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12:10 AM
@BESW I don't think our group uses it exactly
We tend to say "I'm gonna do this thing." Or "I do this!" [roll] ".... aaaaand I don't end up doing that quite as well as I thought! Oh noooo!"
 
12:25 AM
... I am having significant problems with that Willingness 5e question and I really wish I had the books.
like emotion-level problems
the current only answer is attesting that intimidation can make you willing
and i'm considering this in the contexts of, like... robbery, sexual assault, and so on; complying with someone frightening the crap out of you with threats if you do anything other than what they say apparently makes someone willing?
like, i can get that you're willing to do that thing so as to avoid terrible things happening, but the point of the threats is you're not willing in general and would not be making those choices given any other better circumstance
 
When you put it like that, it raises some interesting questions.
 
[/rant or letting off steam kinda thing]
 
"Let me cast this spell on you or I'll kill you." - assuming they don't want to be killed, that might actually make them a willing target.
 
yes, if willingness works that way
 
yeah, that's ... a rules bug :P
 
12:31 AM
it's not a rules bug at all, it's not rules.
there are not rules for it.
 
oh?
I see...
 
This is why it got closed in the first place, but a mod reopen tends to be irreversible, so that option's out.
 
well, others can re-close it
mod reopens are not irreversible at all
and mxyzplk and Brian at least tend to go with a policy they'll only use their mod-reopen or mod-close once, if the community overrides them then so be it
I'll wait a day or two and if things in that question stay bad I'll probably open a meta Q then.
 
@doppelgreener Sorry, I didn't mean technically irreversible - just that it almost never happens, and it's highly unlikely to happen in this case.
 
yes
i have issues with this
i mean they're mine and on me to reconcile but that doesn't make it easy to reconcile them
 
12:38 AM
Well, so do I, but I've learned to live with the fact that sometimes a question that should be closed (in my opinion, obviously) stays open. They tend not to do particularly well and disappear off the radar fairly quickly, so impact on the site is fairly minimal anyway.
 
?
 
the game is emotionally intense
basically, one player is a vagabond and the rest are the evil of society. And the poor guy is going to be forced to take bad decisions and get into trouble or fail, most of the times
Since the game is set in a real life setting, it's not for everyone
BUt it uses cards.
Other card games: Bacchanalia, Montsegur 1244, Storming the Wizard's Tower
 
What kind of cards?
A regular french deck?
 
Storming uses poker cards for combat resolution. Drifter's escape uses poker cards for conflict resolution (poker hands)
Bacchanalia has its own set of illustrated cards and it's the play with cards version of bacchanal, that uses dice
 
12:50 AM
@doppelgreener ...I think you might have just invented the reverse ellipsis trick.(Which I just stole)
 
Montsegur has cards with inspirational elements for the narrative
 
Then I am most interested about the last two.
But thank you very much for the tip.
Will look into them right away.
 
there's also some game that uses tarots
But I can't remember which
 
@Althis which part?
 
@doppelgreener Now that I think about it, my group does this too. It's especially hilarious hearing people roll a 1.
 
12:54 AM
The ellipsis trick uses the "..." before the roll.
 
oh XD
 
You did the same thing, you just added it after the roll.
Therefore, a reverse ellipsis trick.
 
that was meant to indicate a mildly horrified pause at a bad result
 
"The bat flies down and...runs straight into a stalactite, damn thing is drunk again."
 
so i have invented the mildly horrible pause retcon trick? xD
 
12:55 AM
@Zachiel Is it me or do I sense some very slight religious undertones in this Drifter game?
 
@Althis well, there's the devil, but it's an allegory
 
@doppelgreener I don't know about invented, but it's the first time I've heard it articulated.
 
@Miniman And that was how my character died in Mouseguard.
@Zac
@Zachiel Do you say it is intense? Care to elaborate?
 
@Miniman Althis said I invented it, so it must be the case
 
Yes.
I am One, and indeed am never wrong.
 
1:00 AM
[looks meekly at the ground]
 
Actually, some might say things become true just to agree with me.
Or in pure spite of my dissidents.
 
Quick, say "Miniman doesn't have has a million dollars!"
Wait, oops.
 
No, don't! It might be one of those horrible ironic consequences wish things!
 
I have a better one for your tiny brains.
This sentence is false.
Now I might have just broken the universe.
Enjoy the rest of your lives in a black hole.
 
@Althis It is.
 
1:05 AM
Hey @Zachiel I've played this Montsegur game.
Had completely forgotten it.
It was one of the most terrible experiences of my life.
Trully depressing stuff.
 
i will probably never play this thing
 
You are missing out. Read this:
"Let the following inspire your scene description:
A sharp stench of urine"
 
> It was one of the most terrible experiences of my life. Truly depressing stuff.
"I won't play it." "You're missing out." -- Althis 2015
 
Dude, how many times will you get the chance to base a whole scene on the stingy stench of urine?
 
Um. Probably a lot. Many of which I will simply not take.
 
1:37 AM
Dude...
This Bacchanalia game seems like the RPG equivalent of playing an Eroge.
 
 
1 hour later…
2:48 AM
Are there any 3.5 people here right now? I need some GMing advice.
 
Please ignore the Fate player behind the curtain.
 
Pathfinder would also work for this
 
Please ignore the Mouseguard player behind the curtain.
 
I did a bit of 3.5 and a bit of Pathfinder and I GM?
 
user61230
@Emrys I might be able to help, depending.
 
2:52 AM
@BESW did like ten years of 3.5e, maybe he's here
or Emrakul!
 
Please ignore the Candy Crush player behind the curtain.
 
i don't understand this reference you are making
 
Shame on you.
That was a classic!
I've repeated it thrice and no one noticed the reference...
Sad times in which we live in.
 
there's gonna be a lot of people who don't get it c(:
 
I use the Complex Skill Checks variants from the SRD. I need to adjust my CRs to be fair to a party that's missing a character. However, Because of the other variants I use (most notably the Bell Curve Rolls variant) by-default I have all encounters be CR+1 using the Level-Independent XP Awards system (which is essentially the same as Pathfinder's XP Awards system for XP tracks).
Normally there'd be 4 players, but this time there'll be 3, and they're all Lvl 1.
What I want to know is what kind of adjustments I should make to skill DCs for social skills to be fair to a party of 3 1st-level characters.
As opposed to 4 1st-level characters
From what I can tell, I shouldn't have to change anything.
But I'm not sure.
Aside from that with one less person there's one less person doing Aid Another.
 
2:58 AM
@doppelgreener I don't understand you emote. Is that supposed to be a pacifier or a smiling person or the top of homer simpson's head?
 
Oh, and none of them are social-focused characters
 
user61230
@doppelgreener I think they are trolling.
 
user61230
@Emrys A part of it is, probably, how difficult do you want the game to be for them?
 
As a side note: @EmrysTernal , I am really impressed by how much math it takes to DM 3.5 these days.
I never considered the amount of work my DM had to go through to prepare each session.
 
@Althis It is if you want to have an objective understanding of a fair challenge.
As for the difficulty, it's one of those "the story doesn't progress if it's impossible" situations. However, failing multiple times means that it takes longer.
Basically, I want to know if there's some sort of guide for calculating CRs for non-combat encounters.
In the DMG for example.
or in the PFSRD
 
user61230
3:06 AM
There's some math involved in figuring out what an equivalent difficulty would be, and unfortunately I'm not sure I have the time to do it all at the moment.
 
user61230
However, my suggestion would be to find a specific measure of success in the base system, compute the equivalent threshold of success in the modded system, and see if it matches your expectations.
 
user61230
When you're changing from a linear function to a bell curve, you're going to change the game dynamics significantly de facto, so there's some consideration you may want to give to that. anydice.com may help.
 
I can do the math if I can know where the math is written.
Ideally, I'm looking for examples of social encounters
 
user61230
Ahhh, then I'm not sure I'm the person to help, sorry!
 
I might be spouting nonsense here. But if you have a graph for a linear progression, can't you just create a linear transformation to map it for a bell curve space?
And in theory it would work for any value, right?
 
3:16 AM
Basically, if I can see an example of a skill-based encounter (preferably a social encounter) paired with a DC and CR, I can have a starting point
 
I am not sure you need. Again, I am not exactly what I am doing here but I think if you get the line equation that you do have you can equal it to the bell curve value and find the mapping function. Then all you need to do is to apply the transformation for all and any value you find in the vanilla, linear model and it will map to an according value in the bell curve universe.
Unless there is not really an equation that describes the experience curve.
In which case, you would have to go through the transformation for each example separately.
And that wouldn't be very usefull.
Am I making any sense at all?
 
@Althis smiling face poking a tongue out
 
Yeah. Sad there is not an inverted c anywhere in the keyboard, right?
 
:)ɔ
might turn into a white box for some people though
 
Nope.
You are fine here.
 
3:24 AM
apparently it is an IPA pronunciation symbol called open O
 
Emrys. Which book are you using. It might be that I am the ONLY ONE who will ever be able to understand the nonsense I just uttered.
Therefore it falls onto my shoulders the task to complete this fundamental equation of BALANCE.
 
No you're not. A bell curve's benefit is that you can be reasonably sure that the results will be clustered in the middle and taper off on the ends. That is, you'll get an average result far more often than a piss-poor or exemplary result. The advantage of this is that the player can be reasonably certain that their roll sans mods will likely get around a 10~11. The standard CR system does not have this assumption, and instead says "we want you to be able to have ___% chance without a modifier".
 
Well, I was going to say that I could do the math for you, but if you actually understood what I said, just as well then.
To the mapping between the functions and the result will be always correct.
I do think you will need 3 dimensions though.
DC, CR and XP.
 
My point is that I don't want to adjust the CR (aside from making it easier for 3 players), I just want to know what the game expects to be a reasonable challenge for something that doesn't require specialization for a CR 1 or CR 2 skill-based encounter.
So, for example, a challenge that requires Open Lock won't work, as that requires specialization.
A good example would be to ask what counts as a CR 1 jump check challenge, and even better would be something like a CR 1 sense motive or similar "non-discrete" skill.
Really, 4e might be a better source
Because of skill challenges
 
As demonstrated by 4e's skill challenges which have been plagued by poorly set DCs and number of successes/failures required for multiple erratas, what a game thinks is a fair challenge and what is a fair challenge are two different things. You may be better off deciding on the probabilities you want and retro-engineering the DCs.
 
3:34 AM
Okay, so what kind of probability would be fair for a CR 1 then?
50% chance, with 3 stages of potential failure?
 
I've missed most of the preceding debate. What do you mean by 3 stages of potential failure?
 
41 mins ago, by Emrys Ternal
I use the Complex Skill Checks variants from the SRD. I need to adjust my CRs to be fair to a party that's missing a character. However, Because of the other variants I use (most notably the Bell Curve Rolls variant) by-default I have all encounters be CR+1 using the Level-Independent XP Awards system (which is essentially the same as Pathfinder's XP Awards system for XP tracks).
might be a factor of that variant
 
Right, so basically skill challenges, with 3 failures to fail the entire thing.
 
I'm looking for a 3.5e or PF example of a skill-based challenge that's either CR 1 or CR 2 and doesn't require a specialized character.
 
I wouldn't rely on getting that. Even if you find one, there's a good chance the author didn't apply the rules consistently or used their previous iteration or just made things up.
 
3:42 AM
Okay, so then what I want to know is what kind of skill DC is appropriate to a CR 1 in-general?
 
Most games do have easy/moderate/hard DCs in them. For a first-level party you'd probably want to just use easy ones. --a laid back answer to that question.
 
In 3.5e, here's what they claim: d20srd.org/srd/skills/usingSkills.htm
 
First level party. A decently specialized character will have +4 attribute +3 skill = +7, uber-specialized could have a racial bonus or skill focus or something, for up to +12 or so, but that basically deserves an auto-win. An entirely irrelevant character will have +0.
 
So basically it's a wash
 
So figure out what chance you want a specialist to have, and what chance you want a noob to have, and work from there. 50% success for someone without any applicable skill is generous.
...or is it level+3 for max skill? It's been years since I've played that game. In that case specialized char would have +8.
 
3:47 AM
Level+3
 
The problem you may find with skill challenges (or whatever else they're called) is they penalize low-skill characters for participating. Set-up needs to be very careful, either limiting the number of rounds or giving PCs something else to do. There's nothing worse than a player going "I could try and help, but chances are, I'll make things worse by failing, so I'll just pass".
The other failure mode is everyone aiding another for one massive auto-succeeding roll, ad infinitum.
Skill challenges are not a bad idea, but they require a lot more effort to actually work than the authors originally understood.
In my 4e game, I've abandoned the 3 failures model entirely. Skill challenges would either sap healing surges each "round", causing everyone to move, or be part of combat, or something else. It was almost never a "haha, you failed a roll and now all is lost".
 
@Magician it occurs to me that Fate has a pretty similar thing - Challenges - but they work out very differently in practice because the players can invoke aspects to affect their roles, and if you fail the story just takes a different turn.
 
Yeah, I'm not a big fan of challenges either. The couple of times we tried to use them, they ended up being very contrived. Particularly the need to roll 3 different skills. Which may well mean that those weren't the appropriate circumstances to apply those rules, but eh.
 
challenges require you to roll 3 different skills!?
[reads]
 
@Althis Another one to look at is Castle Falkenstein. Pretty sure it used cards... I only played once and barely got past character creation
 
4:00 AM
@doppelgreener I think so? I may be mistaken.
> A challenge is a series of overcome actions that you use to resolve an especially complicated or dynamic situation. Each overcome action uses a different skill to deal with one task or part of the situation, and you take the individual results as a whole to figure out how the situation resolves.
 
> A challenge is a series of overcome actions that you use to resolve an especially complicated or dynamic situation. Each overcome action uses a different skill to deal with one task or part of the situation, and you take the individual results as a whole to figure out how the situation resolves. -- challenges
yes
that thing
i did not know about this
 
[learns something too]
 
Ah right, the only challenges I've seen were in Fate Accelerated games, where the challenges rules don't have the same limitations.
 
So yeah, it makes for a very structured scene, which may work great if the structure fits. It didn't for us.
 
@BESW I wonder if this impacts brainstorms: can't just roll Notice +5 three times or Electroscience +5 three times or etc.
 
4:04 AM
Would need to check ARRPG for that, it could well have changed challenge rules, or brainstorm rules.
 
Personally, I'd be comfy with allowing the same skill multiple times provided its narrative is different each time.
 
ARRPG has the same rules for challenges (p106), reading brainstorms now
 
That seems to be the intent, anyway--variety, don't spam the same thing.
 
Right, if you're gonna roll the same skill three times in a row, methinks now you're just rolling for the sake of rolling. Might as well just roll once.
 
> Is each separate task something that can generate tension and drama independently of the other tasks? If all the tasks are really part of the same overall goal, like “detaching the detonator,” “stopping the timer”, and “disposing of the explosive material” when you’re disarming a bomb, then that should be one overcome action, where you use those details to explain what happened if the roll goes wrong.
^sort of covers that.
 
4:07 AM
@BESW Step 3, establish the second fact, page 135:
> Establishing a second fact proceeds much like establishing the first fact did: everyone picks a skill and simultaneously rolls it. It can be the same skill or a different skill, as long as it still makes sense in context.
 
But if the rolls are for entirely different and independent things with independent failures, I guess using the same skill would be fine. Ignoring rules is easy enough, especially in Fate.
 
@Magician It seems unlikely to me that this would happen in practice, do you have an example?
 
@Grubermensch - I use Shoot to push the rioting mob back by firing at their feet, then I use Shoot to bring down one side of the banner hanging across the street so I can use Athletics to scramble up it and use Athletics to leap from one building to the next.
If each roll is --as Fate hopes-- changing the landscape of the scene, new applications of the same skill can often be found. In fact, often the old application will no longer be available to re-try.
 
Hmmm I'd be somewhat inclined to read that as three Create Advantage (well the first is removing an Advantage, but...) and then one Overcome.
But I'm sure we can contrive and counter-contrive all night, so I'll concede that it comes down to the flow at the table.
 
@doppelgreener I'm not clear what your comment is adding that the last sentence of my first bullet point doesn't cover? Is it just that they actually use the word "compel"?
 
4:21 AM
(Apropos of nothing I now have a sudden strong desire to play/run a Fate game based around cyperpunk/cinematic hacking. Or at least read about someone's game in such a setting.)
 
@BESW yes, as opposed to "Oh! Brain storm! I join it. Gimme!" it's "Oh! Brain storm! Uh, let's see, my guy's [studied this since junior high / seen lots of nature documentaries / wrote a thesis on this / etc]. Oh no! Looks like he'll have to brainstorm! Gimme!""
The guys whos eyes would glaze over at the mere mention of what's being brainstormed will just stand there because there's no reason to join it.
But, yeah, mainly for that answer, you get a fate point because it's a compel.
But then continue as normal: "why's it a compel?"
 
@Grubermensch Aeon Wave?
 
"well because these reasons"
(not that I'm suggesting you author your answer that way, I'm just doing flow of thought right now)
 
How's this?
 
Looks good!
and yeah those two sentences you just deleted were also the reason for that comment now that i remember - or mainly the first
'cause it does say outright, 'cause it is a compel
 
4:33 AM
@Zachiel You've played Drifter's Escape?!
 
@BESW Hmm maybe....
 
@Althis Are you familiar with the source material?
@doppelgreener Maaaaaybe it's a deadEarth kind of thing?
 
[shudders reflexively]
 
@BESW the chargen part?
 
Yeah. It's awful, but we do it anyway for that exact reason.
....if/when Mad Max: Fury Road hits Netflix, someone tell me.
Its characters need Fateifying.
 
4:49 AM
?
 
@BESW makes a hobby of taking published fictional works and reconstructing them as Fate scenarios.
 
So...
Why @BESW linked me to a Bob Dylan album?
 
@Althis You were commenting on the religious themes of Drifter's Escape.
 
Oh.
Have you played Drifter's Escape?
 
I've read it.
 
4:54 AM
I wonder if it must always be such a scarring experience.
 
I'm fascinated to hear @Zachiel tell more about it, because I was skeptical it had enough bones to hold together.
 
The rules seemed pretty simple.
 
I think it's a "play to feel" game, like My Life With Master or A Penny For My Thoughts.
 
I don't know where @Zachiel pulled all the dread from.
Well. By that definition we should just play it, then, right?
It seems any attempt to describe the experience would be inadequate otherwise.
Wanna get a group together?
Do a one off.
 
 
2 hours later…
6:39 AM
1
Q: Correct way to make a non-question post if possible

FeringI worked on a document which did not ask a specific question but was related to 3.x and Pathfinder, it was a collection of useful articles are various topics, usually related to classes. It was deleted (then put on hold) because it either wasn't clear enough or was not specifically asking for a q...

 
7:01 AM
0
Q: Users voting on their own posts

FeringWhy are users allowed to up/down vote their own questions and answers? I feel that voting on your own post invalidates part of the process. Sure its only one vote, but it still matters.

 
 
2 hours later…
8:38 AM
My best friend and long time GM/Player should be going under the knife about...now
 
9:16 AM
@Althis Well I guess it depends on the table mood. When as my first scene as the city whore, the wife of the lord approached me, pinned me to the wall and told me "Pray it isn't my son-in-law's son you're bearing", the game suddenly started being a tactical exercise about what you could do to avoid what you didn't want without spending cards to get control of scenes.
@Tritium21 I hope all goes well
 
9:29 AM
@BESW Yup. I was the drifter.
 
9:40 AM
So, since you guys are curious about the experience, well, it holds togheter pretty well if the non-drifter players have a good idea of what it is like to be in the USA and push for bad things to happen. I went looking for a workplace at a car repair workshop, and the local hispanic mafia went in to ask for protection money. I went to a mall to find a job with no such problems and they told me to wash first.
So I went to a hobo shelter and there a hobo stole my backpack while I showered and the girl at the reception called in some corrupt cops to end the quarrel. They framed me and asked me
@Althis if you found Montsegur 1244 depressing, don't play this as the drifter, especially if you want to play him as a good guy
 
9:54 AM
Unless you want to feel depressed, that is. I played this game because I got told that a guy I know went home crying after playing it, just to see if it was so touching - or if I was hard enough.
 
10:20 AM
woah, what happened to the meta question about mods?
 
Which?
 
'who watches the watchmen'
posted and then deleted?
 
I didn't see it, and I can't dig it up in Google caches.
 
10:37 AM
Unfortunately, I suspect the author was frustrated by the initial negative response and deleted it :(
 
10:52 AM
It was just recently?
 
yeah
 
11:30 AM
I wonder what happens to the drifer game if the player caves in to the first bad decision that he gets.
 
I think it eventually leads him to die.
I mean, the character.
 
In the hardcore version the player dies instead.
 
Isn't that true of every hardcore game, though? ;)
 
[blink]
 
It just isn't a deathgame if death is not a possibility.
 
11:48 AM
People here who play card games like Magic and Yu-gi-oh. Do you think dice is out of place in your game?
 
Magic has some cards asking you to roll dice or, more frequently, toss coins. We also use d20s to track life, but that's unrelated
Some of the random effect cards I described are from joke editions.
 
Did you dislike it?
 
I never played them. I guess they need someone to bring a die but then some cards want counters and whatnot.
I can recall some YuGiOh cards using dice too. Yugi's friend's deck in the anime has them.
 
Hehe.
I love that you remember the anime more than the game.
That WAS a pretty weird animu.
 
For me, the problem isn't "these props don't belong" so much as "now I have to lug around extra stuff."
It's not a matter of propriety, just convenience.
 
12:02 PM
I honestly don't like the mechanics themselves.
I think there must be way to randomize things with the deck already in your hand.
And asking you to carry extra stuff is just lazy design.
Any6way.
Gotta go.
See ya.
 
@BESW At least, tokens could be faked with more cards.
 
Good morning
 
Yawp.
 
Hullo all.
 
12:21 PM
Hey.
 
I'm workshopping an interesting encounter with my two other GMs. Imagine a room or area that randomly switches the identities of objects and entities. Example: Joe's identity gets switched with that of a lightbulb. Everyone (including Joe) now thinks that the body that was Joe is now a lightbulb, and pay it no mind (except it is a very odd lightbulb). And they are now wondering why Joe is unresponsive and shining so brilliantly, and stuck in the ceiling.
Joe probably starves to death acting like a lightbulb. The lightbulb doesn't notice the change.
What does everyone think of this? What would the challenges or difficulties be? The setting for this encounter is (obviously, if anyone knows my tendencies on this chat) Delta Green.
 
Player buy-in and commitment is absolutely crucial.
 
I think if you've been doing weird stuff like that already in the campaign then you've got little to worry about
 
@BESW Mm. You're right. I don't anticipate it being a problem, but you're right. Our playgroup is usually really good at that.
 
@sillyputty Did I ever show you the final document I made for the skeletons?
 
12:35 PM
i feel like stack exchange would be better if you couldn't downvote without giving a reason
if only to reduce "why was this downvoted" comments
or possibly indicating that a comment was made by someone who downvoted the question/answer
 
8
Q: Can we require comments on downvotes?

IsziPerhaps I'm the only one noticing this, but I've seen several Questions and Answers around here that have been downvoted for no apparent reason. What's worse, is that no reason for the downvote is given - there's either no comments at all on the item, or there are no negative comments to address...

 
@Aaron Maybe? I'll look again at what you have if you'd like.
 
heh
 
21
Q: Comments explaining downvotes being deleted

LohorisWhen you downvote a post, a popup appears urging you to explain in a comment why you downvoted. Now this happened: Wow, can I ask the reason of the downvotes? – Vereos 46 mins ago I downvoted, explained why in a comment, and that comment got deleted... then the user who wrote the answer n...

 
ninjaed by BESW :)
 
12:37 PM
@sillyputty Clicky
 
To clarify: if this is the reason for a downvote, no useful comments are likely forthcoming because all they can say is "I don't think that's useful to say," which is what the downvote already said all on its own. — BESW Oct 16 '14 at 13:44
 
@Aaron Very nice! Are you still keeping the Memory system?
 
Yea I just haven't setup abilities and such. I need to look at RPG maker abilities
Make some kind of tier system for them and then integrate it into the memory system
 
Well it should prove very interesting once you are finished.
Good luck!
 
Thanks
My only other decision(In skeleton crafting) is do I want to allow animal skeletons and if so should I allow them to be combined with humanoid skeletons?
I could make animal paws a sort of equip-able hand.
 
12:44 PM
640
Q: Encouraging people to explain downvotes

ChrisFI used to get "upset" (though that is too strong a term) when I got downvoted without comment. If my answer isn't good enough then I'd like to know why. Not only does it improve the answer for the OP but it improves my knowledge too. Where the down-vote has been explained I've found it useful & ...

 
So if you don't want a skeleton to wield a weapon you could equip it with a animal paw that would make it so it replaces the normal hand with like a tiger claw or something
 
@Aaron that was like the Aurora tools for Neverwinter Nights handled it
 
In what function, then, would an animal paw be different from any other weapon?
 
@sillyputty Maybe have some special abilities that require certain paws to be equipped.
Something like
Jagged cut: This attack does little immediate damage but causes living foes heavy bleed damage from the jagged cut
Requires tiger, lion or whatever other claws I decide would fit.
 
1:22 PM
@BESW No. 1 most requested feature on SE.
 
Really? I thought that was "stick bamboo under the toenails of the mods who deleted my comments."
 
It's a tough call, but I think "explain downvotes" is more prevalent across the network. "Deleted comments" is a much more common complaint here than on other SEs.
 
Fair enough.
At any rate, it does seem like the role of comments and their moderation is a major meta concern.
 
Bloodstained Has hit 3.15 million. 100 thousand away from the next stretch goal.
 
@BESW Personally, unilateral reopens are the one that gets me.
 
1:29 PM
?
 
Questions that get closed by 5 votes, then reopened by a mod. They're almost never closed a second time, and it often doesn't seemlike they should have been reopened.
 
Ah.
 
@Miniman Same thing the other way to. Some questions that seem ok being closed by a mod.
If I remember right that was the first time I met mxy. Everyone was arguing with him about a question he had closed.
 
@Aaron I don't see that particularly often, and mod-closed questions attract reopen votes a lot more easily than closed-then-mod-reopened questions.
Then again, I'm a fairly harsh close voter (I think).
 
2:13 PM
yay, credit card fraud :/
 
Aw.
 
luckily the bank caught it
a couple of small payments then one for a thousand pounds+
 
that's typically how they go
 
my first experience
 
small stuff to make sure it works, then boom
I've had a couple of fun times, mostly related to my wife's email getting hacked a year or two ago. Mostly they compromised online store accounts and bought gift cards for themselves
 
2:17 PM
in the process of running a full anti-virus to check for key loggers etc
 
whoah, first Hot topic has agreement to buy Think Geek, now Game Stop is...I like that less
 
Thinkgeek needs to bring both of them into a room, thunk a knife in the table, and tell them to sort it out.
 
I had some issues with email accounts. They got into my mmorpg profile and stole everything. Except the valuable things.
 
Heh, looks like GS came in $3 a share higher
 
The most valuable things I mean
 
 
1 hour later…
3:35 PM
0
Q: What level of interactibility does the Summon natural allies spell grant over summons?

EregrithI play a Gnome Alchemist with the Collector trait. In my formulae I have Summon natural allies, which allows me to summon creatures to help me do things (fight, and other things). What are the limitations of the interactions between them and me / them and the group ? Can I give them simple order...

how'd this guy get SNA as an alchemist?
this is going to drive me nuts
 
@DavidReeve There are a few ways in PF to gain access to spells. Maybe he had help with his character and doesn't realize it isn't a default spell for an Alchemist
@DavidReeve I have no clue what archtype he is talking about I can't find it anywhere.
 
4:14 PM
collector is a trait
oh nvm
it's a translation error
 
Ahhh
 
 
1 hour later…
5:41 PM
Hello everyone!
 
[wave]
My word processor thinks tropicana is only a proper noun.
 
Is that a juice or... some kind of human or
 
It's a brand of orange juice.
 
Guys, how do you think I should handle a warlock's familiar in Fate?
Yes, we did quit D&D, but this guy LOVES the idea of a warlock, he has a page's worth of backstory that he wrote for me
 
Fate has a way to model magic, doesn't it? Can't you work with that?
If I recall, warlocks are the kind that sling lots of magical attacks against targets, sometimes with status altering effects.
 
5:55 PM
@MadMAxJr It's also a collective noun for artefacts characteristic of or pertaining to the tropics. -ana is a suffix meaning a collection of similar things.
@AlexMitan What does the familiar do in the story? That's always where you start with Fate mechanics.
One moment, I have an example of a familiar-like pet represented as a stunt.
> Your Pet Flying Lizard Rex. You can use Animal Psychology to manipulate objects at a distance (overcome or create advantage, with +1) by asking Rex to do it for you. However, Rex is vulnerable to confusion, distraction, or misunderstanding because he is just a lizard.
 
Oh, oh, the familiar. Missed that part.
 
Alternately, a familiar might just be one of the warlock's aspects: My Pet Flying Lizard Rex, invocable when useful and compellable when inconvenient.
 
A familiar is for having a secondary means of extending your perception. Usually an empathic bond of some sort. The only time I know that to be different is for Witches familiars, which are their source of magic in PF. Not sure if Warlocks treat them any differently than just a 'magical companion'.
 
The difference is whether Rex does something specific, or general. If he's not a part of the story at all, he can just be flavour without mechanics.
 
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