Wondering about War of Ashes, wasn’t sure about the price? Pay What You Want for a limited time: http://www.drivethrurpg.com/product/157134/War-of-Ashes-Fate-of-Agaptus?affiliate_id=24139
Interesting read. I remember how unbelievably intrigued my players got following a successful heist at every neutral NPC who seemed to even have anythign to hide
We've had several questions lately that we've been closing. What point-buy systems of magic (like psionics in 3e D&D) are there? , What are the main Creative Commons powered tabletop RPG out there?, How do the rules that govern a Cleric's Turn Undead ability vary among D&D editions? (before it wa...
@user507974 Yeah, pretty much any game with magic that isn't directly inspired by D&D is gonna do that. Start with the franchise games like Buffy, Dresden Files, and Ghostbusters.
In the Fate system alone I know of at least four different element-bending-like iterations.
There's a mad number of magic systems out there, but it's not easy to just graft one magic system onto a different game without lots of repercussions.
Many games use a magic concept which reinforces their themes; Ars Magica is about understanding the world enough to change it on a fundamental level, Shadowcraft is about being tied to powers which change you when you use them, The Dresden Files is about walking a knife-edge to control the power you draw.
Being a kitchen-sink fantasy with a primary focus on guiltless violence for personal gain, D&D doesn't really think about its magic that hard.
D&D also tries to balance many different mechanisms against each other so that different classes may be practically playing different games without any one PC overshadowing the others. This is... not typical of many other RPG paradigms.
Mmm. Most systems with more improvisational magic have a focus on the potential unintended outcomes of using magic.
D&D avoids that--magic works or it doesn't, mostly, but it rarely backfires or does something unexpected--because that's a kind of story it's not really interested in.
To continue the Airbender example, if we look at the Avatar stories we see physical combat is hardly ever a lasting solution to significant problems.
Aye, and social consequences or personal qualms only come into it as much as the individual group wants, with very little mechanical support or encouragement.
If you watch an Avatar fight, you'll notice it's almost always got a lot of talking, and the fighting is more of a backdrop for the character interactions.
Then there's games like DWAITAS, where initiative is prioritised by what you're doing: Talkers go first, then Runners, Doers, and Fighters are last each round.
Stress tracks in FATE work as a pacing mechanism. It's not meant to simulate the physiological reaction of a body to punishment; it's there to provide a means of determining whether a character is out of the fight or not and reproduce a narrative aesthetic. Hit points historically have worked thi...
@user507974 Depending on what you consider the Vancian part of D&D 5e magic, I might recommend you try... D&D 5e. There's an optional system in the DMG for using points for spells, rather than spell slots.
@BESW I hadn't gotten that far in the conversation yet
in which case I'd reiterate my recommendation of Mage, wherein the different Spheres of magic define vaguely the kinds of things you can do. It's up to you to be creative in how to use them.
If someone hasn't explained their downvote, chances are there's nothing much helpful they can say, or their comment is the kind that historically causes problems.
We do leave comments when we can suggest an improvement, or when we can ask for clarification. (Those are in fact the official uses o...
@Miniman You're right. @SevenSidedDie @mxyzplk Spam in the stack! It had a spammy link in the original revision.
@Shalvenay flag as spam anyway. It was posted from a spambot, the spam flags will help get the spambot's material deleted and its access to the site revoked.