Is a sequel to The Five(ish) Doctors really in production? So says @pauljmcgann: http://www.cambridge-news.co.uk/Cambridge/SLIDESHOW-Paul-McGann-tells-Cambridge-Union-Society-Doctor-Who-producers-missed-a-trick-by-not-casting-a-woman-as-the-twelfth-Time-Lord-20140619192138.htm#ixzz35788q0pE #DoctorWho
Peter Capaldi & Brad Pitt sign up as (Glasgow) School of Art trustees. Mackintosh Building appeal. http://www.eveningtimes.co.uk/news/u/pitt-and-capaldi-sign-up-as-school-of-art-trustees.1403110971 #DoctorWho
I am looking for a Roguelike tabletop RPG to play with some friends. We really love RPG's we love the Concept of D&D (talk-gaming) but we just dwell into a lot of silliness due to not having a good DM (you know Dwarfs getting drunk, Elves stealing flowers from gardens those kinds of things).
Wh...
@shatterspike1 The asker wasn't very specific about what they wanted, and the criteria they set down (game, miniatures, roguelike) could cover hundreds of RPGs.
We've had several questions lately that we've been closing. What point-buy systems of magic (like psionics in 3e D&D) are there? , What are the main Creative Commons powered tabletop RPG out there?, How do the rules that govern a Cleric's Turn Undead ability vary among D&D editions? (before it wa...
The asker also mentions they're already interested in D&D itself - but they weren't very clear on what it was exactly about D&D that was having them not already play it.
Unfortunately I'm not sure a new question would be likely to answer the desires of the original querent, as the reason it's closed is probably that we don't actually know what he wants.
The best I can figure is that he wants an RPG that's like D&D except its rules ban "Rule 0" and instead provide the GM with sufficient support to cover all possible scenarios without needing to make ad hoc adjudications.
Bleh, an internet friend wants me to run a Pathfinder game and doesn't have access to any online virtual tabletops.
When using a dagger at the end of a sentence to indicate 'read below for details', does the dagger go before or after the punctuation mark?
user61230
@Metool My mother has told me it comes before the punctuation mark, but I'm going to double-check with the AP Stylebook
user61230
Purdue disagrees, and I'm gonna go with Purdue on this one. (My mother didn't seem too certain.)
user61230
> When using either type of footnote, insert a number formatted in superscript following almost any punctuation mark. Footnote numbers should not follow dashes ( — ), and if they appear in a sentence in parentheses, the footnote number should be inserted within the parentheses. (source)
Yeah. Unlike most times, the scenario I used in my example isn't one I've actually used in a game (most of the examples I could think of were far too complicated).
[curses desire to adjust Pathfinder to desired heroic fantasy levels while adjusting Pathfinder to desired heroic fantasy levels through piling pages of houserules]
> Endufal had just finished chewing the strange herb he received from Arasys when Velethriel let loose his spear. He ran forward to his master and assisted him as he fell to his knees, holding him up, and giving him some of the nasty tasting herb as well.
Can anyone give an answer to this with actual rules being quoted? I have not been able to find anything aside from "This is what I think" Answers online.
The feat Spell Perfection reads
Pick one spell which you have the ability to cast. Whenever you cast that spell you may apply any one metamagic feat you have to that spell without affecting its level or casting time, as long as the total modified level of the spell does not use a spell slot ...
@Aaron I'm not too optimistic on finding something for this. Red_Shadow's "this is what words mean" answer seems like the extent to which rules would go.
also I laughed a week or so ago when My wife asked where you lived and I was like on a mountain and then I google maps lookout mountain and I was like, yeah hes on the same moutain as see rock garden
because aside from philly wage and dumb local politics philly basically has everything I want in a city its just my wife does not like her boring well paying job and would like something more in her field which philly doesnt have a lot of
either Systems Security or some kind of Systems design position
I really liked to HCI and User optimization stuff as well but I dont know if the job market in that area is any sort of sizeable outside of academia
Id pretty much cut my throat before going in for a PHD and becoming a researcher, 7 years of studying and working at a university is too much
yeah, basically my undergrad degree was screenwritinig and I have an art background so Id like to think I have pretty solid aesthetics combined with my graduate degree in Information Systems it would be a sensible career path
but at this point in life I also just wanna chase dollars
@JoshuaAslanSmith Oh I was referring to Careers, but they do have openings all the time too. NYC, but most positions can work from the moon if they want to
I guess the biggest thing Ive noticed with regards to Systems is that as much as I think the improvement of the field via rigorous standards is a good thing, it could still use a little more design influence from other fields
I mean I dont wanna be a programmer truthfully, its not something I particularly like doing when I had to do it for class or when Ive experimented on my own. I enjoyed the project management finance class I took more than the programming I did in javascript.
I think what Id really like to get into is security stuff though I may need to beef up my skills to do so
was frustrated as I graduated that the college basically created a Security Systems program
I know nothing about Pathfinder and so can't help you directly, but I will say that the first page of Google results for "Pathfinder chat room" does turn up several options which might serve you.
If you want general campaign advice, I can contribute, but I'll warn you that I have a low regard for the modern DnD-styled systems, and so might suggest things that run counter to what you want in a Pathfinder game.
That's OK, I'm not tied to any particular system yet. But I have the Pathfinder PDFs on my laptop so it seemed like as good a place to start as any. I know that a new edition of AD&D is coming later in the year but have no idea what the differences will be.
But imagine my party leave the town by the front gate and set off into the wild.
@hoth Nah, getting yourself killed by poor logistics planning is a rite of passage in that type of game. Just warn them up-front that food, water, etc. will matter, and they live and die by their own choices and wits.
Generally there is some system-defined way to do passive observation, that seems appropriate for exploration. And presumably it scales up as the characters grow.
@hoth There are lots of different philosophies about how to handle that, about as many as there are DMs.
One of the ways is to not reveal anything in a hex other than obvious landmarks, and let the hidden stuff stay hidden unless they go searching for it (therefore spending time, committing their provisions and exposing them to possible random encounters).
Another way is to always reveal the "main" point of interest in a hex whether it should be obvious or not, just by travelling through it.
Yet another is to always make sure there are lots of non-hostile sentient encounters they can have, so that they can ask for local rumours and knowledge. That gives them more agency to decide what challenges to investigate and the opportunity to plan their excursions more.
@SevenSidedDie I think that the world outside the town gates is going to be totally hostile
So each hex has a main point of interest that's accessible very easily, but other things are secreted away too... I like that idea
The next problem, then, is scale. If each hex is 100 miles square then it's going to be impossible to explore all of it but there's a much better chance of it containing a few interesting locations.
Realistically, a smaller hex means a smaller area for things to be in
@hoth That's easy to overdo though. In a sandbox like the West Marches, the option to tackle sentient obstacles without violence can make a big difference in how creative your players become.
Some go down to 3 mile hexes, but that means more of your map gets chewed up (and bypassed) with each day of travel. At 6 mile size, you travel about 4 hexes a day (if your overland is 24 m/day).
Yeah, so how far can the party travel in a day? If an area is 6 mile square and they can travel 6 miles per day on foot then it will take about a week to explore it all
@hoth No, but lots of DMs do their preparation that way simply for convenience, because a sheet of 24x40 hexes is alread 700+ hexes, which is hard enough to fill with even a single location each.
It's helpful to have some "random" lairs prepared independent of the map key, that might be encountered in empty hexes.
@hoth Not 6 miles square, 6 miles edge to edge. The hexes are just a way of breaking down the space into manageable partitions, and for tracking overland movement.
Generally in my "sandbox" games, I prefer to gloss over the hardships and tedium of travel because even when it's dangerous it's usually still kinda boring. I give 'em landmarks and events to head toward, and usually they get there with a montage scene.
One of my most successful conceits was an "Adventurer's Guild" that all the PCs belonged to, which posted WANTED and REWARD notices (plot hooks). The party would choose a poster, do research/interviews to find out more about the job if they wanted to, then head out to be awesome and make money.
If you want to be historical about it, generally medieval technology supports no more than 70 persons per square mile, a 6 mile diameter hexagon is ~ 25 sq mi. So that comes to a max under 2000 humanoid per hex.
@BESW If the "wilderness" is a little bit more well-known than in a standard West Marches, that works well. You can pull that off if the wilderness was only recently abandoned by the local civilisation, say, within the last generation or two. Lots of living knowledge of locations in the "wilderness" then, and knowledge of what of value might be there.
I usually supplement this kind of game with a rough not-quite-to-scale map that shows major landmarks and dangers, but is probably a little out of date.
@Grubermensch Even less if the humanoids are nomadic tribes, e.g. non-farming goblins and orcs. Hobgoblins are more organised though, so settlements of them could be a thing. Suspicious, well-armed settlements.
@SevenSidedDie The fall of a civilisation is a trope with strong history and tradition in these kinds of games. I like having an old, fallen civilisation that's now home to nomadic tribes and wild animals, with a new society re-discovering the area.
@SevenSidedDie My Scale Island campaign in Storium is working with a civilisation that only fell 60 years ago, but the survivors have life spans of 25/30 years and they're eager to forget about the previous society.
(Or at least, they don't like to talk about it to outsiders.)
@SevenSidedDie I think one of my specific and enduring inspirations, for underlying themes, is The Chronicles of Prydain.
Right now the party is confronting a group of the survivors who were forced out of their homes by the outsiders into a taboo area, where they seem to have acquired some of the Old Magic of their former masters and are using it to strike back. But the other survivors think it's an awful idea to use the Old Magic.
@hoth I ran D&D 3.5 for six or seven years, so close enough.
All the stuff with minatures and line of sight and flanking... bleugh. I can see myself spending the first couple of sessions rapidly flicking through the rulebook trying to clarify a point
Definitely doable --I started GMing cold with 3.5-- but it can be a little frustrating at first unless you and your group are okay with fudging things in the middle of the session and then looking them up later.
Well, the group I'm thinking of probably won't mind too much. And I guess once you have most of it memorised it becomes like anything else that's a habit
@hoth The advantage to Pathfinder and similar games is robust heroes, a tactical sub-game that lots of people enjoy, and a character-building minigame that people similarly enjoy. The trade-off is a complicated set of interlocking rules, and longish combats.
If those three pros aren't interesting, they're not really worth the cons.
They do interest me and some of the group already have a Pathfinder game going, or at least have rolled characters. I don't think they have played a session yet.
@hoth If your group likes Pathfinder, then no harm going with that. Running a different system would involve teaching them anyway, which is no mean feat. There are less mini-centric D&Ds or clones out there, but it can be hard to teach an old player new tricks.
For player characters, hit die are rolled once for each hit die achieved.
Every time a PC acquires a new hit die (which is generally exactly once per level at the time of level-up), they roll the hit die and add the number rolled to their hit points (plus additional modifiers). For example, whe...
@hoth That's from your class-assigned Hit Die and your Con bonus. For sturdier starting PCs, some GMs will tell players to just take the maximum possible roll at 1st level instead of rolling for random hit points.
@Hoth: You might also want to ask your GM. There's a very common house rule that says that you take the average number of hit points per hit die, rather than rolling.
@hoth As you can see, house rules are very common, to the point that as one player teaches another, which rules are universal and which are local can get blurred and confused.
@BESW Oh wow, that dwarf player. Why do some players insist on things like chugging two "full healing" potions when one will do, I'll never understand.
@Hoth: It depends a lot on the group. If you like playing the tactical combat part of the game, then minis are very helpful. If you're less interested in precise tactical movement, then they aren't necessary.
We have some nice Q&A about handling position, line of sight, and other things like that (which PF's rules really care about) without minis. But it's a learned skill the book won't help you with, while using minis is something the book will teach you.