« first day (1241 days earlier)      last day (3722 days later) » 
00:00 - 05:0005:00 - 00:00

12:06 AM
With the 'overstepping the mark as gm' question, I have kind of an answer, but it is more commenting on the validity of existing answers. Basically I want to say that they are all valid depending on what's been agreed at the table. Is this a valid answer in it's own right?
 
Make it an answer about the supremacy of the social contract?
 
@Phil If you can take some elements or themes from the answers that you want to comment on, that might work. An answer that's just commentary on other answers and can't stand alone isn't ideal.
@Phil but BESW's right, the social contract part is definitely answer material. I backed off from writing one because there's already so many
But you can probably do well. :)
 
My answer is basically that, depending on what is agreed within a particular group of players as part of the social contract, that any or all of the other answers given could be correct.

I have played in some groups where it is has explicitly been agreed that PC death is off the table unless the player concerned is happy for it to happen. This is not my personal style as GM, and when I run games I make it clear at the start that I will let the dice lay where they fall and that PCs will get no special protection. Other games rule out the possibility of control being taken away from players.
 
@Phil Yeah, that's a good idea for the question asker no matter which direction they wind up going.
 
that all read ok>
?
 
12:18 AM
(Actually I have some players in my game that are all over the map on it. I ended up having to do some telegraphing. They got an optional quest to kill an ancient dragon with a crazy backstory, where the requester basically said "that dragon is all powerful and ruthless, there is no shame in deciding to not challenge him." That's their warning that if they go into that fight, I as DM will try to kill them with every tool I have)
 
:o)
subtle
posted
 
Most of the other fights are less dangerous and more in the "if you use proper strategy you will usually win" variety.
For your answer, I'd add something about what a social contract is. he sounds like he's somewhat new, he may not understand that term.
 
I think there's an old answer asking what it is. Might want track that down and link it?
23
Q: What is a social contract?

SevenSidedDieThe concept of "social contract" comes up in discussions of group dynamics and RPG theory. We even have a tag for social-contract. But there is no good, easily-found definition online anywhere. Our own tag doesn't even have a description. The Forge theory definition of "social contract" is useful...

 
aha!
 
yeah, found it thanks
edited
thanks for the help :o)
 
12:26 AM
Thanks for the answer!
 
@Phil My game is kind of a weird mix of players. I have a couple of hardcore guys who think resurrection shouldn't be allowed, a couple of newbies, and a couple of heavy RP types who really don't want character death (and will resurrect if at all possible). So I have to have lethal fights to please some players, but also have to provide advance warning so that the other players realize they need to plan accordingly
 
ooo, that sounds like a bit of a nightmare to GM
 
@Phil BESW can tell you about some days I've had difficulties, but overall it's been a successful campaign. Players right now are having fun, I'm having fun, adn that's the only measuring stick that matters. :)
 
absolutely
 
My general policy in D&D was that death would either be meaningful (like a voluntary sacrifice to save innocents) or the result of repeated player idiocy and inanely bad luck.
 
12:30 AM
I think it depends to a certain extent on the genre as well
 
Very much so.
 
@BESW Mine too, but I'm big on telling a story with my character. Random encounter death really doesn't work with that. But I know some other peope prefer a more ruthless, lethal style of game.
 
But I tend towards the 'deaths are going to happen' approach
 
Default modern D&D has a lot of kinda, erm, frivolous combat. So making combat brutal can lead to some weird results.
 
@AlexP agreed
 
12:32 AM
The first time a PC died in one of my games:

The Tale of The Dwarven Cleric, or I Poke Him: 101 Stupid RP Tricks, Volume One.

Dec 26 '12 at 12:06, 7 minutes total – 36 messages, 2 users, 0 stars

Bookmarked Jun 25 '13 at 19:03 by BESW

 
I've only ever fudged a PC death once. The players previous character had only just died, and it was the first session with the new character. They were put in a situation where another PC's action effectively led to mr superbad point a gun at their head, point blank range, and firing. With explicit agreement from both players involved, I ruled that the character wouldn't die, but would be psychologically damaged instead.
 
....and has tinnitus.
 
indeed
 
Good call
 
12:37 AM
I had a PC death in the first session of a campaign once (ghouls) so I was just like, "Well, you got a res. Also, have some taint and feel free to go totally crazy now."
 
Is it just me or are there a lot of new people posting on the site lately?
 
yeah, I noticed that too
 
Because we were shooting for a bit of an evil / horror theme thing.
 
We think someone linked the site to a new corner of the Internet.
 
that dwarf death story is hilarious
I think the two dice questions helped
got lots and lots and lots of views
 
12:39 AM
It's good to have a growing audience, but it's led to some weird questions. Like the sudden surge of animal companion ones
(not that I mind talking Druid, since it's my favorite class, but still)
@Phil That was crazy. I got a gold badge out of that and I'm still kind of baffled by what happened :)
 
I think it's great for the site, but quality control is an issue right now
@Tridus :o) I can imaging
 
It is. The mods are doing a good job, and some of the new posters are learning how to do it
I've seen the new people improving in terms of post quality, which is all you can ask for really
 
We need to be better about linking people to the [help].
 
It's basically been "Does that user have 1 rep? If so, read question/answer. If question/answer isn't up to snuff, flag."
 
I love the question about the day to day life of a lich :)
@BESW I'm generally terrible at that kind of comment - either I forget or am in too much of a hurry and figure someone else will do it
 
12:42 AM
@BESW Yeah I've been slacking on that lately, sorry. Between work and the 10 month old, I miss it sometimes
@Phil That question is pretty funny. :)
 
I'm on my tablet a lot now, and it's harder.
 
My wife regularly reads questions over my shoulder, and doesn't have much rpg knowledge or experience. Out of context, a lot of the questions on the site are very funny
 
@BESW I think there's an iOS app coming, which will help.
 
I'm using the Android app, actually, and it's.... Awkward.
 
Oh?
 
12:48 AM
The feed isn't customizable, it crashes regularly...
 
sounds delightful
 
The feed isn't even limited to the stacks I have accounts in!
So tracking posts and recognizing that a user is new... Not happening.
 
sounds pretty rubbishly designed
 
@Phil I'd love some examples to laugh about. :)
 
Hi, are there any moderators available ? I need some serious help it's urgent.
 
12:53 AM
Moderators for? RPG SE? SE chat network?
 
This chat is not attached to the stack site your account is with, so it's unlikely any mod here can help with a nonchat problem.
 
Yeah, is it an issue specific to a particular stack site, or is it general?
 
Use the flag system to get the attention of a moderator on the site you're having trouble with, and/or make a meta post on the appropriate meta site.
 
Mods are usually pretty prompt, but the Stack isn't designed to provide --or require-- immediate response to problems.
 
1:00 AM
@AlexP Gawd, I can't really remember off hand. The one about the size of the crew on a star destroyer is pretty good.
 
There's a legendary deleted post about using physics and Stupid Rules Tricks to launch a gnome into space with a bag of holding.
 
yeah, that's good too
 
I looked it up within 5 minutes of getting the View Deleted Posts privilege.
 
69
Q: How many people does it take to steal a Star Destroyer?

AceCalhoonThe stats for the Imperial class Star Destroyer in West End Games's Star Wars RPG list the skeleton crew for the vessel as 5,000 people. They define the skeleton crew as "the absolute minimum number of crewmembers necessary to fly the ship" (emphasis theirs). This number specifically excludes gun...

quite often its the wording used
 
Aaw the lich question is on hold
 
1:05 AM
O_o
 
39
A: Why is Survival not a class skill for animals?

BESWThey don't actually need it. I realize this is radical, but bear with me. We need to not expect them to be masters of wilderness survival --in all honesty, they aren't. Animals die in the wild all the time. They starve, they freeze, they get lost, they fall in caves and can't get out. That said,...

 
lol, indeed
 
24
A: Can I wish for an extra pair of arms (without breaking Wish)?

BESWFirst look up Girallon's Blessing It's a level 3 spell you can find in Savage Species 66 or Spell Compendium 106 (they have major differences, so make sure you look at both of them), and grants multiple extra arms based on caster level and size. It has limits and restrictions, but sets useful pr...

Bah, tablet links are to my answers not the questions, sorry.
 
1:22 AM
@Phil First time a guy came into my campaign his character came from a different dimension and was teleported into a dead end of a three-end corridor. He went the same direction the other players were coming, running away from a hard encounter. He got curious and went investigating. He lost initiative. Poor guy.
 
:)
 
@Phil I guess so XD She has a privileged point of view, then, way more amused than us.
 
Someone please tell me if this question has two identical answers from me:
34
Q: Where can I find fantasy minis on the cheap?

Erik ForbesI'm looking to build a collection of fantasy miniatures, preferably pewter - but I don't want to buy them one at a time from my local hobby store... Much too expensive, and they don't often carry anything I'm interested in buying, which makes it a long term venture as well. So I'm looking for ide...

 
@BESW It seems so
 
How odd.
Deleted.
 
1:41 AM
The fluff written for Unknown Armies and its splat books is amazing
 
@BESW Quick off-topic question: is there anything that would lead you to un-recommend a Macbook (Pro)?
Like, what are the shortcomings?
 
Hmmm.
Only the basic "make sure you're getting a machine that matches what you'll use it for" advice, really.
It's more powerful than some people need, and not appropriate for some task spreads, like hardcore gaming.
 
What I'm using it for is "I like to live in my browser and terminal and basically my top priorities are screen and keyboard and not being a slug."
 
The feet fell off.
 
They really should just stop putting feet on laptops.
 
1:52 AM
Why are you looking at a Pro and not a regular MacBook?
 
@BESW They don't make them anymore. The line is Air and Pro.
 
Aw.
I love the keyboard, but you might want to invest in a high quality cover.
 
Also this Core 2 Duo Macbook I'm mooching right now (from my wife) is kinda slow.
 
The keys are separated from the interior by a pan, but spills can still be tragic.
 
So my main reason for looking at a Macbook is that they have nice screens and keyboards and seem to last a decent while.
 
1:54 AM
The number of USB hubs is minimal, but a hub fixes that easy enough.
 
I'm not at all attached to the OS (net negative for me, I'd guess, but not unacceptable).
The way I use a laptop is to sit on the couch and type on it.
 
@AlexP At least it's not Windows 8?
 
Im having overheating problems.
Need to get it cleaned out, and Apple has problems with incorrectly installing thermal paste.
 
This Macbook I'm using right now does seem a tad hard to clean. The, erm, the fan behind the hinge thing.
 
Yeah.
 
1:57 AM
But I've been burned by other manufacturers' shoddy parts before.
 
Afk
 
Mwahahahahaha my comment about making fun of me forever was starred. Just as I tought it'd be. I'm learning, guys! I'm learning! Now I can write things and people actually think it's funny. Ah, it's a nice improvement :p
Back to the serious things: bedtime now. Ttfn
 
@Zachiel nite :)
 
2:16 AM
"Man, you know what else sucks in real life? Magic. In fact, hell, magic has the worst historical death count! Sorcerers have felled fewer enemies, statistically, from pre-classical to late renaissance, than muskets. Sorcery has felled fewer enemies, to the point that a sorcerer is more likely to kill himself than a foe! So for realism all out wizards are dropping dead from handling guano, lead and mercury, right?"
 
@Lord_Gareth Historical beliefs about sorcery usually don't involve magic as a weapon for killing other people in fights. Just sayin'.
 
3:00 AM
If I weren't on my tablet idnbe looking for the invisible bees scene from Yeelen.
 
Hi guys
 
Howdy.
 
So let me get this straight is everyone over 13
In this room
 
Those under 13 aren't allowed to answer that question.
 
Everyone on Stack Exchange should be 13 or older.
 
3:11 AM
(I don't know... can you even sign up for an SE account if you're under 13?)
Ah, answered while I'm typing.
Are [on hold] questions eventually deleted?
 
No.
 
@CarlCravens IIRC there was at least one person who had their account deleted for being under 13. Actually lost a moderate amount of SO points.
 
On hold turns into closed (mechanically identical).
Deleting is a totally different thing.
 
Okay, good. So a year from now I could figure out how to reword the lich question and resurrect it.
 
3:17 AM
@CarlCravens I think it has some promise.
 
Sometimes old closed questions are deleted, but it's a separate process.
 
So, the "I used the water" question will likely get deleted if it never makes any sense.
 
On hold is a purely semantic notation, introduced because it was noticed that the closed marker discouraged people from trying to fix it.
 
I can see that being an obstacle.
 
There's a meta post about it somewhere.
 
3:24 AM
@AlexP I don't want to be too proud, but I think the answers are valuable, even if the question was too broad.
 
That's one reason for the close/delete difference: closed questions may still be useful for the community, if only as reference for what didn't work.
 
Answering questions quickly highlights some issues... like "wait, you asked what's essential two unrelated questions".
 
....heheh.
 
And then that throws me when voting up answers... "Well, I agreed with part A, but strongly disagree with part B of your answer."
 
I frequently run into people giving answers instead of commenting to improve the question.
 
3:27 AM
That's something I'm trying to learn to recognize... when a question isn't ready for an answer.
I'm used to forums, where we can just launch into a discussion of the problem.
 
I'm not innocent, for sure.
 
But I'm finding the SE format much, much nicer than forums. I don't have time for that BS.
 
I was never even tempted to join a forum for RPGs....
 
And I really like the "Good Subjective, Bad Subjective" approach.
I used to run a mailing list for the Fudge RPG.
 
Wow, Fudge.
Isn't that basically an unattached dice mechanic?
 
3:30 AM
So much "authoritative" speech is speculation... basing answers out of experience eliminates so much of that.
yeah... technically, I created the first Fudge website. I took it down when the author created his own.
 
Nice.
 
There's more to Fudge than the dice mechanic, but not a lot. :)
Fate is basically Fudge with a little frosting on top.
But it's Fudge done very, very well.
 
I do know Fate (yey Fate!) is Fudge-based, but I don't know much more.
 
We decided that the only things that were required in the core of Fudge was the dice mechanic and the attribute ladder.
Everything else was "freeform, do-it-yourself".
 
Fudge is eight years before I started RPGs.
 
3:32 AM
I feel old. Fudge is "recent history" for me.
 
...and ten years before I heard of Fate.
*another ten
 
I used to publish an online 'zine called Fudge Factor. Fred Hicks was my "managing editor" when he got permission from his wife to go off and start a game company.
 
Awesome.
 
(It was totally amateur, but Fred really rocked it.)
"I knew him when..."
 
@BESW The opposite phenomenon exists, too, though: questions attracting comments that are a pile of mini-answer.
 
3:35 AM
@AlexP Yeah, I'm still trying to figure out what to do when I've got half an answer and feel that it's worth saying, but it's not really An Answer.
Or something like the lich answer, where Tim was totally on track, but thought there was more that could be said.
 
@CarlCravens I'd say it's better to add it as a comment to a relevant answer than to add it as a comment to the question.
 
I love the collaborative nature, but I'm cautious of stealing someone else's thunder with an "also this..." answer.
 
One thing that attracts me to the Stack (although in practice it's not always present) is the idea that posts don't belong to individuals. They are contributions to the Stack.
 
I've edited entire paragraphs into things at times.
 
Oh, yeah... I was totally surprised that question edits came in at such a low rep. (even if the edits are moderated).
 
3:38 AM
Being sensitive to others is valuable, but it shouldn't be allowed to get in the way of quality posts.
 
I'm not entirely comfortable editing content into answers. I've cleaned up typos and grammar, but that's it.
But then, I've barely been here 10 days.
 
The Fairy Nuff sympathizes.
 
@CarlCravens That is a crapton of rep for 10 days.
Well, 11 days.
 
Yeah, 11 now.
And I was wondering if that was a lot of rep... it seemed like it was.
 
Every time Lord_Gareth gets a new rep level he comes wailing to the chat lamenting that he doesn't want this responsibility, he just wants to give answers.
 
3:41 AM
I got a bonus 100 for "trusted across multiple SE sites".
Snort
But really... I've been roleplaying for a long time, I've been writing for a long time. I'm not half bad at it.
 
Trusted User Problems, right?
 
@BESW I don't follow.
And I'm noticing that a well fleshed out answer gets a lot of upvote, even if an earlier answer basically gave the core info in a more terse form.
 
First World Problems + trusted user
 
Aye.
 
And yes, we like an eloquent answer.
 
3:45 AM
The responsibility of voting to close and inspecting queues is really, really minor.
 
It's one reason I get the rep I do.
 
Also being able to protect stuff is useful and being able to see deleted answers is HILARIOUS.
 
I've found some of the questions to be ... far more basic than I expected of gamers. I guess we're not as universally "high brow" as we've tended to think in the past.
 
(The other reason being that I'm good at saying "You can be a jerk, but why would you want to?" in a lot of different ways.)
3
 
Hello again
 
3:46 AM
you know we're going to star that.
 
@CarlCravens Honestly I think some of the people who consider gaming to be, like, an elite intellectual activity tend to be the crappiest gamers and the least informed people in general.
 
Hi, @Stizzle84
 
I haven't been starred a lot lately. That's a good thing.
 
@AlexP I agree. I just happen to be smart and have a superiority complex... has nothing to do with my gaming.
4
 
@CarlCravens Indeed. Keeping your superiority complex separate from your hobbies is very good for both your hobbies and your superiority complex.
 
3:49 AM
@Carl Cravens people who play video games 24/7 are most likely jobless
 
When it comes to roleplaying (and many other things, including my job), I've learned that making things awesome for other people makes things awesome for me.
 
@stizzle This isn't a video game chat, we aren't talking about that kind of gamer.
 
I know
 
@Stizzle84 And sleepy.
 
I am just saying
 
3:51 AM
@carl yes, I've found the attitude that players serve the GM to be baffling and counterproductive.
 
I think that's why I like gamemastering so much... I like facilitating other peoples' fun.
I'm a computer system administrator team lead... I serve my team, not the other way around. This confuses my boss.
 
My parents say that role playing comes after school should i beleive them
Yes or no
 
Parents are always right. Believe everything they tell you.
(Currently trying to convince my 13-year-old that he really ought to get to bed on time.)
I used to roleplay during lunch break in high school.
 
[wry] They may be thinking of a different kind of roleplay.
 
I do right now ( well sometime)
S
 
3:53 AM
Lunch wasn't really long enough for RP, though. We ended up playing Car Wars instead.
 
Heh.
 
Car wars?
 
OMG, I am so old.
 
My high school lunches were mostly M:tG and discussing fantasy novels.
 
Steve Jackson Games... they're actually working to republish it. It's "machine guns on cars" wargaming.
 
3:55 AM
R u 9999999999999999999999999999999090097867845365808966478089653697746990896868 years old
 
I know of Car Wars. Does that count?
 
45.
@BESW It does. CW was how I met my wife in real life.
 
Thats not old
 
I met her online first... 1986 on a dial-up BBS.
 
Hehe
Really?
 
3:56 AM
I was... Alive... Then.
 
@BESW My middle school was Magic, high school was cards.
 
Barely.
 
I'll make you feel better.. I work with someone who has worked for my company longer than I've been alive. He's 72 and won't retire for some reason.
 
Awesome.
 
My middle school was computer camp, where I learned of (but didn't play) this thing called Dungeons and Dragons.
 
3:58 AM
Not awesome it is unhealthey
 
I went home, looked it up and ordered the Basic Set from the Sears Catalog.
 
I couldn't find anyone until college who seemed like the kind of person it would be fun to play an RPG with.
 
Taught myself and my group how to play... didn't meet anyone in my small town who already played for about three years.
The good ol' days, when you could order AD&D books from Sears. Along with all those cool Star Wars figure sets.
 
At which point a friend heard me declaiming a passage from Rosencrantz and Guildenstern Are Dead and he insisted I should GM for him.
 
Remember when i first joined this server
 
3:59 AM
Awesome.
 
Not u besw
 
@CarlCravens I met my wife online. Well, through a mutual friend. But we got to know each other online.
 
I've sometimes wondered what it's like to come to roleplaying around 3rd edition or even later.
@AlexP That's pretty cool. A lot more common since the Internet went mainstream.
 
@carl I was given the 3.0 books to teach myself over winter break, and then handed the 3.5 books when I got back.
The unified d20 System was nice, but the 900 pages of core rules were oppressive.
 
Yeah, core rulebooks are pretty intense now days. Every system needs an introductory box.
 
4:03 AM
And I dunno if it would have been different if I'd started earlier, but I was in an effectively D&D Only bubble for about seven years.
 
Even back when I started, I avoided "Advanced" D&D and bought Basic and Expert first.
Imagine my disappointment when I discovered they weren't really the same game.
 
That's one reason I love games like Roll For Shoes and Fate Accelerated now.
 
But I think jumping into AD&D, which required three books to play, was really too much as a starting point.
 
I cargo-cult played AD&D2 and then really started with D&D3.
 
"cargo-cult"... meaning what you were taught wasn't really how the game was supposed to be played.
 
4:05 AM
@CarlCravens There's a lot of great lightweight games these days. Really clever stuff, too.
@CarlCravens Yes, but also figuring out the game from, like, scraps.
 
Fate is awesome. But I'm dealing with factors that land me playing a game that isn't my first or even second choice.
 
So, remember the 90s, when TSR, like, imploded?
 
Yup. It was harder to learn why back then... it's easier to read up on it now than it was then.
 
A bunch of their overprinted stuff went to toy stores. We're talking, like, supplements for Spelljammer and little supplemental stuff like a box with character sheets and mapping paper.
So, my first taste of D&D was the Spelljammer product that rewrote the ship-to-ship rules to make them much more coherent. And, umm, trying to figure out the AD&D rules for characters from that.
 
Oooh, you played RPGs & Archaeology.
 
4:08 AM
(Because this was a game my dad got me for $3 from the board games section at the back of the toy store.)
 
Oooh, seriously? "Cargo-cult" certainly fits that.
 
VERY cargo cult.
 
Now I feel a lot better about taking three years to learn about errata.
 
Errata? Luxury!
 
I think my first taste of 'real" D&D was Mystara.
 
4:09 AM
Back when I was a kid, the only "errata" we knew about was called "2nd printing".
 
They had a ton of stuff online at the time.
@CarlCravens And none of the charts agreed with each other. :P
 
Man, the Internet has changed gaming so much since the 80's.
 
Now I look back at stuff like the 1985 Doctor Who RPG and wonder what it would've been like to learn on those systems.
I think I would've thrown off the shackles of RAW/RAI more quickly, but I would've felt the privilege of Rule 0 more strongly.
 
I love what the internet has done to indie RPG writing.
I mean, it was totally possible even in the days of magazines.
But people have so much more opportunity to actually share their ideas and refine their skills.
And also it's pretty trivial to talk to a game's author if you feel like it.
 
@BESW That was the real magic of Fudge... it was the first game that really drove home that the game was mine and I could make it what I wanted.
 
4:13 AM
Exposure and feedback is much quicker and wider.
 
Every time I've posted an actual play thread (which is like 2/2, but still), the game's author has come in to talk to me.
 
I'm glad I didn't get caught in rule 0 more than I did...
 
The "author" thing was big for me.
 
So, we're playing 3:16 and one of the PCs blows his arms off with a grenade.
 
Late 80's early 90's, I was heavily in to the Hero System (Champions) and hung out on a dial-up BBS in Austin that some of the freelancers hung out on.
 
4:15 AM
And then the author shows up out of nowhere to comment:
> I'd be tempted to have them graft on some "vat grown arms" that on closer inspection look like those belonging to a dead colleague.
 
@AlexP That's pretty cool.
 
I was lucky in that my players trusted me and I tried not to abuse that trust, but the idea that I was the final arbiter and law was very much present.
 
I took a trip to Austin (to interview for a job at SJ Games, actually) and visited the owner of the BBS, to took me to Aaron Allston's home to meet him.
 
> "Hey, are you sure these are vat grown?"
> "Yeah, just out the jar in the last half hour. Why do you ask?"
> "Well, this tattoo looks like the one Trooper Crust used to have..."
> "Oh, sure, that's how they make them. Crust got his arms from the same vat."
> "Hmmm..." : rubs arm suspiciously :
> "Look, we wouldn't give you Crust's arms. Who knows where they've been..."
> "Hmmmmmmm..." : looks at the palms :
 
Heheheh.
 
4:17 AM
Aaron was like the "god" of Hero freelancers, and they invited us in, to stay for the potluck with their friends, and he showed me all the "blue books" he talked about in the Strike Force game.
And that's when it hit me... authors were just people.
 
Hee.
 
Some of them were very talented, but they were still people, and I could write and get published.
The internet makes that a lot easier than it used to be.
 
Someday I will go back and finish my Hounds of God hack for FAE.
But I don't have enough players to test it.
 
I've been published a couple times, but my involvement with Fudge (owned by a failing game company) kind of stunted my writing-for-publication.
I tried to branch out and submitted a piece for a GURPS book... and that project got cancelled. :)
 
Actually, I'd be interested in your views on the Hounds of God thing some time.
 
4:21 AM
@BESW I'd be interested in taking a look. I'm no Fate/FAE expert, though.
 
Here's the pitch:
It is 1692. The good Lutheran peasants of Livonia are like peasants anywhere else: they scrape a living out of the soil, pay taxes, and turn into werewolves to battle the forces of Satan for their crops.
 
Hm... that's interesting. Inspired by DItV at all?
 
It's based on real testimony from the late 1600s, and I'm making it a one-shot that takes advantage of FAE's mechanics to keep peasant personalities consistent when they become werewolves.
 
@BESW Okay, that makes it totally awesome.
 
Thiess of Kaltenbrun, also spelled Thies, and commonly referred to as the Livonian werewolf, was a Livonian man who was put on trial for heresy in Jürgensburg, Swedish Livonia, in 1692. At the time in his eighties, Thiess openly proclaimed himself to be a werewolf (wahrwolff), claiming that he ventured into Hell with other werewolves in order to do battle with the Devil and his witches. Although claiming that as a werewolf he was a "hound of God", the judges deemed him guilty of trying to turn people away from Christianity, and he was sentenced to be both flogged and banished for life. A...
 
4:27 AM
Yes, totally awesome. I'd play that game.
 
My idea is that the first part of the game is ordinary peasant problems, and resolving them is the process by which players discover their PCs' approaches and aspects.
 
Don't ask me why it matters that it's based on a historical claim, but it does.
 
In the second portion, Satan's witches steal their crops. The Lord turns the peasants into holy wolves, granting them stress tracks and stunts.
But because the approaches were determined during peasant play, the wolves' problem solving attitudes are distinct and personalized.
So they travel to Hell and fight the forces of Evil to get their crop back.
 
@BESW Alternatively, you play Wolfspell.
Mini-systems are great for just slotting into a bigger game.
 
This document is based on the beta version of FAE, so it's a bit sloppy. It's also my first ever attempt to make something like this.
When I come back to it, I will make major changes.
 
4:34 AM
I'll take a look.
 
No rush.
 
Wolfspell actual play. A bit light on details.
 
If I really take a look, you might regret it... when I was editor of Fudge Factor, I pushed writers pretty hard. :)
 
Wolfspell mechanics don't support the flavor I want.
I'm new to game design, but I want to learn.
 
I think that's why I like rpg.se... I haven't done any roleplaying writing for a few years and I'm realizing that I miss it.
 
4:37 AM
Since I wrote that, I've learned a lot by reading good examples of Fate modules like Aeon Wave. But I'm still a total noon.
*noob
 
@BESW Fair enough.
 
Noon: a loony noob.
And now my autocorrect knows "noob."
And "newb."
 
Gotta run... get close to this old man's bedtime.
 
Goodnight!
 
00:00 - 05:0005:00 - 00:00

« first day (1241 days earlier)      last day (3722 days later) »