I've got a thread floating around somewhere, basically asking for help optimizing my character, because our enemies end up being so strong, it's almost a TPK each encounter.
I created a doppelganger who could turn into almost literally any object or creature (the limit was that I couldn't turn into things with more than 35 HD).
@SlatzG Aye, the issue is that at those levels, you can build characters that win. But unless everyone is building at the same level, the GM faces an impossible task: challenging the high-optimization characters without marginalizing or casually destroying the low-optimization characters.
@SlatzG Mining the books for setting ideas and such can be another good way to get your "money's worth." Heck, if I have a game book that contains a picture that inspires me to create a character that lasts for more than a few sessions, I think that book overall was worth the money. >.>
And I'm usually pretty good at making sure my character is well researched, and focused on what he intends to do. But, even using my primary abilities, I'm still struggling.
And if your GM is trying to adhere to objective encounter standards rather than tailoring them to the party... well. Challenge ratings are bizarre and silly even at the lowest levels.
I'm reminded of a friend who was playing BESM d20. Nobody else in the game really got the rules in full, and the GM would just try to make up stuff on the spot. So eventually instead of trying to figure out all the rules for playing a sorcerer in that game (since it was very buy-stuff-with-points-y), he just changed his character sheet to 8.
Whenever he needed a modifier for anything, it was just 8.
This actually made the game a lot more balanced for him.
@AlexP I'm trying to think if I've had any other NPCs that could count as mentors...
I've had a couple times when a player decided his character would consider a particular NPC to be a role model. Usually with disastrously amusing consequences.
@BESW I think it doesn't come up as much in a D&D-like context for two reasons: 1) it's not really part of advancement; 2) unless the whole party shares a single mentor, it tends to cause some spotlight issues.
Like the palace guard whose role model was a war hero who went insane and slaughtered every man, woman, and child in the fortress he was supposed to be in charge of.
@AlexP He preferred to think about all the glorious battle stuff before the guy went mad.
It was very typical of the PC's personality: "My nation is glorious and honorable and please stop mentioning all the things that challenge my narrow world view."
The player selected this hero as a role model because the party's first adventure had us delving into the ruins of that particular fortress.
Ultimately we discovered that he'd been driven mad by the Far Realm, and we actually talked with his ghost (which had been stirred up accidentally by the cult that had set up in the ruins).
He gave the palace guard an awesome artifact that only remained with the party long enough to save the nation's king in the hero's name, and he gave us some nifty group-bonus magic items.
(So, the role model was tied to the entire group's quest, enabled the whole group feeling epic in the next quest, and the lasting mechanical benefits applied to the whole party.)
@BESW Oh, the battle standard of healing. When level 20 party, entirely out of healing surges, heals an animal companion so that everyone would regain 1 hp and stand up... repeatedly... in the final fight that would transition them to epic tier...
The same party adamantly refused to upgrade the banner to something of a higher level, because it's simply the best one.
We had a leader who specialized in stacking generic healing bonuses and effects, so if he was the one who planted the banner, its 1 hp heal turned into something much more monstrous.
It's "balanced" only in that you have to work hard to get the items/feats/features that work with the banner, and some of the best typical healing cheese explicitly doesn't.
That sounds vaguely familiar to our wizard. Who got the utility power that granted him an extra minor action to sustain spells (or something to that effect), and still refused to move from the spot, because move is another minor, eh.
@BESW I'm beginning to understand why you could basically only challenge your epic levelled 4e players by setting them challenges you figured nearly impossible
@JonathanHobbs Epic, schmepic. He was rendering premade encounters moot by level 6.
Well. It wasn't just him. The pallock (Divine Challenge + Eyebite, with a healthy side serving of mind control), the fighter whose every attack pushed between 4 and 8 squares, slowed, and knocked prone...
Basically everyone specialized in subverting their class paradigm in order to be effective in ways that made standard encounter designs weep.
"What, you mean the fighter--the stickiest of all the classes, the guy who you cannot escape from--specializes in pushing people further away than his move speed?"
Generally, for him, I tried never to negate his ability.
But I'd make it a poor choice: These guys deal MASSIVE damage on a charge, but have a hard time disengaging afterward so they can charge again. Why are you helping them?
Or I'd put him in a space where pushes were hard to accomplish--narrow bendy corridors would make him use his item dailies that turn pushes into slides.
There was some fantastic illithid, that I don't think I even had to fiddle with to make it work. I think it would turn invisible when it dealt psychic damage. And it dealt ongoing psychic damage to people it would grab and suck brains out of. And it could briefly turn invisible on its own. So it would surprise the party by mind blasting them, walk up to a chosen victim and proceed to suck them dry.
Meanwhile, the party would be like "why are you shouting? Why are you waving your arms around? Why do you have bloody holes in your head all of a sudden?"
Interestingly, in the one-shot that I ran, the party basically went "Yup, he's got an illithid on him. Yup, he's going to die in 2 rounds. Nope, we're not going to help, what we're doing is more important".
I also enjoyed terrain effects that the enemies would start out taking advantage of, but which the party could use to their advantage later.
Classic example was a circle on one end of the battlefield which let anyone standing in it use a move action to teleport their move speed.
Kobolds would use their minor-action shift to come out of the woods, attack, then teleport back into the trees without taking OAs.
In the encounter finale, the fighter used it to teleport decisively through impossible terrain to hack down a kobold who was fleeing to get reinforcements.
They were trying to kill an elder brain. And when they got close to finishing it off, it sucked psychic force form all the illithids around it, killing them but creating, essentially, psychic-armor-Cthulhu around itself. Here's a picture.
@BESW So it was enough to have started turn in it? Or did they come out of the woods into it?
and they lived long enough to do it at least 2 more times as I recal
and they went to rather great lengths to use it, I don't remember the details of how many rounds the combat went, and the ratio of turns they managed to use the teleport to turns they didn't manage
Tucker's Kobolds are just mean, and don't play into the 4e experience well.
But putting kobolds in environments that play to their racial powers in interesting and frustrating ways...
So give them traps that only trigger on Medium characters, underhangs and tunnels between parts of the map that only Small creatures can easily fit through, and places where being able to shift as a minor action keeps them popping out, making ranged attacks, and then running back into cover.
Simply placing some feature on the map that only the kobolds know about when the encounter starts can lead to amusing encounters that leave the party respecting kobolds even after they turned the tables.
They'd shift out of the trees into the summoning circle, make a ranged attack, then teleport into a different section of the trees, making a hide check as they did so.
They could have done it without the teleport circle, but the teleporting made it harder to find them after they'd vanished.
When the party started getting too close to the teleport circle, the kobolds used it to cross a river (difficult terrain) into the trees on the other side, and continued to harass the party from across the river.
After that they broke for the cavern behind the waterfall to call for backup.
Yes. If you hadn't been able to stop the runner from signaling to the kobolds in the cave, the two encounters would've strung together and a wipe was almost certain.
I may have fiddled with him a bit, but he's based on the Irontooth you'll find in the compendium.
My encounter sheets will detail the whole terrain/teleport circle/etc, too.
Ahah. The teleport circle was more powerful than I remembered.
> Fey Circle: Old Elven runes are carved into these menhirs. A creature can spend a minor action while in a fey circle’s square to teleport 5 squares. Fey circles are often associated with Feywild portals.
The circle was 3x3 squares.
It took a Nature or Arcana check to figure out how to do it, but you could tell others once you figured it out.
> Physically, Alexander was not prepossessing. Even by Macedonian standards he was very short, though stocky and tough. His beard was scanty, and he stood out against his hirsute Macedonian barons by going clean-shaven. His neck was in some way twisted, so that he appeared to be gazing upward at an angle. His eyes (one blue, one brown) revealed a dewy, feminine quality. He had a high complexion and a harsh voice.
mm. The relative height could an art issue, but combined with his proportions (larger head than average compared to his body), and given the pop culture context of the time of publishing, I'd be surprised if it weren't Tyrion-inspired.
In this question, the asker tagged his question with system-agnostic. He also tagged it with dnd-3.5e and dungeons-and-dragons.
Is this contradictory or in some way contrary to the spirit of the tags in general? If so, it seems like we should enforce some kind of rule that a question with syst...
While fighting a dragon, my party was attacked by kobolds. 0ne of our members attacked us as a gambit to save his own life and then ran away. I chased after him but got lost. How do I find my group again? (We are all in the same city). I am limited to 10 gp to spend on finding them.
Yes I agree that its like, heres some skills you can use (streetwise, perception, insight, diplomacy, etc.) or you could just pay some street urchins in copper for a more RP approach, but yeah
Also is there any accepted way for me to try to drum up attention to a question? Can I post a question on meta about my question thats on hold?
The problem at hand
I'm fairly proficient with the usual pathways for getting frost or fire or radiant damage combos/optimization going with regular weapons or using holy symbols, but I am new at trying to optimize damage for ki-focus implements. My usual method of grabbing a weapon that can app...
Well guys, following previous recommendations here I was able to build a Horror Themed Savage Worlds campaign that has made my players excited. However they're still getting used to the style, as well as I am. As a very helpful user said, in order for them to hurt the major evils of the adventure...
You can run dark gritty games in Fate Accelerated, and light games in Fate Core. Fate Accelerated is Fate Core in a lot of ways—it's built out of that engine—it just shows you how to run the game with less mechanical detail. But mechanical detail is not an equivalence for grit, despite what other...
What I've Found
Using only ki-focus implements has a very limiting effect. They are one of the smaller magic item groups and very few of them have properties or powers that add or change damage types. Since I was looking for being able to permanently deal one type of damage, I've ignored ki-focu...
Im okay with thunder, it doesnt have vuln generation
but thunder resistance is not as common as poison or fire or the like
it has a better than average damage feat (thunders rumble gives +3 at paragon, +4 at epic)
and it stacks with echoes of thunder
Echoes of Thunder Heroic Tier Benefit: When you hit with any thunder attack power, you gain a +1 bonus to damage rolls until the end of your next turn. The bonus increases to +2 at 11th level and +3 at 21st leve
@JoshuaAslanSmith that's an extra +2 which makes up for losing vuln 5. Add in the sliding shenanigans (specially if you can up that slide beyond a slide 1) and you can give frostcheese a run for it's money
The advert for Community promotion ad says 2012 in its mouseover text, but the graphic links you to a 2013 site.
Blah blah attention to detail yada yada?
Obligatory:
His style did fit pretty well with the protagonist's urbane style of discussion.
@Lord_Gareth I think I read some of his early stuff -- like talking about the lives of soldiers, and about the guild, and about hypocritical beliefs among people desperate to save their loved ones -- as deeply iconoclastic at heart.
@Lord_Gareth The main thing that popped out was how much thought she put into how her character moved and such. I liked that.
I think it's hard to read a protagonist from one scene. She did come off as the kind of character that's fun to challenge because there's a ton of compassion and an iron will under everything else.
The GM, myself (as co-GM) and my wife are looking to tell a story about a fall from grace with Ava - about how her obsessions drive her off the brink of madness and into becoming a monster that's so much worse than Karlan.
Reading it made me curious about what the character's like when that veil of intellectual/abstract thinking slips a bit. (I think that's why I was eager to see Karlan go for more of a visceral gut-punch against her beliefs.)
@Lord_Gareth I definitely got the vibe that the story would end up with "Ava does terrible things," but I can see her coming back from them. From that one scene it seemed like she was an experienced and worldly character but was preserving herself by keeping certain truths at arm's length.
@AlexP The game or Nail's thread? There's two scenes of significance thus far, one of which was fairly short. She's been hired in unusual circumstances and is currently in the midst of that second scene, feeling out the nature of the job and gathering information on her soon-to-be victims.
@AlexP Nope, backstory. It's the reason for Ava's obsession with finding or developing the Panacea, the mythical cure-all
And that obsession is going to be what drags her into darkness.
@AlexP There's a thread that contains character bios if you wanted a link that direction. Some have backstories that are more public than others (Nail's is written entirely in ciphertext)
@AlexP This game runs sort of like an MMO, in that all of the threads within it take place in the same world and PCs could, theoretically, meet up - but we don't have to. Each 'Legend of...' thread is one contained story about a character or group of characters.
Ava's thread is essentially a solo game with only the setting in common with the others.
@AlexP In more general terms, Nail (and her long list of titles) is a fey bounty hunter who specializes in her own kind, and is feared and hated by the Hidden People the world over. She is the first and thus far only fey to achieve power over iron, and to escape its hateful curse.
The names she's called by her 'fellows' reveal their thoughts about her - the Iron Banshee, the Rusted Princess, Anathema, Bloodletter, and the Queen-in-Irons
@AlexP You know, the ironic thing is that it didn't start that way. Nail made a desperate deal to save her life from fey-hunters, shrieking out that if Iron would spare her life she would serve it. Thus far its one and only command has been that she offer one life a month to it, at minimum - either a fey life, killed with the blades that Iron blessed her with, or a mortal killed ritualistically.
She limited her depredations to fey criminals, but the nobility of the Seelie Court (her nation of birth) didn't care; they exiled her, then put a bounty on her head as a race traitor.
She's grown bitter, violent, and hateful over the years.
@AlexP In the immediate physical sense? She's been hired by a vigilante to drive organized crime from the City of Darien, to break their power and offer them violence without cease or pity until the innocent will no longer suffer their rule. In the emotional sense? Nail hates herself and despises what she's become, and is desperate to be acknowledged and loved by something other than a distant master that won't speak to her.
@Lord_Gareth What are your (player-level) goals for the character long-term? (I ask because that seems to be part of how you set up the games in the first place.)
@AlexP Nail's story isn't as thoroughly planned as Ava's, where all three people envisioned a pretty similar beginning, middle, and end. What I'm looking to do with Nail is to tell a story of redemption and accomplishment - of Nail finding a real purpose in life that helps her stop being a monster.
Though both the DM and I agree that at some point the terrible violence and hurt that exists between Nail and the Wildfey - the sometimes-terrorist fey nation that opposes 'civilization' - will need to be resolved. Nail preys on them almost exclusively and hates them with a passion because she sees them as threats to essential universal order.
They in turn hate her for supporting that order, and also for killing them in their hundreds.
I'm not as certain if we want to deal with her and the Seelie Court that cast her out. Nail was more hurt by that than she admits, even (and especially) to herself, but...
@AlexP As appealing as that sounds, that'd definitely qualify as failing to find redemption. The Seelie Court can be petty and needlessly cruel but in the end they're the most 'human' of the fey and certainly avid proponents of society, universal order, and the rule of law.
The great irony is that Nail's crusade against the Wildfey is an act of heroism from the Seelie's perspective, and as a result Nail is a large shame to them - they cast her out and she repaid them by doing their dirty work for them, relentlessly massacring their enemies.
@AlexP Did you want a link to Nail's game thread? Her actual backstory is in cipher text on her bio, but her description is there if you wanted that.
@AlexP Great question. I'll let you know when I find out :p It certainly doesn't solve the traditional PbP problems and I imagine it works as well as 3.5. Exe is solving some of the problems by running combat and other time-intensive scenes live, though.