I would like to pinpoint D&D 4e's worst problems and create a set of houserules that prevent them, hoping my group agrees. We now have:
- Changing character at levelup is a great way to get better uncommon magic items.
- 2' minutes workday ("I still have 12 pulses, but I have no dailies!")
- They hit us on a 2, we miss them on a 16 (or sometimes higher, when they stack debuffs)
- Attacking someone that's not the fighter (who we hit on an 18)? We get dealt way more damage than we dish out! (probably because of the previous point).