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12:19 AM
@trogdor The first Evil Hat adventure setting is a "superheroes are made by corporations and corporations control everything" near-future dystopia.
...is it just me, or is "near-future dystopia" seriously overrepresented by contemporary RPG settings?
[adds dystopia to tablet auto-complete]
 
@BESW yes
 
[add Rassilon to auto complete]
3
 
12:57 AM
@aaron Janelle Monae (Many Moons, Tightrope), Chameleon Circuit (Type 40, Mr Pond, Blink), Blind Guardian (And Then There Was Silence, Mirror Mirror, Time Stands Still).
Wooden Toaster (Rainbow Factory), Living Tombstone (Discord), Ponyphonic (The Moon Rises, Lullaby for the Princess).
Loreena McKennitt (The Highwayman, The Mummer's Dance), any and every version/cover of iamnotacleverpony's For the New Lunar Republic.
 
@BESW yes, and I think there's a reason for that ...
 
Oh?
 
@BESW Sounds like Deus Ex, sorta.
 
1:12 AM
Star One (Perfect Survivor).
 
@C.Ross Is it because it feels like everything's gonna go to crap, due to current trends?
 
...I have 25GB of music. I'll stop now.
 
Maybe you should yes.
Hey guys, have I pimped GenCrawl at ya'll yet?
It's the bastard love child of a Roguelike RPG and a webcomic.
 
Sound vaguely familiar.
But since I have no love for RLs, it wouldn't make a big impression.
 
Here, I'll link to the first page
And when you get to the latest update you can leave commands in the comments!
 
1:21 AM
Sorry, I am unenthused. Sounds like a nifty idea, but holds no shine for me.
@joshua I like your idea and would be interested in hearing more specifics about how it would work. But for the question I want tested strategies.
 
2:14 AM
I did actually finish Ultra Business Tycoon III yesterday, btw, it just took me forever. It was very poignant; I could tell where it was going from a ways away but the ending was still rather shocking and powerful in its delivery.
 
Tweets to Campaign By reminds you that the overconfident are lizardmen or robots, or both.
Talking too much is a sign of insecurity. So is keeping too quiet. So is breathing and having been born a human.
 
@BESW fictional horror radio show states something pretty super true and insightful about people
 
It's a common truth that the most bald-faced truths are couched in allegory.
 
2:50 AM
> It costs a couple of keystrokes to control someone else’s brain for a second, and longer if you do it right.
> When it comes to feeling something true, a handful of words can outweigh millions of dollars of investment in cutting-edge graphics.
 
3:06 AM
we have a video game question, flags plees
 
I like how the flag prompt can suggest it go to, say, Arqade.
 
yeah it can't really but he'll find that out
[bangs pots and pans and runs around @BESW and @AlexP and @waxeagle]
 
@JonathanHobbs Got it already.
 
yay :D
 
I see no comments...
 
3:13 AM
@Metool don't need to leave any; the flag prompt itself will say enough
 
ah, I see
 
VTC'd.
 
actually I'm gonna leave a comment on it
 
(Although also, srsly, that is just what you do on May Day.)
 
I love how flabbergasted Evil Hat always sounds when people give them money for cool stuff.
 
3:41 AM
0
Q: Migration flags should be more general than "questions about computer-based games"

ThunderforgeRecently, I flagged a question about a console game (The Legend of Zelda: Wind Waker) as off-topic for this site. However, I noticed that the flags I had to choose from were as follows: Both flags say that they are for questions about "computer-based games". However in this case the question w...

 
Is Thunderforge in here? Doesn't look like...
 
4:14 AM
Who what?
 
@BESW Thunderforge posted that meta question.
 
4:33 AM
This fluff question is going to end in nothing but blood and sorrow.
 
I'm try trying to mitigate in advance....
....autocorrect, why you do this?
 
"either way the current term "computer-based games" isn't broad enough."
no, I think it is when my argument is taken into consideration
 
You are technically correct, but common usage of the phrase implies a distinction not literally meant by the individual words.
Ie, you're ignoring the idiom.
 
[doesn't get it]
He kind of has a point, sure...
 
The combination of words is used to mean something not meant by the words themselves.
Just because consoles ate technically computers doesn't mean that "computer game" includes console games.
Common parlance uses it to mean something more precise than the words actually imply. There is additional meaning given that phrase by the gaming community.
 
4:47 AM
But computer-based game sort of removes it from that context, doesn't it?
 
By rephrasing it a little? Not enough for clarity.
 
I suppose.
 
Since "video game" is the accepted term on the SE site we refer people to, there is no reason not to use their phrase.
 
@BESW This tidbit reminded me of your earlier quest for a non-zero-sum conflict game:
> The purpose of a puzzle is to provide resistance. For me, that resistance doesn’t need to be coercive or challenging, just interesting and aesthetic.
 
"Computer-based game" is awkward, not a commonly used phrase, and too similar to another phrase with a different meaning, for us to justify using it because it is technically accurate.
 
5:12 AM
@BESW I was gonna say the same thing
last mini campaign we did was about a very similar thing
main difference being alien tech, instead of artificially made superheros
 
5:42 AM
This question needs some tag fixes. Hexblade is D&D3.5, right?
 
Yes it is.
 
Hexblade is also the Essentials version of the 4e warlock.
The talk about "outsiders" does sound more 3.5ish, though. Best to ask.
 
I'll take off the tag, then.
Undid my haste.
 
Vampires?
 
That's the other reason I think it might be 4e: in 4e, vampire is a class, not a race or template so "vampire/hexblade" makes more sense in 4e.
Aand OP confirms 3.5.
 
5:52 AM
As far as the question itself: too broad? I'm thinking probably no.
 
 
2 hours later…
7:26 AM
"modificator"
 
@Metool Are you one of those alimigity conventionalators?
 
 
1 hour later…
8:57 AM
> the magical powers of the Unicorns, the flight abilities of the Pegasi, and the strength of a good, true heart of an Earth Pony
Everyone wants to disregard this because it's not in core.
 
Hm?
 
Twilight Sparkle and the Crystal Heart Spell is a published book, but my friends are disregarding it, wanting to keep earth ponies as the have-nots of the pony races.
 
Ah.
I'm not sure what the general feeling is about non-screen canon--personally I feel like there's less consistent canon in FiM than in Doctor Who, and that's saying something--but Earth Ponies aren't just "good, true hearts." They have greater endurance and fortitude than the other races, and can have greater strength.
 
That and the nature-bond.
 
Earth pony magic is more subtle, that's all.
 
9:08 AM
@BESW <Snowflake> i disagree
<Snowflake> Doctor Who seems to contradict itself every season.
<Snowflake> it has gotten to a point where i gave up trying to understand it and all my reasoning is "because Doctor."
 
True. Doctor Who has never tried to have canon.
Well, ish.
No official statements regarding what is or is not canon have, to the best of my knowledge, ever come from the BBC.
And the last two show producers have explicitly said that they don't think it's possible for the show to have a canon continuity.
It's a little like asking about James Bond canon.
 
9:49 AM
In fact, there are lots of people who actively seek out new RPGs because they like to try new ways of roleplaying, so for those people they will be actively happy to hear about a new game published. — SevenSidedDie 18 hours ago
@SevenSidedDie That's... a really excellent way to put what I was trying to communicate in my last sentence. Do you mind if I put that in my answer?
 
10:19 AM
> When you use the Dad's Revenge daily power, you can drain the entire mana pool of a single wild buck.
This is the best hunting game ever.
 
10:50 AM
@Metool What is that? xD
 
@JonathanHobbs Sadly, a false framing of a hunting sim done by Chip Cheezum in a Metal Gear Solid LP to sell the fact that Psycho Mantis screws with your experience.
 
@Metool what? xD does he cut to a hunting sim whilst psycho mantis is screwing around?
 
@JonathanHobbs Yup.
 
@Metool That is lovely :D
 
Pulls in a different co-commentator after the first HIDEO flash, too.
Acts like nothing's different, it's great.
You can check out the fight from the pre-fight cutscenes or just skip to the last few minutes of the vid.
(It ends on a cliffhanger.)
Heyo, @RedRiderX!
@JonathanHobbs (The guy he brings in is his normal co-commentator.)
 
11:13 AM
Howdy
 
@Metool omg XD
 
@JonathanHobbs Once upon a time, his father walked in on Let's Play No More Heroes and started talking about Star Trek, so special for the video that happened in, he edited in a sort of boss-level intro in the style of the game, just for Guest Commentator: Dad Buster.
He cares about his videos, he's great.
 
11:50 AM
@JonathanHobbs Apparently he switches to a Cabela's hunting game on occasion.
 
12:34 PM
@Metool that is great xD I watched it!
 
1:30 PM
@BESW - Ponies.
 
Yes?
 
Nothin' specific, just ponies.
Also I watched Equestria Girls the other day, haven't had the chance to start in on Season Four yet
 
Heh.
 
But I gotta say, human!Rainbow Dash is a very attractive lady >.>
 
Equestria Girls makes a lot more sense if you assume that Sunset Shimmer invented that world out of whole cloth, to be a version of Equestria she would be able to conquer.
 
1:32 PM
Won't fit with Celestia's statements, though
Equestria Girls' alternate reality isn't really all that out there, as A. Reality tropes go
It's pretty standard
 
@Pureferret, @Styphon Hi!
 
Hello
 
@Lord_Gareth I don't trust anything that comes out of Trollestia's lying mouth.
 
@BESW My personal theory is that the mirror can go to many worlds, but naturally aligns to somewhere else that will be as familiar as possible to the traveler.
 
Anyone here well read up on Pathfinder, specifically Ultimate Campaign?
 
1:37 PM
@Styphon - I am but you really won't like what I have to say about that particular rule subset.
 
@Lord_Gareth If that's where it takes Twilight and Sunset, I want to see where it takes Lyra.
 
@Lord_Gareth I can well image lol, it does seem to have its holes. N I'm struggling to deal with one of them with my party.
 
@BESW Ha! But yeah, Celestia doesn't know how the mirror works because Wizard; she's too cautious to test it.
@Styphon The answer is to drag them out back and freaking shoot them. Look, check this out.
 
 
This is a metric ton of ketchup packets wrapped around twenty grenades. Now, when I pull this ripcord [Rrrrrrrip!], the grenades go off, spraying ketchup everywhere in some absurd parody of gory slaughter.
The resulting mess is less sloppy than Ultimate Campaign
Take the book out back and shoot it before it harms others.
 
1:39 PM
lol
 
But...
Sighs
What specifically is your problem?
Aside from having been lured into trusting Paizo to produce a quality product.
Maybe I can help
@Styphon ?
 
Why should they create a new settlement rather than just keep expanding?
The rules just don't support creating new ones
It costs more n has exactly the same effect
 
There's only really the one reason to do so, an' that's to have a backup.
 
Grrr... Curse you Paizo
2
 
With that in mind, you may be able to encourage them to do so by adding incentives not strictly in the rules. For example, a site away from their main city that has access to an attractive resource.
Nothing like that gate to Sigil to encourage you to build a trading town
 
1:45 PM
Well we're running Kingmaker, so there's already the extra free half buildings
I was thinking of adding in some sort of bonus for villages near towns / cities
 
@Styphon Yes, give in to your hate. Strike down Pathfinder and stop playing it in favor of a system that isn't a wretched pile of slithering garbage. I swear to you that every time I open the PFSRD it murmurs at me in Latin.
 
Sort of economy stimulus type thing
 
@Lord_Gareth If that's an Event Horizon reference, +1.
 
@Lord_Gareth Lol, and there I was thinking I'd actually found a nice, balanced system after 3.5
 
@Styphon Pathfinder inherited 100% of 3.5's problems, added more, and fixed maybe two of them.
Three if you thought grease was a problem.
 
1:47 PM
@Styphon Unfortunately, in order to pick up the 3.5 fans who didn't like 4e, Paizo was unable to address the fundamental flaws in the system. They managed to bandage some of the symptoms, but couldn't fix the underlying issues.
 
The Pathfinder design team, but especially SKR, openly mock balance as a design goal and deride players who care about mechanics as being munchkins unworthy of playing their games.
 
Their whole marketing gimmick is "If you liked 3.5, we can give you more of that."
 
Thankfully, There Is Always a System For That (Yes, Even Then): tell me why you liked 3.5 and I may be able to sling something else at you.
 
I guess it's more a lack of exposure to other things. I came from Palladium FRPG originally
 
@Styphon I...I'm sorry. [Bro hugs] It's okay man. Kevin Siembieda can't hurt you any more.
 
1:49 PM
@Styphon Many of us spend years in the D&D Bubble; it was nearly seven years before I burst it.
 
@Lord_Gareth Thank you
It was traumatic, but I'm making progress
 
Well, does the idea of high-action fantasy appeal to you?
 
Yes, it's what I live for
 
Do you mind writing your own fluff?
 
That and something where I'm free to mould the world to my own designs
 
1:50 PM
Aaaah, excellent.
 
That was the only part of Palladium that I miss
 
Last question: how do you feel about rules that are more abstract and much less an attempt at simulation?
 
Not sure, generally I'm a rules natzi
So could be interesting
 
That's not...quite what I meant.
For example, with falling.
In 3.5, you take 1d6 per 10 feet dropped, caps at 20d6, right?
 
yea
 
1:52 PM
This system rates falls at Minor Fall (no damage), Moderate Fall (4d6), Dramatic Plunge (Derp d 6)
And does not measure vertical distance
Actually why don't I just link it.
 
Generally I prefer simulation, but I know that's why 3.5 has it's flaws, so I'd be willing to try something else
 
It's a matter of choosing what to simulate.
 
ruleofcool.com/get-the-game <-Meet Legend, a free-to-play D20 RPG with its roots in 3.5. Legend places a heavy emphasis on tactical combat, player agency, and customization. This link will take you to the core book, which contains everything you need to run Legend.
Any time you wanna ask a Legend question, I can answer it, or you can toss it up on the Stack (answered a few there too)
 
ok
thanks :)
I'll have a good read through
 
Simulation doesn't mean realism--it has to start with deciding what you're simulating, or it's just a mess. You can simulate gritty action movies, but it's unlikely you can simulate political thrillers at the same time.
 
1:55 PM
But yeah, very versatile system. Can fit any 'setting genre' so long as you add 'action' to it - as in action-horror, sci-fi action, action fantasy, etc, so forth.
There's going to be some things Legend just straight-up does not do. I wouldn't suggest it for gothic horror, for example.
So be warned up front on that score.
 
@BESW true
@Lord_Gareth OK, I can't see me running gothic horror any time soon though :)
 
That said, I've played in Legend games that run the gamut from classic fantasy (where I played a knight blessed with power over earth and stone) to X-COM (where I played Codename: GARM, the sole survivor of a supersoldier experiment kicked into the X-COM initiative in the hopes that she'd die and take the condemning evidence with her)
 
@Styphon 3.5 and Pathfinder --indeed, the entire d20 System school of RPGs-- are delusional to some degree, because they think their system can handle simulating anything if they tack on enough subsystems.
 
@BESW Ahem. Legend is a D20 subsystem, and Rule of Cool Games openly admits that there's stuff their game does not do, cannot do, should not do, and in a couple of cases will not do because they hate it.
 
@Lord_Gareth That's refreshing.
I still think the d20 is a lousy die to base a system on, but I know that's personal preference.
 
2:00 PM
@BESW Yea, it's been a pain when you think "Right, got it all covered" and it breaks all before you under game play. And then you just end up winging it, or spend hours discussing the rules instead of playing.
 
@Styphon Oh! Oh! Oh! You're going to love this.
Rule of Cool Design Lead: "We want this game to be so comprehensible that aliens can play it."
 
lol
 
morning folks
 
Yo.
 
2:01 PM
@BESW Oh, that does remind me - did you ever attempt to get into Legend? I wanted to ask you if you felt that the skill game system solved the Goblin Dice problem.
 
@waxeagle morning
 
@Lord_Gareth No, I haven't had the right group to get interested in it.
As you know, my group right now is.... @trogdor.
Both of us are still working off our D&D overdose and experimenting with other settings in the Fate system.
 
just finished my quickie map for my new campaign :)
 
Nice.
 
Anyway @Styphon, check it out, try to get your group into it. There's an IRC chat where you can ask the developers things and several Legend players are on the stack.
And it uses a lot of mechanics that will be familiar to you.
 
2:04 PM
I will, thanks
 
@Dragonsdoom I like your use of Actual Words.
 
@Dragonsdoom - It looks like that small sea is a knife being used to stab the landscape.
 
@besw thanks. they are a little dissonant with the campaign setting but i liked them
@Lord_Gareth i took italy from google maps and warped it beyond all recognition
 
@Dragonsdoom I've found that using familiar words for place and people names vastly increases the likelihood of my players to remember and use them.
 
@BESW I find that if I just steal the names from ancient Persia they think I made them up.
 
2:08 PM
@Dragonsdoom sorry to burst your bubble dude, but my first thought was "hey! That's Italy"
But then I'm from Europe
 
i'm describing it as s.ta.l.k.e.r but swords and magic in not-italy
 
Still, cool map
 
@styphon no worries, i'm stealing more than the geography
 
@BESW I just read the Goblin Dice post, and whilst I agree with some of it, what about random chance? Doesn't switching to a skill base remove chance?
 
@besw i decided to use the names by listening to the wizards 4e podcast sessions
 
2:12 PM
@Styphon There are many ways to model chance.
 
@Styphon random chance is good, when it doesn't have major effects on the outcome.
 
You can use a smaller die, or more rolls, to change the way it's modelled--the big problem with the d20 is just that it's too swingy for single rolls where the outcome matters.
But often, chance is boring.
 
@waxeagle why is it bad when it does? A stray arrow crossing a battlefield can kill even the mightiest of heroes
 
Unless your desired RPG experience is actually about modelling cruel coincidence, sometimes you don't want to make things so random.
 
No, that was an extreme example, and in most cases it doesn't get that bad
 
2:14 PM
If you actually want to tell stories, sometimes you don't want to have a chance of failure on something that should be trivially easy for your character.
 
No, in which case you don't even roll, you just let them pass.
A dice system doesn't force you to roll every time
 
Actually, it does.
D&D 3.5, in particular, uses that as a default assumption.
 
But in 3.5, a 1 on a D20 skill check isn't a failure
 
Many people don't play that way, but the idea of "let it ride" is not inherent in the d20 System mechanics.
 
So if you're inherently good enough, no matter what you roll, you pass
 
2:16 PM
@Styphon but is that interesting?
 
The d20 is an awkward die to default to.
 
As interesting as just saying you pass because you have a high enough skill
 
@Styphon But there's a fundamental difference there.
If you have sufficient Tumble, you succeed whether failure is interesting or not.
 
I'm sorry, I don't see your point
Just for example lets say a DC check is 15, and I have 14 ranks in tumble
 
Specific example: Tumble to avoid an attack of opportunity is DC 15. If you try at all, you easily automatically succeed on every try, making that part of the game irrelevant to you whether it would be interesting or not in any given situation.
 
2:19 PM
I pass no matter what
Now if the system was no dice roll and the DC was 15, and I had 15 ranks in tumble, what's the difference?
 
By contrast: Every swing of the sword has a chance to miss, regardless of your circumstance and whether it would be interesting or not.
But the big problem isn't whether you have a chance to succeed or fail... it's that the chance is so strongly influenced by the die.
If you have a +5 to attack, random chance is more important than your character's ability.
 
whereas if you have +20, random chance matters little
I get you now
 
If a single failure or a single success on a roll doesn't matter too much, and it's instead the cumulation of successes and failures that matters, the d20 is great.
But if success hinges on a single roll, like a Diplomacy check, the d20 is wildly inappropriate.
You either cannot lose (uninteresting), or your character's actual ability is largely irrelephant to the outcome (disempowering).
 
Not strictly true
If the check is 30 and you have +25 then ability is largely relevant
and there is still a chance of failure
 
Compare Fate (my current favourite system), where the skill modifier is small (between +1 and +5, usually), and the dice curve from -4 to +4, but the vast majority of the time are only between +2 and -2.
And (crucially) you have the ability to spend game currency to increase your modifier if your situation can justify it.
 
2:27 PM
You'll have to forgive me, I don't know Fate.
But I see your point
 
A skill bonus that is proportional to the dice curve, an actual curve instead of a straight line, and the ability to use resources to modify the result if the outcome is important to you, combines to create characters whose abilities matter, without totally trivialising the randomness.
Or, to take an even more drastically different system, Do: Temple of the Flying Pilgrims has you draw three stones from a bag of stones of two colours, then choose which colour to put back.
The number of stones you're left with, and your character's current situation, combine to tell you exactly what your character does (get in trouble, help someone, and/or advance the session's goal). Your character always succeeds at what they do.
Your character's stats are simply descriptions of how they get in trouble or help people.
Both these systems abandon "real" models of chance as boring. They want to tell stories about people who are dramatic and proactive, not people whose success or failure is either guaranteed or has no in-game justification.
Because the weirdest thing about the d20 is that if you tell the story of a d20 game, the great tension over mechanical outcomes is over something which, for the characters, is effectively "Will I fail for no apparent reason?"
 
I disagree. It's more "Will I fail because I didn't train hard enough." - i.e. not high enough levels, or put skill points in different areas, or "Will I fail because fate (luck) is not with me." That's not for no apparent reason. In a world of high magic and gods there are many ways to explain it in story.
 
Setting aside the notion that numerical "levelling up" is somehow realistic, or that it's interesting to tell a story about someone whose failure is the unavoidable result of uncaring fate, this sets up the idea that we have to reverse-engineer story. "The mechanics say this happened, so let's retcon something to explain it."
[shrug] Like I said, it's fine for a single sword swing, but it's not cool for pivotal scenes.
Single rolls of the d20 for significant outcomes are disempowering.
It's a terrible existential world where you must take responsibility for actions whose outcomes you know you can't control.
I don't want to tell stories about people in that world.
 
As I said, I see your point and I agree. I've had some horrible situations in D20 and in general, we don't roll when the rules state you should. I just thing "Will I fail for no apparent reason?" is a little harsh.
 
@BESW - The flip side of this is that for pivotal combat scenes that element of random chance can be very thrilling. In a well-built D20 system those sorts of plot-defining combats can be a glorious mixture of chance and real skill.
 
2:43 PM
@Lord_Gareth Yes, goblin dice aren't inherently bad--just often poorly applied.
Not rolling when the rules say you should is another symptom of bad system design: we often run into the "A good GM can make this work" argument, as the ability to work around a system's flaws makes them go away.
 
@BESW Many sections of the RPG community classify this as the Oberoni Fallacy.
"If the GM can fix it, it is not a problem."
The 3.5 fanbase has it hard.
"Wizards aren't broken if you fix X, Y, ban Z, and restrict A-F"
 
And if the way we explain failure is that after the fact we decide a god did it... well, telling the story of Oedipus or Job can be interesting, but D&D is very explicit that it thinks its characters are dramatic, proactive agents of their destiny.
Using the d20 as the primary tool for their success doesn't mesh neatly with that notion.
 
@BESW Counter-Argument; the D20 is just a randomization tool. Its mathematics can be understood and built around in the system. Yes, this requires extra effort for essentially no return. However, it can be done
 
@Lord_Gareth But it isn't.
 
Legend stuck with the D20 because Legacy Content, then busted their asses making sure their math was right so that player skill and character prowess are the deciding factors.
 
2:49 PM
The goblin die can be used well, and I don't know enough about Legend to say if it is or not in that system.
But the foundational d20 System and the major flagship representative games built on it don't use the goblin die well.
If Legend is successful, it's because it's the Oberoni Fallacy writ large.
"If the Legend devs can fix the d20 System, it's not broken."
 
Hah. No, I'm not claiming that. The base D20 system released under the OGL is deeply and fundamentally flawed.
I defend only the physical die.
 
You're missing my point, then.
 
I gotta run, catch you guys later :)
 
(And Magician's)
Which is not that the d20 is fundamentally flawed, but that it is abused.
The d20 System, especially its skill system, features aggressive misuse of the d20 in ways which actively undermine the System's stated objectives.
 
user image
3
Dang
It is kind of crazy
 
2:56 PM
@RedRiderX Don't show Trogdor.
@Styphon ttfn
 
oops
SPOILERS
 
@RedRiderX No, just rage.
 
Heh
 
3:10 PM
Argh. This client keeps coming up with new and inventive ways to mess with the project.
This time it's "Oh, the files you gave me so I could just do the final proof on the Japanese? Yeah, I re-sized the photos."
Now some of them are too big and will pixelize unless I restore them, and some have lost their aspect ratios!
 
Oh wow
That's annoying
 
Grrr.
This project's a year overdue, and a lot of it is down to "Okay, it's done! No, wait, more changes that are just reversions of something we decided three months ago."
At the "finalising the Japanese typography layout on the page" stage, the "changing the size of the pictures" ship should have sailed long ago; typography layout kind of relies on where the images are on the page!
@Magician Welcome to my monthly freakout about The Client Who Wouldn't Stop Fiddling.
 
Hello
Shouldn't you be asleep? I know I should be...
 
He's added his name to mine as a designer on this thing, and at this point he's right to.
Yes. I'm up late because I thought I could finish this project, but I keep running into more things I had fixed which he broke again.
So now I'm just venting before sleep.
[adds Cthulhu to tablet dictionary]
 
Hah. It's an important word.
I have a somewhat similar project at my job. It's a paper that's been worked on for years. Data keeps not fitting theory, and theories keep changing.
 
3:24 PM
And I just know that on the next pass, he's going to whinge about the cropping on the pictures, because we spent a month haggling over what should be in or out of the frame, and now he's gone and changed the picture sizes, so the cropping's all changed.
@Magician I'm on the fourth or fifth "final manuscript," and he's made three dozen tiny changes to it since it was last declared finalised.
Some of them are punctuation changes to make the lines fit better! He's changing meaning and syntax to do the job that kearning and leading ought to be handling.
 
@BESW My condolences. Are you at least getting paid for your time?
 
@Magician Money on this dried up long ago.
It's a great, important project that I want to see succeed, so I've been volunteering my time, but my patience is nearing its end.
Anyway. I should try to sleep.
 
Good night!
 
If I'm lucky I'll get five or six hours.
ttfn
 
And good luck with your project.
 
3:30 PM
Before you go, here are some Tweets that might be Campaignable, if you'd like to try your hand at them.
 
I'll take a look, though don't expect wit from me right now...
 
3:49 PM
I wonder how many dice are sitting, lost and forlorn, beneath sofas around the world.
 
4:14 PM
@lisardggY I'm currently missing one from my main set thanks to my <2 yr old :(
 
 
2 hours later…
6:24 PM
Anyone here?
 
 
2 hours later…
8:03 PM
@user1810077 Nope
 
8:16 PM
No one is here
Please move along
 
8:40 PM
[yawn]
 
9:02 PM
[slouch]
 
 
2 hours later…
11:08 PM
And Happy Birthday to @RebelsHeart who is a dear friend DESPITE shooting me in the back in D&D on multiple occasions NOT THAT I'M BITTER.
And for the doge among us:
user image
2
 
11:55 PM
I think I just found the one Law & Order episode where they actually put effort into making the Russian not terrible.
I'm really impressed.
 
When "not terrible" is impressive...
 
Well, it's actively pretty good. The Russian characters are speaking authentic Russian, including accents and slang.
Nearly as good as the side characters on The Americans. (Better than the protagonists on The Americans, actually.)
(Incidentally, I can understand why that happens on The Americans.)
 

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