« first day (2176 days earlier)      last day (2789 days later) » 

1:48 AM
hey there @UrhoKarila
 
Wow, people really are flailing about on this one =)
 
if it were 4E I could actually talk about the huge advantages of using a flail as a weapon
5E not so much
 
2:04 AM
 
[hangs head]
[eats some grass and a daisy]
 
just be glad your avatar isn't a dragon @nitsua60
because then you'd be the butt of jokes about tailgating other flying things.
 
@nitsua60 There's nothing inherently wrong with having a dragon as your avatar, I was just overall coming across as a douche back then.
Let's face it, calling yourself "Dragonslayer" would probably be enough by itself.
 
So, one amusing (to me) pasttime is writing people's obvious lies into head-canon, and then enjoying the world I live in as a result. So in this case, I like to imagine a much younger Miniman having actually found a giant, slumbering dragon somewhere in the Northern Territories, having been adopted by the local culture as their golden child, having trained (via montage, of course) to stand toe-to-talon with this dragon, and having finally slain the beast.
And now nobody on the internet believes him.
 
2:17 AM
haha
 
@nitsua60 If you knew what I am (it's on the left), you'd have skipped the training montage and the going toe-to-toe. Me and three of my buddies could take out a dragon like that.
 
I actually was thinking of "if you had to pick up one modern weapon/weapon system to slay a dragon, what would it be?"
 
@Shalvenay A nuke.
 
@Miniman hah, I was actually thinking of something that didn't need quite as much coddling as a thermonuclear warhead :P
my thoughts would be a fighter jet would more than suffice, even with only a combat load for the internal gun at your disposal
 
@Shalvenay Just from the simple POV - we have no idea how a dragon works, or what it's capable of. Overkill is definitely the way to go.
 
2:19 AM
@Shalvenay I don't think anything beats Holger tossing a [spoiler] &%^&((#^^@#) [/spoiler] in and watching the ensuing explosion in Three Hearts and Three Lions
(BTW, an absolute must-read if you've ever played in a system with alignments. IMO the stuff actually makes sense if you contextualize its original conceit.)
 
@Shalvenay Thinking about it, the orbital titanium rod would probably be my weapon of choice if anyone had gotten that working already.
 
@Miniman not the Medieval Low Orbit Ion Cannon? I mean, AutoCAD!
 
2:37 AM
... people should stop recommending books around me. I don't have time for that.
 
@JoelHarmon heheh. baby aggro!
 
@JoelHarmon The Big Red Barn. Kiss Goodnight, Sam. The Woods. Harold and the Purple Crayon.
 
My child is not a status effect. I'd appreciate it if you would refer to her as a fellow human being.
Dammit, Nitsua!
 
When you've got a few dozen of those types memorized six months from now, tell me those ones ^^ aren't good ones =)
 
@JoelHarmon no, your child is a persistent source of said status effect.
 
2:44 AM
@nitsua60 I'm more looking forward to the Star Wars ABC-3P0 and Vader's Little Princess books, but I'll try to remember to let you know
 
@nitsua60 and never forget the Seuss
 
You know, my kids enjoy reading Suess themselves now, but never terribly enjoyed having Seuss read to them.
 
@nitsua60 maybe not as read-to-you, but it's definitely something to keep around.
 
Richard Scarry, though. Magnefique!
(One of the best kid-presents I ever got: my son's godfather sent him a copy of Busy Town with little humorous commentary/notes scribbled all over the place. "Who'd want that many pickles!?" &c.)
 
sounds both very cool and also too witty for me to attempt on my own
also, I dislike writing in books, even text books in college
 
2:53 AM
I second both of those statements. =)
 
An interesting idea for a wizard who is about to lose:
True polymorph, target self, select "antimatter cow". Reasoning: A wizard probably knows about the balances in the universe, and so would suspect (if antimatter is known to said wizard) that antimatter star systems exist, therefore the antimatter cow is rational to posit.
 
Assuming your wizard operates in a world with similar physical laws, which is a majorly arguable point in many settings and/or systems.
 
I'd rule against it: new form needs to be a creature, not an anti-creature.
=)
 
I think insects are vermin, not beasts
 
I'm reasonably sure, for example, that most D&D settings operate on principles other than the Three Laws of Thermodynamics.
 
3:06 AM
might be possible to do with "hero" = "anti-antihero", though =)
 
"For every fireball, there is an equal and opposite cryoball"
 
Physicists have been over the tables. There are no known or plausable sets of physical laws that don't have antimatter, and we have one of the only ones known with viable chemistry.
 
what's wrong with that?
 
the anti-cow is a good laugh though, at least
 
expletive you, and everything within 500 miles of you kind of laugh
 
3:09 AM
(and also a very big boom xD -- I wonder just how much energy that'd be, compared to the rest of the 9th level spells)
 
I assume much, much more
 
have fun trying to put an energy-tag on wish =\
 
you could wish for the antimatter cow directly
 
@JoelHarmon yeah, wish is a bit of a wildcard to say the least
 
@Shalvenay the internet tells me that an antimatter cow would be a 20 Gigaton explosion
 
3:12 AM
I found something really impressive. At 5th level with 3 days prep time, killing off a Tarrasque is possible; and it's more worth it to XP farm it as it regenerates than trying to get a with to make it stay dead.
 
For reference, this probably gets you pretty close to the right energy cale for the anti-cow. I'm doing gamma-calculations in my head past 11pm, but I think it's pretty close....
 
that is, exploding every known nuclear device, twice.
 
@JoelHarmon yeah, that's a pretty darn big boom. it might actually be bigger than anything short of wishing for the anti-cow....
 
I was going off this chart
is there an elemental plane of explosions?
 
@JoelHarmon mine has better graphics =)
 
3:14 AM
@nitsua60 also better explanation of what exactly would happen
 
with rule citation 6.08(b) =D
Alrighty--night, all!
 
'night
 
@Joshua Oh?
 
@Miniman I recall something like that for 4e involving flight
also a hilarious one involving hundreds of brave peasants with polearms
(that one relied on the statistically inevitable crits)
 
@JoelHarmon In 5e, it no longer has regeneration, so as long as you can fly and make ranged attacks, you'll be able to kill it eventually.
 
3:22 AM
so a level 1 Aarakora spell caster could beat him? Weird.
 
@JoelHarmon Spellcaster isn't a good idea, you're better off with a bow.
 
if Big T stays on the surface, that is
 
But yeah, level 1 aarakocra has it made.
 
arrow supplies get heavy after a few hundred
also, piercing immunity
 
Good point, but Big T reflects spells - it's literally impossible to affect it with anything involving a ranged attack roll.
 
3:23 AM
(except from magic weapons)
 
Ok, so level 1 aara bard using Vicious Mockery.
 
or the cleric cantrip
radiant something something
 
Yeah, but Wis save is going to be a lot quicker than Dex save.
 
@Miniman: It involved shrinking a lot of marble blocks with the same command word and flying over it.
 
@Joshua Which edition?
@JoelHarmon Wow, I am super wrong.
 
3:25 AM
actually no; dex and wis are 11
with different mods of +0 and +9, special
 
We worked it out for 4 rules but 3.5 tables so we're pretty sure it works for 3.5
 
this all makes me wonder what would happen if a bunker-buster bomb smacked big T in the face from FL300.
 
We're sure it works if you can double-shrink blocks with two spells
 
@Joshua It definitely doesn't work in 3.5 or 5, dunno about anything else.
 
@Shalvenay he'd probably Swallow it
 
3:27 AM
The idea is to unshrink the blocks about a mile above him so he takes a ridiculous amount of impact damage.
 
@Shalvenay Well, technically an explosion would deal bludgeoning and fire damage, right?
 
@Miniman large quantities of bludgeoning, some fire I suppose, some pierce/slash (shrapnel)
 
@Shalvenay So, yeah. 5e Big T is immune to all of that.
 
We weren't absolutely sure of being able to lift enough damage without double-shrink. 100 tones might not be enough on a roll of 1.
 
wow, no regen and it can actually die (rather than being forced to retreat into Somewhere Mysterious)
 
3:29 AM
@Miniman ...how are you supposed to damage it then?
 
@Shalvenay Lightning, thunder, radiant, necrotic, acid, cold, magical weapons...
 
@Shalvenay area spells
 
although bludgeoning isn't really a good translation of a supersonic shockwave, come to think of it
thunder damage of all things might be better
 
never mind, actually, as that would be a ranged attack roll
you're basically looking at magic weapons, rather than spells
 
so yeah, come to think of it, the T swallowing a bomb would be screwed -- the blast wave makes way more sense as thunder damage than it does as bludgeoning
it would shrug at shrapnel and any thermal effects
 
3:31 AM
though he is flat immune to Fire damage
 
but a half-ton of high explosives I'm sure would give it a Bad Day(tm)
 
Ok, I think that's it for me for now; I've got some reading to do
 
In this case we ended up ruling that the bludgening resistance goes bye-bye because T could not deflect the blocks by any means due to not possessing high enough attack. It's not at all like somebody's swinging a base.
 
@Joshua That's not what bludgeoning resistance is meant to represent - you're dropping tonnes of stone on a creature who's hide and skeleton are so tough that they literally can't be damaged by impacts.
 
In which case after being struck it's surface temperature is now higher than molten lava.
 
3:35 AM
@Joshua I mean, it's immune to damage from heat, so that's fine, right?
 
But is it immune to lava immersion?
 
(Also, physics and D&D just don't mesh well together. You can say that being hit by something going fast enough heats things up, but as far as D&D is concerned, it doesn't.)
@Joshua Well, it could drown.
 
4:01 AM
Hi all!
Just wanted to drop in and say hi, since I never got the chance over the summer since I joined.
 
@Sharpeggio [wave] Glad to have you! Feel free to lurk or chat as you like.
 
4:35 AM
@BESW That is the best response ever. cackles softly, fades into that conveniently dark corner
 
6:43 AM
@Emrakul Where was this when I was looking for music for the half-orc empire?
 
user61230
6:59 AM
@BESW Oh man, you might like Turkish Saz music.
 
I'll have to check it out later. Right now I just used the extra half hour from finishing my class early to polish up my poster design for my client meeting, and have just barely time for dinner between.
 
user61230
Oh, jeez. Good luck, have fun!
 
8:47 AM
xkcd.com/686 witnessed this for the first time today.
 
9:20 AM
Aw. Condolences.
 
Thanks, but it wasn't anyone I really knew, just someone on the IRC.
Parted with a message "<name> has left for better hunting grounds, send condolences to <nick>".
Probably very creepy to sudo as the deceased and turn on the IRC screen one last time, see all the dozens "are you ok?" highlights and wipe that last bit of presence away.
 
9:36 AM
I imagine the relephant xkcd forum thread has a lot of very good and very bad advice on how to handle it.
 
Very likely!
 
@sequoiad [wave]
 
hi all, quick question about d&d 5e, is it allowed within the rules for a spellcaster (Cleric) to change their initial choice of Cantrips over a month's rest period (with access to a center of learning)?
@BESW hi :)
 
9:51 AM
@sequoiad Within the rules? No.
 
@Miniman aw, I was hopeful, realised during a game last night that I'd chosen very badly for the character backstory
 
@sequoiad If you ask your DM, you probably don't need to bother with the month's rest and so on. Just say "Hey, I botched my spell selection - is it OK if I make some changes?" People are pretty reasonable.
 
I'm a big fan of allowing players to fiddle with their mechanics, myself.
(Heck, some of my favourite games use "change a feature" instead of "add a feature" as their primary form of character advancement.)
 
Thanks, I'll have to ask the DM before next session
it's my first full game of D&D and at the time I didn't fully think my char through, so hopefully he'll understand that I messed up a bit
 
10:07 AM
An acquaintance says he knows "My Guy Syndrome" as RPG Nuremberg defense. "Mister Spegelmaester, I waz just follovink mein karacter konsept!"
 
@kviiri What?
 
@BESW Like the defendants in Nuremberg trials: "I was just following orders".
vs "I was just following my character concept".
 
I'm familiar with the reference, I was just unsure how the parallel was constructed.
But yes, MGS is most often heard as a defense of otherwise controversial or outright jerkfacéd behaviour, in order to shut down discussion.
 
It's apparently a meme in his RPG group. I dropped him a link to our MGS question and he says "oh, we call that Nuremberging".
 
The behaviour isn't contested, there's no need to justify it.
There came a point in my gaming career where "Making the Tough Decisions" was mandatory reading for everyone who joined my groups.
 
10:22 AM
I think MGS is something that players ought to be aware of, yes.
 
I mean, at this point we're mostly playing games (and using playstyles) that make the nature of player/character "intersemiotics" so explicit that MGS is laughably out of context.
 
@kviiri what is 'My Guy Syndrome'? very new player here.
 
@sequoiad Saying "It's what my character would do" to justify an action that disrupts the enjoyment of other real-life people in your game, as if a player is not responsible for their character's choices.
 
@BESW ahh I see, thanks
 
Common examples by my experience are people playing characters that fit the game poorly (like pacifist characters in combat-heavy games), or are poorly motivated for taking plot hooks, or are poorly motivated for team participation ("I'm chaotic neutral, setting people on fire is what I do!").
I've seen surprisingly many "edgy" characters who respond to plot hooks with "what's in it for me" and then need to be persuaded a lot to take the quests.
One GM I know makes this sort of agreements with the players: "If I give you a plot hook, if it's an obvious plot hook, just take it. In exchange, I guarantee characters giving such plot hooks aren't going to screw you over. Seriously. I don't want to waste time with you trying to guess their true motivations. This isn't that kind of a game."
2
 
10:34 AM
On the other hand, some gaming groups like playing paranoid conspiracy theorists in a world that's out to get them.
It's really down to play style, there's no wrong way to play an RPG so long as everyone involved is safe and happy. But often a group will assume everyone has the same play style without actually checking, and the clash of inaccurate assumptions causes much real-life drama.
 
@BESW Sure, this is true. And some games try to encourage letting out PC-vs-PC hard feelings.
Like Apocalypse World, where you get Hx for reprisals/experience if another PC hurts your character.
What is animosity in-universe is actually co-operation of sorts around the table - interesting, isn't it?
 
Aye. My group loves being able to act as co-conspirators as players against their characters.
At one point we had a PC get replaced by a shapeshifting villain for a whole storyline. Everyone at the table knew it, and that let everyone participate in the charade gleefully, and choose the best, most dramatic moment for the final reveal to their characters.
(The PC's player took over playing the villain for that time.)
 
@BESW that sounds really fun
 
@sequoiad It was! Not something I'd have tried in a D&D system, though.
I've done things close to that concept a few times in D&D 3.5 and 4e, and they never quite took off.
I mean, a dedicated group could make (has made, I'm sure!) it work in most any system, but some systems will make it easier or harder.
 
10:54 AM
True, yeah.
I don't like how much there's at stake with the typical DnD character.
 
mmm. The D&D trifecta of intense time and effort sunk into a character, often extreme punishment for relatively minor mishaps, and near-total concurrence of character and player agency, makes it a rough hurdle to get over.
 
If I lose my DnD character, no matter how cool their death is, there's hours of effort put into it. In AW I can revel in their gory end and start a new one in five minutes.
@BESW Couldn't have said it better myself.
 
In Fate, death happens when the group feels it's a good time to die--otherwise failure means that Awesome Story Things happen, like being captured or humiliated or... kidnapped and replaced by the villain.
No dying to a really lucky squirrel, unless that squirrel was your arch-nemesis.
 
AW2e makes character death optional. It's even more interesting than just dying to create a new char - instead of dying, characters' lives "become untenable". Their player chooses between gaining Weird, losing Hard, coming back as a different playbook or just dying.
@BESW Sounds just the way I like it.
For example, a character left for dead can come back as The Faceless for revenge, or Brainer for having had some bizarre near-death experiences.
 
That same character who was replaced by a villain for one adventure, had previously spent a whole story arc missing in time and space while his player experimented with a parade of different "guest" characters.
 
11:11 AM
Sounds cool, I like playing with the form.
 
@BESW hehehehehehehehehe
 
Yes, @trogdor is the player in question here.
 
oh, who me? I am just the same lovable scamp who has always been here, not some villain who has replaced anyone
 
11:28 AM
@Miniman You there?
 
@BESW Yo.
 
I seem to recall you're an Anydice guy.
 
@BESW I mean, I'm bad at it, but I've done some stuff in the past.
 
Can I get you to whip me up some "chance of soft/hard success" stats for DW rolls from +2 to -1?
 
@BESW Maybe...how do DW rolls work?
 
11:38 AM
2d6+X where X is between +2 and -1. Six or lower is a miss; seven to nine is a soft success; ten or higher is a hard success.
 
Nox
@BESW, isn't that something that could be nice to have on mainsite?
 
@Nox Without a problem I'm trying to solve, it'd be shoved over to Mathematics as not requiring RPG expertise.
Good instinct, though! It's always nice when chat produces mainsite-worthy content.
(I have a long-standing offer that whenever someone suggests a topic move from chat to meta, and it does so successfully, I'll give them a free bonus or re-roll in the next game I run that they're in.)
 
I think it's been asked already.
 
2d6+1 looks like the suspenseful sweet spot.
Thanks!
 
11:46 AM
10
Q: How likely is success in Dungeon World?

Joel HarmonMost any roll in Dungeon World that isn't a damage roll is 2d6 plus the relevant stat modifier. The results (barring explicit exceptions in the move) fall into the following three categories: Failure (6-) Partial Success (7-9) Full Success (10+) How likely is each outcome for the various modi...

 
Hmm.
Interesting. I'd've expected that to get closed as not RPG-y enough.
 
Well the thing is, it's not necessarily suitable for Math.SE since they expect one to show their work first. What if one is utterly clueless about probabilities?
 
Aye, but our topicality isn't based on whether or not other sites can/will take the question.
Our topicality is based on whether a question requires RPG-specific expertise and can be answered and sorted usefully within the Stack mechanics.
 
Nox
Yeah, but you're clearly trying to understand the probabilities of PbtA dice rolls. There is a lot of AnyDice question pondering the probabilities purely for fun, for "hack the system" reasons or what have you.
 
Yeah, and they get argued about semi-regularly.
 
Nox
11:52 AM
Joel Harmon's answer there has a non-zero probabilities for "12+" variant with modifiers -2 and -1 and I'm confused about how it got there.
 
If there's an RPG element like what effect a probability will have on the play experience, that's great.
 
Nox
Ah, no. That's for d6+d8 rolls for Barbarian.
 
But pure number-crunching without an RPG-related conclusion is arguably similar to asking campaign research questions about non-RPG-specific settings like the real-world 1920s.
On the other hand, I asked this while designing Colonypunk.
 
Nox
One "thing" is always similar to "another thing" in some way, yes.
 
@BESW I might have thought the same about my "probability to survive death saves" question. It seems like a good simultaneous self-answer seems to save those ones?
 
11:57 AM
At this point in the site's growth, the citizenship is fickle but generally lenient.
If we get too many maths-without-effect questions, I suspect the tide of opinion will turn.
 
Nox
Have anybody here been following a webcomic called "Kill Six Billion Demons" ?
 
No, but I'm amusing myself by assuming the abbreviation is K(VI)(M)D.
 
Nox
No, it's a boring KSBD. And that's pretty much an only boring thing about it, can't recommend it hard enough.
The art is great from the beginning, the setting is a planar deity-level story (with a fish-out-of-water protagonist from our world) based loosely on hinduism, I think.
The reason I'm mentioning it is that it's supposedly getting an RPG incarnation - killsixbilliondemons.com/ksbd-rpg . And comment sections throughout the comic lead me to believe that the creator was shopping around for the suitable system and commenters offered to do the PbtA hack for him.
 
Sounds Lord of Light -esque.
 
Nox
Should be highly atmospheric, if it's anything like the comic.
Maybe with some animesque martial arts and so on.
Zelazny's "Lord of Light"?
 
12:12 PM
Aye.
If ever anything was a planet-spanning story of Hindu-inspired god-like beings, it's Lord of Light.
 
Nox
One commenter:
The base of the palace is somewhat wheel shaped. Hm.
Perhaps it is a fundamental truth that there is power in things that are somewhat wheel shaped.
Second commenter:
You’re almost right. It is somewhat wheel shaped, from a certain perspective.
There is a power in things, from a certain perspective.
 
> I realize that I am generalizing here, but, as is often the case when I generalize, I don't care.
- Dave Barry
 
Nox
Seriously, I'm not shy of repeating the recommendation:
 
Noted, but it doesn't sound like exactly my thing and I'm not reading all the comics I'm reading now.
 
Nox
Sorry if I came across as pushing it. Didn't target you specifically.
It's just the comic has this kind-of-cozy and inspired comment section that reminds me of this chat a lot.
So I conducted one of the geek fallacies here and thought that the two would get along.
Or *should.
 
12:21 PM
That's reasonable. I was fond of lurking around the old Narbonic comments back in the day.
But I personally have developed a strong wariness of any Western fiction that can be plausibly described as "inspired by Hinduism." (Or Buddhism.)
PbtA is definitely an interesting choice for a narrative franchise, though.
As I understand it, PbtA is a good engine for "I want moments like these" design goals, while something like Fate is better for "I want stories like these" design goals.
PbtA seems to be at its best when distilling a large collection of diverse stories (sword and sorcery, post-apocalyptica, monster hunting) into their essential shared moments and spitting those back out as moves.
 
12:53 PM
....I should really get some more playtests for Colonypunk and then put together a nice-looking publication version.
 
Nox
1:50 PM
@BESW, well, originating from an irregular comic, reliance on a separate awesome moments rather on a continuous arc might be quite spot on.
 
2:13 PM
@JoelHarmon For every fireball, there is an equal and opposite post on the publisher/creator's forums that it's unbalanced.
 
 
4 hours later…
6:13 PM
@KorvinStarmast you've got a missing hard line-break in your rangeric-focus question, around the level 2 spells. But I can't figure out how you made ones that look like that, so I can't edit one in for you =\
 
6:32 PM
@ nitsua60 2 spaces before a newline, I think
 
I tried that, but I couldn't seem to get it to take. Rather than butchering his post for such a minor effort, I figure Korvin can just nab it next time 'e's around.
(penultimate word: that was for you, @Miniman)
 
7:06 PM
@eimyr So far, Poznan does not look that bad.
 
@Ash I pinged you in a discord-note a yesterday--when you get a minute, would you mind weighing in?
 
user15026
7:24 PM
Sure, i can take a peek!
 
user15026
Won't be able to do that til I get home tonight but I will
 
8:10 PM
@nitsua60 OK, I'll take a peak. I can always do one more edit, and I usually do. :p
 

« first day (2176 days earlier)      last day (2789 days later) »