@EnderLook I prefer d20 because I like the sporadic nature. 3d6 is good for gritty realistic campaigns or systems where the extreme results are less desirable (imo)
You can see here (easily if you click the graph mode) that the 3d6 results in more average results which might be favorable so that critical hits and misses and/or that more extreme cases of blunders or random success are less frequent
Anyway... As I was saying... I prefer systems like 3d6 or percentile. Less confusion with which dive to roll, so there's less focus on the rolling of the dice
@MikeQ Do the things have no way of impacting how likely one is to hit them? I.e. with a Weapons Skill of 60 am I equally-likely to hit a slow, lumbering target as I am a darting, unpredictable one?
Yeah. I feel like this system is a bit more fluid in regards to players knowing what happens next. In D&D it's "hit and miss" until I know that a 11 misses but a 12 hits.
In DH I roll my hit, and I know that I've either hit or missed, by comparing my roll to my skill. Then the DM can interject and state the exception - this particular enemy has a really high dodge, for example.
@nitsua60 Right, so a slow lumbering enemy may try to use their reaction to parry (using their melee skill) whereas an enemy with high agility may try to use their reaction to dodge
@nitsua60 Thanks, sadly there is missing information there, like how much uses has a bottle of black ink, if the quill has uses or is forever, the capacity of a belt pouch (it has normal pouch) and the uses of a whetstone. Is that an official page or a fanmade?
@EnderLook That's the company that's partnered with D&D to provide their digital presence. (I.e. as official as it gets.) I don't see any "belt pouch" listed in the PHB (distinct from the simple "pouch") so I'm not sure what's missing? Uses of a whetstone? Whetstones aren't listed in the PHB, and they're not on D&DBeyond.
@MikeQ [double-take] I was just looking at that page in my PHB and swear it wasn't there a moment ago. How'd you get someone here so quick to replace the page without my noticing!?
@EnderLook I think it's the nested carrying items version of the movie Inception.
@EnderLook I would suggest not over-thinking it. Especially for things such as quills and ink. For example, how would you determine a "use" for a quill and ink? 50 words? If it were up to me, I would rather not keep track of that. If anything I would just day that it's a "degradation over time" thing, if you do want to go that far. Otherwise, I'd just say they can but 5 pots and 10 quills and that'll do.
Well, if it's fair to assume that the wizard automatically has enough components to instantly light the room on fire, then it's fair to assume that someone who bought a quill at some point will have a quill later
@Joshua hmm. Well I can give you some constructive criticism though it may not solve what people see as an underlying issue: you spend a significant amount of time/text in your question answering the way you think it works.
I would honestly trim most if not all of that out of the question.
Also, do you even ask a question in your body? Right now it basically reads as a rant about how you think you aren't able to do it. You don't ever seem to actually give an opening for what help you are looking for specifically from answerers.
@Joshua Yeah that is good but it can often go too far. This is such a case IMO.
Honestly, if there was a question up there instead of what is there right now, I feel like I could copy paste your current text and it would be a completely valid answer.
@Rubiksmoose: That's actually kinda funny. In a way I've made myself the best expert on the problem without actually solving it just by the number of near answers.
I have a friend who has made a character, and they have focussed on making their character as Strong, Dextrous, Intelligent, Wise, and Charismatic as possible. The downside is that their Constitution has been left as the "dump stat", leaving him with 8 Con.
As a Cleric, they are primarily a mele...
@Joshua Oh? I say go for it honestly. There is no way I would vote to reopen it in this condition and I think it unlikely that others would either. But if you make it way shorter, take out the self-answer stuff and add some parameters to the question I think you could get this reopened.
@Joshua I get the impression that the only bit you want help with is "verbal components in a vacuum". If that's the case, asking that question, without unecessary paraphernalia, would be a lot more manageable.
In all honesty that ^ was written in the form of a self-answered question, but as you can see, while the question isn't exactly a good one (poorly researched) the answer is a good one
So in the case of a negative con, RAW would imply that you add (or remove) your con modifier from the HP increase when you level up. So if you had -1 con, and you roll a 1 on the dice, you get +0 HP at level up.
The link I provided states that Jeremy Crawford added a clarification to that advancement rule. In any situation upon level up, you will get at least 1 hp
@Joshua Curses. Now you've got me thinking of either using an Eversmoking Bottle inside a Force Cage (assuming you're still), or becoming very good friends with an air elemental.
When you level up, beware if your Constitution modifier is a penalty. You have the option to roll for your new hit points or to take the average, as explained in the Player's Handbook (p. 15). Taking the average will usually prevent you from losing hit points. #DnD https://twitter.com/kam2112/status/938844385449570304
I am curious though is this line necessary: "The only real solution to surviving the hard vacuum of space for four years is being polymorphed into a lich-like form."
I'm not entirely convinced that is true. For example one could wish to be able to traverse space at will and thus gain that ability without being undead.
@Joshua Are you making being undead a requirement because that is what you want or that is the way your situation already is? Or are you making it a requirement because you are assuming it is the only solution?
@Joshua Assuming the answer in a question is a great way to get bad or argumentative answers. It is much better to let answerers reach that conclusion on their own IMO.
@Joshua "The only real solution to surviving the hard vacuum of space for four years is being polymorphed into a lich-like form. [...] Unremovable constraints on the problem: undead form [...]"
Objective: star travel. At this point we should be amazed if we find any solutions at all. I found a long sequence involving abuse of what must happen when mixing walls of force with orbital mechanics.
Basically, either way a DM could possibly rule, star travel is possible by wall of force abuse
@Shalvenay Fun fact: part of the makeup of a tardigrade's "indistructibility" is it's size. The bigger a tardigrade is, the more vulnerable it becomes.
No, getting off the planet is easy. You could survive for hours off-planet in human form with a little preparation. Casting spells once off planet is hard.
@Joshua I think I see what yo uare getting at now. My issue is that the lich thing is not really part of this part of the question.
@MikeQ I was actually thinking about that. If you could find something to transport you you could just be dead and then be revived upon getting to your destination.
@Joshua Tip: your question should always contain an actual question. Your title should never be the only thing with a question mark. :) I have edited your question to include an actual question.
@Joshua huh... I thought the bubble head (or similar name) was an actual spell in d&d. Obviously not the same name... Might just be from the description: "creates a bubble of air around the caster's head" or some such
@Joshua I would recommend not doing that lol. I assume that describing the whole chain would take a lot of space and I think you have described your constraints well enough that it is fully unnecessary.
I swear we had a question just like this one besides the one linked to by @CTWind. But I can't find it for the life of me. Maybe it got closed and purged before it could get answers.
@Joshua Your plan seems to involve a lot of acceleration, a concept that literally does not exist in D&D. A wand of fly allows you to move at 10ft/s, no more.
@Miniman I have a feeling this argument is not going to go anywhere. They seem to have a very strong concept of what they want magic physics to be like in their world and it isn't the one supported by the book really.
@Joshua I have another question about your question if you don't mind. What does "anything that requires an initial casting with a verbal component has to be teleportable" mean?
because the sequence almost certainly has to be cast spell on ground, teleport to orbit, cast more spells
I spent months looking for RAW solutions and I really don't want to handwave the very last thing because I was silly enough to thing a lich could automatically cast in a vacuum.
@Joshua Even assuming teleport magically gives you the velocity you need (which I assume is what you were trying to suggest with your splat comment), what about your solar orbit step?
D&D already doesn't care about momentum. If you gain a fly speed after falling 600 feet, nothing in the rules stops you from immediately going 60 feet up.
This argument is very strange and I don't quite understand it. First you say you want strict RAW and not bend any of the rules. But then you ignore RAW several times over just in your first two steps. If you're going to use magic logic that is fine at a lot of tables and is the more fun way to run this IMO. But it is strange that you are insisting on RAW while not following it...
Anyways I have spent far too much time on this conversation when I predicted when I started exactly how it would turn out lol. Should have followed my own advice. I've got some packing to do.
@kviiri relative velocity in D&D is definitely one of those bright lines where I just stop the discussion and usually just rule whatever option is the most fun rules and/or physics be darned.
My understanding also is that the DnD world is flat (based on the common misconception that Medieval Europeans, who the game is superficially based on, believed so)
(My headcanon of the Dungeon Crawl world shapes it like an applecore)
@kviiri As I recall, one of the D&D settings had the guts to admit that the Material Plane is an infinite flat plane, while the others either don't mention it or are explicitly planets.
My personal vision of the 4e Points of Light setting is the Material Plane is a convex curve.
That gives you the flat earth weirdness while ALSO keeping you from having to figure out how an actual flat plane is different from our lived experience.
The usage guidance for the breath tag currently says:
For questions related to to the act of breathing or holding your breath.
However, any time I see the tag, it takes me a second (or takes me hovering over the tag to see the usage guidance) to remember what it's meant to be used for. The ...
@kviiri an enterprising user on the Cartographer's Guild forums (Triceratops, IIRC) tried loading a bunch of Paizo's maps of Golarion into ArcGIS, and the only way they could make things match up was by telling ArcGIS to use a flat geoid.
I mean, wouldn't that be true of many real-life maps, historically as well as contemporarily?
It always baffles me when people expect products for casual low-budget funtimes to be more exacting and completionist than most things folks make for major-stakes outcomes.
@BESW Yes. However the problem that makes Gauss famous (professionally, not anecdotally) is making sense of surveyor's maps that don't match up nicely with a flat rectangle =)
@Shalvenay They've tried to make Golarion spherical, or at least hemispherical. In the Jade Regent adventure path, the players travel to the other side of the world by traversing the north pole
@nitsua60 everything becomes a lot simpler when you just forget everything you know about our world's physics, and go by what seems like it ought to make sense in that fantasy land
> “Light travels slowly on the Disc and is slightly heavy, with a tendency to pile up against high mountain ranges. Research wizards have speculated that there is another, much speedier type of light which allows the slower light to be seen, but since this moves too fast to see they have been unable to find a use for it.”
(in a passage of a Discworld book describing the dawn light slowly spreading across the disc)
There's some other passage about how people might get in a right tiff about the concept of slow light, saying you can't have slow light or else you couldn't see it, but which also points out the light doesn't really care what they think.
At least in my alignment categorization, it's the perspective of the person doing them (and that person's motivations) that determines - it's also sacrificing their own pleasure for their own benefit, and presumably they included others in the meeting because it would be beneficial for those others (or extraneous people not in the meeting)
It's notable that in this interpretation of alignment, Thanos is LG
(The Infinity War movie one, probably not the comic versions)
I also add some more structured definitions for Good, Evil, Neutral, Lawful, Chaotic, and Neutral too
To make it even less arbitrary - which is really the goal I see in reinterpreting alignment (it's easy to make it really ethereal and arbitrary, I prefer it... not that way)
@Carcer Alignment is descriptive though - those creatures are that way because of how they are (evil things are selfish, good things are altruistic, etc), and the categorization comes afterwards as far as I'm concerned
@Carcer Depends on your world and ruleset - alignment is always finnicky between DM's worlds (or even versions of the same world, a la Forgotten Realms). Pathfinder doesn't really conflict with this interpretation of alignment at all
Yeah, but it's popular enough and understandable enough to be well-understood by people in general now, which means referring to a specific alignment by name doesn't necessitate you be in D&D-land
Yeah, which kinda puts it in the place where uttering "Lawful Evil" doesn't really place you in D&D-land; it could just as well be describing a trope of character for a Fate game as describing the hard alignment of a D&D 3.5e Devil
> Curse of Tropers. Second Level Enchantment. The target must make a Charisma Saving Throw. On a failed save, they are placed in a stupor, their mind bombarded with pop culture trivia. After 2d4 hours, the target awakens from this stupor. For 72 hours afterwards, they gain proficiency on all History checks that make use of Pop Culture, but suffer Disadvantage on all Social Charisma Checks.
Wayfinder's guide; I can't say anything about the quality because I'm notably short on 5e experience
Or any sort of drive to play 5e- played a bit for a while and it was fun enough, but I prefer something a bit crunchier (or at the very least, more customization possible)