably a correlation with monster xp
 
4:46 PM
@goodguy5 This website has a chart showing encounters/level, assuming a single CR appropriate monster in each encounter. It makes less sense than you'd think.
 
@KorvinStarmast It was the tabulation at the end of the video I linked a while back of how many duels/bouts were won by each "side".
@GMNoob Here's the tweet: "Level 10 - 11 XP: It's by design. Data shows campaigns stop at 10, we're trying to speed up 10+ a bit so groups can reach 20 in a campaign" (Mike Mearls) So the the dip and the flattening both serve the purpose of accelerating the final climb to 20. — SevenSidedDie ♦ May 21 '15 at 18:44
@goodguy5 Chosen manually, with a reason behind them--not a crapshoot.
And it's this curve that drove the monster XP-CR values, not the other way around.
 
5:02 PM
That makes sense
 
Anyone up for sanity-checking a 5e homebrew thing? (Except Shalv: because I want it to be final if/when you see it in ToA.)
 
@nitsua60 Sure.
 
5:18 PM
OMG, that guy has 163 videos about diffferent weapons/armor and techniques. Sorry, boss, don't think I'm getting anything done this week.
 
@nitsua60 did you just discover Lloyd/Lindybeige?
 
@eimyr I'm one of today's 10,000, I guess!
43 minutes on staff-slings--I'm in love!
 
@nitsua60 While Lloyd is often right and he does his homework, there are certain things that should not be treated as gospel. Particularly I take exception to some of his claims about HEMA - he's a passionate reenactor and historian, but when it comes to historical combat he can be a bit misguided and his discussions superficial.
 
@eimyr In what direction do his claims tend to be off?
 
@nitsua60 Matt Easton and Dave Rawlings are great when it comes to historically accurate combat. You will also eventually stumble upon Skallagrim and he's also very good, but squint and seek other sources whenever he says something "wouldn't do much damage"
@nitsua60 Lloyd is not a HEMA instructor and he seems to underappreciate the length to which scholarly research goes on techniques. Also, he presents certain theories or claims as extraordinary and original, when they are not at all groundbreaking or common knowledge. Finally, he's about 15 years behind RPG trends.
 
5:43 PM
@eimyr Which RPG trends, if you don't mind? (I'm probably 30 years behind plenty of them, so a spotter would help!)
 
@nitsua60 Story games, for example.
 
@nitsua60 I can sanity check a home brew thing, but if it is our ToA game and you would rather I did not, that's fine too.
 
@eimyr Oh, sure. I haven't come across him talking about RPGs yet. (But there's still 162 videos to go....)
@KorvinStarmast Got it--you'll see it soon enough =)
Thanks, though.
 
OK, my question to you is in the back room.
 
6:27 PM
I think this may be stackable, but it might need some more focus. Looks like a balance question?
 
@KorvinStarmast what did the forge of spells do?
 
My brother's group just had two bullettes (land sharks) attack the convoy the other day; they handled it well, but I am not sure what they can harvest from them. Remember anything from older editions? I am DMing this part of the shared world ...
 
i.e. - what is the benefit?
 
@goodguy5 I am on my way to look that up ...
 
I feel like there's a balance question about allowing multiclassing within the same class....
and I feel like I answered it....
but I can't find it
 
6:38 PM
@goodguy5 Nothing, it's a story object. In the centuries before the adventure takes place, the Forge of Spells was used to create magic items.
 
hrm... makes it hard to balance
 
@GreySage Yeah, that looks like a quest that is finally completed in the mid teens, and that allows some advantage to making some magic items during down time ... a campaign level thing.
 
@KorvinStarmast Indeed, in my current campaign (grown out of LMoP), the dwarves who originally found the place are working to restore it, with the intention that somewhere down the line the party will get some cheap/free magic items.
 
@GreySage As asked, it may be too wide open.
 
But that is just how I handled it, I don't see any reasonable metric for rating my version better or worse than the OPs version, which is why I VtC, Opinion based.
 
6:57 PM
In my part of the shared world, my brother's group just had two bulettes (land sharks) attack the convoy the other day; they handled it well, and have some bulette harvesting completed. I am not sure what they can harvest from them for magical formulae: back in A&D there were some recipes ... maybe I am remembering a dragon mag article
What were people making with land shark/bulette eyes, teeth, hearts, scales, etc ... ? Arrgh, my usual quick searches left me empty ..
 
found it!
70
Q: Can you multiclass the same class twice for different class features?

wax eagleThe way that 5e works, each class has a sub class that dictates a heap of class features. The question here is generally, can a character of a specific class take levels in that same class in order to gain access to the low level features of another sub-class. The best example of this would eith...

 
@KorvinStarmast Armor that lets you earth-glide?
 
Yeah, burrowing armor? Or really good scale mail ... hmmmm
 
7:15 PM
> There is only one known benefit to the existence of the bulette: The large plates behind its head make
superb shields, and dwarven smiths can fashion them into shields of +1 to +3 in value. Some also claim
that the soil through which a bulette has passed becomes imbued with magical, rock-dissolving
properties. Many would argue, however, that these benefits are scarcely worth the price.
^^ from the 2e compendium.
Good cooks in the room: I have a fudge recipe I really like. I want to make PB fudge. Can I just warm some PB and swirl it into the final pan before cooling, or does the PB need actual treatment?
(I mean a PB-swirl fudge, not a fully-incorporated tan PBfudge.)
 
 
1 hour later…
8:45 PM
@Rubiksmoose RP can constitute challenges to be overcome, and thus provide XP per DMG 261: Noncombat Challenges (which requires a meaningful risk of failure)
 
What's a ballpark DPR that a level 7 character would be expected to hit, assuming they are using their resources relatively conservatively?
 
@nitsua60 Are you using pureed-peanuts peanut butter, or are you using a more.. chemically enhanced version?
@Xirema This depends entirely on your class. Wizards are bursty, Warlocks are sustained-damage.
 
@JoelHarmon Well, the thing that makes Wizards bursty is by spamming high level spell slots. So let's refine it and say that any [non-cantrip] spells spent are combat-duration concentration spells, like Haste or Bless.
 
A great sword fighter can pump out 2+ attacks.
 
Or—and I'm just throwing this out there for *no reason whatsoever*—Shadow Blade.
 
8:50 PM
That's around 20 damage per round, depending on hits resources, ac, spells, etc
 
@nitsua60 If you're using a fattier peanut butter, then I'd consider reducing one or two other fatty ingredients by a bit. However, the best approach is to try Science! and do the recipe a few times. 30 is the usual statistical minimum. Also, I volunteer as lab rat for this experiment.
 
^
 
Also, where/when applicable, Happy New Year!
 
@Xirema it doesn't seem that great. I'd rather have haste.
 
@goodguy5 I've got a Level 7 GWF Fighter with no feats, 18 Strength, unspecified Archetype, against an AC16 target dealing about 15.83333333... DPR. Does that sound about right to you?
(I'm trying to establish baselines, i.e. "What is good, what's bad, what's absurd, and what's useless")
Also, that 15.833 number is calculated by assuming no features are being used. Just Fighting Style, Great Sword, the ASI from level 4, and the Extra Attack.
If a kindly wizard gives them Haste, they go up to 23.450 DPR.
 
8:59 PM
Yea. ~16 seems right... Actually... I'd expect 1-2 higher with gwfs, but w/e. Splitting hairs.
 
@goodguy5 I'm using AC16. AC0 has the DPR at 24.26666666...
 
Oh, duh. 18str. I was thinking 20
 
Oh, gotcha.
So how do we feel about a DPR of 23.450 at level 7? Is that a good value, or a bad value?
Oh, actually, they would have 20 STR at level 7, wouldn't they?
 
What else can you do with that slot?
 
Forgot about the extra ASI.
 
9:02 PM
I.e. Haste
 
18.1666666666 With a STR of 20, or 27.250 with Haste.
You might add Bless, that's a significant DPR increase, but probably less than Haste.
21.500 with Bless, 32.250 with Haste on top of that.
 
It seems a fair trade. You can shield off and duelist
Though, the dream is to have a wizard haste you while you've got shadow blade
 
@goodguy5 I'll check, but I think GWF has already been proven to be better than Duelist at all levels of play, the trade-off being that Duelist gives more AC and allows DEX-builds, whereas GWF has lower AC and only works for STR builds.
 
No, I'm saying you can duelist with shadow blade
 
@goodguy5 Oh, okay.
 
9:09 PM
Shadow blade let's you go crazy sword and board.
 
Can Eldritch Knights replace their level 3 non-Evoc/Abjur spell at level 7? I can't remember if they can or not.
Shadow Blade is an Illusion Spell.
So they might not be able to get the spell until level 8, when they get their non-Evoc/Abjur spell.
I think by the wording you can just have another spellcaster create it, and then very carefully hand it to the Fighter.
(If it is dropped or thrown, it vanishes)
At level 7, their (presumably also level 7) allies would be able to cast the spell, at maximum, at 4th Level, meaning they can create a 3d8 Shadow Blade.
(Or just use a 3rd level spell, since it's the same strength)
So Fighter + 3 Allies, two Wizards and a Cleric. The Cleric casts Bless, one Wizard casts Haste on the fighter, the other casts Shadow Blade and hands it to the fighter.
The Fighter takes Duelist FS and maxes out STR or DEX (Shadow Blade is a Finesse Weapon).
Does the Fighter get to fight in dim light or darkness? That will confer Advantage, due to how Shadow Blade works.
All three combined brings the Fighter to 69.188 DPR (!!)
73.559 If you take Champion Fighter.
 
9:39 PM
@JoelHarmon Definitely. But if you are running a hardcover adventure that does not include those, giving XP for overcoming obstacles not key to the story can eventually result in issues. Not to mention the fact that there is little guidance on how much XP to give for what.
The problem is not giving XP for overcoming noncombat obstacles in general, it is giving XP specifically in an adventure that was not designed to give XP for that obstacle (or forsaw that obstacle being there) at all. And then the issue of how much.
 
9:59 PM
@nitsua60 Swirl works but I suggest you swirl it into all else before you put the fudge basics into the pan to bake. Think of the PB as walnuts done differently.
 
@eimyr yeah I can agree that swords are very,.. over-romanticized, even assuming it's ok to romanticize weapons of war for a minute, there are a lot of weapons that can do things swords can't do, even some that could just about match a sword for what a sword is good for but just didn't get as popular for wtv reason
be it because axes are associated with labor or because a mace, while surprisingly effective, just doesn't look as cool
 
10:39 PM
@JoelHarmon I will definitely science it up a bit =)
@Xirema That 23.45 looks on the top end of good, to my eye. I have a spreadsheet of a dozen or so different builds I was considering once (optimizing for sustained DPR using sharpshooter feat) and they ranged anywhere from 12.2 to 21.6, though that didn't factor in precision dice. (Converting a non-hit to a hit's a pretty big deal!)
 
11:00 PM
@nitsua60 Good luck with your science. Also, merry Christmas and Happy New Year!
 
11:58 PM
TYVM. And to you and yours, as well!
 

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