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Ben
1:06 AM
Morning all
So... I can't remember the name of the game off the top of my head... But I believe we're going to be playing a game where the PCs are all animals.
We had a peruse of the character creation, and I plotted out a Raccoon Necromancer.
 
right when you said necromancer you lost me XD
 
Ben
Haha
 
I was going to say maybe GSS but that doesn't have classes
certainly wouldn't be a necromancer if they did
 
Ben
It also uses a multi dice system... I.e. I have 4 str, so I roll 4d6 on a str check, and use the highest dice
I believe it's an older system too
 
Huh
No idea
 
1:26 AM
Can I ask a question?: Which dice system is better in your opinion: d20 or 3d6?
 
@EnderLook I prefer d20 because I like the sporadic nature. 3d6 is good for gritty realistic campaigns or systems where the extreme results are less desirable (imo)
 
Ben
I pe
Wow... On the phone and it just went mad... Post... Refresh page, open link...
 
You can see here (easily if you click the graph mode) that the 3d6 results in more average results which might be favorable so that critical hits and misses and/or that more extreme cases of blunders or random success are less frequent
 
Ok, thanks
 
Ben
Anyway... As I was saying... I prefer systems like 3d6 or percentile. Less confusion with which dive to roll, so there's less focus on the rolling of the dice
 
1:32 AM
Percentile? Is good that? I've read it's difficult to use bonuses for that (like +/- 2, etc)
 
Percentile or percentage (d100)?
I like how dark heresy handles the d100 system because I have a better sense of my character's abilities
If my Weapons Skill is 60, then I know I (usually) have a 60% chance to hit things
In D&D/PF I know my bonuses, but the DC / target AC is unknown.
e.g. I roll some dice, get a 14. What does that mean? Do I hit?
 
1:48 AM
Ah, I see
 
Ben
@MikeQ I've only ever heard it referred to as percentile
But yes - I agree with the sentiment
 
@MikeQ Do the things have no way of impacting how likely one is to hit them? I.e. with a Weapons Skill of 60 am I equally-likely to hit a slow, lumbering target as I am a darting, unpredictable one?
 
@nitsua60 There are adjustments like that. But they're the exception rather than the rule.
 
Interesting.
 
Additonally, characters have a reaction that they can use to parry or dodge the attack
And in general, most characters don't have high enough characteristics (the number you roll against) to make combat too deterministic
 
Ben
2:00 AM
Yeah. I feel like this system is a bit more fluid in regards to players knowing what happens next. In D&D it's "hit and miss" until I know that a 11 misses but a 12 hits.
In DH I roll my hit, and I know that I've either hit or missed, by comparing my roll to my skill. Then the DM can interject and state the exception - this particular enemy has a really high dodge, for example.
 
@nitsua60 Right, so a slow lumbering enemy may try to use their reaction to parry (using their melee skill) whereas an enemy with high agility may try to use their reaction to dodge
 
2:20 AM
D&D5e: How much does weight a hempen rape, a bottle of black ink, a quill, a small knife, a letter, a belt pouch? And how much does they cost?
 
Ben
@MikeQ we need to start a go-find-me-a-DM for a DH campaign. Lol.
Like a go-fund-me for RP
 
2:38 AM
@nitsua60 Thanks, sadly there is missing information there, like how much uses has a bottle of black ink, if the quill has uses or is forever, the capacity of a belt pouch (it has normal pouch) and the uses of a whetstone. Is that an official page or a fanmade?
 
Ben
Beyond is official
 
@EnderLook The PHB says that a standard pouch is big enough to hold 20 sling bullets, or 50 blowgun needles, or other small things.
 
@EnderLook That's the company that's partnered with D&D to provide their digital presence. (I.e. as official as it gets.) I don't see any "belt pouch" listed in the PHB (distinct from the simple "pouch") so I'm not sure what's missing? Uses of a whetstone? Whetstones aren't listed in the PHB, and they're not on D&DBeyond.
@MikeQ (As does D&DB)
 
@nitsua60 D&D beyond lists the whetstone but not much detail about it, or what book it's from
Oh whetstones are from PHB too, at the very end of the Adventuring Gear table, but I don't see it mentioned anywhere else
 
@MikeQ Yes, but does a belt pouch is a standard pouch?
@nitsua60 Isn't the belt pouch that bag PC use to store their money?
 
2:45 AM
It's a pouch
You can carry it or put it on your belt
Or put it in another pouch to create a pouch-ception
 
@MikeQ Pouch-ception?
 
@MikeQ [double-take] I was just looking at that page in my PHB and swear it wasn't there a moment ago. How'd you get someone here so quick to replace the page without my noticing!?
@EnderLook I think it's the nested carrying items version of the movie Inception.
 
@nitsua60 Ahh
 
If you don't want your pouch to get stolen, put it inside another pouch
And then put that pouch inside another pouch
 
Ben
And then mail it to yourself... And when it arrives... AHAHAHA-SMASH IT WITH A HAMMER
Couldn't resist
 
2:49 AM
@Ben Brilliant, I tell you! Genius I say!
 
Ben
@EnderLook I would suggest not over-thinking it. Especially for things such as quills and ink. For example, how would you determine a "use" for a quill and ink? 50 words? If it were up to me, I would rather not keep track of that. If anything I would just day that it's a "degradation over time" thing, if you do want to go that far. Otherwise, I'd just say they can but 5 pots and 10 quills and that'll do.
 
@Ben And even then, "degredation over time" is explicitly called out as part of what lifestyle expenses cover.
 
Ben
There you go :)
 
Now we're getting into spell component tracking territory
 
Ben
3:06 AM
Blegh. Haha
As a programmer, I tend to steer clear of having to do inventory tracking.
I write programs to do that for me :P
 
Can you write one that plays the game for you too? :p
 
Well, if it's fair to assume that the wizard automatically has enough components to instantly light the room on fire, then it's fair to assume that someone who bought a quill at some point will have a quill later
 
Ben
@trogdor I could, with some effort. But that takes the fun out of it haha
@MikeQ A wizard setting the room on fire... By accident? Because that seems like the most viable situation.
Like they were reading out loud without realising
 
@Ben well also it would miss the nuance your choices could have
You would have to anticipate every scenario possible for it not to
 
Ben
True
 
3:19 AM
Well I got people not liking my question. Apparently it got closed because it's going to attract wild speculation and noise.
 
@Joshua hmm. Well I can give you some constructive criticism though it may not solve what people see as an underlying issue: you spend a significant amount of time/text in your question answering the way you think it works.
I would honestly trim most if not all of that out of the question.
 
Ah; I typed all that in to prove I had researched the problem hard before asking
 
Also, do you even ask a question in your body? Right now it basically reads as a rant about how you think you aren't able to do it. You don't ever seem to actually give an opening for what help you are looking for specifically from answerers.
@Joshua Yeah that is good but it can often go too far. This is such a case IMO.
 
Ben
That's how I saw it... Kind of like you answered your own question before asking
 
Honestly, if there was a question up there instead of what is there right now, I feel like I could copy paste your current text and it would be a completely valid answer.
 
3:32 AM
I'm working on editing it; unfortunately all those attempts are dead ends that don't work.
 
@Joshua Right well in this case the answer would be proving that thesis.
In other words it would be saying "you cannot cast spells in a vaccuum".
 
Ben
@Joshua I woulet suggest that the answer to your question is exactly what you've already provided.
 
You could certainly throw that material down as a self answer to the question actually.
 
@Rubiksmoose: That's actually kinda funny. In a way I've made myself the best expert on the problem without actually solving it just by the number of near answers.
 
Ben
Self answers are common, and can be useful
 
3:39 AM
@Joshua Funny how that happens sometimes isn't it?
 
Well it's -1 and closed. My rewriting seems like its making it worse.
 
Ben
-3
Q: How can a negative CON stat affect my character development?

BenI have a friend who has made a character, and they have focussed on making their character as Strong, Dextrous, Intelligent, Wise, and Charismatic as possible. The downside is that their Constitution has been left as the "dump stat", leaving him with 8 Con. As a Cleric, they are primarily a mele...

 
@Joshua Oh? I say go for it honestly. There is no way I would vote to reopen it in this condition and I think it unlikely that others would either. But if you make it way shorter, take out the self-answer stuff and add some parameters to the question I think you could get this reopened.
 
@Joshua I get the impression that the only bit you want help with is "verbal components in a vacuum". If that's the case, asking that question, without unecessary paraphernalia, would be a lot more manageable.
 
Ben
In all honesty that ^ was written in the form of a self-answered question, but as you can see, while the question isn't exactly a good one (poorly researched) the answer is a good one
 
3:41 AM
@Miniman: that's right.
 
@Joshua oh wow. I did not get that impression at all from reading it. Definitely make that way clearer.
Well I kind of did but then I was persuaded against that idea by all the other stuff around it.
 
Ben
If you haven't yet... Feel free to vote on the question and answer... I'm -2 votes from a reversal badge! :P
 
@Ben Actually I have a quibble with that answer.
 
Ben
@Rubiksmoose Oh?
 
@Ben "a tweet from Jeremy Crawford stating that the minimum for HP increases is no less than 1" what do you mean by this?
 
Ben
3:49 AM
So in the case of a negative con, RAW would imply that you add (or remove) your con modifier from the HP increase when you level up. So if you had -1 con, and you roll a 1 on the dice, you get +0 HP at level up.
 
@Ben Yup that is my understanding as well.
 
Ben
The link I provided states that Jeremy Crawford added a clarification to that advancement rule. In any situation upon level up, you will get at least 1 hp
 
@Ben Ah ok, well here is my quibble then: by my reading here that is not at all what he is saying.
 
Ben
My answer is RAW from the PHB. And that excerpt dies negate that whole section. So I added that as an "errata" to my answer
 
Ben
3:52 AM
Hmm... That's talking about hit dice? I don't remember that. Lol
 
@Ben Yup. I'm assuming about regaining HD on a rest.
 
@Joshua Curses. Now you've got me thinking of either using an Eversmoking Bottle inside a Force Cage (assuming you're still), or becoming very good friends with an air elemental.
 
@Ben He actually agrees with the RAW.
When you level up, beware if your Constitution modifier is a penalty. You have the option to roll for your new hit points or to take the average, as explained in the Player's Handbook (p. 15). Taking the average will usually prevent you from losing hit points. #DnD https://twitter.com/kam2112/status/938844385449570304
 
Ben
Well then!
 
@Rubiksmoose Yep - because 1st level characters can only benefit from one short rest, ever.
 
3:54 AM
@Miniman hahaha better level up fast!
 
Ben
@Rubiksmoose edited (removed that section from my answer)
 
@Rubiksmoose It's lucky level 1 is so short, for sure. Also, if anyone ever invites you to a level 1 campaign, I strongly recommend saying no.
 
@Ben Looks much better!
I am curious though is this line necessary: "The only real solution to surviving the hard vacuum of space for four years is being polymorphed into a lich-like form."
I'm not entirely convinced that is true. For example one could wish to be able to traverse space at will and thus gain that ability without being undead.
 
Necklace of Adaptation would solve the spellcasting problem if a living form could survive
 
@Joshua Are you making being undead a requirement because that is what you want or that is the way your situation already is? Or are you making it a requirement because you are assuming it is the only solution?
 
Ben
4:01 AM
@Rubiksmoose Uhh... Wrong person?
 
I'm reasonably confident there's no way a living creature would survive it
 
@Ben You saw nothing lol
 
@Joshua yeah, I doubt even Polymorph into a Tardigrade would be sufficient for that
 
Ben
Saw what?
 
never mind the difficulty of spellcasting in such a form
 
4:02 AM
@Joshua Assuming the answer in a question is a great way to get bad or argumentative answers. It is much better to let answerers reach that conclusion on their own IMO.
 
There were no answers in the question. There were just known dead ends.
 
@Joshua Sorry not assuming the full answer but you assume the direction the answers must take. And I am talking abou tthe current version.
 
??
 
Ben
Dangit... Who upvoted my question? Lol
 
@Joshua "The only real solution to surviving the hard vacuum of space for four years is being polymorphed into a lich-like form. [...] Unremovable constraints on the problem: undead form [...]"
 
4:06 AM
Yeah; find a way to remove one of them and I'll be glad of it
 
Can you explain why that is there? Perhaps I am not understanding you.
Hmm maybe this is where the misunderstanding lies: what do you mean by "unremovable constraints"?
 
Objective: star travel. At this point we should be amazed if we find any solutions at all. I found a long sequence involving abuse of what must happen when mixing walls of force with orbital mechanics.
Basically, either way a DM could possibly rule, star travel is possible by wall of force abuse
 
Ben
@Shalvenay Fun fact: part of the makeup of a tardigrade's "indistructibility" is it's size. The bigger a tardigrade is, the more vulnerable it becomes.
 
@Ben hehehe, verily true
 
The remaining constraints are imposed by other game rules (there's only two plausible spells for getting off the planet in the first place)
 
4:09 AM
@Joshua So getting off the planet is what imposes all of those conditions on the solution?
Getting off planet requires you to be undead?
 
No, getting off the planet is easy. You could survive for hours off-planet in human form with a little preparation. Casting spells once off planet is hard.
 
@Joshua then why the undead requirement?
 
Difference between a few hours and four years to travel to the next star
 
@Joshua So you are assuming that being undead is the only way to do this then?
 
I suspect that you have a specific scenario going on, and this is not a hypothetical question
 
Ben
4:12 AM
Can bubble head be cast for this situation?
 
Anyway I'm not dumb enough to use a relavistic mass driver anywhere near the earth
 
@Rubiksmoose You can cast Raise Dead to raise the dead into space
 
@Joshua I think I see what yo uare getting at now. My issue is that the lich thing is not really part of this part of the question.
@MikeQ I was actually thinking about that. If you could find something to transport you you could just be dead and then be revived upon getting to your destination.
maybe with contingency?
 
Ah; good question. I considered actually hitting the target planet that I don't know exactly where it is yet having 0 probability.
Anyway, if you're not able to cast feather fall on coming up on your destination this turns into a continent buster rather than interstellar travel
 
@Joshua verily true
@Joshua relativistic weapons are brutal
 
4:20 AM
@Joshua Tip: your question should always contain an actual question. Your title should never be the only thing with a question mark. :) I have edited your question to include an actual question.
 
Ah good you're actually trying.
 
@Joshua ?
 
!
Oh man, a commenter wants the whole chain.
 
Ben
@Joshua huh... I thought the bubble head (or similar name) was an actual spell in d&d. Obviously not the same name... Might just be from the description: "creates a bubble of air around the caster's head" or some such
 
@Joshua Sorry I am just confused what you were saying here.
 
4:22 AM
@Ben: Older version.
@Rubiksmoose: I am glad you're actually trying to fix it.
 
@Joshua You thought I was just messing with you or something? I hope I did not come off that way...
 
Don't take an offence where there isn't one.
 
I'm not taking offense really. Just concerned if something I said/the way I acted seemed like my intent was not to help.
 
The best defense is a good offense
And the best offense is a space lich
 
fwiw I also voted to reopen.
My concerns have been adressed.
@Joshua I would recommend not doing that lol. I assume that describing the whole chain would take a lot of space and I think you have described your constraints well enough that it is fully unnecessary.
 
Ben
@MikeQ Haggar from Voltron
 
My only context of Voltron is bolting stuff together on KSP's lawn to get past the launch weight limit
 
I swear we had a question just like this one besides the one linked to by @CTWind. But I can't find it for the life of me. Maybe it got closed and purged before it could get answers.
 
@Joshua Your plan seems to involve a lot of acceleration, a concept that literally does not exist in D&D. A wand of fly allows you to move at 10ft/s, no more.
 
@Miniman I have a feeling this argument is not going to go anywhere. They seem to have a very strong concept of what they want magic physics to be like in their world and it isn't the one supported by the book really.
 
4:44 AM
Wait, what am I talking about. There's no such thing as a wand of fly, 5e doesn't even have spell wands.
 
Maybe not; sometimes I fail to realize I'm still using old junk
 
But I do agree that that step would not work. IT certainly would not fly (pun intended) at my table.
 
Greater teleport will still get to high orbit. From there, one fly spell would force the issue.
 
@Rubiksmoose I thought the exact same thing.
 
@Joshua but how are you accelerating to orbital speed?
 
4:46 AM
@Joshua There's also no greater teleport; also, teleporting to the correct height above a planet's surface does not magically put you in orbit.
 
Ben
@Rubiksmoose Magic.gif
 
There exists a height at which retaining teleport's ability to lock to the planet's surface rotation will automatically put you in orbit.
 
@CTWind I know there was this. And I could have sworn there was even a meta/debate about it too.
 
Heck, I remember the conclusion that Con was by far the highest for monsters/npcs to be good at.
 
4:48 AM
Oh; they merged the teleport spells. It's not that there's no greater teleport so much as there's no lesser teleport anymore.
 
@Joshua "teleport's ability to lock to the planet's surface rotation" what?
 
otherwise you're splat if you teleport too far in any direction
 
Ben
Can I just throw a spanner in the works here... Why are you asking for RAW suggestions? Are you a player?
 
@Joshua I have another question about your question if you don't mind. What does "anything that requires an initial casting with a verbal component has to be teleportable" mean?
 
Ben
Because otherwise I really don't see why you can't use the "because magic" reasoning for allowing this
 
4:50 AM
because the sequence almost certainly has to be cast spell on ground, teleport to orbit, cast more spells
I spent months looking for RAW solutions and I really don't want to handwave the very last thing because I was silly enough to thing a lich could automatically cast in a vacuum.
 
@Joshua ....my problem is I don't understand what that sentence means. What does it mean for a spell to be teleportable?
 
@Rubiksmoose Ok, so there is this: enworld.org/forum/… But I still swear there was a question here about it.
 
if you teleport, does it stay with you
 
@Joshua ah ok. So you mean the spell effect must stay on you when you teleport?
 
yup; I could certainly teleport that guy's air elemental with me
 
4:53 AM
@Joshua Gotcha. I would recommend rephrasing that because I am pretty confident that I am not the only one who was/ would be confused by that.
 
that one only broke because the spell slot demand was just too high; nobody has 24 spell slots of anything
 
@Joshua I'm still unconvinced that step one actually does work RAW fwiw.
 
The fly one is dicy; the teleport high enough is not
 
@Joshua height is not the issue. Velocity is. RAW you would not be at orbital velocity.
@CTWind I'm certain there was one here, but I am finding nothing at all like it.
 
@Joshua Even assuming teleport magically gives you the velocity you need (which I assume is what you were trying to suggest with your splat comment), what about your solar orbit step?
 
4:59 AM
We couldn't come up with any other possible ruling for casting a fly spell in orbit besides try to work out the orbital mechanics.
If the wall of force snaps to you I can basically forget about either orbit step anyway
 
@Joshua But there are no wands that can cast fly.
 
You can make them.
As in, there's rules for crafting wands, and fly isn't excluded from the classes of spells that you can put in wands.
The fly spell also works, it'll just take longer
 
@Joshua Broom of flying would also work to get you flying. But none of those options can accelerate you to anywhere near an orbital velocity.
A broom of flying for example will propel you at 50 ft every round.
 
So what happens if you try to use a broom of flying when already in orbit?
 
@Joshua Nothing.
 
5:06 AM
@Joshua Not in 5e, though.
 
Actually techincally you would slow down.
 
The trouble with that ruling is you actually have two different rules for low altitude an d high altitude and haven't realized it yet.
 
@Joshua I don't see that at all. There is one rule: the broom propels you at a constant speed 50 feet per round no matter where you are.
 
The ground has a velocity of 2km/s
More if you stand on a mountain.
 
@Joshua Not in D&D.
 
5:10 AM
Only if you're prepared to tell me the sun moves around the earth in D&D
 
D&D already doesn't care about momentum. If you gain a fly speed after falling 600 feet, nothing in the rules stops you from immediately going 60 feet up.
 
This argument is very strange and I don't quite understand it. First you say you want strict RAW and not bend any of the rules. But then you ignore RAW several times over just in your first two steps. If you're going to use magic logic that is fine at a lot of tables and is the more fun way to run this IMO. But it is strange that you are insisting on RAW while not following it...
Anyways I have spent far too much time on this conversation when I predicted when I started exactly how it would turn out lol. Should have followed my own advice. I've got some packing to do.
 
5:39 AM
@Joshua Nothing has a velocity independent of the frame of reference
And DnD generally assumes this frame of reference to be a static earth much like the Europeans until Copernicus and Galileo did
 
@kviiri relative velocity in D&D is definitely one of those bright lines where I just stop the discussion and usually just rule whatever option is the most fun rules and/or physics be darned.
 
It's almost like D&D wasn't designed to simulate real-world physics!
 
@MikeQ gasp!
 
@Rubiksmoose Aye
 
To be fair though, I usually try to go to that option well before we get that far lol
 
5:50 AM
My understanding also is that the DnD world is flat (based on the common misconception that Medieval Europeans, who the game is superficially based on, believed so)
(My headcanon of the Dungeon Crawl world shapes it like an applecore)
 
@kviiri As I recall, one of the D&D settings had the guts to admit that the Material Plane is an infinite flat plane, while the others either don't mention it or are explicitly planets.
 
Ben
6:12 AM
@Miniman like Minecraft?
 
6:34 AM
They should call demiplanes "planettes"
 
@Ben Pretty much, yeah. Although I think Minecraft's Planck length is a bit smaller than 5ft.
 
6:53 AM
@kviiri how cute, assuming there is noone believing that anymore :D
 
@Helwar Modern flat-earthers are... weird
 
indeed
 
The only flat-earther I've spoken to here in Finland was high and apparently has a bit of a reputation for going pseudo-philosophical in such state
 
7:12 AM
@Miniman That would explain why falling works differently....
 
My personal vision of the 4e Points of Light setting is the Material Plane is a convex curve.
That gives you the flat earth weirdness while ALSO keeping you from having to figure out how an actual flat plane is different from our lived experience.
 
what if light is being repelled from the infinite plane so it eventually curves upward? Then at least visually it would look like a round earth :P
(I dunno if this makes sense, it does in my head)
 
7:28 AM
0
Q: Should the [breath] tag be renamed to [breathing]?

V2BlastThe usage guidance for the breath tag currently says: For questions related to to the act of breathing or holding your breath. However, any time I see the tag, it takes me a second (or takes me hovering over the tag to see the usage guidance) to remember what it's meant to be used for. The ...

 
 
3 hours later…
10:53 AM
whines "Sooo many tribebooks to sift... 3 done... 9 to go... plus all the breedbooks but the Hengeyokai to go... plus 4 player guides...
 
11:05 AM
you literally brought this upon yourself
 
11:35 AM
@kviiri Paizo, in their infinite capacity for screwing up, mapped Golarion in a way that only works out if you assume it's flat
the actual D&D lore, though, AIUI states that it's talking about round planets
 
@Shalvenay How do you mean?
(I know absolutely zilch about Golarion)
 
@kviiri an enterprising user on the Cartographer's Guild forums (Triceratops, IIRC) tried loading a bunch of Paizo's maps of Golarion into ArcGIS, and the only way they could make things match up was by telling ArcGIS to use a flat geoid.
 
11:52 AM
I mean, wouldn't that be true of many real-life maps, historically as well as contemporarily?
It always baffles me when people expect products for casual low-budget funtimes to be more exacting and completionist than most things folks make for major-stakes outcomes.
 
@BESW I was thinking of this too, but I don't really know if ArcGIS can do things like compensate for Mercator projection or somesuch...
@BESW This is definitely true
 
12:11 PM
@Carcer I KNOOOOOW.... but... at least I managed 4 for now...
 
1:00 PM
@Shalvenay It's almost like someone drew the map on a flat rectangular surface.
 
@BESW Yes. However the problem that makes Gauss famous (professionally, not anecdotally) is making sense of surveyor's maps that don't match up nicely with a flat rectangle =)
 
@Shalvenay They've tried to make Golarion spherical, or at least hemispherical. In the Jade Regent adventure path, the players travel to the other side of the world by traversing the north pole
 
@MikeQ Alternative solution could be a really really big sphere... I mean magic, so don't even worry about making a black hole.
 
Wasn't Greyhawk/Mystra/not-really-straight-on-what-"original"-D&D's-world's-name-was the interior of a spherical shell?
(Which of course makes all sorts of physics go crosswise....)
 
1:23 PM
@nitsua60 well, not our physics, our physics has good answers about why that wouldn't even work. their physics are fine too.
 
My physics only goes crossfit
 
@doppelspooker Oh, right. Like Mystara's First Law: "the ground is down, dummy!"
@Rubiksmoose Ugh. Trendy physics.
 
@nitsua60 At least it is very phyt
crossphys? lol
 
@Rubiksmoose $$ \times - \phi \iota \tau $$
 
Aw does Tex not work here?
 
1:31 PM
There's "chatjax" you can install--instructions for it are part of the room description over in Mathematics' main room
 
@Rubiksmoose That's a relief.
 
25 questions to go....
 
@nitsua60 Nice!
 
1:48 PM
@nitsua60 ohhh nice!
just figured out what you were refering to lol
 
Some arbitrary number... the real money's at 32768.
 
@nitsua60 everything becomes a lot simpler when you just forget everything you know about our world's physics, and go by what seems like it ought to make sense in that fantasy land
 
@kviiri I thought it was powers of 2 then subtract 1?
 
@ColinGross C'mon, round numbers are better
 
@doppelspooker "Making sense" is sometimes even a worthy sacrifice in the name of having fun.
 
1:51 PM
@kviiri Those aren't rational
 
> “Light travels slowly on the Disc and is slightly heavy, with a tendency to pile up against high mountain ranges. Research wizards have speculated that there is another, much speedier type of light which allows the slower light to be seen, but since this moves too fast to see they have been unable to find a use for it.”
(in a passage of a Discworld book describing the dawn light slowly spreading across the disc)
 
@doppelspooker I love Discworld so much
 
@doppelspooker Enough of your book box Pratcheting!
You'll make the fans eyes Terry up, and it's too early for that.
 
There's some other passage about how people might get in a right tiff about the concept of slow light, saying you can't have slow light or else you couldn't see it, but which also points out the light doesn't really care what they think.
 
@Yuuki I need help. These puns have a paucity of punch. Please power up
 
1:55 PM
@doppelspooker I've read like two dozen discworld books, I didn't remember any reference to a "speedier" light :D
 
I think that quote's from Light Fantastic.
 
@Helwar Sounds like you are in the dark about this whole issue.
 
I kinda remember the quote about light moving slow like honey and all that, but did not remember at all the "speedier" light
@Rubiksmoose badum tss!
 
#loweffortpuns
 
@Rubiksmoose There's two sides to that.
 
1:58 PM
@Rubiksmoose sigh, I have to star that, and it's your own fault!
 
I accept responsibility for this terrible action.
 
@Helwar Starring a hashtag? Starshing. Are you starshing it for future reference?
 
Eh, no. The bad pun, not the hashtag
oh I see, i just wrote the @ (nickname) thing I wasn't trying to reference any specific line, but the chat assumes I was referencing his last...
 
@Helwar So you were getting moony over the dark side pun?
 
@ColinGross The one super high voted answer is a great general answer...but not great for you in your updated question :/
 
2:06 PM
@ColinGross I'm starting to not be able to grasp the pun-ness of the conversation :P
 
@NautArch I just incorporated the comment into the question so it doesn't get lost when the comments get deleted.
 
@ColinGross grazie :)
 
I don't accept an answer until around noon the next day... so like two hours till i click check
Sometimes earlier if someone schedules afternoon meetings... which should probably be the criteria for lawful evil.
 
2:25 PM
@ColinGross (it'd be a neutral act at worst - sacrificing the pleasure of others & self for the benefit of others & self)
 
@Delioth You're laboring under the impression that meetings offer a benefit. I disagree with this premise.
 
Presumably, they provide a benefit from the perspective of the person scheduling the meeting
 
@Delioth So torturing others for the benefit of the self. Sounds pretty evil to me.
 
At least in my alignment categorization, it's the perspective of the person doing them (and that person's motivations) that determines - it's also sacrificing their own pleasure for their own benefit, and presumably they included others in the meeting because it would be beneficial for those others (or extraneous people not in the meeting)
It's notable that in this interpretation of alignment, Thanos is LG
(The Infinity War movie one, probably not the comic versions)
 
@Delioth My instructions for alignment to players are similar. "Write down how the character sees themselves."
 
2:30 PM
Yeah - I think that's a good part of it because it means there isn't some ethereal "something" determining what's Good and what's Evil
 
@Delioth we're talking about D&D though
there are literal embodiments of good/lawful/evil/chaotic wandering around
 
I also add some more structured definitions for Good, Evil, Neutral, Lawful, Chaotic, and Neutral too
To make it even less arbitrary - which is really the goal I see in reinterpreting alignment (it's easy to make it really ethereal and arbitrary, I prefer it... not that way)
@Carcer Alignment is descriptive though - those creatures are that way because of how they are (evil things are selfish, good things are altruistic, etc), and the categorization comes afterwards as far as I'm concerned
 
@Delioth that's not really how fiends or celestials work as written but it is a way to run stuff, sure
 
@Carcer Depends on your world and ruleset - alignment is always finnicky between DM's worlds (or even versions of the same world, a la Forgotten Realms). Pathfinder doesn't really conflict with this interpretation of alignment at all
 
@Delioth Is Pathfinder D&D ?
 
2:39 PM
@ColinGross ooh ooh, i know this one! It's not...
 
@ColinGross No, but there also really wasn't context to start with (first assertion of D&D was Carcer's comment)
 
if you utter the words "lawful evil" you are in D&D-land, of which pathfinder is a region
 
Kinda? It stemmed from D&D (AFAIK), but it's a trope((TVTROPES WARNING)) now
 
the 2-axis alignment system absolutely originates in D&D
 
Yeah, but it's popular enough and understandable enough to be well-understood by people in general now, which means referring to a specific alignment by name doesn't necessitate you be in D&D-land
 
2:49 PM
OD&D featured a single lawful-neutral-chaos axis, I think quite directly inspired by Moorcock's Elric novels?
same as Warhammer, having forces of order vs. chaos
but by AD&D 1e the good/evil axis was in there
anyway digression
okay, sure. The concept of the alignment system has permeated pop culture now to the extent that it can be used devoid of any actual RPG knowledge.
 
Yeah, which kinda puts it in the place where uttering "Lawful Evil" doesn't really place you in D&D-land; it could just as well be describing a trope of character for a Fate game as describing the hard alignment of a D&D 3.5e Devil
 
fff
my immediate first reaction to that statement was going to be "Fate/Stay Night's alignment system is absolutely taken straight out of D&D"
 
> Curse of Tropers. Second Level Enchantment. The target must make a Charisma Saving Throw. On a failed save, they are placed in a stupor, their mind bombarded with pop culture trivia. After 2d4 hours, the target awakens from this stupor. For 72 hours afterwards, they gain proficiency on all History checks that make use of Pop Culture, but suffer Disadvantage on all Social Charisma Checks.
 
gotta work on my power level
 
@ColinGross You might want to update your userpage - WotC released official Eberron material earlier this year
 
2:58 PM
What is the official material? The wayfinders guide? or something subsequent that's been tested and finalized?
 
Wayfinder's guide; I can't say anything about the quality because I'm notably short on 5e experience
Or any sort of drive to play 5e- played a bit for a while and it was fun enough, but I prefer something a bit crunchier (or at the very least, more customization possible)
 
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