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2:32 AM
@EnderLook the white one I associate with "box text" from modules/hardcovers.
Is that homebrewery you're using?
 
@nitsua60 Hot Dairy Queen is the beergoggles edition of milkmaid
 
(I'm not quite sure what that means, but it did prompt me to remove the unnecessary joke from my comment, so thanks!)
=)
@KorvinStarmast discord, if you've a sec.
 
Coming up
@nitsua60 coming up
 
 
1 hour later…
3:51 AM
**Kickstarter: Crystal Heart - a colourful setting for Savage Worlds. "Become a Syn Agent, replace your heart with a Crystal and gain superpowers! (Also lose your mind, but just a little)"
Kickstarter: Crystal Heart - a colourful setting for Savage Worlds. "Become a Syn Agent, replace your heart with a Crystal and gain superpowers! (Also lose your mind, but just a little)"
2
 
 
4 hours later…
Ben
7:48 AM
@MikeQ when was our game going to be, again?
 
8:10 AM
@Ben I haven't figured that out yet. I was hoping for this week, but my near schedule is more busy than expected
 
8:57 AM
 
Ben
Lol
 
9:28 AM
@KorvinStarmast Idid but realised i butted into an existing conversation so disappeared again
 
@WendyG [wave] Don't worry, we're always ready to focus on site-related issues. We've even got a dedicated chat for taking less relephant conversations if there's enough overlap it's confusing.
 
So my thought were about creating a pratchett style witch in Hero quest (RPG), but I have only got as far as realising most of the spells are mind control
 
9:43 AM
Hmm. I'm not familiar with Hero Quest.
I do know that mind control is a tricky thing to bring into RPGs, especially RPGs that support/encourage player characters using their abilities on each other.
PCs using mind control on NPCs is usually fine, provided the GM's not too attached to following predicted storylines. PCs getting mind controlled is... trickier, because players' sense of agency is fragile: easily shattered, very difficult to restore.
 
the concept has a sour reputation in one of my circles because of one guy who was a bit obsessed with it
representing pratchett-esque magic would be difficult in most RPG systems I think
especially witches, where mostly what they do is a lot more psychology and narrative than it is explicitly magical
 
In 4e, I modified mind control so that controlled PCs still had a single action on their turn (instead of all of their actions being revoked), and the controlling character could sacrifice their own moves to use the same move through the controlled PC (but only had access to at-will powers).
 
So my very basic understanding of Hero quest I can have 8 quite broad abilities descriptions, and if it isn't listed I can't do it.
 
But that's purely mechanical, to preserve agency and tactics.
 
does hero quest have a freely available basic rules whatsit
also I think we mean HeroQuest, specifically
Hero Quest with a space is a board game
 
9:48 AM
Hmm, that sounds a bit more like Fate, where I've had much better success with mind control because it's already focused on narrative truth, and has a mechanic for encouraging players to retain agency while their character lacks it.
(The player doesn't give up deciding what their mind-controlled character does; instead they now make decisions based on the fact the character is mind controlled.)
 
You are right on humans mind control may be too strong a term.
@BESW I like that yes ( instead they now make decisions based on the fact the character is mind controlled)
is it more leadership, mega persuasion? I am thinking more early Tiffany or maybe even Magrat than Granny Weatherwax
 
I haven't read most of the Tiffany books
my recollection of Magrat was that she emphasised the knowledge a lot?
yeah, books and what
charisma and practical (or esoteric) knowledge seems to be the witchy way
 
Sounds like maybe a focus on how they do things, rather than what they do, would be useful?
 
without really knowing anything about the system it's a bit difficult to describe how you might translate that into the game in question
 
Then if they want to control someone, they can provided they justify it through the ways they have at their disposal, without defining a specific mind control power and worrying about whether it's too hard or soft.
Can HQ do that, define abilities as "how I do things" (with book knowledge, with brute strength, with clever words, etc) rather than "what things I do" (mind control, weather magic, tricking people, etc.)?
 
9:59 AM
In the system you write a sentence to describe what you can do, as an example "I am excellent with farm animals due to my childhood spent on a farm"
 
"Because I know all the right words, I can be surprisingly convincing."
 
I like that, in case anyone is there I have also asked in reddit, which is better at open ended questions isn't it
 
yeah.
 
 
2 hours later…
11:43 AM
Sunny day <3_<3
 
We're in a Tropical Storm Warning, Condition of Readiness 2.
 
Sounds scary
 
Means we're likely to get sustained winds of 39 to 73 mph within 36 hours. It's a big storm, but currently not expected to go straight over us; Yap and Chuuk are gonna get hit hard though, if it continues as expected.
But this storm is being unpredictable, and it's positioned to unpredictable its way closer to us if it wants to.
 
unpredictable makes for a good verb
 
It's almost 450 miles south-southeast of us, going north-northwest (most storms in this part of the world do a north-westerly thing, but aren't beholden to that).
I think folks here are mostly just making sure they've got charcoal for the grill in case the electricity goes out before the turkey's done.
Guam's the biggest purple blotch in the middle.
 
12:02 PM
@WendyG Glad you came back. We've an eclectic mix of persons who tend to drop by here, hopefully you can prod the right brains for the ideas you need. :)
 
12:30 PM
@Carcer How confusing.
@WendyG Good idea, do you want to drop us the link to your reddit post in here?
 
@BESW I really really hope it just leaves us alone
 
1:01 PM
@WendyG "I don't know anything about heroquest so here's some random musing about how you'd do it in D&D"
 
1:14 PM
but due to the way HeroQuest works any ideas are good ideas, so I am not arguing, I have added an example to help people
 
I've read the Equal Rites book and so I know about Granny Weatherwax, but even then I don't know what to suggest for that myself
Witches are not well defined enough to me I could tell you what to do to make one, because it's pretty much just "how to make a character, also give them some magic"
 
@doppelgreener yeah if my OH was DMing i could just say "witch magic" and that would be enough, but our DM has read less than you...
 
1:35 PM
If this were Fate, I'd just create the kind of character I'd like to play, and give them a couple of specific areas of magical competency and get buy-in on those
 
1:51 PM
how many sentences do you get
if you have to definite your character with a one-liner that might be a bit difficult
 
@Carcer (I'm not a Fate expert but) it's not exactly a one-liner to define the entire character, but the core concept of what they do.
 
are you an expert in HeroQuest though
is it the same system
 
Ah, sorry
I somehow thought we were in Fate
(no, they're not, and I know less of heroQuest)
 
doesn't seem to have a free rules thingy so far as I can tell, or I'd have read it
 
Is vadruk's question a good (er.... good enough) stack question? The one about undead pcs
 
2:11 PM
i am not sure
it could be good subjective or it could just be arbitrary ideas
from my POV this one's gonna live or die based on the answers it receives
 
And do healing potions work on undead?
 
seems more like canvassing for ideas, no?
 
I think it's close to the line, but I think it's over the line.
 
Or am i reading too much into it and it's more about what are a list of weird interactions between PC mechanics and undead creatures?
 
I feel like it could be edited very slightly and be appropriate.
I think it's "How can I have a player be undead, but not have it be stupid and unfun to play?"
 
2:15 PM
@goodguy5 that still seems close to opinion as written like that.
we need to remove the idea generation part
Actually, i think if we remove 'interesting' and leave it is "mechanical flaws" to ask about problems that being an undead creature type will have it'd be okay
 
2:36 PM
Thinking out loud (ermm.... out .... visible?)

Bad Flaws: Damage Vulnerability, No Healing, some sort of "kill an npc every day to sate my hunger" situation.

Good Flaws: Animals are uneasy around you (and disadvantage to handle animals). All Food and Drink tastes like ash (and disadvantage to discern qualities through taste). hrm.... Something something soul in a jar
 
could be bad if there's a cleric and you're fighting other undead
 
yea
the cleric undead abilities are just radius and hit dice based, right? No pick and choose?
 
right
general assumption is undead are enemies :)
 
Could be "special undead" the same way warforged are "special constructs"
 
There's also the revenant subtype from UA
 
2:58 PM
@goodguy5 Have to drink hard liquor to not stink of rotting flesh. (this is an actual thing in Deadlands)
 
that glamour bard is looking like a really fun subclass.
 
3:58 PM
slow stack day
 
@nitsua60 That is from Homebrewery Natural Crit website.
 
@EnderLook Cool. I use them too--was just wondering if someone else had also made a tool like that.
@NautArch "In D&D: when you assume, it's good if you have access to Turn Undead."
 
0
Q: Does RPG Stack Exchange want to opt out from Hot Network Questions?

doppelgreenerWhat's this? The Hot Network Questions (HNQ) list is that list of random questions from random sites you'll see in the bottom of the sidebar on most site pages. It displays questions that have attracted significant attention measured by an abstract “hotness” score based on how rapidly the questio...

 
@TheOracle cc: @doppelgreener I feel almost compelled to post a "stay in" answer just so's people have some reasoning on each end to compare and contrast. Not sure exactly where I am on the whole thing, though.
(But I'm off to the gym now, so it'll probably be a few hours before I can do that.)
 
4:16 PM
@nitsua60 I'm of the stance that posts advocating a course of action should be written by those who believe in that course of action. When it gets advocated by someone else who doesn't believe in (or worse, doesn't understand) that position it's usually pretty bad.
The 2 weeks here, I am hoping, is enough that fastest gun effect on my own answer will not matter much.
 
Ok. I think that is the best tool. I haven't found others
 
5:18 PM
@nitsua60 Don't worry chief, I'll be the contrarian!
 
@kviiri Cool.
@doppelgreener Fair. I can think of reasons on both sides--me! for instance--but haven't yet sorted out which weigh more on my mind.
 
@kviiri I like your take on it
 
The funny thing is, I think it's pretty obvious that HNQ is bad for the site. But I like to think that RPG.SE exists for something more than just itself, which makes the equation a bit more complex :P
@GreySage Thanks ^^
 
@kviiri This is actually a bit that I'm not sold on. It's obvious to me that HNQ tend to see the sorts of unpredictable-and-even-undesirable effects that we have systems in place to handle. It's not exactly obvious to me that it's a problem.
 
My general sense is that I like HNQ, but I feel like I might be biased: a lot of my highest-scoring answers are coming from that feature. =P
 
5:28 PM
@nitsua60 The choice is binary but responses are not limited to that. :)
 
HNQ is most useful in fringe cases, where there's a potentially interesting question on a stack you normally don't check. It also has the potential to bring in good users, e.g. people who are checking SO or another stack and then learn about RPG.SE and become a contributor.
 
@kviiri There have been requests like... HNQ questions are automatically protected from voting, and you can only vote on them if you had rep on the site before the question hit HNQ.
If stuff like this is implemented it'd be part of the new system we'd consider opting back in to.
 
@doppelgreener I'd be on board with changes like that.
 
But it's also entirely possible that HNQ just goes away to get replaced with something completely different that serves the same positive roles HNQ was meant to serve (leaving aside that it's in doubt whether it actually serves those roles)
 
@doppelgreener Well that'd have my vote for sure :)
 
5:34 PM
There's ideas floating around like, what if a community voted on its exemplary questions and a couple of those got featured each week? Those questions might be new or ancient.
 
@nitsua60 I might clarify that those problems aren't necessary very significant ones. I don't really know how much work goes into vetting out the bad answers when a "surge" comes
I guess I'm just computer-thinking it where "problems" are a continuum from the tiniest nuisance to the whole world collapsing into nothingness with a barely audible poof.
@doppelgreener That's a good idea, although I'm not sure if I'd decide them by voting or through consensus.
 
Something people have floated but which probably won't happen is mods manually picking out and curating the HNQ list. That has too much possible appearance of bias involved: "you keep picking this one user's questions for HNQ!" "you've never picked MY questions for HNQ!"
 
@kviiri Ah, so we can solve the HNQ problem with jquery, of course!
 
@MikeQ true
 
@kviiri What about gravel in your shoe?
 
5:37 PM
@doppelgreener What about (and I left this as a comment too) mods manually pruning the HNQ? Instead of choosing which questions to put on HNQ, they can choose which questions to exclude from it. Could reduce the problem where controversial or open-ended questions get spammy attention.
 
@doppelgreener It's a prized commodity
 
@kviiri [reels in revulsion]
 
@nitsua60 Another problem that's not as obviously because of HNQ is that it subtly reinforces clickbait. I have the faintest recollection I've seen that in RPG.se (although tbf our titles are clickbaity to outsiders even when not intended as such!) but it occasionally happens on other SE sites
Because y'know, getting to HNQ is worth a few hundred rep points each time
Internet points \o/
 
@kviiri There's a rep bonus from reaching HNQ?
 
@MikeQ Not really - you just get upvoted like crazy :)
I can usually tell when a post of mine has gone into HNQ simply through the rep gauge
 
5:39 PM
@kviiri Hm. Unsure if that's good or bad. Maybe depends on the stack.
 
@MikeQ That's something I'd be interested in. Something related that has also come up is the idea of “staging” HNQ questions for a while: if a question will hit HNQ, community members are alerted and have the opportunity to edit an embarrassing title or do things like say “nope, do not allow this to reach HNQ”. Also, the possibility of only sending questions to HNQ after they're a couple of days old, so that HNQ cannot affect the early formative hours/days.
 
@MikeQ I hope the clickbait part at least isn't ambiguous. The rep thing... well, there's only so much we can do about it without rather radical changes.
 
@MikeQ Points are nice. I just don't factor that into consideration as a reason for or against HNQ.
It's a thing, it's a nice thing, but it's not a reason to have it or a reason to not have it.
 
@doppelgreener Relating to this and my comments relating to clickbaits, I wish we as a community would be more active in renaming clickbait titles, even if they're funny and not just novice mistakes
 
Well on many stacks, upvoting = "This is a thoughtful and well-researched question, or addresses an important problem." Whereas on others, upvoting = "This question is worth answering on principle, even if it's clear the asker put no thought into it". Just something to consider when handling a site feature that potentially brings upvotes to badly formulated questions.
 
5:43 PM
Does having an undead creature type automatically provide certain mechanics?
in 5e
 
@NautArch Nope apart from spells and class features that single undead creature type out by name.
 
@MikeQ even better: same stack, different people on that stack
 
@doppelgreener Technically that's true for any stack. I'm talking more about general patterns in individual stacks.
 
Gotcha
 
@kviiri I find we have the opposite problem, we get tons of titles like "Question about TWF", which completely hides what it's about. They usually get edited by the community to be more clear pretty quick though.
 
5:45 PM
@NautArch From the Monster Manual: "The game includes the following monster types, which have no rules of their own."
 
@doppelgreener e.g. Workplace gets a lot of questions along the pattern of "Should I do this dumb thing?" and they prompt good answers of "Here's why you should not do that dumb thing". Upvoters bring attention to the question as a way of bringing attention to the answers. This doesn't translate to the rules questions on RPG.SE, although sometimes you see it with the table social issue questions.
 
@GreySage That's the "newbie mistake" clickbait I meant, but you're right in that it doesn't actually fit well into clickbait in its common meaning :)
 
@Sdjz @kviiri trying to figure out this question
it got reopened, but it feels like it's still missing enough info for us
 
If I was the Benevolent Dictator of the Stack Universe, I think the biggest change I'd do is either remove or heavily downplay the role of accepting an answer
 
@kviiri I would add the ability to accept multiple answers
 
5:49 PM
@GreySage That's something I try to edit, and when I can't (no time or energy or I don't understand it well enough) it's the kind of thing I hope the community edits.
"Question on thing" and "Thing one + thing two" are pretty common kinds of titles that kinda stink
 
I think it has a good use in Stack Overflow, where there usually is a very objective goal the querent wants to achieve and they'll know it when it's reached. But our goals are not objective nor necessarily obvious.
 
Also "Game: Feature" is another common title.
 
6:14 PM
@doppelgreener or my favorite: "incorrectly named game feature"
 
@DavidCoffron "double weapon fighting"
 
"How can I play an effective Beast Tamer Ranger?"
 
pls have this good meme
 
"Gross exaggeration of the DM who disagreed with me at the table"
 
@MikeQ "what do when my GM abuses his power" can mean something bad or just "what to do when my GM tells me I can't have this OP item"
Tis why detailed titles are better
 
6:20 PM
@DavidCoffron If you don't have access to the English text of a game, it's a rather difficult guesswork to divine the English name for a feature to ask a question here
 
@ACuriousMind hadn't considered that. I retract my judgement. Thanks
 
@NautArch No, though most undead also get that "Undead Nature" trait. I feel like this is part of a Q/A somewhere... [rummages]
 
@nitsua60 maybe the zombie orc One?
 
@DavidCoffron E.g. someone with only a German text for D&D might very well ask a question about the alignment "righteous evil", since "lawful" is confusingly translated as rechtschaffen, which is much closer to "righteous".
 
@nitsua60 You may want to jump into the discussion for the question
 
6:23 PM
@nitsua60 there's this:
4
Q: How are statistics for zombie versions of creatures determined?

SkeithI am trying to make a centaur zombie but am confused as to how it is done. The two examples of the ogre and the beholder make no sense: The ogre loses 3 AC but gains 26 HP while remaining challenge 2 The beholder loses 3 AC, 87 HP and drops to challenge 5 I understand that zombies get und...

 
@MikeQ Eh, I'm trying to get three other things done....
 
@ACuriousMind Not to mention the hundreds of people who, after years of exposure to previous edition names for concepts, are simply hardwired to write things in a certain way. (eg. Attack of Opportunity vs Opportunity Attack)
Or people who are used to writing normal language where attack and Attack wouldn't be expected to be so semantically different :))
 
Or if you're dealing with systems that have inconsistent language, where some terms are interchangeable and others aren't
 
@kviiri This is why I'm glad that Pathfinder 2e tried to go away from there being "attacks" alongside "the Attack Action"- there are attacks, and there is Strike which is an explicit action. So that you can say with confidence that every time Strike is used, it's exactly the same; it's a much more tightly scoped term
 
@Delioth Thesauri truly make the world a better place when they're used.
[Insert obligatory Order of the Stick level comic here]
 
6:33 PM
Yeah, I do think they should have fixed the dozen possible "level" things in PF2E, while they were at it
 
Apparently you can exceed the daily rep cap by accepting answers
 
@MikeQ And by getting accepted
 
Spell Levels > Spell Circles, Character Level > Character Tier, Dungeon Level can stay the same. Hell, enemies don't have an explicit level anymore, just a Challenge Rating
 
@GreySage And having edits accepted. I think the mid-230s is my personal record.
 
@Delioth Dungeon level could easily be dungeon floor, and it's not even a codified term in the rules, it's just a cultural thing
 
6:36 PM
@GreySage Yeah, that's why I said it could stay the same - the system doesn't define it, the GM may. It's just whatever you call it, but it'd be nice that it doesn't generally conflict with either Tier or Circle
 
Spell level, spell slot level, character level, class level, level level
 
@MikeQ Bonus to PF2E: Class level gets to just go away
 
@MikeQ Those pairs make sense.
 
@MikeQ torpedo level, bubble level, bevel level, bezel level, Belevelzebub....
 
Armor, armor bonus, armor enhancement bonus, equivalent enhancement bonus, natural armor, natural armor bonus, natural armor enhancement bonus
Base speed, land speed, overland speed, base land speed, normal speed, speed, full speed
 
6:38 PM
Only one class outside of the neat multiclassing stuff (which are just feats you take - extra classes don't have their own levels)
 
@MikeQ At least 5e dropped monster levels, and tabletop games don't typically have dungeon levels in the roguelike style :)
 
Bonuses and penalties have been standardized into exactly 3 or fewer for overlapping purposes (Item Bonus, Circumstance Bonus, Conditional Bonus; Circumstance Penalty, Conditional Penalty, and penalties can also be untyped and stack with any number of other untyped penalties)
 
@MikeQ Hydrogen, helium, lithium, beryllium, boron, carbon, nitrogen, oxygen....
 
I learned a couple of weeks ago that many elements have rather neat names in German.
 
@nitsua60 Obtuse, rubber goose, green moose, guava juice, giant snake, birthday cake, large fries, chocolate shake...
 
Eg. Nitrogen is "Stickstoff", which means "suffocation substance". Or "suffostuff", as I like to call it for short.
 
@NautArch Of course Lehrer's got that covered =)
 
Kohlenstuff ("Coalstuff") is carbon, Sauerstoff ("sourstuff") is oxygen, Wasserstoff ("waterstuff") is hydrogen
 
Star stuff is everything
 
@nitsua60 your list alone triggered that memory
 
6:47 PM
@kviiri Is "nummerzehnstoff" neon? And "nummerelfstoff" sodium, "nummerzwolfstoff" magnesium? I could get behind this =)
 
@MikeQ Building a rocket, fighting a mummy, climbing up the Eiffel Tower, discovering something that doesn't exist, giving a monkey a shower, surfing tidal waves, creating nanobots, locating Frankenstein's brain , finding a dodo bird, painting a continent, driving your sister insane,
 
@nitsua60 That's where my German begins to fail me :)
 
@DavidCoffron I wish more people watched that show
 
@kviiri Really? I thought that's where it got easy: "dreizehnstoff, vierzehnstoff, funfzehnstoff, sechtszehnstoff, ..."
 
@nitsua60 I can recognize those being numbers but not much more :D
and the stoff
 
6:50 PM
@MikeQ first intro song i fully memorized. Very catchy
 
If you have a stoff, I will give it to you. If you have no stoff, I will take it away from you.
 
@kviiri Sounds like the sort of feedback I got from most of my college physics professors =D
 
:D
 
7:24 PM
@MikeQ I agree with your take on hnq, and would not be in world building had I not seen some there on hnq
 
I hate to succumb to obvious selection bias, but I'm here from HNQ =)
 
@kviiri yeah, that's kind of annoying...
 
@nitsua60 Me too! (although that's obvious from my answer to the question)
 
(That said, I would not take it personally if we decided that HNQ, on balance, should go.
(Even if I should!)
 
@nitsua60 Me neither, I value it mostly as a gateway for new people to get here like I did, not because of sentimentality or whatever
 
7:41 PM
One of my player's for the upcoming campaign im running just asked if they can be blind...
 
@DavidCoffron "Yes, when we play a game that can handle such condition as something else as a number on a sheet or a cheap gimmick, but for now, let's not"
One of the things I dislike in the "generic" Savage Worlds is its choice of hindrances a player can take for their character that can fundamentally alter their agency or lifespan and change the tone of the game... with no indication on how the game should change when one of the characters is terminally ill.
"I guess we kill monsters as usual"
 
@DavidCoffron You could give them the Blindsense feature, i.e. "You always know the position of a creature within X', but otherwise cannot see your surroundings". They'd fail all normal sight-based perception checks, but would be unable to be surprised or be disadvantaged by darkness/fog/whatever.
 
@kviiri Part of his backstory is that a rival warlord slashed his eyes to cripple the tribe's leader. I managed to convince him to take disadvantage on perception checks with sight (damaged eyesight but not blind) instead
(Gave him keen hearing to compensate)
 
@Xirema Part of the issue is that, in a vacuum, this sounds like a reasonable tradeoff... but in practice, it's often either useless for a given campaign or great all the time. I mean, if we go to the elemental plane of Earth and no-one brought torches, it's amazing. If we're fighting a mad Druid bringing storms everywhere, it's amazing. If we're dwarves underground, it's useless.
 
@Delioth plus, no surprise can be a huge deal in some campaigns or dungeons. The alert feat is very powerful in the right situations for this reason
 
8:12 PM
I hate when I accidentally comment on a years old post
 
9:08 PM
is there a macro for the welcome spiel?
 
@goodguy5 On a post or in here?
 
comments
 
No, though there's a script for a comment-inserter and some premade ones here. I've never quite gotten the hang of it, though.
 
10:00 PM
0
Q: What should the [bloodline] tag be used for?

DomThe tag bloodline currently has no excerpt. This tag is currently used mostly to talk about the Bloodline Arcana in Pathfinder, but it is used in at least one other question about Vampire the Dark Ages. How should this tag be used and should it be specifically for Bloodline Arcana?

 

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