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12:00 AM
Ah well. It's just my set-up then; too many FF plugins
Thanks for the info folks; I'm all...better
 
Yey!
 
glad we could assist
 
12:56 AM
hey there @nitsua60
 
1:19 AM
@Shalvenay hiya
 
@nitsua60 what's up?
 
@Shalvenay my wife wants me to change my avatar
she thinks I "should be a dragon or something"
"I'm not talking to these people, I'm talking to you."
(If I keep typing what she's saying she may leave me.)
@Shalvenay In other news, I'm looking forward to tomorrow night.
 
@nitsua60 If it helps, when I first got onto the Internet I used a dragon as my avatar and went by Dragonslayer - then I realised that made me seem like a douche, so I changed it.
 
@nitsua60 You mean that's not a dragon!?
 
@nitsua60 I am as well, going to be interesting
 
1:25 AM
@Chemus No, it's a megasheep. If you look really closely, you can just see the end of a dragon's tail sticking out of its mouth. Out of the other end is a dragon's forelimb, clutching the last of its gold.
 
@nitsua60 You could also play a quick game of Worms - the sheep is mightier than the missile, as they say.
 
(Quick, @Shalvenay: what's something that reacts exothermically with chlorine gas?)
 
@nitsua60 Pretty sure chlorine isn't flammable.
@nitsua60 Oooh, I'm wrong - it reacts exothermically with iron.
 
@Miniman When I first got onto the internet I used Eddie Van Halen as my avatar. I knew from the start that it's make me look like a douche, but the joke was on everyone who thought so--'cause I picked up the image from my patent-law hobby =)
 
@nitsua60 Wait, that's who that was? I always wondered about that.
 
1:28 AM
@nitsua60 sodium I'm sure xD
 
@Miniman Cool. Then the sheep looks so bloated because the green dragon's reacting badly to the heaps of rust monsters and iron golems he'd recently eaten.
@Miniman It's from his--yes, his--patent illustrations.
 
@nitsua60 That's pretty awesome, and not douchey at all.
(Tone is hard; that wasn't sarcastic.)
 
@Miniman No, I didn't think so.
 
@nitsua60 :DDD
 
I just love that his patent for a guitar accessory wasn't a simple drawing of the guitar+accessory, but rather was a drawing of him playing the guitar.
Big hair and all.
google.com/patents/US4656917, if you're curious.
@Shalvenay ahh... just got that. As in, "if it takes heat to dissociate table salt, p'raps that reaction's reversible"?
 
1:36 AM
@nitsua60 I suspect he meant that sodium reacts exothermically with everything.
 
@Miniman I suppose there's that, too. (Chem was a loooong time ago.)
 
2:06 AM
@Miniman 2 answers away from joining your fancy, fancy club....
Resisting the urge to seek out questions to answer....
 
(True confession: I ran that search earlier today. I've got nothing for those two questions.)
The thing is, I really want to get the -5/+10 Q&A into shape so that I can (after one more 5e answer) use it to simul-nab the gold badge and "inquisitive."
What? Gamesmanship? Me? No....
Or do I post two answers on that: one theory-based, one presenting simulation results? Mwah-hah-hah!
 
@nitsua60 It's praised by many for its storyline. Personally, I started playing it, then got sidetracked by other games. That was years ago, and I haven't gotten around to taking a second look at it.
(but, I do have a couple hundred unplayed games, so...)
 
Holy hand grenades: this guy got 353 upvotes for that!
That's the highest-scoring answer on the whole site, by 50%.
HNQ, I bow to you.
 
2:29 AM
@nitsua60 It also got an article on Kotaku and spread from there across the wider interwebs.
 
I feel like I should be liking this in the "where do I find warm clothes" question.
 
hey there @JoelHarmon
 
well hello
 
@JoelHarmon how're things going?
 
really quiet on the RPG front
how about you, @Shalvenay?
 
2:45 AM
@JoelHarmon excited for DW tomorrow, also wondering what your schedule is like in the near future
 
mostly, it looks like a very tiny human
 
@JoelHarmon that's right, you have a new little... girl?
 
she's just about two weeks out, we think
 
@JoelHarmon haha xD
 
ahh...
Everything looking good? Mom not too uncomfortable?
 
2:51 AM
it's getting worse for her, of course, but the weather has generally cooled
 
@JoelHarmon Well good luck, and I hope all continues to go well.
 
thanks
also, I previously had no idea how much baby stuff had nerd-focused variants, like this
I also recently learned that you can, in fact, fit the entire sith code on one of those
(this may come as a surprise, but I have weird friends)
also, @nitsua60, I'm a bit surprised you don't consider 0 degrees F to be extreme cold.
 
3:10 AM
@JoelHarmon whoops! that definitely wasn't a stupid C/F mis-read, or anything!
 
yeah, you tripped my rule of thumb that 0 - 100 F maps to how cold/hot the weather generally ever gets
 
@JoelHarmon When we visited Kennedy Space Center about 16 years ago, we bought Moon Booties for our then-not-yet-born daughter
 
Very nice.
 
3:31 AM
@Adeptus I hope that I didn't cone off as angry/petulant just now; I just meant that I would like for the damage to stack, but I don't see it myself.
 
3:48 AM
Sometimes I feel like there should be a way to say "All rep from this answer goes to user X."
 
That... would make this poster feel disenfranchised. That's not to say that in instances where poster X effectively gave the answer to poster Y via comments, it wouldn't be fairer to Poster X, but...
 
**[Timely RPGery](https://docs.google.com/document/d/1nKltjD1HJ954pS3QZZL-E_ckNaKEeedxMKn7XwdFiio/edit?usp=sharing "Click for full source doc; please suggest items to pin!"):**
[BoH](https://bundleofholding.com "Buy RPGs cheap in bulk, support charities & indie designers!");
[playtest](http://arsludi.lamemage.com/index.php/788/follow-needs-playtesters/ "Help playtest Ben Robbins' new game!");
[playtest](https://drive.google.com/file/d/0By3enwcFNlhKa0lpbXNjTFpWZkU/view "Help playtest an RPG for kids 4 to 7");
 
@Chemus Oh, I don't seriously think it's something they should add. Just, occasionally, I wish it was there.
 
It's well established that folks who choose to share their answers as comments, rather than as answers, have no ground for complaint when someone else puts in the effort of making it an answer.
 
@BESW Yeah, I wasn't thinking about that, anyway.
 
3:58 AM
@Miniman Yeah, I see that. As well as @BESW's reply
 
**[Timely RPGery](https://docs.google.com/document/d/1nKltjD1HJ954pS3QZZL-E_ckNaKEeedxMKn7XwdFiio/edit?usp=sharing "Click for full source doc; please suggest items to pin!"):**
[BoH](https://bundleofholding.com "Buy RPGs cheap in bulk, support charities & indie designers!");
[playtest](http://arsludi.lamemage.com/index.php/788/follow-needs-playtesters/ "Help playtest Ben Robbins' new game!");
[playtest](https://drive.google.com/file/d/0By3enwcFNlhKa0lpbXNjTFpWZkU/view "Help playtest an RPG for kids 4 to 7");
 
@Chemus I don't have a source that says "ongoing damage stacks", I just don't think they intended it to be covered under "stacking spell effects". They don't specifically say it does or doesn't, and there are so few ongoing damage spells that I suspect they just didn't think of them when writing that section. I haven't searched Paizo FAQs, but I'd be surprised if this didn't come up there.
 
@Adeptus I searched the Core Rulebook FAQ... as my answer says. You are right that it might be among the other FAQs.
 
5:05 AM
@JoelHarmon Hah, I recognise that onesie. Someone gifted it to us when she was tiny, years ago. Forgot about that!
 
5:58 AM
@Chemus I can't find "official" support either way, but all forum posts I can find agree that they "stack" (or, more to the point, are exempt from stacking because they don't impose an ongoing effect or condition). Have posted an answer to the Q.
 
@Adeptus Well good luck ;)
 
 
2 hours later…
7:57 AM
Baby Bearup has some adorable nerd onesies.
 
8:38 AM
1
Q: Is there a reason for RPG.SE deleting comments especially "radical"?

ZaibisI noted this now a few times that comments are never lasting very long here. Is there a reason for this SE site handling it that way so much more strictly compared to other SE sites? Or is it just as this is the way the mods here implement the network rules?

 
 
1 hour later…
9:42 AM
@TheOracle Have I mentioned recently how glad I am not to be a moderator?
 
:)
 
BTW, @Wibbs, someday when my head is less full of snot shoggoths, I might try to write up a little answer to your Mythos question.
I think the "mental/social isolation" take in some of the answers is a good one, though.
If you're looking for something a little less psychological, you might like the Laundry Files / 14 approach: the more people are thinking about the Mythos, the more influence the Mythos can have on our world.
In those settings, keeping Mythos knowledge a secret isn't going to help right now but it's a very powerful long-term defense to preserve humanity.
So everyone who knows about it and doesn't WANT the Mythos to come knocking on humanity's door has a vested interest in keeping it mum.
(Laundry Files also has the conceit that thinking about the Mythos in too much detail will literally invite otherdimensional beings to chew little holes in your brain. This is why cultists go mad.)
 
10:07 AM
Interesting - I'll look into it :)
 
Personally I prefer short horror campaigns of one to three sessions. Long-form horror has never quite worked for me, and I'm not sure if that's down to me, the players I've tried it with, or the systems we've used.
Isolation is a lot easier to maintain in a single adventure.
 
I generally much prefer longer form campaigns as GM, as the thing I get most out of playing is watching player characters grow and change as the campaign goes on
Yeah, I don't think isolation has to be an ongoing thing
but there needs to be a realistic approach to attaining it that doesn't break immersion
 
10:31 AM
@BESW I share this feeling.
Things will eventually lose their edge.
 
Not my experience :)
 
For me, the best moment is the time when the characters have to admit that something wonky is going on. After they are first forced to accept the paranormal, things start to become less interesting to me.
 
@kviiri You would probably like .
 
@BESW Maybe - I'm also very intrigued by what I've heard of Lovecraftesque.
 
@kviiri Looking forward to trying that!
I've read the bare bones version and it looks pretty great for my group.
 
10:48 AM
Cthulhu Dark reminds me of Lasers and Feelings.
 
It's definitely got a bit of that All Outta Bubblegum DNA.
The real power of Cthulhu Dark lies in the ways its player mechanics interface with the GM's scenario design.
 
Nox
Hello there. I'm very interested in following that DW game, have you all decided to have it outside of this chat?
 
Yeah, it's easier for VI to use voice chat, so we're holding it on a Discord server.
 
What's VI?
 
Nox
So it won't be a writeup I'll be able to read after a while, shame.
 
10:59 AM
@kviiri One of the players goes by the handle "VisuallyImpaired," for obvious reasons.
@Nox I dunno if anyone's gonna be writing it up afterward. Some people do that.
 
Uh... sorry, that was a poor choice of words (and rarely for me, actually unintended).
I'd like to see a write-up, too
I've never had much luck playing or running DW but I still believe in it as a system.
 
Nox
@BESW, yeah, actual plays is a thing I enjoy. Just thought that the game would be chat-only from the beginning - so it would have a log as a natural extension of the process.
No big deal, though.
 
11:32 AM
@BESW I want to try out Cthulhu Dark now :)
The simplicity is appealing to me.
 
I like using Doctor Who stories for the scenarios.
If you take the Doctor out and replace him with the PCs, then without anyone to explain what's going on many Doctor Who stories quickly become Mythos-like.
 
yeah, it works surprisingly well
 
11:57 AM
I don't really like the original Mythos though, I prefer other stuff of similar creepy nature.
 
Agreed.
Hence using Doctor Who for Cthulhu Dark, and being interested in Lovecraftesque.
(And for literature, I prefer stuff like Lagoon and 14.)
 
12:11 PM
I binge-read SCP this Summer. It has some very solid stuff.
I think the best ones are the ones that are subtle.
 
12:30 PM
yeah, I tried to read some HP Lovecraft stuff,... it didn't exactly blow me away
 
Nox
12:54 PM
That may be an effect of Seinfield unfunniness
 
 
1 hour later…
1:56 PM
I wonder if it's just a local thing, but here Seinfeld has a reputation of a modestly funny program that no one watches on purpose - it just happens to be on whenever one turns on the TV to see what's on.
Funny enough to keep watching until the episode's over, but not funny enough to actually decide to watch it when it's on later.
 
@kviiri I think that's kind of the current level in the US, as well, at least for a lot of people
My girlfriend hates it, though. She's a prime example of the trope.
 
2:36 PM
Hey guys, Long time.
Need some thoughts on a plot and reward
So I have my players going after the "Dragon Stones" to open a portal to the Abyss and save someone
These players are self serving, they want their characters to be able to do cool things all the time
 
Sure, ask ahead!
 
Which is fine, I'm thinking of the Dragon Stones like the Crystals from Final Fantasy 5, where they give some kind of power. It has to be awesome enough to make them want to gather all of them, but not game breaking
They're level 9 currently, by the end they should be 15-17
Oh and they each have a baby dragon that they're carting around with them.
I was initially just going to have the stones mature the dragons into adult dragons (Each stone corresponds with one of the dragons Colors)
This is a free flow question, I'd love to have some idea pitching around
 
Hehe, like Pokémon!
 
@Skathix Quick thought to keep the players all (about) in line - each stone matures the dragons one step?
fledgling -> juvenile -> teenager -> adult sort of thing
 
If they open a gate to the Abyss when used together, my first idea would be that individual stones have some lesser dimension-warping powers. Teleportation, time manipulation, phasing into semi-corporeal form, something like that.
Then again, those aren't exactly "dragon-like" powers.
 
2:43 PM
@kviiri Ooh, I like that. Time manipulation might be an interesting but hard-to-adjudicate one if it comes up in combat.
 
I once ran a boss with a time-manipulation power that let him automatically dodge the first attack against him each round, and gave him a dodge bonus for all others, since he could see a little bit into the future, effectively.
 
@UrhoKarila For DnD-style tactical combat, I'd maybe go for something quite simple like hasting allies or slowing foes.
 
And when the players killed him, one of them got the "see a bit into the future" part, and got a permanent dodge bonus.
 
It's so hard to not just deck one player out at a time lol, this is why I came to you guys
 
How would you feel about each stone giving everyone powers, and have the powers get better with each stone?
 
2:46 PM
@DuckTapeAl How did the other players feel about not getting that power?
It seems like it would be rough to find powers that would be useful for everyone
Also how often could they use it?
 
It was pretty clear through the campaign that everyone was going to get cool powers, but anything that involves giving a power to one person at a time needs a mature group.
 
Another, slightly clichéd but more Dragon-ish way would be giving the holder of each dragon stone a power associated with dragons. Flight, fire breath, strength, wealth...
 
Well, as a cliche example: One stone gives everyone a breath weapon, once per day.
 
Oh shit
 
2 gives a few rounds of flight.
 
2:47 PM
Now you're thinking with portals
 
3 gives, like, more breath weapon power.
4 gives some other dragony thing, 5 gives a full dragon-style breath weapon.
By 16, the ability to do a few dice of energy damage will be cool, but not game-breaking.
 
That's another question I have
I have 8 players
I need bigger monsters
 
And it gets even cooler if you not-so-subtly hint that they can take metabreath feats and cast breath spells.
8 players? In a D&D game?
Holy crap.
Your combats must never end. :P
 
8 players? Wow.
 
THEY DON'T
IT'S SO HARD TO KEEP PEOPLE ENGAGED
 
2:50 PM
Seems like the most effective way to ramp up combat would be to add more monsters, but they come with even more die rolls
 
I played in a game with 7 once, and combats literally took 5+ hours.
 
Welp
 
8 players is a lot.
 
It's like 4e all over again
 
Because limiting it to 30s a round
Is a 4 minute round + monsters
 
2:51 PM
Yup.
 
@Skathix I feel your pain friend!
 
But I love my group
I really do
 
I wonder what'd be the best remedy for that.
 
I just may need to look into co-dming
Idk how that works at ALL
 
The rule we eventually used was that you had to have your turn ready the moment your turn came up, and play immediately.
It only helped a little. :P
 
2:52 PM
Right, our rounds were at one point like 20m
I've got it down to about 6 on average lol
 
@Skathix You should ask "How to keep DnD combat interesting for a large party" on the main site, I'd totally want to see answers to that even if I'm not an enthusiastic DnD player myself.
 
@Skathix That's honestly pretty impressive
 
I don't think co-dming would solve the core problem that it takes a long time to play a turn in 3.5.
@Skathix Yeah, wow, that's really good.
 
I'm in 5e, but still true
 
Sure.
3.99. :P
 
2:53 PM
I'd think co-DMing would really only yield returns in the enemy's turn
 
I assigned 2 of my problem children (The ones that get distracted easily) to be my watchers
They keep us focused, because they have a job and some semblance of power, they stay focused
 
I'd guess the best place to start is to not do anything wrong with combats (like introducing overleveled enemies à la kviiri) but instead to streamline some mechanics.
 
I pre-roll, take average damage, and have got pat responses down for hits to enemies and players
 
For example, dropping initiative or something.
@Skathix That's very good already
 
Yeah, I actually tried a free flow combat with one of my players last game
It went really well
 
2:54 PM
One thing a friend of mine does is average damage on all monsters, and not roll monster damage at all.
Just to-hit rolls.
 
Yeah
I have a list of 100 pre-rolled 20s I mark off
 
I have an app that I can tell to automatically roll a d20 every second, so I only have to glance down to get a new number.
 
OH NICE
 
@Skathix If you like scripting and don't mind a computer, you might be able to throw something together that's just a GUI that returns a hit/miss based on a character's AC and the attack bonus of an enemy
 
Yeah
 
2:56 PM
Master of Orion (the spectacularly good strategy game from the 1990's) has a dice system where the same die is used to get both to-hit and damage. It might be a bit clunky for pen-and-paper though.
 
@UrhoKarila I'm pretty sure you can do that just with Roll20.
If you have a computer with you at the session, you can have everyone's character loaded up in a private Roll20 game, and have one-click buttons for a bunch of rolls.
 
@DuckTapeAl Neat! I haven't had experience with roll20, so dunno its capabilities. That sounds like a friendlier way of going about it
 
IIRC it rolls a d100, and if the result after modifiers is high enough to hit, the weapon hits for rolledNumber/(100-minToHit) of its maximum damage.
 
@kviiri That's a cool system, but I think it would have some problems in 5e.
 
@DuckTapeAl It would have problems anywhere where there's not a computer doing it, I guess :P
 
3:01 PM
@kviiri But I like time-sensitive long division
3
 
@kviiri Well, that's one of the problems it would introduce. :P
 
@Skathix You could perhaps experiment with reduced HP too. HP scaling up faster than attack damage was a common complaint in DnD 4e at least!
 
It would also flatten out the damage curves on rolls with multiple dice.
Which, after level 4 or so, is most of them.
 
@DuckTapeAl Aye, true.
 
It took a long time, but I finally have a real love for 4e.
 
3:03 PM
It wasn't a problem in MoO, because most ships had multiple weapons.
 
It might be my favorite edition.
 
Oh I meant to explain my newest rule in combat
 
I sort of hated DnD 4e, but I guess it's good for what it was meant to be. I just don't like it as an RPG :P
 
If they are fighting fluff minions meant to deal damage in a dungeon (Goblins for example, not a real threat) then the monsters die after 3 hits
5 if it's a medium challenge
A crit counts for 2 hits
This includes extra attack
Just to keep things rolling more quickly
 
I'd make crits instadeath, it's cooler that way and they're rare enough not to really upset the balance!
 
3:05 PM
The boss, on the other hand, I beef
For example they fought a purple worm
At half health they cleaved it in two
And had two fight 2 purple worms
They almost died! It was great.
had to* fight
 
When beefing, take care to boost the right stats. Boosting HP and defenses might make the fight more dangerous and difficult, but also possibly more tedious.
Boosting damage might be even more dangerous, but at least it doesn't slow the action down ;)
 
Never defense, typically not hp
I typically add a gimmick
 
@kviiri That's totally fair. I like it mainly because it feels purposeful. Like, the other editions of D&D feel like they're trying to serve as many purposes as they can at once. 4e says, "Nope. This is a tactical wargame, and basically nothing else", but does that one niche really well.
 
and an environmental challenge
 
@DuckTapeAl Yeah, exactly. It's cool that way.
 
3:07 PM
@kviiri @DuckTapeAl are we referencing the instadeath crits?
 
That's one of the reasons I like Civilization too. I play Europa Universalis, Crusader Kings and other more detailed strategy games too, but Civ is a very well executed gamey interpretation and there's nothing wrong with that.
@Skathix Just 4e.
 
Ah
 
And to clarify, I meant against fluff monsters only! Not bosses or other ones meant to be a substantial challenge.
 
Absolutely
I want the players to feel like they're epic, because that's what they like
I try to throw story at them, they get bored
The second combat starts, they're like YEAAAAH FINALLY
So, there's that
They want to fight, and a place to spend their gold
 
Yeah, I find less story is often better. If the PCs show interest, then you can spout lore :)
 
3:10 PM
Right
Which is hilarious, because I have so much lore
The last town they went through was a Democratic Theocracy of Undead citizens and a high council of 4 necromancers that were good alignment
I mean
 
I'd post this to botch blog but this wasn't exactly my fault - when I played DnD 4e for the first time, I was a very new role player, and I brought another totally new person in the table with me. No one was very experienced, not even the GM.
 
I had that shit DOWN
 
The other new guy I brought with me insisted they'd play a pacifist character. That doesn't really work in DnD 4e.
 
Right
Yeah, when we started a year ago, we were all new
I'd never DMed before
 
@kviiri I did something like that once. I played a "pacifist" cleric that only had powers flavoured as divine might.
 
3:12 PM
They'd never played
 
So his whole deal was "I'm not killing people, my god is."
 
@DuckTapeAl Lmfao
Alright, so give the group dragon powers.
 
@Skathix Not the worst place to start off
 
Not at all, it's worked out really well
None of us knew what we were doing, now none of us do, but we are level 9.
Everyone is having fun, that is literally ALL I care about
 
@DuckTapeAl Well yeah, this friend of mine adopted a similar shtick after five or so sessions. Before that, every combat we had was started with a ritual where he rolled all his skills in order to avert bloodshed. It was awful.
 
3:14 PM
I fear the day someone finds a good DM and brings them to the table lol
 
@Skathix The definition of a "Good DM" is one that helps their players have fun.
Or at least, a good time, if "fun" isn't what you're after.
 
Lol
 
I didn't have the guts (and didn't know if it was "appropriate") to tell another player how to role-play, but eventually I guess he read our irritation and decided to drop trying to prevent combats.
 
If your players enjoy your game, and they keep coming back week after week, you're a good DM.
 
Aight, going to class. I'll be back after a while. If I get bored in class you'll see me. Thanks guys
 
3:15 PM
Good luck with your dragons!
Oh, man. So, I just found out about Steam Idle Master a few days ago, and I've been idling ever since.
 
What's that? Some reward system for not playing?
 
I've got 106 cards listed on the market right now.
Do you know about Steam trading cards?
 
A bit, yes.
 
@DuckTapeAl How many can you get away with selling before you start having to report them on taxes?
 
@kviiri Steam Idle Master idles your games automatically, even if you don't have them installed, so you get cards a lot more efficeintly.
@UrhoKarila By law? 0. It's income, so you're supposed to report it.
But Valve doesn't send the info to the IRS until you make 20,000$.
 
3:20 PM
@BESW I wonder if it's helpful to throw a comment or answer up there confessing that I throw probably a half-dozen to dozen comment flags a day; if followed (and I've got a 99% "helpful" record) I'm probably prompting the deletion of ten to twenty comments a day.
 
@DuckTapeAl Clever, but I don't really care about the cards enough to bother :P
 
@kviiri In that case, it's fairly likely that you have something like 20$ in cards either sitting in your inventory, or available through idling.
Most people do.
 
Nox
@DuckTapeAI, is it really worth it? Idling to farm a hundred cards is giving you like 10 dollars. From 30 to 40 games you already own and haven't played. So you could probably go and buy one more game. Which you won't play since you're idling.
 
Probably not that much. I don't play too many games. There's a few I play a lot.
Paradox games (EU4, CK2, HoI4), Civilization V from time to time. Invisible Inc, too (that's a really good game). Apart from that, not much else springs to mind.
 
@Skathix I've had an excellent co-dm'ing groups of eight, even nine or ten players. Usually the other gm "plays" the monsters and NPCs, I'm pushing the mechanics and making the rulings. That, managing combat like a **** dolphin, and skipping a player who's not ready for their turn have made huge tables totally manageable and fun.
 
3:27 PM
Kerbal Space Program too, but that's using my SO's family share.
 
@Nox I don't spend a lot of my own money on video games, since I know my spending habits would grow out of control if I did. Getting a few games from cards lets me spend money without it coming out of my bank account.
Also, why would I be idling a game if I'm actually playing something?
Idling is for when I'm away from my PC.
@kviiri Do you ever get Humble Bundles?
Probably half of my cards are from bundle games that I never really wanted.
 
@DuckTapeAl Not really. I prefer not to have too many games lying around.
I bought one, can't recall which, and gifted away all of the games except the one I actually wanted.
When playing video games on my own, I tend to go on binges of several weeks of a single game, then moving on to the next one. Currently it's Kerbal! :)
My SO is an astronomer/physicist, so I have someone to ask for assistance with my orbits.
@UrhoKarila Late-arrival pun, but in that case it's called too long division.
3
 
Oh, man, I wish I was better at KSP. I have several screenshots of attempted Mun landings where I got the Kerbals to survive the landing, but not the rocket.
 
Nox
Welp, I'm actually now eligible for around 760 trading cards on Steam. I am most likely off for ten cards or so due to me counting them manually.
 
3:38 PM
@kviiri Heh
 
Yeah, that's like 40$ worth of cards.
At least.
 
@DuckTapeAl I think my first mun 'landing' was really an impact at about 10 km/s
I was not good at judging time & distance
 
@DuckTapeAl I haven't even attempted manned landings yet. Or rather, I did, but then I realized I'll get science way faster when launching tons of unmanned probes with transmitters. Less efficient than a flight that returns, I guess, but much faster to just spam out.
 
@kviiri When's 1.2 drop? They're incorporating remote-tech like things, right?
 
I just wish I had a way to know how far I am from the actual surface, rather than just sea level.
@kviiri Ah. See, this was way back before 'unmanned probe' was a thing you could have.
 
3:40 PM
@UrhoKarila I think it's due soon? I haven't been really paying attention.
 
And before campaign mode in general.
 
@DuckTapeAl There's a radar altimeter, but it's (1) only good to like 5km and (2) only accessible through the IVA view
 
@UrhoKarila Oof.
I'm pretty sure MechJeb has the information that I want, but I can't figure out how to use that, either.
 
@DuckTapeAl Unmanned probes aren't really good for much outside the career mode. I'm playing science mode myself, and I find they're mostly good for RP reasons.
Well, except that some unmanned command modules are smaller.
 
@kviiri That's the reason I started using them.
Less weight, more delta V.
 
3:45 PM
I just don't like killing my little green men :)
 
@kviiri Now that career mode is a thing, I feel the same way.
Killing my little green men was a foregone conclusion on most of my missions.
And then I'd watch Scott Manley pilot a SSTO plane to Minmus and back, and feel inadequate. :P
 
@DuckTapeAl Never got the hang of those :/
I could make a tiny plane that got into orbit, but never reliably; and never something large enough to make out of LKO
 
Nor have I. I don't think I've ever built a successful orbiting spaceplane, nevermind anything that could get as far as Minmus.
 
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