« first day (1754 days earlier)      last day (3220 days later) » 

12:04 AM
One of our resident trolls has burned up in atmospheric entry.
2
 
@doppelgreener ?
 
Eh?
 
There's a user who has been trolling in questions and answers around the network for the past week or two, and their post this morning just exploded and landed them with a suspension within an hour of arriving.
 
On this Stack?
 
@doppelgreener Oh, that user. It's actually the second time.
 
12:11 AM
@doppelgreener -- heh. I'm wondering if I've seen him around recently, actually
 
Is he really a troll? It looks like he just wanted to promote that website
He has like 26 great question awards on Scifi & Fantasy stack
Jeez
 
@Sandwich I'm pretty sure you're thinking of a different user.
@doppelgreener You meant this post, right?
 
I was under the impression that @doppelgreener was talking about Pureferret, did you mean someone else?
 
@Sandwich Definitely not Pureferret, he's a valued contributor to this site.
 
I'm getting there
 
12:33 AM
Mm. I'll probably be running Fate at least once for my usual group in the coming week or so, but I'm not sure the usual process of figuring the setting out together suits them. Anytime I try to go through it, they seem to draw a blank and basically indicate that if I run it, they'll play it, almost regardless of what it is. I think pre-established settings may be more engaging to them.
 
@Miniman Yep
@BESW This stack and some others.
@Miniman Yes, that one.
 
@Pixie -- aaaah. do you know what kind of game they're after at least?
 
@Sandwich Definitely PureFerret. What a troll. (* Not actually Pureferret.)
2
 
@Pixie That's totally legit. Fate is good for player-designed settings, but it doesn't require them.
 
@Shalvenay Nope. :P Right now it is more or less a process of me asking "Hey, I could do this, are there any themes you all would like to explore?" and not getting much of answer, then presenting some ideas and getting "any of those." xD
@BESW Yup. I'm just trying to decide what, exactly, to do. xD
 
12:35 AM
@Sandwich -- could Pureferret be stackoverflow.com/users/34509/johannes-schaub-litb in disguise? :P
 
Another thing I've done is to present a mad-libs style setting design: almost complete, but with blanks to fill in.
 
@Pixie -- yeesh, that's harsh.
 
@Pixie Ancient Roman hairdressing romantic comedy!
 
@Shalvenay Our problem is that... we're all really chill about everything and playing together because we like playing together and the rest of it doesn't matter that much.
 
@BESW XD
 
12:36 AM
Which is a great thing! Except... we have no idea what to do right now.
@BESW Clearly the only choice.
 
Police procedural where the PCs have to figure out what happened in the aftermath of the Ethan Hawke Hamlet?
("Rosencrantz and Guildenstern are.... booked for possession.")
 
@Pixie There was a time when my group and I decided D&D was not for us. (Combat was the least interesting part of our stories.) Faced with the possibility of doing ANY kind of story in ANY system and setting, my group of four said: "I want hard sci-fi space exploration. No magic." "I want sci-fi or modern, not much magic." "I want fantasy and magic. I don't like sci-fi." "I'm easy with anything, but I prefer fantasy."
I think you're okay, your group's fine, and you have it going reasonably well.
 
@doppelgreener Yes, this is definitely a more difficult thing to work around.
 
@doppelgreener Clearly, the answer is to play a Downton Abbey style manners farce.
With space elves.
 
@BESW You can't forget the space elves.
 
12:45 AM
 
What I have on my hands is not a disaster or anything, to be clear. It's a good group with a great rapport. It's just a kind of indecisiveness that's meant we haven't played or really thought much about a game in about a month now simply because we're all shrugging about where to go from here. History is repeating itself. xD
 
@BESW We never fully resolved it. But Dan plays in our games now, the other fantasy guy has a D&D group he attends at his University, and the other two have found other things that interest them more than tabletop RPGs. Maybe one day I'll run something sci-fi flavoured for them.
 
@Pixie Time to whip out FATAL or deadEarth :P
 
@Miniman oh nooooo
 
12:50 AM
@BESW I must play this
Someone teach me how to play Fate
 
@Miniman Three hours into studying the rulebooks and character creation, one of Pixie's players is shellshocked, another has already thrown his seat through the adjacent window and escaped, and the third will not come down from the ceiling or stop chanting in ancient Sumerian.
4
 
@Miniman I tried reading FATAL with a friend on a roadtrip. We lasted fifteen minutes.
 
@Codeacula 3x longer than I managed :)
 
(And then there's .)
 
I want to be a member of the Parliament of Cats
 
12:53 AM
I did get a very rare chance to hang out with a couple of the players in person recently, and we talked about some of the extant Fate modules as well. And looked at the prettiness of 5e books. 5e is an option (some of the players do rather like D&D and one definitely likes 5e), but none of us can run it as quickly as we would like to play a thing, so it's not a current option.
 
@Pixie Get everyone together for a one shot. Don't incorporate any of your current or past games' continuities, and use a system that no one's ever played before. Sounds like y'all need a nice infusion of newness.
 
@Miniman I think I lasted so long because I was distracted by the disaster
 
@Grubermensch This is what we have been doing a series of for a long time. xD
Therein lies the problem, actually. :P
 
@BESW which thankfully cannot be played or comprehended
 
@Pixie Ah then sounds like someone needs to knuckle down and lead your group into a Big Damn Story.
 
12:55 AM
> COMMON PARLIAMENTARY RULES
Your Parliament may have different rules, but these ones are common:
• Don’t spy on each other from the astral plane
• Don’t maim or kill another member of the Parliament except in
self-defense
• Never sacrifice a sapient being to power your magic
 
Phew
We can Sacrifice non-sapient beings
 
That last one is really important.
 
For a little more context, this group had a very long-running Pathfinder game that dissolved because one of the players left. They didn't leave for reasons that had anything to do with the game or group, but they were not pleasant reasons and we just couldn't keep going with that game.
 
Was really worried about that one
 
Since then we've done a handful of other things, like M&M and Spirit of the Century. These games tend to extend from one-shot to three-or-four-shot, but they don't stick enough to turn into long-running campaigns.
 
12:57 AM
So from what I'm hearing, you're all tired of meaningless one-offs, but simultaneously too impatient to plot up a big story?
Or do they start out trying to be big stories and just... trail.... off........
 
I wonder if you polymorph a human into a goat if it counts a human or a goat for the purposes of Clause 3
 
@Grubermensch It's not really that we're tired of oneshots nor that we're too impatient for a big story. Oneshots are more ideal mainly because of scheduling issues. We all have shift work, a couple of us are in school, and some of us have chronic illnesses that sometimes impact our ability to play. We've considered doing Pathfinder again, for example, but if we do that we are just going to have to draft another player or two.
 
If its an online game I'll join @Pixie
 
Maybe what you need is an episodic game? Something where you can knock out a whole story in a couple of sessions, then stop for a few months, then get back together with the same characters but a whole new adventure.
 
@Sandwich Luckily the Shaping skill only lets you change your own shape, and while the Naming skill exerts control over the subject named, it doesn't allow shapeshifting either.
 
1:01 AM
@BESW Never played Fate. :(
 
@Grubermensch Yeah, episodic may be the way to go.
@Sandwich I'll keep that in mind!
 
@Sandwich Those skills are specific to the Secrets-of-Cats module.
 
@Pixie I normally prefer Psions > Arcane Spellcasters > Other classes, in that order
 
But for the time being, I don't think we're expanding. Pathfinder is also not the best game for situations where you just cannot know ahead of time if someone will be gone because fatigue decided to be killer that day.
 
@Pixie I'm always here, just let me know :>
 
1:05 AM
@Pixie You've seen me talk about how my group uses an episodic format to tell a long-form story with erratic attendance, right?
 
I am fond of Secrets of Cats though. I am a big Cats fan. :P
@BESW To an extent, yes.
I don't recall if I've seen you discuss how that works in depth, but I know you've talked about it before.
 
@Pixie Yeah I was gonna say, D&D and friends are good for episodic, but only if you either can rely on people to attend or have a really big group.
 
@Pixie We're still learning pacing, but the basic idea is to model the long-form story as a collection of small episodes of one or two sessions each, with a "return to base" between each episode. PCs are pooled at the "base" and "assigned" to each adventure based on which players show up.
 
@Sandwich Were it that polymorphing actually existed as such in secret of cats, I would estimate this would be a deeply interesting plot to explore on its own. (Whether as the main plot or a running subplot.)
 
Turn a human into a mouse and sacrifice it to the hat gods to create the most powerful Glyph of warding in cat-kind
 
1:15 AM
@BESW @Pixie Another format which can work for this is if all the characters are plausibly reachable at any time (either because they are all Important, Powerful People who can be anywhere, or because your setting is limited to a small region, like a city).
 
Or you could use a Downfall-like approach, where everyone takes turns playing the same small set of characters.
 
@BESW This I don't see going over that well for my group, but it's a viable strategy.
 
Not super useful, but:
12
Q: Tips and pitfalls for a variable-size group

BESWMy gaming group has very fluid attendance. From week to week it's been known to fluctuate between ten and two players, usually hovering around three to five. I've become reasonably adept at building encounters to accomodate unpredictably sized groups in D&D 4e, but as we move into the DFRPG I'm n...

 
DUN DUN DUUUUUUN
 
@BESW I'll give it a look!
Pre-made or shared characters just don't yield the personal experience with/control of character that I know at least several people in the group enjoy. We'll sometimes have the GM puppet a character out of sheer necessity (someone was there last session, is suddenly unable to attend the next, and cannot be handwaved out of what's going on), but even this is not our favorite thing.
Just a necessary evil to compensate for the fact that if the game is to move at all, we have to keep going sometimes.
 
1:36 AM
For my last D&D campaign, PCs would "no-clip" out of the scene if their players were absent, spending time alone in some other part of the world. It was both convenient and foreshadowing.
 
HackeR!
HCKERRR!
 
The reason, it turned out, was that Lovecraftian powers from outside the multiverse were trying to break in, and reality was cracking.
 
That is a pretty nifty idea.
It's not one I can see working in all situations (like, if you don't want some weird reality-bending stuff going on), but it definitely works for some.
 
And the places the PCs found themselves were plot-important locations the party would encounter later on.
 
In our situation, the Pathfinder GM also prefers to run modules, which tend to assume that a fleshed out party is present at all times. I really only play PF, not GM it, but I can see it being pretty hard to adjust on the fly from a battle that challenges the whole group yet doesn't spell certain doom for your party of 4 when the barbarian has suddenly poofed in the middle of it.
 
1:41 AM
Mmm, yes.
I've found 4e and Fate much more amenable to on-the-fly changes to account for variable party size.
 
But for some setups, it could work pretty well.
 
I like the 9th level stuff in 3.5 and PF
Wish, Miracle, and Reality Revision ( Coolest name imo )
@Pixie That's a good draw right there
 
@Sandwich Takeuchi's married to the mangaka for Hunter x Hunter. :)
 
I know
 
1:53 AM
@Pixie I wish the anime for that would resume :(
 
@Miniman I keep meaning to read and watch but haven't gotten around to it.
 
I think the artist has been sick for a while @Miniman
 
@Sandwich The anime halted long before the manga.
@Pixie It's pretty good, although one of the arcs was way too long and less good than the rest.
 
You mean the Ants arc?
 
@Sandwich How could you possibly tell....
 
1:55 AM
Well thats the only one that really is lame
Greed Island kicks ass
 
100% yes to both of those :)
 
Greed Island would make an amazing video game
 
2:19 AM
I know I've mentioned my "cool items" idea before. My group is now asking about that and giving me a little more. Not a lot, though. We'll see where it goes. Going to have to review our discussion on how to do that mechanically in Fate and think about the role items will play in the setting... and maybe see if I can get the group to express a preference for fantasy, sci-fi, or both. :P
 
@Pixie Could be a bit Warehouse 13?
 
@BESW This musing ignores the fact that the humanizing attributes of pain and emotion are battle-tested over 3 billion years of evolution, and that our present computer systems are only capable of functioning as they are because they externalize almost all aspects of their maintenance to us.
 
@Grubermensch "Humanizing"
 
@Adeptus I haven't seen that. Will have to look into it.
 
@Adeptus "Humanizing" in the context of AI theory. Obviously emotions and pain are felt by many other creatures.
 
2:24 AM
@Grubermensch Which goes back to the point, why would an AI limit itself to human-like?
 
@Adeptus My point is that those attributes are useful. You can cheat around them by passing them off to an outside actor, but that's not a viable survival strategy.
 
Reminds me of Terminator 2.
 
Pain is a perfect example. Pain is not a mechanism to inform you that you have an injury. Pain is a mechanism to force you to stop and tend to it. Otherwise you would just ignore it and die.
And if you say "well an AI could just have a supervisory system that told it when to stop and fix injuries" well....
[slow claps]
 
@Grubermensch Exactly. Something like a condition monitor. Left arm is destroyed? That's OK, I'll keep using my right arm at 100% capacity with no impairment. I'll get repaired when I'm done. As opposed to the human, rolling on the ground and screaming.
 
@Adeptus Well for starters, if your left arm just got ripped off, as a human, you're probably not going to use your right arm "with no impairment". You're probably going to bleed to death.
I'm not saying an artificial intelligence will have the same pain causes. I'm saying it will need to have some.
 
2:43 AM
@Grubermensch It needs a "check engine light", not a debilitating sensory override
 
@Adeptus -- some things are a bit more drastic than a check engine light
 
@Adeptus Do you know how many people keep driving with a check engine light lit? For months? Sometimes for years?
Also worth pointing out: screaming is a herd behavior. It's about protecting the rest of one's peers from falling victim to the same danger. Which I hope we can agree is another desirable trait for an AI.
 
@Grubermensch Yes, but that's people who don't know/care about the workings of a car. An AI would want to continue to function, so it would act on it. (and I didn't mean it literally, I meant some sort of "I need maintenance" indicator, that doesn't interfere with normal operation unnecessarily)
@Grubermensch if (others need warning) {give warning} else {don't}
(also, "Warning: Beware of (whatever)" is more useful than "AHHH IT HURTS!")
 
@Pixie I'm giving my pony a Beret
 
@Adeptus I would actually challenge that assumption.
 
2:53 AM
Morning :D
 
A lot of the objectives here are to minimize latency. This means bypassing higher cognition as much as possible.
 
@Grubermensch Fine. "Warning: Beware of (whatever)" with an accompanying siren, while still remaining otherwise functional
 
You want to adopt the statistically optimal defensive posture immediately, because it has hit the fan.
@Adeptus Screaming is the animal version of a siren.
 
@Sandwich Yay, beret. xD
 
@Grubermensch I just use this as an excuse for the rental company to give me an upgrade.
 
3:10 AM
I gave my group some ideas to start out with for how items could relate to character and story in our game. So far this has gotten some immediate feedback, which is a good sign. I don't think everyone is around anymore, though, sadly.
Now to think about how these things could be accomplished in Fate... some are easier to envision than others.
 
3:22 AM
I love the idea of living items, or using items as a story point :)
 
It comes from my own inclinations as a player... I love cool stuff. We've talked about MUDs before, and honestly, just seeing what turns up in stores is one of my favorite parts of the experience. xD But you can't structure a game entirely around that. You've got to have both flavor and a context that makes things important.
If not, you're just flavoring something your player will sell or forget about in five minutes, and there's no reason they shouldn't.
 
That's the problem with MUDs, unless you really make them work for an item, they just don't care :(
 
Oh, I love all my nifty items in MUDs. I must seek out pieces to create the coolest outfit ever and hang onto arbitrary junk because it suits my character. :P But that's just me, and I still wouldn't be playing the MUD at all if not for the gameplay. xD
 
I like the idea of a sentient item too
I even had an idea to play one at some point
but I never figured out how it would most likely work or what item it would be
 
Yeah, it's a fun concept.
 
3:32 AM
Fate seems like a good system for the idea too, I just haven't ever done the work I think it would need
obviously a sentient item would be pretty different from most character ideas for a couple reasons
 
Fate seems to be the system of choice for a lot of ideas lol.
 
So far I have one vote for the "magic flares" option, but everyone else is pretty tired, so they'll give their opinions later. I'm avoiding doing a ton of work before I know what they want, but I'm at least thinking about how I might approach it.
Evolving items are neat, too. In Magic Knight Rayearth, the girls get weapons and armor made from a material that will evolve based on their wills, so as they get stronger and their resolve grows, they get corresponding upgrades.
Fate is more about change than leaps and bounds of advancement, but I could still work the angle, I think.
 
@Nyoze mainly, no other system (that I know of) has the flexibility to let me just decide to play a sentient item
 
@trogdor Roll For Shoes might let you. :P
 
if I used another system, it would already have to have sentient item as character rules
 
3:36 AM
@Pixie One option in Fate is to give every character a Fractal slot for their item, with its own dedicated Aspect(s) and/or Refresh. You can then give milestones to the items that are separate from the milestones given to the characters, for advancement like you're talking.
 
@Pixie true, but my character concepts like this one typically want a longer game than RFS gives
 
@Grubermensch That's a good idea! Thanks.
 
I stole it from somewhere, but I can't remember where...
 
also, RFS might arguably make me roll to see if I really am a sentient item
 
@trogdor Yeah. Mainly a joke. xD
There are some other systems I can think of, but none I'm as familiar with.
 
3:37 AM
a good one I would say
 
I present to you The Ground Observer Corps. Its name implies a more fantastic mandate than it actually has.
I assume they are actually our first line of defence against the molemen.
 
@Pixie Exactly.
 
@Grubermensch Cool, I will read over it.
 
3:57 AM
Hey are any of you guys Pony Officianados?
@Trogdor?
 
in way exactly do you mean?
 
Like you've watched a bunch of episodes
 
I really like MLP FIM
yes
I believe I am actually all caught up on all of them
for the current gen I mean, no idea on other gens
 
You know any episodes where there are ponies in earrings?
 
uh
if you don't want to nit pick her being a zebra
 
4:04 AM
Any other examples?
 
There are Zebra ponies?!
 
yes
mostly just the one
she is a sometimes re accuring side character
 
I am almost slightly more tempted to watch, purely because of Zebra :)
 
I really like her
one of my favorite side characters
there may be other examples I can hunt down, but I think it may be a rare occurance at the very least
 
@Trogdor I ask because I'm trying to vector some earrings
 
4:09 AM
There's Hoofbeard from the comics.
I assume Equestria Girls with earrings in "candy-coloured biped" mode don't count?
 
Nope dont count
Not a pony
 
Bulk Biceps has a hoop.
 
Wait. More male ponies have earrings then female ponies?
 
From another angle:
 
zecora is a girl
 
4:11 AM
 
so 2 to 1 yeah I guess
 
Does that look too busy?
 
Ah, here we go: Rarity has a danglie.
 
Oh thats a good reference
 
nice
I would figure she would have one if anyone did
 
4:13 AM
Did she have one when she was playing Princess Platinum in that play?
 
I dunno off the top of my head
it is a detail I never looked for
especially in a very specific episode like that XD
 
@Sandwich No.
 
zecora was just a really great example
 
The crown covered her ear too much, it'd look too busy.
 
I love that crown though Mm mmm MMM
But do you guys think that Picture I linked is too busy looking?
 
4:16 AM
Yeah, it's got a few too many things going on.
 
I wouldn't say so?
But I have no idea lol
 
Let me try to simplify it a bit or make it smaller
 
I think even rarity would put a couple less things in there
and she over accessorizes as is
then again, most other ponies don't tend to wear much at all to begin with
 
The hat is three separate ideas--hat, "donkey ears," rainbow--and the earring is also three separate pieces (heart and two stars), and the star on the rainbow vibrates with the stars on the earrings to create tension rather than unity.
Throw in the ruffles and whatever else she's wearing, and the eye doesn't know what to look at, or have a path to follow.
 
Those are bunny ears
 
4:19 AM
Donkey Ears... Lol.
 
That's a bit better. Of course we can't see the rest of the outfit.
You might want to mess with the line variation as well as the shapes and colours.
 
It's a lot clustered in one area, yeah. I know it's her cutie mark, but if you scratched the comet tail and made it a star pin, you could get away with a star earring. It looks okay as is, but the comet tail still seems a little unbalancing to me.
 
Its meant to look kind of like this..
 
There's a burst of yellow in the centre of the headwear which isn't supported anywhere else, and that attracts attention to... her ear, instead of her face.
 
4:22 AM
Burst of yellow..
 
Two stars and the rainbow.
That colour doesn't have any support or foil elsewhere on the costume.
 
Thats a pin of her cutie mark
Its covered on her butt
 
See how RD only has one accessory on her head? The shape of it is reflected in her wings and the trim of her gown, while the colour is repeated in her sandals.
 
@Sandwich Maybe give her star pins on her cuffs.
 
Great idea @Pixie
 
4:24 AM
It still may look imbalanced, but you can see how it looks.
 
You can also see how the movement of RD's costume catches and directs the eye.
Her hair and hairpiece are sweeping down and back, directing the eye to the rest of her dress.
 
You could also potentially use the cutie mark pin as a dangly earring instead.
 
I'm not trying to be perfect, I'm not a professional animator, I'm an Amateur artist
 
There's a distinct horizontal line from her rump, across her back, through the necklace, to the tie on her hair.
 
@Pixie Hmm.. The stars on the cuffs look fine, but the pin on the hat being moved to the ear looks a little wonky
 
4:27 AM
@Sandwich Ahh, I see.
I've spent far too much time thinking about accessory balance from my days on Gaia Online. >w>;;
 
I have like billions of gaiagold from that timesink
 
I don't have much, inflation defeated me and I stopped caring. :P
 
I had millions, but then I didn't login for like, 5 years, and I couldn't get back in :P
 
I haaave... 25k to my name, which is nothing now, haha.
 
The money is in the really old items now
If you have any unopened letters those are worth ridiculous money
 
4:29 AM
Yeah.
Well, that and freaking RIG rares.
[screams into a void] RIG... rares...
RIGs pretty much completely ruined the experience for me, so I just found an avatar I liked and stopped trying. xD
 
Just going to stick with this one in the long run, I like it, doesn't look too cluttered
Thanks for the cuff link stars idea @Pixie
 
Welcome!
 
I think just a little work on the line variation could really pull the whole thing together very nicely and make it pop.
 
I already have something that pops for Starburst
It is adorable
I like it a lot
I might vector it one day
 
4:54 AM
That's awesome :)
 
pretty neat
also much better by far than any art I have attempted XD
 
I would imagine its awful to fly in though
 
I should design some outfits for Nightmane... been a while since I drew ponies.
 
Do iiit!
JUST DO IIIIIIT
 
At least you can both draw :(
 
4:58 AM
Maybe Glitterbeast (my boyfriend's pone) too. I love getting art of them together, but I don't think I've ever actually drawn Glitter. [strokes chin]
 
I didn't draw that gala dress
Shinepaw did
I vectored the one above it though
Brb food!
 
Hurry Back :)
Wait, isn't it like, 1am there? :P
 
I do draw ponies sometimes, but I like getting adoptables more. xD
Because other people draw them so much better than I do or will. :P
 
if I actually knew where the last thing I painted in watercolor was I might scan and post it, but I have no idea XD
 
I'm semi back but eating mac and Parmesan cheese
 
5:06 AM
@Sandwich The lines on the hat and stars are too thick. Make them thinner.
Darker, thicker lines = more attention grabbing.
 
Good idea
 
And the hat and its star pins have the boldest, darkest lines.
 
They are a lot heavier than the rest of the drawing.
 
Hmmm
That could be because I didn't vector the hat onto the image
I vectored it in another photoshop tab and then dupicated the layers into my main drawing
 
@Sandwich What happened to the shells? :(
How on earth did I manage to earn 100 rep of off 1 answer? :\
 
5:20 AM
Shells?
Oh the shells and cheese? That was like two nights ago
 
Why would you go back to Mac? :(
 
@BESW I intend to use it for existing campaigns...
@Sandwich not really, it's more like gamifying RPGs. Like there's no 'activity' feed etc.
 
Oh
So its adding exp and levels to.. people who are playing Tabletop games for EXP and levels?
 
@Sandwich and then yeah... it leverages that to help you find more people to play with.
But if you don't want to do that last part you don't have to
 
Hmm
 
5:26 AM
@Pureferret Is this only for finding irl tables? I do all of my RPGing online :(
 
@Nyoze literally no reason you can't use it for online RPG.
You can set you preferences to 'online only'
 
I'll have a look one day :)
 
Gatomon.. Lol
 
user61230
 
user61230
5:37 AM
Another soundtrack for your background music collection.
 
I think their pokemon choices could've been better for that parody though @Pixie
 
user61230
And... gahh, the game is beuatiful.
 
Yup, I've enjoyed the game and used its music for RPG backgrounds.
 
user61230
I just played it through. One of the most beautiful games I've ever played.
 
@Sandwich Maybe so, but the lyrics were sound, which is more than I've come to expect. xD
 
5:38 AM
Though I haven't used BGM in my games much since I started having half my players Skyping in.
@Emrakul Now play it again.
 
user61230
Yeah, that makes sense.
 
user61230
Hm? o_O
 
You haven't actually played Dear Esther until you've played it at least twice.
 
@Pixie The line with suicune would've sounded better if it were
 
user61230
Yeah, I imagine things are clearer the second time, @BESW.
 
5:39 AM
Each "paragraph" of the narrative is chosen semi-randomly based on where you go and in what order.
 
"With all the force of a suicune"
 
So each playthrough is actually going to give you a different story.
 
user61230
Are they all as sad as the one I got?
 
@Emrakul I don't think any of them are happy, but they can be... hopeful?
 
I don't like personally when its pronounced swee-coon
OH BOY A SWEECOON
IM GONNA CATCH IT WITH MY POKUHBALL
 
5:41 AM
The paragraphs are written so they fit together to mean different things depending on order and context--to the point that they can actually change your perception of who your character is in relation to the story.
 
user61230
Mm. The story I got wasn't particularly hopeful, @BESW. It was more... giving-up-on-life in desparation.
 
user61230
That makes a lot of sense.
 
@Emrakul Oh, yes. They're often dismal.
 
@Sandwich That's the most common pronunciation. May be the official one, but I can't recall... I've got the handbook somewhere. :P
 
user61230
@BESW But playing it through twice surprises me. It seems like a game that's only good once.
 
5:42 AM
Nah the original katakana is su-i-ku-ne
 
user61230
It would be like reading The Unfortunates, a book where you intentionally scramble the chapters (physically; they're unbound) and read it in the random order. Reading it a second time feels like it almost defeats the purpose.
 
If they want it to rhyme they have to use -coon as a suffix
 
Like, the first time I played it, I got a line about the writer of the letters suffering from leg wound sustained during a fall into a cave system. Later during that play-through I found the caves, but never fell down them.
The next time I played, I fell into the caves and then got the same line.
 
@Sandwich I mean the official English pronunciation. Such things exist. Although I agree there's only one way to read the katakana, I also can't expect people in the US audience where the game is heavily localized to know how it's read. xD
 
That made me identify my character as the writer of the letters the second time, but not the first.
 
5:43 AM
But their rhyme would sound better with "With all the force of a suicune" in lieu of "With all the force of the great suicune"
 
I always read it as Su-Eh-Coon :(
 
sue-ee-coon is how I read it, but I know the pronunciation is su-ee-koo-neh
 
Yeah, well with a japanese pronunciation, it would have to be. :(
 
It's not really that far off though.
 
Yeah its pretty similar
 
5:55 AM
Hmmm actually Bulbapedia reports the Japanese spelling as スイクン (su-i-ku-n). So the 'e' is actually to bring the Anglicized pronunciation into line with the original Japanese.
 
Oh, I see. Yeah, that makes sense. Been a while since I looked at the katakana.
 
(Note that Bulbapedia itself incorrectly transliterates the katakana as "suicune". Sad internets.)
 
@Grubermensch That may be the official spelling. It's not wrong, per se, because if you wanted to render Suicune in katakana, that's how you'd have to do it. But I don't know if that's the intent.
 
Su-ee-coon then
 
> Suicune (Japanese: スイクン Suicune) is a Water-type Legendary Pokémon.
That's pretty clearly presenting it as the transliteration, not as the Anglicized name. It's just wrong.
 

« first day (1754 days earlier)      last day (3220 days later) »