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12:22 AM
@SevenSidedDie Oh - yeah, I don't think those are dupes personally. One's more "how do I keep chases interesting" and one's "what are rules for chases/vehicle combat."
 
12:33 AM
quick question about an old post (rpg.stackexchange.com/a/19558/30299): That answer claims that a Wizard must specialize in Abjuration to qualify for Incantatrix. I thought they just couldn't have Abjuration banned. Is that a rule I missed, or a mistake in the answer?
 
That seems like a pretty solid main-site question!
 
mkay, I'll ask it there, wasn't sure it met...notability requirements, I guess?
 
If you've done some research and can't figure it out, just explain what you've tried and why it hasn't been enough.
 
@mxyzplk Fair point. And on further reflection, my answer to the older one wasn't a great fit, but I think it actually answers this question more-properly. So I've gone ahead and tweaked it an iota to post as an answer on the new one.
But it feels a bit unseemly to have posted the same answer twice, to two near-duplicate questions. Anyone should feel free to take a look and ping me if you think there's some different way I should have handled it. (old question, new question)
 
Bah. It's a call, either works.
 
@A_S00 Always gotta remember: the Stack is an emergent phenomenon, built of thousands of users expressing many thousands of interpretations of how to build it.
 
it can be nerve wracking at times, I answer and ask questions extremely selectively partly because of that
 
If there's two ways of doing things and they work equally well, we defer to the person with the problem in making that choice.
 
1:12 AM
@nitsua60 In this case happily apparently the official rules also allow for a fun chase. I think the new question is a little less about "chases" and more about vehicles in combat - cover, etc - which you can say 'they abstract that into chase rules' but I think he's expecting more like "you get X points of cover and the wagon takes 50 hp to destroy".
so that answer's good but with maybe a bit more of that of a frame challenge saying "don't need that"
 
 
1 hour later…
2:42 AM
@BESW has ENworld fallen off the room feed? I feel like I've not seen articles of theirs pop up recently?
 
2:55 AM
@nitsua60 I've seen a few in the past few days
 
@LegendaryDude Guess I've not been logged-in at the right times....
 
3:32 AM
Yeah, they're still there.
 
@BESW thanks.
 
I've actually been clicking on them sometimes recently!
 
Okay, room, I'll be writing a oneshot soon, hoping to highlight the best points of 5e. So what do you think are the parts of 5e that deserve top-billing? Ping me with your thoughts =)
8
 
I think that one part is pretty great
( I have never played 5E)
 
I like the part where they successfully came through with the early design idea for a modular game of plug-and-play subsystems around a bare-bones core, so each group could play the combination of D&D mechanics they best prefer. ...Wait.
3
 
3:39 AM
lol
 
@BESW Was that an early, stated, design goal?
Like "we'll have a skill system, but you can use it or not. Also, there'll be archetypes, but you can use them or not."
 
@nitsua60 More or less, yes. I couldn't find the quote, though.
 
@A_S00 Note that while kryan thinks it should have been a comment, you've also got confirmation from BESW in chat, plus three upvotes, telling you that you did the right thing. You can add me to that list, for what it's worth.
 
@BESW Strange. I wonder exactly how much they thought they could flay and still be left with something people would call "D&D."
 
A few very early interviews talked about a core engine onto which could be plugged core-compatible versions of other editions' mechanics.
So you could use 4e skills, 3.5 magic, 2e armor, etc.
 
3:42 AM
@BESW "I'd like the arithmetic complexity of THAC0, but would like to retain all the lookups of 1e."
 
@doppelgreener thanks for refreshing those [faq-proposal]s - I turned most of them into FAQs because they had a clear runaway answer and had gone cold. Declined one because it was too weak. We leave them as proposals for an arbitrarily long time so everyone gets to see them and then we forget to go back and convert them!
 
It was a noble pipe dream of a goal.
 
Yeah it was crazy on its face, but it sounded good
 
But if accomplished, oh man, it would've solved WotC's splat problem for decades. Just release more Weird Alternative PlugIns.
 
Isn't that, like, GURPS?
 
3:44 AM
@nitsua60 But with tradition!
(Tradition!)
 
(I mean, I've never played or even cracked one open. But that's my impression.)
@BESW La-da-da-da da-da-da-da-da-da-da-da-dah!
 
the problem is, core D&D players are too rules-anal for something like that to work. And it's weird, because like the OSR folks (LotFP is a good example) has kinda thrown up their hands on rules depth and just said "you know... an ogre. Use whatever stats from whatever version floats your boat."
 
(I might have dropped a "da." It's been decades since I've seen it.)
 
@BESW ewww
 
The primary product D&D offers is legacy. It's why 4e was unpopular and why 5e is the way it is. The modular salad bar approach would've let Wizards and their audience have their cake and eat it too.
 
3:46 AM
@mxyzplk Have you played LotFP? I bought it in a bundle 'cause it looked like a good price for a bunch of stuff for a game I've at least heard of, but haven't even cracked it open yet. What's the two-sentence pitch?
 
@nitsua60 you still get points for the refference @BESW same for you XD
 
@BESW How much do you think they're going to make selling a book (Tales from the Yawning Portal) that presents no new adventures, most of which are "converted" from systems wherefrom a selling point of 5e was that conversion wouldn't be needed?
 
I'd say that I like
1. The backgrounds. Good amount of fluff, small bonus, comes with four good RP hooks.
2. The archetypes. Fighter, party of four, can give you a decent amount of variety
3. The class flexibility. Lacking in 3.5, but showed up in 4, I like that 5 kept the ability of non-casting classes to do more supernatural seeming things.
4. The naming. I really like that they officially kept to the naming scheme and called it 5, rather than something stupid and non-sequential, like "next". Wait....
 
@nitsua60 A lot less than if they'd used a title without "yawn" in it.
Seriously though imagine if they could've republished all their old adventures unmodified as ebooks (no overhead for system conversion) and just said "Hey, use [x] plugins and this adventure works in 5e!"
There are old D&D adventures I'd like to experience but don't want to learn a whole new system for.
 
fair enough on that point
but wouldn't some tweaking have to be done to make that work regardless?
 
3:55 AM
@nitsua60 the pitch is basically "here's some rules if for some reason you're brain damaged and don't have any other edition of D&D. Now here's some crazy adventures"
crazy, mature, killer adventures
 
Since this is an entirely imaginary and almost certainly logistically impossible modular system we're talking about, I will assume it's Anselm's system "that than which nothing greater can be conceived" which has plugins for seamless integration with products from earlier editions.
 
@BESW ah ok, fair enough
 
(I wonder what Anselm would've thought of Oberoni?)
 
@BESW I've run a bunch of 1e and 2e stuff without doing any conversion--just in my head.
@mxyzplk So is the adventure-content, rather than the system-content, really the selling point?
@BESW "Too many vowels."
 
@nitsua60 "In my head" counts as conversion.
 
4:04 AM
@BESW Fairy Nuff.
 
A lot of the answers to this question don't seem to agree, though.
 
@nitsua60 minor correction to your comment : shouldn't talk to anyone that way, regardless of context
 
@JoelHarmon Thanks!
 
On the other hand, I think we've discovered a new kind of cyberpunk character.
There's white hats, black hats, grey hats, and a** hats.
 
@BESW I'm going to pass that one on to some friends who work in security
 
4:14 AM
 
@nitsua60 I don't think you needed to move it on that one
 
If I knew more about the starter set I'd ask them to point out where in the rules they've looked and what they're confused by.
@trogdor In this context, considering where the implied might have been... "A** hat-encryptor," perhaps.
 
@BESW The starter set rulebook doesn't have any chargen in it. It's all contained on the character sheets.
 
@nitsua60 Yee-bootiful.
 
@trogdor I don't know. At first I thought it was a sweet-a** comment. On further reflection....
 
4:18 AM
in context of earlier linked stuff, I would say it didn't need to be moved
that being said, eh, wtv
 
@BESW I don't know if that's sarcastic, but I really think the Starter Set did a good job. It hands you five character sheets, with descriptions on the back of each as to what'll happen at the first three level-ups; a rulebook that covers skills/abilities, combat, adventuring, and (level 1-2) spells; and an adventure that's copiously annotated for the GM's reference. ("The goblins might surprise your characters. Remember, surprise rules are on p.9.")
 
I've had very disparate experiences with "Here's a character sheet but not chargen rules."
Generally the more D&D-like the experience, the poorer.
 
The equipment lists are scoped to just what'd be available in the town/environs of the adventure. There's not even plate mail listed on the armor->AC table, 'cause they won't be able to buy/find it.
@BESW That's fair. And know that I'm comparing this to TSR's other attempts to make D&D approachable, so that's the bar this Starter Set is clearing by a mile. =)
 
My golden standard is still Aeon Wave, really.
 
ah yeah, Aeon Wave was fantastic
 
4:41 AM
also, @nitsua60, thinking on it I don't believe you can objectively say what parts of 5e are good or bad, just the ones you like. So it may be more constructive to ask what kind of games your one-shot group likes, then ask how 5e best supports those.
 
@nitsua60 yes absolutely. Content by Raggi, Zak Sabbath, et al
 
@JoelHarmon That's coming at it from the back end, though, since the goal is to showcase 5e.
 
Since it's not possible to cover all aspects of the system in a one-shot, you're cherry picking something. In a way, this approach is also showcasing the DMG rules about customizing the game to the player preferences
 
If it's what I think it is, the one-shot is part of a whistle-stop tour of various systems for people who don't yet have a solid sense of exactly what kind of games they like.
It's about sharing the breadth of the RPG world.
 
"Know Your Players", page 6
 
4:50 AM
This is bringing the group to the system, not the system to the group. I get where you're coming from, and normally I'd be right there with you, but the situation is atypical.
 
My lack of context is what led me to qualify the suggestion with "it may be...". Even if the players have never touched an RPG, you should be able to get a general idea if you either know them, or have a conversation (explicitly or implicitly) about Angry's 8 kinds of fun
or go over that page of the DMG with them, to see what direction they'd like to head in
so if we're assuming you can't know anything about the party before hand, then I'd have to fall back to the best points being entirely subjective
 
Hence asking folks for their personal opinions, which he'll probably then filter through his own.
 
well, attempted question reframing complete. I'm heading out now. See you later!
 
5:18 AM
@nitsua60 There are a few particular innovations in LotFP: no monster lists (“every monster is unique! here are rules for creating them”), a simplified yet usable encumbrance system. The rest is pretty much a standard OSR-style BECMI variation, but with a bunch more polemical writing about the right way to run games than the average OSR game.
Though, simplified and more usable encumbrance systems had already started to become common in the OSR, so it was only just barely an innovation at the time.
 
5:32 AM
@SevenSidedDie BECMI always makes me think Steve Buscemi is involved somehow.
(Can you imagine Buscemi GMing something?)
 
yes
yes I can
I mean, I don't know how good he would be, but that is beside the point
 
 
1 hour later…
6:42 AM
So in regards to all that DnD talk, wonder what you guys think about Star Wars Saga Edition
 
I don't think the d20 System is really the best tool for Star Wars stories.
 
I've got a counterpoint: Darths & Droids
:)
 
Darths & Droids is explicitly not using any known system.
 
But from what I recall of it it was very clearly d20-based, at least at first. Might be wrong though.
 
Restoring HP in place of Wounds/Vitality is a step in the right direction for Saga, but the d20 System engine is still there; I'd probably use Faith Corps instead, if I ever wanted to run a Star Wars game.
 
6:48 AM
It's just a jest anyway. Yeah, I dislike the underlying d20 (honestly, sick of the whole binary hit logic), but some of its ideas are neat. Like the five-class system.
 
I generally prefer no-class systems, myself.
...And systems which don't spend the lion's share of their energy on combat mechanics for games based on franchises which focus mostly on character drama.
 
I wouldn't say SW focuses mostly on character drama
 
The main reason Star Wars uses the d20 System is that its new franchise license came about during the d20 boom.
Ditto SG-1, etc.
 
 
2 hours later…
8:44 AM
@Frezak [wave]
 
[Generic greeting] !
 
[inquiry into wellbeing]
 
[vaguely positive response]
[reciprocation of received query]
 
[mention of current activity]
 
[request for clarification]
 
8:52 AM
Making dinner--rice and lentils in a rice cooker while I roast tofu, potato, onion, and beets with teriyaki/curry-esque flavourings.
There are some taro rolls for the side.
 
FOOD?!
I'm getting ready to fly to Norway.
 
Ooer. What's in Norway for you? Or are you fleeing from instead of going to?
 
Ladyfriend! Also actual internet, which is nice.
 
Yey!
On both counts.
 
Certainly not for the weather. In The Most South France right now. Not looking forwards to the FREEZING WASTES
 
8:58 AM
Ah, yes. Weather.
 
I hear it lives outside and pounces on the unwary.
 
I live on an island where our primary seasons are wet/dry, and windy/not.
...although we also sometimes speak of typhoon season and termite season.
 
Good lord, does it rain termites? That sounds terrifying!
 
Happily not.
They just... happen.
 
yeah, in fact it usually happened around Tree Burning time
(not natural tree burning, just a christmas tree disposal party)
 
9:02 AM
Yeah, but Tree Burning Time for Expats. Tree Burning Time for Hunters is several months later.
 
I say in past tense because I have not gone to it lately
 
"Ah, yes, this is Termite Manifestation Season"
 
@BESW ouch
 
@Frezak Their breeding time has all the termites swarm at once, wherever they can find space. It's a little annoying for folks in concrete houses, but wooden houses can become unliveable for a night or two.
 
I can see an easy solution right off the bat.
Set your house on fire! Insect don't like being immolated!
PERFECT SOLUTION
 
9:09 AM
I see you've learned your problem-solving from player characters.
 
I have learned my problem-solving from short-lived player characters.
 
lol
 
Touché.
 
@mxyzplk I'm glad it was that useful. :) On my mind was it was going to be less burdensome to process if all the proposals were actually FAQ proposals.
@BESW [BESW casts 7th level spell Sick Burn and crits]
 
@nitsua60 I like how they did away with the bugajillion modifiers to come up with Advantage and Disadvantage. I like their bounded accuracy- it creates a more down-to-earth game that I really enjoy running and playing.
@nitsua60 also second joel harmon on the backgrounds, but I can't see it being used in a one-shot? Also second the archetype flex, the idea of a 4-fighter party sounds awesome for a one shot! (everyone shares features, so new players can teach each other. Like, they all know what Second wind does)
 
9:19 AM
...somehow I made the tofu rubbery. Huh.
 
@daze413 Isn't bounded accuracy basically just 4E's 1/2level thing? WHich really only serves to lock you to a very narrow band of creature levels that would be actually worth your time?
 
Nope:
73
Q: Are peoples' competencies really as flat in D&D 5e as its math suggests?

MagicianBounded accuracy is a major feature of the new system. It promises that bonuses to rolls won't grow too much throughout a character's career. And indeed, a first-level fighter would have an apex skill of about +5 (Strength +3, proficiency +2), whereas a twentieth-level fighter would have the same...

 
@Frezak haven't actually played in 4e. Is that right? I was just assuming that (BESW links question) question BESW just linked.
 
This article looks useful too.
 
Yeah, 4E gives you half your level to your skills, attack rolls and defences (non-armour defences being save-equivalents). In my experience, this lets characters progress in all areas without having to focus overmuch, but in practice it means that any enemy more that a few levels above or below your own end sup either a trivial waste of time, or twice as hard to hit as anything else, and twice as accurate, therefore pretty deadly.
 
9:26 AM
Instead of using level to determine difficulty, 4e uses level to determine the kinds of features a creature might have. Difficulty is determined by the minion/standard/elite/solo paradigm.
The same monster encountered multiple times would ideally always be roughly the level of the party at the time of each encounter, but might start out as a solo against a level 5 party and wind up as a minion against a level 15 party.
 
That way, you can still use goblins even against higher-level PCs
potential for main-site Q?: "How do I deal with high-stat low-level PCs steam-rolling everything at low-levels?"
 
It took some getting used to, but I enjoyed being able to field two dozen orcs who were credibly hard-to-hit and credibly damaging without swamping the party. Made 'em feel properly epic.
@daze413 In 5e?
 
@BESW sorry, yes.
 
@BESW I've had a lot of fun messing with creature design in 4E, though, because the math is so damn clear. And having Conditions rather than a few hundred spells effects lets me just make up a whole set of decent, interesting encounters without access to any material.
 
Hmm. If you were to ask that question, I'd leave a comment something like, "Please [edit] your question to tell us what problem that behaviour is causing. Are the players dissatisfied? Are the PCs outleveling the pre-made adventure you're using? Something else?"
@Frezak Oh, yeah. I loved custom monster design in 4e.
I stopped using solos almost entirely, and instead made big bosses who were groups of standards and elites for each body part.
 
9:36 AM
@BESW "You're surrounded! surrender!" PCs: "Fireball!" "We're still alive!"
 
(A dragon would be like, five Standard monsters: Head, Tail, Wings, Body, Claws. Each with their own turns, unique attacks and abilities, and all moving together.)
 
I started using ... 1/2 Standards. Just abunch of slightly weaker standard class creatures, but with half HP and with twice as many fielded. Because minions just go splat, tend to rarely be a threat, and there's no other way to outnumber the party, really.
@BESW That sounds really cool.
 
@Frezak Tactical choices abound! Go for the Wings to ground the dragon? Stun the Head so it can't breath fire?
 
@BESW I'm going to do something similar with a... disembodied gobling head mounted on a body made of siege engines. Break the ram-fist? The flamethrower arm? The Ballistas? The Feet of Stomping?!
 
And then there was fun stuff like the mind flayer who could use his opportunity action to teleport adjacent to anyone who took psychic damage... and had a priest friend with an aura that dealt psychic damage at the start of each enemy's turn.
It actually made the encounter easier, because the mind flayer was always in hitting distance of you at the start of your turn. But oh boy did it make the mind flayer a presence in the fight.
Instead of lurking at the back letting the minions do the work, he was always in your face at the start of your turn.
 
9:43 AM
I had ridiculous fun just using these... I think they're stock creatures. Foulspawn wretches?
THey can teleport at will, when they die they can teleport an ally to where they died, and when they hit with a claw they can teleport an ally in. So it was a weird teleporting conga line. Just minions, but no way to get AOES because everyone was covered in the little buggers! Not that dangerous a fight, but memorable for weird mechanics.
 
Oh, yeah. proc-on-death minions were fun.
I had ones that left the square they died in all slippery.
And ones that pulled or pushed everyone a few squares when they died.
Then there was the "I heal my master with my death!" minions. Those you had to not kill, but keep away from the master so he couldn't shank 'em to top off.
 
Yes! Minions you actually have to protect!
 
I tailored that encounter for a particular PC: he was a fighter who specialised in push/pull/slide effects and debilitating movement debuffs.
 
Gaaah, I hate fighters! The one in my game is a Brawler/Grappler, and he's like a big hairy beartrap.
 
Heheh.
This guy reversed the typical "Fighters are sticky" concept entirely.
 
9:49 AM
I've always liked forced movement in tabletops.
 
If you got within swinging range of him, he'd knock you three to twelve squares back (even if he missed you), and probably make you prone and slowed as well as marked.
 
@Frezak hehehe that kind of fighter is fun to play
 
Prone is the deadliest effect!
 
It was less "COME AND GET ME!" and more "GO AWAY AND THINK ABOUT WHAT YOU'VE DONE!"
 
@trogdor Defenders get the short stick when teleports and dazes get more and more common, though.
Unless you're a Swordmage, I guess!
 
9:51 AM
yeah, but not everything had that
 
The bola ranger made an invisible teleporting demon cry.
 
yep, that happened
 
As a single action he'd target a 3x3 block of squares with an attack that slowed, proned, and either immobilised or prevented teleportion, his choice.
And he was targeting the square, so it didn't matter that you were invisible.
"I think you're over there somewhere."
 
@BESW "I grapple the flying dragon's wings"
 
@doppelgreener Yes.
 
9:58 AM
lol
 
10:31 AM
@doppelgreener, @Ahriman, @Ben [wave]
 
[distracted wave back]
 
@BESW hi!
 
@doppelgreener How you doing?
 
@BESW pretty good. :) Woke up a couple of days ago feeling better than I had in a couple of weeks. And no cough! Yay
 
Yey!
 
10:35 AM
How's things for you?
 
Pokey.
 
Also just had a doctor's appointment where I was told that despite the two identical long lasting quite troublesome coughs I've had in only three months, there was nothing unusual about my lungs and nothing to worry about.
I'm not sure that makes me entirely not-worried, mind.
 
[not-sure-if squint]
Mould? Allergies? Post-nasal drip?
 
@doppelgreener good to hear that
 
Ben
o/
 
11:11 AM
@trogdor yeah. :D
 
:)
 
 
1 hour later…
12:14 PM
@BESW On this: I have mixed feelings of yes and no. Yes because it espouses some good advice, no because it deals with a specific situation that is outside the norm of merely advising on how to back up an answer: specifically it's dealing with "your answer isn't helpful because there's no actionable advice in it", the vanilla scenario is "your advice isn't helpful because there's no experience backing it up".
If it were dealing with the vanilla scenario, totally hands down yes.
Maybe there's value in an FAQ handling that other scenario, but probably under a different title.
 
 
2 hours later…
2:07 PM
Have anyone tried this?
Sounds amusing, but I'm sure that's a pretty good thing.
 
There have been many occasions of "don't mix up 'player' and 'character'" in a question title, but I've for the first time encountered an answer that appears to have taken the entire OOC group player dynamic as an IC party character dynamic and is trying to solve only the ingame problem. :(
 
2:27 PM
monrnin
 
@DForck42 evening! :D
 
Good Afternoon!
 
how goes it?
 
I'm in a middle of a prep for tommorow's game.
Gonna use this and this
 
@RollingFeles neat
 
2:42 PM
@DForck42 and you? Have you defeated your cold? :)
 
@RollingFeles yup, fiancé's working on defeating it now
I'm working from home today cause it's supposed to ice over :-D
 
Too cold?
 
@RollingFeles ice storm coming in
 
@DForck42 where are you from, if you don't mind me asking ?
 
@RollingFeles missouri
you?
 
2:48 PM
Russia, Siberia, Tomsk :)
We have -24 C right now.
But I think it's more pleasant than your ice storm :(
 
@RollingFeles lol
 
Can't compete with either, and by comparison you make me happy about showers of torrential down-pour with dry periods in between.
 
Actually, that's not bad. Dry and windless weather and warm clothes and you're good to go.
It's worse when it became warmer(-15 to -5). Winds are nasty.
 
@RollingFeles interesting, yeah I bet
 
@DForck42 do you use winter tires? (by you, I mean people who live in Missouri)
 
2:55 PM
@RollingFeles nope
not very common here
hell, we haven't had more than an inch or two of snow on the ground at one time this year
usually it's more, but global warming I think has drastically reduced our snowfall per year
 
It looks like we borrowed your snow :D
We have a very snowy winter.
 
turning it into rain instead. we had a lot of floods around this time last year, and it looks like it'll be flooding again in parts
 
Floods are bad :( I think we will have another big flood in the spring. Last time we had i it (and damage from river was a pretty bad) was around 7 years ago. Now they say there are ice blocking upstream. That's bad sign.
Anyway, be safe with all this wild weather!
 
@BESW @JoelHarmon it is this. So while I agree with you that the "usual" approach would be to craft the game to the group, the explicit intent of this one is to say "here are things this system is good at." So I'd like to assemble my list of what are inherent strengths of the system to showcase.
 
@DForck42 I think all your snow has moved north a little. In North Dakota we are up to about 4-5 feet of snow so far this season.
 
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