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12:00 AM
@trogdor might also be worth mentioning... adding extra fudge dice makes very little difference
 
@doppelgreener That's been mentioned in the comments, the OP knows it, and it's not an answer to the question.
 
@BESW hey, it's worthwhile mentioning as part of one though.
 
True enough.
If we assume Edison will probably only ever swap out a - die for the d6, then the minimum bonus he could get is +2, the same as if he'd used the Fate point for a regular invoke.
 
Fudge dice are d3, right?
 
@Miniman no, they're d[-1, 0, +1]
 
12:01 AM
Fudge dice are six-sided dice with two + sides, two - sides, and two blank sides.
 
@BESW it does, but EVIL HAT MADE IT
 
@BESW That sounds like a yes
 
and there are mitigating factors
 
@Miniman well, d3 has a 3 on it. and a 2.
 
 
12:03 AM
@Miniman d3-2
 
you can only use it once per scene (though that should probably be session), you need to invoke one of your own aspects to use it, and the D6 itself is still random, you aren't gonna get a 5 or a 6 every time
 
If we assume Edison will probably only ever swap out a - die for the d6, then the minimum effect he could get is +2; same as on a regular invoke. The average effect will be +4 or +5 to the roll, and it could go up to +8.
 
a 2 3 or 4 is still pretty great, but you took up a stunt slot for this and spent a fate point to activate it
 
@trogdor I find it hilarious. I read the short story last night of Thomas Edison summoning Rasputin's ghost to assassinate Tesla and Atomic Robo. He seems like he's a cheater, or he plays dirty. It's fantastic for him.
 
So... okay, yeah, I guess that's balanced. Roughly.
 
12:05 AM
@BESW yeah this is a thing, but still
 
Because without the stunt, you'd get +2. With the stunt, you're averaging roughly an extra +2 on top of that.
Which is stuntly.
 
and a normal stunt could be used multiple times in sucession
 
Eh, it's a stunt of an iconic NPC, it doesn't need to be balanced.
 
@Magician Oh, absolutely. But I like analysing it anyway, because I know one of the players will say "Hey, can I do that?"
 
this does one potentially awesome thing that has to be tied to one of your character aspects and activated with one of your fate points
@BESW if one of your players wants to use it, you might suggest the tweak of "useable once per session"
at that point, it takes up a stunt slot, can only be used once every session, needs to be tied to one of your own aspects,and needs a fate point to activate.
an average bonus to your roll of +4 or 5 seems reasonable to me
a +3 or lower is what it's just sometimes gonna cost you for your use of resources to have said stunt, and a +6 or higher is your payoff.
 
12:14 AM
@BraddSzonye Nice rebound on the G/N question!
 
on the what?
 
ah ok
cool
I think it is awesome that fate is the type of game that seems to just automatically generate these kinds of questions, (and answers)
though some answers have been "just do what you want dude"
which is not really constructive
though this question is not fate,.....
 
But it's about Fate in very real ways.
 
yes
 
12:19 AM
As much as I enjoy running games like and , I wouldn't be able to if Fate hadn't taught me how.
 
I also like Lady Blackbird
though it is honestly relatively similar to fate
 
But with much larger fistfuls of dice!
 
yes
but also no fate points
 
Especially when you play Naomi.
 
hehehehehe
err, I mean, I have no idea what you are talking about. I never did that.
 
12:22 AM
@trogdor Well. The personal dice pool is depleted when you use it to gain success, and it's refilled as you role-play dramatic character traits.
That's very much the Fate point concept, just a little murkier.
 
A new situation for me - my answer on a question has more upvotes than a better answer. It's almost as annoying as when you're being outscored by a crappy answer.
 
"Damnit, no! Stop rewarding me for doing shoddy work!"
4
 
lol
I don't think I have experienced that
 
@BESW Exactly! It makes me feel like I'm being personally unfair to the other answer
 
Rep doesn't smell.
 
12:27 AM
so far my most annoying experience is having answers to questions that just never bothered to accept anyone's answer
 
Eh, if their answer gets accepted and the vote difference is wide enough, they get a badge for it!
 
@trogdor You'd better get used to that one
 
@Miniman yeah I know
happens all the time
a big part of the reason none of my answers are accepted is my lack of activity on the site though
 
@BESW Thanks!
 
@BraddSzonye Games like Lady Blackbird and Great Ork Gods might also be interesting to look at in terms of GNS.
 
12:30 AM
and just this last week I have been more active answering and asking questions than the rest of my time here combined
 
@BESW Well except that I don’t think GNS/Threefold is of much use to anybody.
 
The Fairy Nuff sniggers in agreement.
 
I think it was mainly discouraging that my first few answers on the site got very little attention
 
@BESW Wait, which badge is that?
 
They’re just way too polarizing. People naturally gravitate in discussion to one of the poles and try to embody it, which makes them defensive of everything else.
 
12:32 AM
@Miniman Hmm. I can't find it. I could've sworn there was an inverted Populist badger.
 
Plus people constantly strawman and no-true-scotsman the threefold poles. Plus they’re incomplete. Plus historically LOTS of trolls and insensitive louts have stirred things up.
 
@BESW pretty sure there is
 
I used to know one guy who complained that the theory models totally ignored Social play, but nobody took him seriously because he was a casual gamer.
 
@BraddSzonye ...that's kinda like complaining that astronomy doesn't have a theory for why dogs turn around three times before they lie down. GNS isn't a tool for explaining why you play, but for talking about how you play.
 
Actually, the Social, Game, and Simulation people all complained frequently that nobody understood them or took them seriously.
@BESW The RGFA Threefold was actually more about why you play than GNS Theory does. But in any case, it does also affect how you play.
Some groups even have house rules for it, like “dude who brings the pizza wins”
 
12:36 AM
GNS has a lot of problems inherent to it as a model, but it's telling that all your reasons why it's not useful are about the community's interaction with it, rather than about the model itself.
Even with such a flawed tool, it's the toxic community dialogue which bubbles to the top as the problem.
 
Given how important social contracts and the Same Page Tool are to how we play, I think it’s tough to argue that Social concerns aren’t a huge part of how we play.
Because why we play does inform how we play.
In practice though, the Social gamers never got representation or advocacy, because the serious Social gamers didn’t like to argue. ;)
 
Yes, but GNS isn't about that. You'd need to plug in other tools and models to get a complete picture, which GNS isn't trying to give alone.
 
“GNS isn’t about that” is one of the classic no-true-scotsman arguments!
 
@trogdor There are badges for zero score accepted answers, maybe that's what you were thinking of
 
I'm not sure I see that. Granted, I'm quite aware I don't "get" GNS--or any of the other models--very deeply.
 
12:40 AM
Also, I don’t draw fine distinctions between GNS Theory and RGFA Threefold theory, because in practice nobody ever did, and everyone who tried to just started flamewars.
 
But as I see it, GNS is a pretty narrow tool which doesn't expect to be used as a self-sufficient approach to understanding game dynamics.
 
@Miniman I think it was
 
It's a tool in a toolkit, rather than the toolkit itself.
 
I don't see what I thought was there
 
The original tool it was based on was primarily used the same way the Same Page Tool is now, to highlight certain common metagame needs in play, and to foster respect for the people whose needs were different from yours.
Because at the time they were seen as being inherently contradictory.
But in practice, it just got people arguing at each other, and a bunch of people saying “but of course you can make these things all work out together, if only you’d just [strawman]”
 
12:43 AM
It seems like the community's love of false dichotomy managed to twist even an attempt to debunk a false dichotomy (or rather, trichotomy).
 
Well, that’s not surprising, because like I said, such things are polarizing and lead to false dichotomies!
 
Doppelgreener ran into that yesterday with a querent who thought "The designers did this on purpose" also meant "I think this is good."
 
Although to be fair, I think the original hardcore Simulationists really did feel that everyone else’s play styles were incompatible.
And Edwards really made a hash out of their concerns. To be fair, so did almost everyone else.
He didn’t invent the theory, he just popularized it among indie gamers. I’m more familiar with the proto-version.
 
The one thing GNS really helped me get my head around was that simulation-style play is not necessarily interested in realism.
 
The original Simulationists were people who cared very deeply about fidelity.
 
12:46 AM
I'm very fond of tailoring my games to simulate non-real elements.
 
They had strong, intuitive ideas about causality and organic development.
It wasn’t simulation at all, just nobody could come up with a better name.
Although Fidelity or Organic would be a good start.
They’re the same sort of people who get all worked up about continuity and logic in the SF/F community.
And in-world logic and such.
And their play style is more about channeling their mental models of their characters, than taking any sort of player or authorial agency.
They’re the sort of people who might say “Sorry, I did that because my character is an asshole” and mean it instead of just using it as an excuse for bad behavior.
 
@BraddSzonye so are you suggesting simulation is mainly about the rules being internally consistent and congruous?
 
@doppelgreener Not the rules. The narrative.
The idea that the narrative should be influenced by itself, rather than by meta concerns.
 
@doppelgreener That’s important to most RGFA Simulationists, although they’re only a crude approximation of the mental models they use to determine fidelity.
 
@BESW That sounds like a medical procedure. "My uncle needed an emergency trichotomy"
 
12:52 AM
@Adeptus He's got too many threes! We need to operate now.
 
They’re the sort of folks who might think through, “What would really happen here?” and get upset if the rules or the other players’ actions don’t match those expectations.
 
@BESW That would be a trisectomy :P
 
Immersion is usually a big concern for them.
 
@BESW Not just by the narrative itself, but by the genre conventions in which the narrative operates.
 
So it’s not always about consciously thinking through, but having a sophisticated intuitive mental model of the game world.
 
12:53 AM
@BESW A trichotomy would be cutting your uncle into 3 pieces. I'd very much like to know the medical basis behind this procedure.
 
They’re also the sort of folks for whom “genre convention” needs to be synonymous with “law of physics” or it overloads their willing suspension of disbelief.
 
And then there's the reverse-simulationism, where the narrative is made to operate according to the rules of the game rather than any desired model.
 
I guess that’s another way to look at it: RGFA Simulationists are people who care a LOT about willing suspension of belief, and have a fairly low tolerance for fourth-wall stuff, and have a hard time getting back into the game once it’s broken.
 
Ah, D&D, you so silly.
2
 
@doppelgreener I think you accidentally your footnote.
 
1:01 AM
And a lot of people have a really hard time relating to why somebody would want to play RPGs with a very weak but critical suspension of disbelief.
 
@BESW whoops thanks
i unfooted the note
 
@doppelgreener The foot exploded, doing 1d10 damage to everyone nearby?
 
y'all are getting off lucky this time
 
1:02 AM
Dark Heresy critical damage tables were special.
 
 
groan
 
BURNINATE
 
@trogdor Looking at the Invention rules and thinking about all the effects a solar-voyage spacecraft must need, I'm not sure that even with Tesladyne Aerospace's bonuses you'll be able to even tie on the invention roll.
Which means I get to define all the payment.
 
1:06 AM
@BESW I have been thinking about that a little
 
Tesladyne Aerospace can give you a +3 on R&D rolls, and you'll be bringing between +3 and +5.
But the difficulty is +2 for every stuntworth of effect the invention provides.
 
I/We would need a ship that could travel fast enough to get us to the Sun in an at least relatively reasonable time
that is hard enough
 
And then it needs to be Sunproof.
 
even worse, we would need adequate shields to get to whatever distance we are going
not necessarily Sci Fi energy shields, though those would work
 
Mechanically, I figure the "Bulletproof" megastunt can be tweaked into "Sunproof," as per the Other-Proofs sidebar on page 80.
 
1:11 AM
but at least something capable of insulating against the heat of the Sun at some distance that is significantly closer than the Earth
@BESW this seems reasonable to me.
 
Exactly what makes it Sunproof, in terms of SCIENCE, we may simply handwave.
(Or we might have an issue dedicated to acquiring the tech/material to do it.)
 
One interesting thing that came out of the GNS discussion: It occurs to me that Apocalypse World and Fiasco are both spiritual successors to Paranoia, but in like totally opposite directions.
 
@BraddSzonye Hee.
 
AW is Paranoia with the comedy and cheating turned off.
Fiasco is Paranoia with the GM and post-apocalypse turned off.
 
@Miniman The community appears to disagree; ACCEPT YOUR JUDGEMENT!!
 
1:14 AM
Then we'd also want the ship to have a good array of sensors to study the Weird Thing.
@doppelgreener He has been judged, and found... superior.
 
Although it occurs to me that you could do a seriously twisted Paranoia game with Apocalypse World.
 
@BESW lol
 
@Lord_Gareth I had a thought (don't know why it took so long)... My wife is an artist & author, if you're looking for either for your RPG project. She's done articles & art for a RPG magazine; medieval reproduction art for a fencing manual; and various other stuff. If you're interested, I can give you a link to her page?
 
Some of the original Paranoia games were really, really dark.
 
@Adeptus I'm afraid we have that covered for this project, but if she's interested in work in general DSP has a submissions forum.
 
1:16 AM
@Lord_Gareth Cool. Link?
 
1:47 AM
Came up with my own approach to solving the D&D failure problem.
0
A: I failed to open a lock. Now what?

Bradd SzonyeThe Mythbusters technique When players fail the first attempt at a skill check, give them a choice: Try a different approach, or Tell you how far they’re willing to go to make this approach work. In the latter case, don’t roll the dice again. Just determine whether the approach is feasible w...

 
@BraddSzonye The Mythbusters technique: more C4? ;)
 
@BraddSzonye I'm reminded of Cthulhu Dark's approach to re-rolls: "Sure, you can re-roll that. But only if you're willing to risk your sanity to succeed!"
 
2:54 AM
Was in the wrong chat room before... Is there a 4e expert in the house? xD
I've asked a few questions on the same topic and every answer I get keeps creating new questions.. xD.
 
Sorry, only us immersionist simulationists here
 
I know about various versions of D&D, unfortunately 4e isn't one of them
 
Curses.
 
Some of the other regulars (who appear to be not here right now) have some 4e knowledge. If you ask, they'll answer when they're back
 
3:34 AM
@Masaka [wave] I might be able to help--spent a year and a half running a 1-to-30 campaign a couple years back.
 
@Masaka can I clarify anything for yah?
 
@Masaka in terms of PC mechanics, I at least used to be
but I might remember enough to help
 
3:55 AM
and I technically know a small amount about NPC balancing,... which I mostly learned from accidentally TPKing my PC's once or twice,...
 
My physical copy of Atomic Robo arrived!
 
that is fantastic!
 
@Masaka Hi I do the 4th editions
 
lol
 
It's been a while though! I might be able to answer your question.
 
3:58 AM
looks like there are probably enough of us here to help
 
yes, he just came at the wrong time c(:
 
as long as at least one of us remembers what he needs
 
therein will lie the challenge
@Miniman 2 pieces of little cancer-lumps or kidney stones or so on, 1 piece uncle
0
Q: Do you share your story titles with players?

xenoterracideI've started to taking to naming my stories, even for no other purpose than record keeping. However I've been thinking about sharing the names of the stories with the players. If you do it do before or after completion? If you're running a "multi track" game does that affect when you reveal?...

close votes plz
 
ah, I thought for a second I could help there
turns out what I was thinking of was viewing and casting on my own questions
 
@trogdor I didn't even know that privilege existed. I guess no question of mine has ever received a close vote :)
 
4:12 AM
@Miniman same so far
though I did give an answer I later realized (with help) that I needed to delete
I only know it exists cause I have received new privileges recently and was looking up what exactly they all are.
nothing too exciting, I can create new tags and view/cast close/open votes,... for my own posts.
 
@trogdor I'm not particularly fussed for the next privilege, but the one after that I'm hyped about
tag synonyms - meh. close votes - !!!
 
4:29 AM
@Magician We are making funny Bad Movie stunts in the Fate room, if you'd like to join us.
 
 
1 hour later…
5:34 AM
Anyone home?
 
Still here
Oh, right. You were looking for 4e help. You got some volunteers, but I don't know if any of them are still on.
 
I am
@Masaka What's up?
 
@doppelgreener in re rpg.stackexchange.com/questions/49323/… : i see, i didn't recognize the terms as system-specific
 
@Grubermensch it seems to me they could be (they don't necessarily have common meaning), and in any case the person tagged it wanting answers within the scope of a particular system
 
5:50 AM
i suppose we can wait to see if the revised question is more focused on NWoD
 
well, like, take an alternative:
the answer will be different for fate, where the attitude is "yes tell them everything," or for cthulhu dark where the attitude is "not if it tells them anything they don't know immediately", or roll for shoes where the answer could be "what? you give your games names?"
 
@doppelgreener Hey! My Roll For Shoes games have names! ....after the fact.
 
@BESW haha, yeah, not during ;)
 
There's The Pickle Barrel Shield, and The One With A Bear...
 

The Tale of Inbar Rose, Sir Bearington and the Sword

Aug 28 at 11:54, 20 minutes total – 162 messages, 9 users, 0 stars

Bookmarked Sep 17 at 23:03 by doppelgreener

2
i think that given the way roll for shoes games go, any attempt to name them before the fact is going to go astray
"The Mystery of the Red Gloves", in which the players encounter a murder at their hotel, trail a guy to NASA, discover he's a rocket scientist, demand he send them to space, and then they go beat up aliens
 
5:56 AM
That seems bizarrely coherent.
But yeah, there's two ways to look at this question.
One: it's an overly broad question which should get narrowed down with a description of the challenge or problem they're hoping it'll solve.
Two: It's a useful experience poll which should only be answered by people who fit the narrow scope the question seems to intend.
 
6:16 AM
33
A: Can't start a numbered list on a number other than 1

balphaGiven that the vast majority of people want this feature, CommonMark, which we eventually hope to use, supports it, so it would come eventually anyway, the impact should be minimal since most Markdown lists start with 1., even where this isn't the case, nothing will change until the post is edi...

hooray \o/
you can now start a numbered list at a number other than '1'
which is useful if you want to stick something in the middle of the list
 
6:29 AM
Woo!
 
interesting
 
6:57 AM
@Miniman yeah same here.
 
7:12 AM
[pokes setting aspects]
I like that ARRPG's setting aspects are linked to factions.
Modern-day Tesladyne's "mission statement" is Remain Calm and Trust in Science.
 
lol
isn't that one of Robo's aspects?
 
You're thinking of page 160, where he invokes it.
 
yeah
 
I'm thinking I'll set our first volume in 2012, for two reasons: first, I want to avoid the recent canon with the upheaval of Tesladyne. Second, I think that since something unknown is on a collision course for the Sun, we should have it set to happen in December 2012.
That way we can have setting pressures like Distracting apocalyptic nonsense.
 
7:39 AM
lol
you devious man
that could even be a faction you know
a group of people who believe it is gonna be the end of the world
 
@BESW the hell is this?
 
[says nothing]
 
Tricky.
 
9:15 AM
@BESW Didn't we already have the whole "everything is creepier when it has legs on it" discussion?
 
I think so?
[adds legs to spiders]
 
Exactly. Spiders are creepy with eight legs - imagine them with 12!
Also, that question reminds me of the sort of questions Dragon magazine used to get in the early 90's, and publish once a year, anonymously, in their April issue.
 
 
1 hour later…
10:20 AM
[thumbtwiddle] My brain's restless.
 
Shock it with chocolate.
 
@BESW Swap? My brain wants to curl up into a corner and die because of the cold I've got
 
Aw.
Blast it with chocolate!
 
I would if chocolate didn't make me violently violently ill
 
Then I suggest candied ginger.
 
10:50 AM
Add legs to chocolate
 
that's just more chocolate
 
@doppelgreener I remember this. It was excellent.
 
 
soooooo many legs soooo much chocolate
 
@BESW One of the best thing about candied ginger is that I know that if I bring a bag of it anywhere, I get it all to myself. Practically nobody else likes it.
I got a question for y'all: next week I'll be joining a live recording of an RPG podcast, meaning me and a friend will have about 30 roleplayers sitting in the audience. We'll have about 45 minutes for open questions, but then we want to do something else with them, and were looking for ideas.
 
11:03 AM
@lisardggY That's less true here. Ginger chews are sold alongside the candy at grocery stores, and one of the health food stores always has two whole racks of two-pound bags of dried, sugared ginger.
 
It's a bit too many people to do a sort of improvised Quiet Year/Microscope style game.
And also we have an agenda, or a theme, we would like to get through somehow, it being "The players, not only the GM, have the power and the responsibility to affect the game"
We thought of maybe doing a hands-in-the-air poll about attitudes towards gaming, but we're not sure it will work well.
 
Hmm.
 
@trogdor i agree that is a statistically very high quantity of legs compared to the usual quantity of legs exhibited by chocolate
@Mourdos Thank you! :D
I'm glad you enjoyed it
 
@doppelgreener choooooocolate mmmmmm
 
♪ If you fear it then you should have put some legs on it ♪
 
11:23 AM
that sounds counter intuitive
 
@doppelgreener Yeah, I think I remember that one from our previous round "everything is terrifying with legs". :)
I like the sort of questions that get asked in the new Worldbuilding.SE:
13
Q: How do I prevent my turtle from collapsing under its own gravity?

overactorSuppose the universe contained a species of planet sized turtles1 that can travers at least interstellar space. How can I explain (without invoking magic) that these turtles are not spherical? If this is not possible within the laws of physics as they are, what can be changed minimally about the...

 
12:16 PM
Morning
 
Morning.
 
0
Q: How should I have asked?

EpeedefeuI have a problem. I need to know if there is a possibility to use gold to improve my character without buying magic items or using a wish. Actually I know that there is at least one combination of spells that would work, and I am wondering if there is any other alternative. I have asked a questi...

 
 
2 hours later…
2:19 PM
There's not a single episode of Doctor Who this season so far where I've turned off the TV saying "Eh. That was about what I expected."
 
that's a good thing right? We're...2 or 3 weeks behind. Need to catch up
 
There's been controversy!
Kill the Moon (last week's ep) has all kinds of social-commentary/hot-button-topic readings.
 
Really? Other than the end of Kill The Moon, I don't feel like I've seen anything really interesting happen so ffar.
I thought Kill The Moon was interesting near the end there, but felt it was really badly executed.
 
Personally I thought it was a very Classic Who thing: They took a scifi trope that's been done to death (the trolley problem), and put it in such a ridiculous, grandiose, over-the-top context that it couldn't afford to be embarrassed by itself.
Whether they did it well or not, they did it BIG and without apology or flinch.
 
Again, I didn't mind the central premise, I'm really annoyed by execution. Characters are barely introduced and then killed or put at risk so quickly I really couldn't care less about their fate. Things happen without build-up, so when conflict arises, it feels out of context and forced.
 
2:24 PM
@lisardggY Yeah, I've felt that a lot of it has been poorly done.
 
In short, I feel like I'm not watching an episode of a TV show, but having someone explain to me, scene by scene, what's going on. Without any emotional involvement or drama.
 
And Moffat really needs to stop with the "Don't [verb]" thing.
"Don't blink" was good. "Don't breathe" was saved by unusual camerawork. "Don't look" was... meh. And "Don't think" hit parody levels.
 
Also, while I appreciate the attempt to make a less-lovable Doctor, he just comes out as abusive. And a bit thick.
It's like they want to avoid all the romantic overtones of previous Doctor-companion pairings, so they make him be extra annoying and insulting towards Clara.
 
Yeah, we're well beyond "regeneration wackyness" territory.
...I kinda want an Adric.
 
What was his relationship with the Doctor?
 
2:31 PM
Smartass nerdy nephew who keeps trying to prove he's street.
Adric was created for the same reason they're having the Doctor be mean to Clara: the Doctor's relationship with his companions was getting too sexualised (Tom Baker actually slept with one of the actresses).
 
So street
 
Oh, so you mean he actually had his own personality, rather than just being a foil for the Doctor? Well I'll be.
 
old who companions were so tops compared to new who companions
 
So they cast a nerdy-looking young man to travel with the Doctor and the female companion(s) for a while, someone the Doctor could interact with without having any sexual tension at all.
 
Also the transition to peter davidson basically removed all sexual tension from the show in a good way
 
2:35 PM
(And in the process, they cast the first companion actor who was openly gay during his time on the show. Oops?)
 
Donna Noble was good for that as well, especially after Rose and Martha.
They had that whole scene at the end of Partners in Crime which was a very clear signal that there will be no Doctor-companion hanky-panky there.
 
@lisardggY Yeah, Adric was a math genius and a bit of a young Turk on his planet, but what he really wanted was to join his older brother's gang. They refused because he was too naive and too clumsy for a life of crime.
 
He also always wore a gold star, made of literal gold, that he received for mathematical excellence.
 
So he went off with the Doctor, not least to prove to himself that he could be competent and action-y. He usually wound up in the role of Damsel in Distress as a result.
 
Right you actually had tegan and nyssa saving him quite often
 
2:39 PM
Tegan was an Australian airline stewardess who wound up being kind of a Den Mother to the whole group. She complained about their adventures, but really exciting travel was the reason she became a stewardess in the first place, and so she loved the TARDIS stuff.
And Nyssa was a scientist/princess from a psychic utopia who was adopted by the Doctor after his adventures got her father permanently possessed by the Master.
She was the serious/brainy one, and sometimes vied with Adric for social cluelessness, but her personal tragedy was channeled into energy to help others.
 
Yeah Im always between Nyssa, Tegan, and Adric or Nyssa, tegan, and Turlough as my favorite companion comp. Turlough was a dude who was actively working against the doctor for that season's antagonist. He joined the group as a spy and embedded agent, but eventually came to dig the doctor and had a change of heart. He still was kind of a morally gray person though and his naked self interest was a great stumbling block in many stories.
the doctor sort of took him under his wing to shepard his moral development
 
I think New Who needs more ensemble casts.
As much as I love Ace, she was a bad model to base all of New Who's companion dynamic off of.
(A single plucky young female companion whose adventures with the Doctor form a story arc about the companion and frequently visit important times and places in her life to do so.)
 
2:54 PM
yeah
theres wanst any romantic tension with ace though right?
I mean shes like a late teenager/early 20s and the doctor opposite her is in his 40s physically
 
Nope, none that I ever saw.
Series One Rose is basically Ace 2.0, and then it went off the tracks because RTD had... something.... but the basic model of "single female companion around whom our adventures revolve, and whose character progress is the focus of our series arcs" remains.
 
 
2 hours later…
5:14 PM
Blaaaaarg
 
Sounds like you're having fun
 
5:33 PM
dat meta
2
Q: How should I have asked?

EpeedefeuI have a problem. I need to know if there is a possibility to use gold to improve my character without buying magic items or using a wish. Actually I know that there is at least one combination of spells that would work, and I am wondering if there is any other alternative. I have asked a questi...

 
Bored. Day is dragging on and I don't have much to do
@JoshuaAslanSmith Is that a bad thing? It seemed reasonable to me but I don't use meta very often.
Ouch. Just saw your answer
 
Im just suprised bow how defense hes gotten
But I know before you adapt to the site that sometimes you take close votes personally when you shouldnt
 
@JoshuaAslanSmith I don't encounter it often cause I field my questions here first normally but I always hate to see that -1
@JoshuaAslanSmith I thought it was put on hold as too broad
@JoshuaAslanSmith I posted as well.
First time I have posted in meta actually... I think
 
0
Q: Should this question be split into five?

David WilkinsClarification of Flaming Sphere spell mechanics Question text: Regarding Flaming Sphere: The sphere does damage when it occupies the same space as a creature. When I move it into a creature's space to attack, the sphere stops moving for the round. If the creature and sphere don't move,...

 
yeah it got put on hold not a down vote they arent the same
 
5:45 PM
morning!
 
@JoshuaAslanSmith Yea I know. It's the closest comparison I could draw though.
I have never had a question put on hold before
 
I understand
 
Again probably because I field them here normally. XD
@roscoe_casita Mornin
 
worked well, I've got my mob business up and running =D All talky skills as a rogue... even traded the detect traps/sense traps/disable trap skill lines for "status"
so I walk up to a bar, and they know me there!
 
Cool. I'm glad Mourdos could help you.
 
5:48 PM
indeed, i even brought my Red Hat and pimping cane, to stay in character of course ;)
 
Is it normal or acceptable to comment on a question asking them to accept an answer or to explain why an answer isn't acceptable?
 
@AARON yeah you can try to educate them on the uses of best
 
@JoshuaAslanSmith uses of best what?
 
there are a lot of questions that will never have best answers either because the user got what they wanted and got out (and could care less about SE's systems) or because they dont like any of the answers which is an acceptable use of best
 
Ah
 
5:53 PM
@aaron accepted answers are the "best" answer as defined by that user
which can be frustrating (this happened at lot with 4e) when someone has a question in a system/tag that they arent playing true to form and then they accept a best answer that only reinforces their playstyle
This sort of thing happens mostly on various D&D questions
4e specifically though
As much as 5e got banned from main chat for a few months, 4e has and always will probably be the largest point of contention on this site
 
This guy has 121 rep. Looks like he came from another stack cause he only has 20 rep from here. Not sure where the 1 came from(Probably the base 1) I know you can get cross site notifications so he should get on if I comment on the question.
 
and much of 5es contention is actually 4e issues being carried over, because all D&D editions interact with one another via the player base
yeah toats
 
@JoshuaAslanSmith 4e is one of those systems you either love or hate isn't it?
 
I think if 4e did not have the D&D label it would have been both more successful and better received
 
@Aaron It's also a system most haters hate without actually playing.
 
5:56 PM
it slaughtered a lot of sacred cows to the 3, and 3.5 crowd
"thats not D&D" "its an mmo" etc. are usual slings against it
 
So it's a "I hate it because hating it is popular" thing
 
case in ponit the thing that makes me eyeroll most when reading 5e article comments is 3.5/PF players saying "Ill play 5e, it feels like real D&D"
Somewhat?
it had a weak launch
and a lot of people tried to run 4e like a 3.5 game
which it just doesnt work as
a 4e campaign should revolve around combat set pieces tied together by narrative and exploration that is heavy on RP and light on mechanics
 
While I don't share the feeling of "4e stole my hobby away", I do understand why people feel that way. 4e was a very strong break in style and gameplay. I've known people to get similarly upset when a band they like releases an album completely different to their previous style.
 
I probably wouldnt play RPGs if it wasnt for 4e though
 
And I've heard, and can understand, similar complaints that this is a different band, or a different game, that uses the previous name to keep the fanbase/userbase.
 
5:59 PM
I dabbled with 3 and some WoD stuff as a player and none of it appealed to me at the time
 
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