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12:00 AM
@Miniman The normal function of the U.S. Marshals is court security and prisoner/witness minding. The West was... odd, mainly because there weren't other federal law enforcement agencies.
 
@BESW that is awesome
 
@BESW Maybe a bit more broke than just blue links?
Anyhow... my night change was successful. Time to shut down here and finally get some sleep :)
good night all
 
Nah, I just answered a few more meta questions than usual recently on popular meta questions.
ttfn
 
whew! I think I'm ready for the first full session of the 5e campaign I'm DMing now that "first encounter" and "first village" are both sketched out and ready to go
 
12:18 AM
@BESW I did not know this was possible!
 
@doppelgreener Neither did I!
It makes sense in retrospect.
 
I wonder if there's any cap on meta rep.
 
@Miniman that's just the thing, there's no such thing as meta rep really! But I guess somewhere in the back end of the system there is?
I have a bacon and maple syrup muffin and it is strange and delicious.
 
@doppelgreener That's why I wondered. It clearly keeps track of it.
 
@doppelgreener I am jealous of you right now
soo much
 
12:31 AM
Bleh. I never understood the whole "maple bacon" thing. Why ruin perfectly good bacon?
 
Yeah, I love maple syrup, but it doesn't belong with bacon. It belongs with ice cream!
 
Ew. What's wrong with molasses?
Good blackstrap molasses on vanilla ice cream, with chocolate chips sprinkled on.
 
Molasses are also great with ice cream.
Around here it's a lot easier to buy maple syrup than molasses, though.
 
@BESW There's no part of that sentence I didn't like
 
12:47 AM
I also use molasses and honey instead of syrup on my pancakes.
But then, my pancakes are usually skillet-baked too.
 
I like Chocolate chips and vanilla ice cream
 
There are ice creams I prefer, but they're less reliably good.
 
I like Mint chip a lot too
 
My favourite is probably vanilla ice cream with hot caramel sauce.
 
Citrus sherbets contain multiple kinds of win, if made properly. Otherwise they're meh. And yes, quality mint chocolate chip is hard to beat.
 
1:00 AM
Lime sorbet, too. Or lemon sorbet.
 
I love the taste of mint chip its amazing
 
@Miniman Orange, lime, lemon--any citrus can brighten my day if it's made with a light touch.
 
@Sandwich please provide a content / NSFW warning for certain gifs, like that one.
 
I don't even know what that is
 
It clearly involves more of a person's backside than most people want to see without being asked first.
 
The text to describe the image is funny though
"When the chili you had yesterday was just a bit too spicy"
 
1:27 AM
hrm. one other thing -- I could use a term similar to "shire" to describe an administrative region
 
@Shalvenay I assume you're looking for something mostly English?
 
@Sandwich Dude, some people (not me at the moment) use this site at work. The fact it has a funny caption doesn't mean you shouldn't warn us it depicts someone's half-exposed butt getting nitrogened or something.
 
@Shalvenay Because I like comarques.
 
though i don't know if that "but" was in response to this or w/e
but yeah, warnings please
(though fair to say, someone just pasting an image link with a "what" and nothing else should pretty much always be taken as a warning not to click such a link at work)
 
If it hadn't had the imgur "v" at the end of the file extension, it would've automagically oneboxed.
 
1:39 AM
something along those lines, yes -- a term that's clearly out-of-place in the English language would be an OOC nuisance when it came up. (in-universe, the common tongue is actually a pidgin Orcish, but that's neither here nor there atm :P)
 
Ward, barony, canton (more familiar to people who've seen Firefly), manor, province...
 
Dont forget Fief
 
Or you can just appropriate an ordinary word and make it mean something more official in that area.
Perhaps they're circles or chairs.
BTW, I just found this. Should I flag it as not an answer or something?
 
Cantons are typically small, otherwise I'd go with that
"Riding" sounds interesting, although its use in history has been spotty, and generally refers to non-top-level subdivisions
 
@BESW I would, and did
 
1:49 AM
Keep in mind, each of those words has probably been used for multiple kinds of areas over the centuries.
So you don't have to pick something that already means exactly what you want.
 
Oh also
Hamlet could be used too
Loosely
 
 
@SevenSidedDie Dang Die congrats on Legendary
 
quick question am I crazy or are the question titles blue now?
 
They are @MC_Hambone
 
1:59 AM
 
when did that change?
 
1
A: Links suddenly blue?

doppelgreenerStack Exchange is presently working on some major CSS updates for our site and a few others. (These updates are for the Stack Exchange developers' sakes and aren't supposed to affect how our site actually looks.) These blue links showed up a few weeks ago and stuck around for half an hour, and va...

 
That normally happens when stack rolls out an update and it changed page code
Normally when programming goes out it goes out in one big push
 
awesome. thanks tbh i kinda like it
its easier to read for me
 
Me too, but I suspect it won't last
 
2:00 AM
If there's bugs they normally have to create tickets for the bug reports and whatnot and then run another push
I think it looks okay
 
@BESW yep, forumy discussion stuff
i like the blue as well.
 
hrm, I think Riding might be the best fit, even -- playing off the folk etymology for that word
 
I think it's not quite the right blue, and the choice should be made by people familiar with the international standards for website design for the visually impaired.
 
@BESW thankfully the guidelines here are pretty simple, and I speak as someone who has professionally operated with exactly this thing you've linked to for the past two years. they are just: "pick something with sufficient contrast from the background."
 
so, I decided to go with a system of Marches and Ridings
each sovereign is divided into Marches, which in turn have several Ridings
 
2:10 AM
@doppelgreener Good to know. I'm under the impression, however, that if we want the fact it's a link to stand out, there's a bit more to put into it.
 
Reeves are allocated a few to a Riding in the countryside, and there is a court lord for each March that basically performs the function of a circuit court judge
 
(And our blue links are now sitting on blue backgrounds in the user cards on the bottom of every question. I don't know if the contrast is high enough to overcome that.)
 
@BESW Correct. WCAG says links must be distinguished from surrounding text by something other than only colour. Such as: underlines. Most designers don't care about this because it messes with their beautiful designs, and Stack Exchange overall appears to have gone with that too.
 
It just needs intentionality, and we don't have that right now--we have one design's colour added to another design's palette by happenstance.
 
2:17 AM
I'm not saying the existing design is great.
 
sure, i am just responding your comment about the blue links on blue user cards.
i think the previous red was pretty and the current blue is pretty (but a few shades over would be a better fit for our site), but none of it is really satisfactory for any accessibility guidelines.
if you turn on a screen reader for stack exchange sites, a lot of things (Such as rep and badges) are unintelligible.
e.g. this thing
gets read out as "twenty three billion, three hundred and eighty eight million, eight hundred and seventy seven thousand, one hundred and fifty eight" (because as far as any screen reader can tell, the numbers are right beside each other)
it's probably going to be a while until stack exchange turns their attention toward accessibility properly
 
yeah, that's pretty derp -- wouldn't some strategically-selected alt text make the problem go away though?
 
@Shalvenay yeah, there's many easy options for making that problem go away.
 
Even companies that are trying really hard to improve accessibility have some kind of basic derps.
 
absolutely
 
2:25 AM
Microsoft's own screen reader has bits of the Windows system settings interface that it can't read.
 
yeah, at the end of the day, you have to test the stuff end-to-end
 
the very nature of this stuff is that when you derp super hard, there's not much visibility to it. you can only come across that with testing. as a visual user, it's also very easy to gloss over something because you already understand it from having seen it.
 
@BESW -- complain to Michael Kaplan I suppose, if he's still @ MS that is
(he's kind of their unofficial internationalization and accessibility advocate)
so. PC sheets are a go AFAIK, although I think I'll make one last check. first encounter (party formation) is ready to go. first village and its key NPCs (reeve of the riding + village innkeeper, shopkeeper, smith, and shaman) are ready to go at least at a basic level. intro to the first quest is ready to go. is there anything else I should make sure I have prepared for my first full campaign session as a DM?
 
Be ready to call for breaks and/or ask players for input when things happen that you need a moment to respond to.
When I was doing D&D I had lists of random names--people, towns, inns, etc.
 
have snacks
 
2:35 AM
@doppelgreener -- this will be hot on the heels of dinner
 
perfect timing
 
(Snacks are a good excuse for a break.)
For some groups, I needed a "speaking stick" for when they all talked over the top of each other. I used a soft toy so it wouldn't hurt anyone/thing when it was inevitably tossed at folks.
But most groups it was unnecessary, and even when we needed it, the Giraffe of Discourse only got used for parts of sessions every several weeks.
 
welp, I think things will be a go for the session tomorrow then :)
 
@Shalvenay Good luck and have fun :)
 
:) should be interesting to say the least
after all, how many campaigns have an Orc reeve, Elven bandits, and a Kobold shopkeeper, all in the first session?
 
2:46 AM
Not enough :)
 
yeah. my thoughts exactly -- it'll be interesting to see how far I can take this campaign world
 
3:04 AM
Hi everyone. Just checking out the chat.
 
@Nibelung Hi!
 
You guys have an awesome site, and I wish I have found it a few years earlier.
 
It is pretty awesome, isn't it :D
 
It is the best
 
I'm entering a new ground in my next 4e campaign, and I think I'll be asking questions a lot in the near future.
I DMed for years never leaving heroic tier. For the first time I want to make a 1-30 campaign
And sincerely, I'm a bit scared if I will be able to do it to the end.
 
3:12 AM
hey there, and yeah, rpg.se is pretty darn cool. not #1 on my favorite SEs -- that title would be split between Aviation (very clean and tidy, like here, + a userbase that's pretty darn cool all-around and a topic that isn't exactly argument-prone), and DIY (despite the low SNR, I've been able to swing some darn good rep there)
but up there, nonetheless
 
@Shalvenay Lies. RPG.SE is the best :P
 
:P
 
@Shalvenay If only because I have trouble understanding the rest lol.
 
harhar
 
RPG is the only SE for me honestly
I don't have time to pick more than one anyway
I already have a habit of trying to pack as many things into any given day for entertainment and whatnot, not to even count chores and work I have to do any given day
 
3:32 AM
I'd look at another SE, but nothing else really catches my interest for more then a few minutes at a time.
 
3:58 AM
So, I was thinking of posting a question, but I don't know if it's too vague or not.
Basically, I'm looking for a guide of things to look for and to look out for when trying to find a new gaming group.
 
@Zach I think that's more likely to be closed as a duplicate than anything else.
67
Q: Where can I find other RPG players?

George StockerI'd really like to learn how to play pen-and-paper RPGs. I know that it takes a few players to actually sit down and play, but I'm not at all sure where to find more gamers. How do I find existing groups to join? Or, are there any resources online that may help me find existing RPG groups or pl...

 
Well, I found one question that pertained to what I should do when joining a new group, but I didn't see any that talked what qualities the group I'm looking to join should/shouldn't have
 
@Zach Wait, so you want to know what to look for in a potential group?
 
A̰ͅl͎͎̗̤ḷ̡ h҉̭̜͕̟̗̻͕a͙͈̪i͟l̨̜̠͚̹ ͚̳͇͍̳o̟̹̜u̹̪ŕ̰̘̭̝̥ d͍a͓͕̩̭̥ͅrk͏̹̫͖̲ ̨l̵̳̺o̶̭͓͈̞r͖̩͙͉͕̙̹d̞ ̸̝̭̲̹a͎̘͔̲n͢d ҉̩m̙̩̲͎̝̕a̹͓̬ͅs̶̝̼̻̰̼̳t͖͝e̟̤͙̥͓̺͔͞r̲̫͍̦̠͈ͅ C̷̲̻̖ͅͅͅt͍̪̬̭̳̮h̡u̸̙̭̘̺̳̤l̗͕͎̘̩̹̥u͔̻̹͞ͅu͈̻̖̫͉͓̞͜u̟̼̺͈u̷͈̹͔u̴̝̮̣͙͓͎͇
 
@Miniman Yes, in general. Though, I'm also interested in what to look out for
 
4:02 AM
@Zach So, that is likely to be closed - not because it's vague, but because it's entirely dependent on you.
I could say "Watch out for groups who don't stick to one game for any significant amount of time", but that might not be a problem for you; it might even be a good thing.
What I want out of a group is going to be completely different to what other people want.
 
@Miniman Yea, that's what I wanted to avoid. I don't want specifics, just general guide lines. I've only ever been in two groups, so I'm not sure if there are any giant warning sign type things I should look out for.
 
@Zach A question about common pitfalls or something like that might work
Although I suspect it's still likely to get hit up as too opinion-based
 
@Miniman Yea, that's what I'm worried about. It's advice I think a lot of people would greatly benefit from having, but I'm not sure how to ask it so that it won't be too opinionated
 
P̸̖̲h̻͝'n̶̦͈̩͈͇̲g̡̞͎͈l̞͞ͅu̷i͇̤̯̩͎̳̲ ͔̝̹m̶̻̹̲̬̬͓gl͕͝ͅw̷'̮̗̥̠͠n͖̫̦̰a͕f͇̫h͚̝̭̤̩̗͜ ̹͕̥̝̗C̟t̳̘̫̼̤̟̖̀h͏͖̟̻͇̯u̸l̀h̖̙u͕̜̦͙ͅ ̻̭̤̩̳̯͝ͅR'̴̱͙͓͓ͅl̖̟͓̼͖y͈̣͙̘͢e̺̮̪̦̙͇h ̯̺wg̴̫̯ah̺͢'͈͖̫n̰̰̰ạ̱͉̪͉̣͝ͅg̴l͍͙̤ ͉͝f̢̪͙̙̼̦h҉̻̻̰̮̝ͅt̴̥͈͖̱a̩͉̝͈̭̻̭͢g̠̺͍̦͇̦̖̕n
 
@Zach You would need to have specific goals that would create an answerable question.
 
4:07 AM
@Zach I'm not sure, personally. Don't forget that you can just post it, then if it gets closed work with other users to improve it up to the point it gets reopened.
 
If you just ask for what to look for or look out for, you are going to get answers from many opposing viewpoints. "Look out for a group with good system mastery, they're great." "Look out for a group that has good story, avoid the optimisers because they ruin games." Looooots of opinion. And things to look out for depend on the game they're playing and the kind of experiences you desire.
 
And I'd answer something like, "If they're jerks don't play with them."
 
I also have a question about a question I'm trying to form - basically, I want some techniques for combating our groups' analysis paralysis (or close to). With six players, we can end up endlessly discussing what we're going to do in a particular set of circumstances, when what really needs to happen is a couple of players need to bite the bullet and accept a compromise so we can get on with the game.
 
@doppelgreener that's the kind of thing I'm wanting to avoid. I want to phrase the question so I get more general information.
 
e.g. A D&D game where the GM has absolute control is par for the course. A Fate group where the GM maintains absolute control is a signal you should look for a different group.
 
4:10 AM
I was thinking that there must be some well researched, widely tried and tested techniques for DMs and players, or even from beyond the TRPG world, for quick decision making and consensus reaching around a table. Could this allow for a reasonably objective and authoritative set of answers?
 
With maybe a smattering of, "Ask to sit in on a session before you join."
 
@Zach "More general information" is a slurry of personal opinions and individual peoples' burn marks.
@detly Sounds like an OK question. Make sure to describe your game, and give us concrete scenarios in which this has happened and relate to us in brief how they've gone down.
 
Hmm. Brian may have some paper on that subject.
 
That was the plan, yep.
 
The details you provide will make a difference on how reliably decent our speculation can be.
 
4:15 AM
To give a better idea of what I'm looking for; of the two groups I've been in, looking back, I wouldn't recommend them to anyone.
The first group very rarely finished a campaign, and group drama always seemed to get in the way of the game. In the second group, there was more focus on the game and less drama, but ultimately it only had 'players' and no real GM. Yes, we took turns being the GM, and were able to function that way, but no one was actually happy with that, and our games always fell to pieces because of it.
In both groups, there were things besides the game and play style of the group that, if I were to see those traits in other groups, I'd steer away from them because of it.
 
@Zach Thinking about it, even if there are objective things to look for or look out for, it still has the problem of being an open-ended list.
 
@Miniman That's the main issue I keep coming to. Despite this being potentially very useful information that a lot of people could likely benefit from having, the format questions on this sight are supposed to adhere doesn't really allow me to ask the question.
 
@Zach Yeah, you might be better off consulting somewhere form our list of forums.
 
@Miniman Very helpful advice. I wasn't actually aware that existed.
 
@Zach It only came into being fairly recently, but it's proven an incredibly valuable link-target
 
4:27 AM
A link in the help center might be in order
 
We can't actually edit the help center, so it doesn't get personalised per site.
the on topic page is the only one we can edit.
maybe it'd fit somewhere in there actually? but it's probably not where people would look for it x)
ahh, still might be helpful
 
@doppelgreener If its there at least we can link people to it?
@Sandwich You have issues, you know that? :P
 
@Nyoze well you can link people right to the meta Q
 
Yeah, that's true.
 
@Nyoze Why Nyoze, whatever do you mean
 
4:37 AM
Hmm... does anyone who's more familiar with some of the forums suggested have any recommendations for which one to take my question to?
 
Everything. Everything.
 
I̯ͥ̾ͤ̍͢ ̲̙̘̼̗͉͇͛͐ͯ͛͊w͕̪̤̣̹̌̎̽̾͊́̚i̷̦̪̱͍̻̍̅̓͋ͭ̃ͤlͥ͂ͯ̿ͫ̅͟l̟̃͑ͫ̿̉̔͊ ̥͊ḓ͎̮̳̠̖͗́ͅe̓̿ͯ̉̅̚v̴̻͚̤̗̌ͨ͛o̡ͦͦu͇̯̪͕̬̲̰͊̄̅͌͊ͦ͋͘r̡͎̣̞̝͎̮̿̎̉̿̉ ̏̏̇̾y͓͍ͫö̴͙͇̞͖͇̥ͯ̄ͥ̌u͙̺̺̲̥̕rͪ̀̓ ̠͍̮̰̓̕f̬̺̦͓̊͆̒ͨͧ̔͗l̜̗̲̞̘̜ͥͦ̋ͅĕ̀ͣs̭̦̙̥͕̪̠̑̎̐́h̟͈̙ ͇̩̬̘̔͠ͅp̟̺̩̦͂͂ͤͥͥ͝ù̡̩̘̻̼͔̓ͤ̏nͥ̌ͯ̋̽͏͇̣̺̤̜͉̠y̼̠̳̠̰͙̙̎̔ͯ̀͝ ͇̭͓̟͎̍ͩ̂ͅmͦ͊̄ͦo̷̼̍ͅr͚̱͍͖͈̻̉̈̍t͖͙͈͊̌͂̆ă̗̟̱̋ͨ̆͂͊̉͡l̰̝͕̺̱̣̰̆̒̏͒̌̒̊ ̡ͩͥ͋͊͒h͆̇ͨ́̂҉̯ì̙͗̒ͨ͊͘s̢̝̣̤͓̰̭ͅş͚̘̟̻̌ͭs͚͕̱̥̖̭͎ͥ̎̒ͫ̚s̜̑̌s̡ͮ͌ͣ̈́ͥ͌͑ṣ͈̘̣̟͋̉͐ͬ͘
 
I did not know this think worked in this chat.
 
@Zach Which system are you looking to play?
 
Whatsapp doesn't like interesting characters.
 
4:44 AM
@Miniman Pathfinder specifically, but I'd take general tips from anyone
 
Ah man I love Pathfinder
 
@Zach I'd probably recommend giantitp, personally.
 
@Miniman thanks
 
@Zach for PF, GITP is a good site. Check out the official Paizo boards as well.
 
@Nyoze That's a dangerous thing to say in this chat...
 
4:50 AM
@Miniman Wait what? :\
 
@Nyoze I've never been there personally, but a number of site users regard the official Paizo boards with extreme dislike.
 
@Miniman I've never posted there, but Google has directed me to lots of good information. I guess I've never seen the bad side.
 
@Nyoze There's a rant that I'd link, but it's so acerbic that last time it was linked a mod got very cross.
 
Paizo boards are fine
Just dont go there with any negative opinions
 
Yeah, that was one of the main points, I think.
Apparently any criticism of Pathfinder is a ban-worthy offence.
 
5:35 AM
CRYSTALS
Different crystals, but still may be relevant :P
 
Pretty :)
 
CRYSTALS
 
5:50 AM
Is that a mesmer?
 
Crystals are always relevant.
 
@Althis A revenant channeling Glint.
 
@Magician Wait...
What/!
I am SO out of date in GW lore.
How that is possible I don't even...
 
Revenants are a new class coming in the Heart of Thorns expansion. They channel legendary spirits of old.
@Althis Have you seen the end of Season 2? Cause that one was a shocker.
 
...
No...
I stopped at the end of Season 1.
I didn't even know Rytlock was back.
Just found out.
 
6:00 AM
Season 2 was much better, imo. They learned a lot.
 
I really have to get back into GW.
I stopped playing for such a fickle reason.
 
Good news is, you can play all of season 2 story. Bad news is, because you didn't unlock it at the time, they'll charge you for it.
And while we're speaking of it, here's the soundtrack for season 2 and other excellent GW2 music, for free.
 
I really slacked on unlocking stuff and am now cursing myself. xD
 
@Pixie I've had to kick a couple of friends who had temporarily dropped out of the game to log in every other week, to unlock all the things.
 
Oh well, I'll just have to pick it up eventually if/when I return. xD
 
6:17 AM
Three more entries for interesting features of a Fey Demense
 
@Magician If only I had friends nice enough to kick me into things from time to time...
If only...
 
@Nibelung I found Magician's blog to be very helpful when I was in a similar position.
2
 
7:17 AM
goblin quest sounds like a fun try
hopefully not too soon though because the second half of my current session is burning an impatient hole in my brain at this point XD
 
I really enjoyed it (if that wasn't apparent enough).
 
it was
it seems like it might be equivalently fun to Great Ork Gods
 
From what I've seen described in chat, it's even more rules-light. But yeah, similar vein.
 
which was hilarious especially because/dispite the fact my first orc immediately died
yeah not saying it is the same so much as it sounds like it would be about as fun
I had the most orc deaths even
but I think I might have possibly had more fun because of that XD
I don't even like character death, but with that game it was fun, and orcs were so easy to replace
I am so glad I eventually got out of the "only play D&D" funk
 
Yeah, Goblin Quest has the same approach. My first goblin died when he tried to smash a burning cage with a rock. I said I'd go looking for the biggest rock I can find. And then I rolled two wounds. So my goblin lifted the huge rock over his head, his knees wobbled, and then there was a huge rock on the ground, with goblin feet sticking out from under it.
 
7:23 AM
heck, I was uninformedly loyal to 3.5 against 4E for a small bit of time
fantastic
 
The most effective of my goblins, by far, was Dumpstat. His unique thing was that Even Goblins Don't Like Him. You can guess which stat he dumped.
 
my first orc tried to charge down a hill at halflings to attack them, and he immediately tripped over an unseen hole, went rolling down the hill, hitting rocks and finally falling down a well at/near the bottom
the next one grabbed a halfling, tied him to his own stringed instrument and whacked him on the ground once to stun him, and then flipped his own cart on to him to kill him (our orcs were attacking them for keeping us up all night with their music)
then I think he died when he failed to see all the halflings with pole-arms surrounding him in time or something
then the next one just walked around somehow always avoiding death
even though his first action was literally to walk into the carnage and battle all sleepy without any caution or alertness
(I was no longer trying to keep orcs alive at this point XD)
so irony, much wow
 
@trogdor Did that matter to the mechanics?
 
7:50 AM
orc death?
it did matter yes
it matters because you lose oog and goblins when you die
oog is basically points for the end of the game and goblins help you (mostly they die instead f you if you are lucky)
every new orc starts with 1 oog and one goblin
other than that, orc death only means you roll a new orc with different "hate" and a new name, and maybe a very slightly differing personality
so it matters, but it isn't like your orcs are not going to die
and some orcs have so much hate with the wrong gods, or just too much hate to do anything with one specific one (someone managed to get 9 hate with the god of movement, which meant he had a 9 in 10 chance of failing and then needing to roll not to die every time he wanted to move) that them dieing is pretty much a blessing
all in all, there are a lot of ways that an orc's death will "matter" but orc's dieing, especially before they get much oog, is pretty unimpactful
an orc with a lot of oog dieing is probably a bit annoying though
my second orc who died had the most oog when he died,.... it wasn't great but I was still having fun sooo
the main issue is just if you care too much about losing the lead on oog
 
Does that mean that only your last orc's oog matters?
 
but you can make it up really fast by killing the top orc, because you get oog for killing any orc with more oog than you
and if he dies he of course starts with one again
@Magician yes, basically
except that getting each point of oog also gets you a goblin, and any orc with less than you could be tempted to kill you for oog of his own
goblins matter because they can lessen the difficulty of a roll or cancel spite( other players spend spite to make your current roll harder), but every goblin that helps you immediately dies, preferably in as hilarious a fashion as possible
I think half the point of oog is just to encourage orcs to try to kill each other sometimes really
so anyway, an orcs oog matters until he dies
that is the way I guess I would describe it
if another orc killed him and had less, that orc gets some, otherwise he just dies and his oog only matters anymore if you are sentimental about it XD
Great Ork God's seems like it is a game about a little bit of freindly competition, and a lot of stupid and brutal orc like actions
I had fun because I got into the head of each orc I rolled, tried to think creatively about what said orc would do, and shed his guise and laughed at him as soon as he died
it was great fun, and I almost didn't even care about oog
almost
 
8:15 AM
Oog is a "points for points sake" mechanic, and is an in-game thing Orks care about.
 
yeah
basically
 
8:27 AM
oog only really matters as much as your group cares about it
if they care just enough, it might encourage them to kill each other when there is an uneven amount spread among them
well, attempt to
in our game all attempts on another orcs life actually ended in the orc making the attempt dieing instead
 
8:42 AM
Hello everyone, what's going on?
 
not too much at the moment
I was just relating my experience with the Great Ork Gods game and answering a couple questions about it
 
I've ran into a bunch of problems IRL and I still haven't run a Fate game and it's killing me
At least the exams are gone, and I'm recovering well from [stuff]
 
@AlexMitan that sucks to hear
 
I got into a decent college for free too!
 
well that is some good news then
at least there is that
 
8:50 AM
I'm wondering about another thing in Fate though... an Overcome With Style gives you a boost, right?
What if you Overcome something very isolated... very unimportant to something else, like climbing a wall. If they succeed by a margin of 3 or more, what do they get, [Astounding Wall Lore]? What kind of meaningful boost could come from there?
 
@AlexMitan Depends entirely on the context.
And sometimes boosts do go unused and wasted.
 
yeah, context is king there
and if something is really that unrelated to the next few things you are doing, a boost on it probably is not going to help you
 
A spry infiltrator uses climbing spikes and rope and everything (maybe Advantages themselves) to get over castle walls, and for some reason or another does so exceptionally well...
 
Maybe they're Ahead of Guards' Schedule
 
Hah, okay..
My first game will be a little, maybe more casual one with two friends of mine... What should I expect from that?
I mean it's probably different from a 5-person one
 
8:55 AM
and if they were leaving soon enough that the boost was still there, maybe they could make it something that makes it easier to leave later
 
Also, do variable, approach-based difficulties work well?
 
but Magician had a better example so wtv
 
Hm, okay, thank you..
Also, maybe a dumb question, but I want to make sure
 
@AlexMitan how do you mean exactly? like if you use actual approaches instead of skills? or if one guy is using stealth and another athletics?
 
@trogdor Like the typical "You need to get past this door" example. It'd be a difficulty of 3 Sneaky/Clever to lockpick, but a 5 to smash through
 
8:58 AM
yeah, I think that kind of thing does actually work
 
Alternatively, you could say that the difficulty for the door is 3, but it has an aspect of Big Sturdy Dwarven Door, which you can invoke.
 
it just depends on the finesse you have in pulling off the decision, and whether your group can agree that smashing is a less viable option in a particular case than lock picking it
true, it is a good idea to decide on aspects for things that are important
 
Let's say the bad guy has no more than 1 stress left, and the PCs have way too many advantages stacked, it's a shadowy rogue's turn. Can she formulate the attack as something like "I slip behind him and grab him, holding the knife at his throat"? A very crucial moment was when I realised Stress is not HP, but rather a "still able to act" buffer. She'd deplete his stress and make him unable to act after that action, so can she formulate it as that without necessarily stabbing him or something?
 
Which is a slightly different method of drawing attention to the fact that it's harder to knock a huge door down.
 
said door might also have a really fancy lock, and a really strong person might have less trouble breaking the door down than a sneaky guy would have picking that lock
@AlexMitan if she takes him out that works, otherwise what you described sounds more like a create advantage action
 
9:02 AM
It might be best to describe the intent first, and the outcome after seeing what dice show you.
 
the difference in that scenario is that an attack doesn't let you do something like that narrative-ly unless the shifts you got take the target out
@Magician what he said right there
 
@trogdor Yeah, exactly. If the attack fails we'll say she just gets tossed aside or manages to scratch him barely or something, but if it's sure to succeed...
@Magician I like that a lot! That's very good, thank you! Saved
 
the point is that she should say what she is trying to do first, then roll it
if she is trying to grab the guy from the start that would more likely be a create advantage roll
if she is attacking him and takes him out, then she can narrate how she does what she wants because he has lost narrative control now to her
 
@trogdor Yeah, but she wants to take him out after having stacked advantages already. Ostensibly, it's something like a social/morale attack
 
@AlexMitan yeah, what I am saying is that she needs to establish what the roll is based off of her action
 
9:07 AM
Hm, okay.. Sounds a bit more like Flashy though.. but yeah, I get it, thanks
 
if she is attacking him socialy/morally she would be using a different stat than combat
 
@trogdor At which point it may be dealing Mental stress and that tends to not actually work, sadly.
 
she would be switching probably to like, provoke, for example, and using her free invokes and Fate Points to boost it
yeah
there is also the point of mental stress vs physical
if the guy she is attacking has taken all his hits in his fight with her/and her group as physical stress, then making an attack to make him surrender before he is physically taken out does not make much sense in Fate
she would instead need to like, knock him out or something
 
Which is something I really dislike. But merging mental and physical stress tracks is a whole 'nother issue.
 
it doesn't mean she can't take him out, and that she can't take him out in a non lethal way
@Magician yeah
it is,... a strange failing of fate
 
9:12 AM
@trogdor Well, it doesn't have to be lethal. If you deal more stress than the target can take, you decide what happens to them. But it has to be physical, yeah.
 
@Magician yeah, I was saying that
 
@trogdor Combat seems to be its weakest point in general. Another weird thing in it is that it's the only place where a roll can result in "nothing happens".
 
it doesn't have to be lethal, but it does most assuredly have to be physical, at least in the mechanical sense
but the mechanics are tied to the narrative, so you can get a guy who probably should be surrendering if someone talks him into it because of his physical stress, exhaustion, and or injuries, but Fate has no way of having that be done other than him conceding, which can't happen if you take him out with a roll
 
To some extent, consequences can do this: you hit them so hard they get one, then you use the free invoke to push your provoke roll over the edge... But that requires quite a number of things to go right.
 
yeah
 
9:20 AM
Oh, we're using FAE... one stress track.. approaches
you know
 
you could say, for example, that she makes a physical attack, and said attack does enough to take him out, and so narrate it that when she swiped him with her knife (I will just assume this is her weapon because it doesn't matter what weapon she is using really) he got a very superficial wound, but he has already been slowed down so much and been so physically injured that he takes it as his que to give up
 
Should've been a bit more accurate, my mistake
 
but that is a lot more work on the idea than Fate should be making you put in
ah, well that is a little different
but either way, an attack needs to be made distinct from a create advantage roll
 
@AlexMitan A common reward for style when overcoming for movement is getting extra movement: you get to cross an extra zone or two.
@AlexMitan This is addressed in this answer to your question.
 
your players need to say, "I want to do this, and I want to do it as making an attack, and use this approach"
then they roll
and after the roll, if they took someone out, for example then they say how they did that
 
9:24 AM
Note that low-importances NPCs tend to not have the option to take consequences.
 
basically, if one of your PC's wants to take someone out, it has to be phrased as an attack
 
Mkay... would it be a bad question to ask something about "What can I expect and how do I set up in a short game with 2 PCs?"
 
but if they say before the roll that they are grabbing someone, that is going to make more sense as a create advantage roll
@AlexMitan that doesn't seem like a legit question in and of itself in this stack,...
at least the way it is phrased anyway
mainly, I think you need a less open ended question
don't just take my word on it though, these other two guys are way more experienced helping people make sure their questions are any good than I am
 
I'm not really here, don't mind me.
 
BESW, definitely. Me - not so much. But I do agree, it's a very open-ended question, inviting a discussion, not presenting a problem.
Hah. Dodged being thrown under the bus, I see.
 
9:43 AM
you may be able to ask on our Meta for help in crafting a question with that as a starting point though
actually I guess that doesn't work like that
it would still be too open ended either way,.....
 
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