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5:33 AM
@Magician So, I'm building a dragonpope.
 
@BESW Cool. How's it coming along?
 
It's got five parts, each treated as an individual elite NPC: head, body, claws, wings, and tail. The body has additional hp equal to the other four parts combined, but is otherwise elite like the others. I want each part to have two or three options: one reasonable offensive, and one cool supportive, both of them standard actions.
Same as your multipart system, each part defeated deals its hp in damage to the body, which is otherwise hard to damage.
 
@BESW So dragonpope is also a dragon? I somehow imagined it a dragonborn.
 
Dragonpope is dragon. Arkhosia is dragonborn federation, but its founding city-states are each ruled by a single dragon that considers its city and citizens to be its treasure hoard.
(They compete for superiority through the prosperity, happiness, and talent of the dragonborn under their rule.)
 
Not a bad deal for Arkhosians
 
5:38 AM
It's the only way I could see multiple dragons having any sort of cooperative role in a nation.
And it's very clear from the canon material that dragons played a large role in running Arkhosia.
@Magician Not at all! Later nations that joined the federation are ruled according their own choices, but the central powers are dragon-run.
Having a set of dragons at the heart of your empire does wonders for morale, and is a great sales pitch.
Most nations joined willingly, rather than being conquered.
The dragonpope doesn't appear as a dragon very much, though; before the Imperial Wars, he always showed up as a golden-haired young human.
(Not a dragonborn, to emphasize that he wasn't one of them.)
So far, I've got...
Wings: AoE attack for push/prone, or grant flight to ally (allies?).
Head: bite that saps healing surges, or breath attack that gives radiant vuln to enemies and temp hp to friends, effects on head transferred to body, can't be flanked, can only be attacked with CA.
Tail: slide/prone enemy, or slide ally
Claws: grab (automatic bite or squeeze on failed escape), or... ?
Body: terrain change, or transfer effect from ally to self, can slough effects to its other parts
 
Claws: cast a spell (with somatic component, not that such a thing exists). perhaps summon one more ally?
 
Ah, good call.
...maybe I'll have the claws let an ally spend a healing surge.
That's popey.
 
healing monsters are bad, in general
 
In this case, the allies are the good party.
 
Ah. That's different, then :)
 
5:51 AM
Context: the evil PCs (run by the players) are trying to kill the dragonpope, with the help of a boss-type devil whose main job is to upgrade their damage potential.
The dragonpope summons in the good PCs (also run by the players) to defend him.
Dragonpope and devil are both simply enablers for their respective PC groups.
 
In that case the question is, do good PCs need more healing?
 
The dragonpope's almost certainly going to croak --I want it that way for a lot of reasons-- because the good party's being pulled out from Closing the Way just minutes before. His death will give his allies the effect of an extended rest, and they kick the evil PCs all the way to hell.
@Magician They've got a very good healer, and a tank with the Never Again power.
Taking out their tank is actually going to be crucial for the evil PCs, or at least taking out his healing surges, because so long as he has at least one surge and the dragonpope dies in 5 squares of him, the dragonpope will get back up.
Never Again
At-Will Healing
No Action Close burst 5
Requirement: You must have at least one healing surge.
Trigger: You or an ally in the burst dies
Target: The triggering creature
Effect: You spend one or two healing surges but do not regain hit points for spending these healing surges. The target does not die, and the target regains hit points equal to his or her surge value for each healing surge you spent as a part of this power.
 
That's a nice power
 
So I'm cool giving them plenty of healing surge use. I want them to survive, but I want them to feel the burn and need to husband their resources. The best way to make that happen is to give them free reign to expend them.
 
Perhaps give dragonborn something warlordy for claws, then? Heal, and gain attack bonus?
Because otherwise spending HS on non-cleric healing is highly inefficient
 
5:58 AM
Our healer's an ardent, but I get your point.
Spend a healing surge, and gain a bonus to one roll before the end of your next turn equal to the number of surges you've spent since your last extended rest?
 
Huh. Interesting way to encourage them to spend more HS.
 
I'm gonna give the devil a damage bonus based on HS expenditure.
 
Attack bonus beats damage bonus, unless attacks already always hit ;)
 
Oh, I'd be mean by being generous.
How about an aura that lets allies spend a healing surge to add fire and acid damage to a damage roll, equal to their healing surge value?
 
Draw a Sigil of Destruction
yeah, that should work
 
6:03 AM
?
 
(name for the ability)
 
Cool.
I've found that the best way to get a player to do something self-destructive is to be straightforward about bribing them.
It lets them think they're in control.
 
Absolutely
 
Amusingly, this is at the core of the FATE system.
"Nice juicy Fate point in it for ya if you go do something stupid."
 
Heh. In AW/DW/tremulus, too: "offer them a tough choice".
 
6:12 AM
So, concepts for the devil: Medium size, to contrast the big-ass dragon. Female, because let's play into tropes. Aura that lets people spend HS for massive guaranteed damage boosts. Standard action that grants an ally a basic attack.
Another standard action that lets the devil alter the terrain for one round: I'm specifically including this as a counter the dragon's ability to fly and to grant flight to enemies, in case someone feels left out because they didn't bring their winged boots.
Thrusting up spires of earth beneath allies, or creating stairs of fire, to let them reach their targets.
Gonna give the devil a paladin-type mark to put on the dragonpope, so the two are duking it out instead of turning their attention to the little guys. Lets the party take the main action.
Power that makes a link between the mark and an ally, makes the ally deal more damage to the marked target. Has to rotate, because using it on the same ally twice in a row burns and blinds the ally (Hellfire is dangerous stuff).
Thoughts?
 
Would the devil only have a single action? Because then the dragonpope does a lot more.
 
I'm thinking about giving the devil two turns per round, like a proper epic boss.
...Maybe three.
 
Random idea: make hellfire a buff any ally of the devil can take, when they hit the marked creature and spend a HS. Do more damage, but gain ongoing effect (burning, blinding, something). Saves start at +10 (so no chance of failure), but with -1 for each expended HS.
So at first, they just automatically shrug it off
But eventually they'll burn with it.
 
Cute.
I've found that one of the nastiest buffs I can levy at this level is blinded.
Everything else they can become immune to, or get bonus saves against, or the like.
 
On most people, yeah. AoE wizard wouldn't care.
 
6:25 AM
Or they have powers that ignore it (slow is laughable to nearly all my players now).
 
Also, grimlock helm or blindsight unguent ftw
 
My players... are a little weird about utility items, largely because of the way I allocate magic items.
I kinda discourage dragging around random utility "just in case."
I don't want them to turn into Batman.
 
Yeah, in 4e it doesn't quite work.
 
Instead of wealth, I use an item point system based on the idea that PCs should get roughly one item per level.
 
But in our campaign one of the two BBEG was the night itself. When they asked for those things, I couldn't say "no".
 
6:28 AM
yeah, there's no limit on the things they can get. I'm limiting the number of things.
I let them choose all their items themselves, instead of dropping them. Just cut out the middleman entirely.
I ignore rarity and cost. Items with plusses are rated by the number of plusses: each plus costs 1 item point.
Items without plusses are worth one item point per tier.
Characters get item points equal to their level.
 
Do you use inherent bonuses?
 
Nope.
The way I've calculated it, very roughly, the party gets slightly fewer utiilty items than they would otherwise because they can't spend a lot of money on useful low-level trinkets. But the items they do have are generally more powerful and more precisely suited to the character wearing them than they would be otherwise.
It's based on abstracting the item parcels.
 
Yeah, sounds like it should work just fine. 4e economy doesn't scale very well, there's plenty of useful low-level utility items that become essentially free at higher levels
 
Aye.
At level 30 in my system, they're spending just over half their points on +6 weapon, armor, and neckpiece. Leaves them with budget for four epic pieces, or a number of lower-level items.
I give them some freebies too: everyone has a Tattoo of Vengeance, a modified Wayfinder's Badge, and a free Ioun stone of their choice.
The tattoo and the badge make really great mechanical encouragement for group cohesion.
 
Do they keep all the stuff they got at previous levels?
Cause then they'd quickly stockpile a lot of things
 
6:41 AM
They keep their total magic item value (minus freebies) at their current level.
 
Ah, makes sense.
 
They're free to adjust the composition of their magic items every level, so long as they keep within the level limit of my system.
 
Ok, I gotta run. Cya!
 
Ta!
 
7:00 AM
Yep. I've got a "kick me" stuck on my back today.
 
7:52 AM
@BrianBallsun-Stanton I was just reading that and thinking the same. :P
0
A: 3D Rules for a 2D Game

William 'MindWorX' Mariager Carrying Capacity Movement Aiming a Spell I'm not a Pathfinder player myself, but this place seems to cover all you've asked and it has a search feature.

I'm not a fan of just posting links, but I'm unsure if I'm allowed to post the actual rules on this site.
 
8:15 AM
@William'MindWorX'Mariager make sure to cite them
and yes, you totally are, if you cite your sources
 
8:47 AM
@William'MindWorX'Mariager I posted that question, and having played Pathfinder for a while, I can assure you that the links provided don't give the needed help.
 
I'm revising the answer, though I still think you have to ask more specifically if you want a situation handled. Flight and 3D movement is mostly covered in small case-by-case, like the Fly spell or the various monsters flight description.
 
That would require multiple questions, which if necessary I'm willing to post on a case-by-case basis. However, I was hoping to avoid that, as there have been cases in the past where, when I ask the community at large, someone will have a link to something that is at least helpful, if not something that provides the information completely
Instead of posting a huge number of different questions, all concerning the same basic concept, I asked if someone knew of a place that handled issues with that concept already.
 
9:09 AM
Did my best to fix the answer. I haven't been able to find governs-all rules on 3D. So lets hope someone knows more than me.
 
 
1 hour later…
10:23 AM
Urrrrgh. I've managed to mostly avoid 3D combat in 4e so far, though I have played with it a few times.
There was a cubic room with selective gravity making each wall a floor.
 
I generally avoid it too. And when it's there, I just wing it.
3D aiming is usually like "I aim the fireball so the outer edge hits" or something like that.
 
Sadly, 4e is very picky about its positioning.
And I'm about to run a very 3D fight.
 
I'm so very sorry
 
@BESW Indeed. I've always wanted to see 4e as a PC game. The rules wouldn't need much adjusting to work.
 
@William'MindWorX'Mariager .... ::sigh::
 
10:34 AM
I've got a player who's volunteered to keep a whiteboard with names and heights.
 
@BESW Ouch. Best I've seen was someone using sort of pedestals to represent flying, but it wasn't very precise.
@BrianBallsun-Stanton I take it you're not a PC game fan? :P
 
@William'MindWorX'Mariager there is no point. But yes..
not really a PC game fan.
 
@William'MindWorX'Mariager I've seen how-tos for making pedestals out of collapsable antennae, with inch-marks.
 
Well, to be more accurately, there's very little point in adapting 4e to the computer. You lose all of its virtues.
 
Depends on the game though. I've imagined a hybrid between Minecraft/Roleplaying and a versatile in-game object editor which could work very well.
 
10:36 AM
@William'MindWorX'Mariager mmm, fair enough
 
Get the sandbox feel of Minecraft, which, because of the blocks, is gridded and ready for turnbased combat along 4e. The in-game object editor is needed for all the players random ideas. It'll never ever be a substitute to pen and paper which I love and enjoy. But I think it could be a great tool for online, quick games.
 
A PC version of 4e basically becomes a really clunky boring cross between WoW and chess.
 
I dunno. Temple of Elemental Evil made 3.0 a very nice experience.
With lots of the tactical options you'll often see missing in Video Game adaptions.
 
The turn-based nature of the game would sap most of the dynamism WoW brings to the table, and the vast options available remove the potential for strategy that the confined box of chess (or even WoW) makes possible. You'd have to seriously chop it up to make it function well, and then it's just a pale ghost of 4e.
 
@William'MindWorX'Mariager From the reviews I've seen on GOG - it made for a very good combat sim game. Not so much with the actual game of it though.
 
10:59 AM
@SimonGill I don't actually recall much of the story, so that might very well be true.
 
@SimonGill Isn't that kind of representative, though?
A combat sim system with RP tacked on that, in the tabletop version, you can expand to suit your needs?
 
@BESW On the tabletop, the GM has plenty of scope to make an interesting story. On the PC - you're limited to what has been programmed in as available.
@BESW Black Isle did it really well with the Infinity Engine games.
 
I must confess to a very limited exposure to video and computer games of any type or generation.
 
Fair enough. I can't recommend Planescape: Torment enough if you want to try out an excellent D&D game.
 
I am annoyed that the Ars Magica kickstarter wasn't funded
that... would have been an interesting game
 
11:10 AM
@BrianBallsun-Stanton It certainly would have been.
 
11:29 AM
@SimonGill It's only a limitation on poorly designed software though. Computers today are plenty enough powerful to allow constructing things dynamically at runtime. Want to make a fireball? Pick "Projectile Power", tack on hit roll, damage roll and a "Fire Sphere" graphics.
The real limitation is the graphics actually.
 
@William'MindWorX'Mariager That's still combat.
Simon's talking about the GM's ability to roll with the player's choices to create a dynamic story.
 
@William'MindWorX'Mariager But that's not the point :P Building powers dynamically is easy creating actors for plot is hard.
 
Well, combat is the only thing that needs real automation though? I'd still think a GM should run it and conversations would be run between you and the GM, not some random prepared script.
I don't consider something with premade story to be roleplaying. That's just interactive storytelling.
 
@William'MindWorX'Mariager So, you're thinking about virtual tables more than computer RPGs?
 
11:30 AM
Then... that's just an interface, an advance digital tabletop. Not a computer game.
 
I guess that's what I'm talking about then. I don't think a game could ever live up to anything close to roleplaying.
 
@William'MindWorX'Mariager You're further away from the "accepted" definition of CRPGs than I am then.
 
yeah, we're building our assumptions based on your original statement:
58 mins ago, by William 'MindWorX' Mariager
@BESW Indeed. I've always wanted to see 4e as a PC game. The rules wouldn't need much adjusting to work.
 
You shouldn't listen to me. I say silly things.
 
Duly noted.
 
11:32 AM
@William'MindWorX'Mariager haha
Interactive storytelling still works for me though. It keeps the important part of role-playing - making choices - and wraps it up in a graphical environment I can play in on my own. That's what I'd like to see come back and instead we're mostly stuck with "level-up" mechanics tacked onto shooters.
 
True.
I enjoy games like that too. Recently replayed Baldurs Gate I with the new touched up version.
 
@William'MindWorX'Mariager mmm, at some point I'm going to get around to replaying that too.
I do wonder what it would take to create something that could run a FATE based game though.
 
11:52 AM
As an interface? not much.
Sketchboard, place for pics & stats, dynamic drag-and-snap "cards" for aspects, Fate tracker.
 
12:28 PM
@BESW As a game.
 
Not sure it's possible.
 
So, we're talking about an understanding of the English language - or a biiiig list of possible aspects.
 
There's no way to program aspects to be as flexible as they need to be.
 
Not without a programmed understanding of metaphor, anyway.
Might be an interesting thing to poke at the AI researchers first then.
They might be able to take the current state-of-the-art machine artists and do something with it.
 
Even then I don't think you could program a GM's ability to compel players properly.
 
12:33 PM
You'd need the GM-software to create and propose a course of action and a way for the player to accept that course.
 
And it'd have to be able to do so dynamically in conjunction with an understanding of the character's aspects, the current situation, and an ability to recognize potential for complication.
That last one could be fun.
 
@BESW A lot of fun. A lot of cognitive science too!
The only way I can see it working is having a lot of general elements that get composed together and give players plenty of options at each stage. It'd have to be visual novel style rather than isometric or first-person too.
Aspects get processed using the keywords into various emotive drivers (Restraint, Anger, Love, Fear) and so on. Each possible action gets presented with a list - and any possible action that could be determined to add complication would get presented with a Fate chip as a signifier.
 
I can't see how it wouldn't be trivial to game the system for Fate points without actually complicating scenarios.
But then, I'm not on gamedev for a very good reason.
My understanding of programming ends somewhere between writing mathematical progressions in BASIC on a Tandy, and reading Computer Power and Human Reason.
 
@BESW For instance - one obvious action element is Cause Insult To X. That would be a complication because it adds strain to the relationship between X and the player.
An action element like Apologise to X would then improve that relationship but wouldn't ever grant Fate points.
This would have to take a very Polti-like reductionist approach to stories and to character actions. That's the only way to build enough story elements to help it feel like a dynamic self-writing story.
 
1:00 PM
Should we just assume there are some closet catholic roleplayers out there? :P
 
Nah, Catholics aren't generally the ones who have a problem with RPGs.
That's more a Fundamentalist Protestant Fringe thing.
 
@William'MindWorX'Mariager Mostly people who think the Chick tract is accurate at a guess.
 
You wouldn't catch a Catholic dead with a Chick Tract. He's very anti-Papist.
 
Ah, I meant the people searching for "is it a sin." and writing articles that answer the question.
 
@SimonGill Yes, exactly.
 
1:08 PM
Can anyone recommend a few good articles on studies on roleplaying? I'm writing a short pick-your-own-topic essay, and I wanted to discuss the positive/negative effects of roleplaying, and I'd like some professional cite-able opinions.
 
@William'MindWorX'Mariager Ooh, nice big can o' worms there. @BrianBallsun-Stanton would probably be able to help more than I could.
 
@BESW Indeed, I figured it would be a nice and easy topic to use. I'll see if he chirps in with something later.
 
The issue is that outside of actual case studies, to the best of my knowledge most scholarly works are based on news reporting of extreme acts blamed on RPGs --many of which are entirely falsified because it makes for more interesting news than "His parents let the sitter raise him and his teachers never talked with each other to recognize how serious of a pattern his behaviors were."
 
Yeah, that's sorta what I'm trying to avoid. Not that I don't want to read up on bad things, but I'd like it to be more factual than newspapers.
 
You'll probably find some very recent studies that are more helpful.
 
1:13 PM
There was a teenager about 10 years ago that killed his friend, and then the media caught on to the fact that he used to play D&D and latched onto that.
 
But so far as I know, the history of gaming studies is kinda... colorful and not very useful for providing a picture of the subculture's growth.
 
Are you looking for effects on cognition, changes to social abilities, math ability, use as a teaching aid? Those will probably be in teaching or psychology journals, rather than in role-playing works.
 
More than anything, we roleplayers were going "Really? Is it the 80's, Mazes and Monsters all over again? Have we learned nothing?"
@William'MindWorX'Mariager Try running a random search on Google Scholar: scholar.google.com/…
 
It's increasingly common for news agencies to self-perpetuate interesting ideas at the expense of accurate ones.
 
@SimonGill Stuff like that yeah. I remember reading about how it had helped some otherwise very socially lonely people. I think things like that would be interesting.
 
1:14 PM
Though you'll probably have to narrow it down a bit to remove CRPGs and MMORPGs from the list.
@William'MindWorX'Mariager I've heard similar things about sci-fi fandom or geekdoms in general. I know a guy who wrote his master's thesis on the sci fi fandom in Israel, but it's in Hebrew, so probably not much use to you.
 
@BESW That's so very very true. From the articles I've read where I've known the real story behind it, I know you can never count on what they write. It's all about headlines and readers and very little about facts.
@AvnerShahar-Kashtan Sadly not, though I'm sure it'd be interesting read.
I'm not as far as calling the media big brainwashing machines, but most of what they write really needs to be taken with a grain of salt.
 
@William'MindWorX'Mariager Columbine is the classic example now, in which the media created entirely fictional versions of events and then used each others' reporting of them to justify continuing that version of the story.
 
@William'MindWorX'Mariager Speaking as someone who worked in the media for a couple of years (as a tech journalist), I can only wholeheartedly agree.
 
Reminds me of that XKCD comic about wikipedia citation. Lemme see if I can find it.
 
@BESW The news agencies are just another arm of the entertainment industry.
 
1:18 PM
It's much easier to write a story about how an identifiable element in the culture, preferably a recognizable but not mainstream element, is to blame, rather than to acknowledge that some people are messed up and our society isn't very good at figuring it out and getting them help.
It's not about brainwashing, it's about palatable narrative.
Sadly the two look a lot alike in practice.
But then that gets into narrative time as a perspective through which to view life and history, and then things get weird because my understanding of it is largely through examples in classic Russian literature.
 
It's a much more nuanced process. It's not "The media has an agenda and it will use its power to brainwash you into it".
It's more that the media just wants to be, to be watched and consumed. It will both pander to popular tastes, and simultaneously influence those tastes, in a process that's not really under anyone's conscious control.
 
@AvnerShahar-Kashtan Yeah, there's no agenda. It's about viewpoint and the seductiveness of narrative time creating an easy illusion to fall into.
 
@AvnerShahar-Kashtan Agreed totally.
 
It's not (usually) a conscious process, but it's a very common and recognizable one.
 
Yup. But all the explicit recognition of the process won't help you change it. There are too many factors at play - economic, social and cultural - for any "Emperor's New Clothes"-style revelation to change it.
 
1:25 PM
Heh. I agree, to a point. But that gets into an entirely different discussion about processes for social change that I'm just not capable of handling eloquently at this hour of night.
 
Hey, I don't think I can handle it coherently at all. Except, perhaps, when drunk.
Then everything I say makes sense. :
 
@AvnerShahar-Kashtan Of course.
Especially to other people who are also drunk.
 
Suffice to say, I do think that breaking out of that cycle is possible --and perhaps even inevitable-- but not easy, quick, or achievable through standard channels currently in place in the world at large.
But then, I am regularly accused of having an unreasonably optimistic view of humanity and its ever-advancing civilization.
 
@BESW Agreed. I'm afraid I share your optimism. :)
@BESW I must be optimistic if I survived a year of depressing European philopsophers of technology without coming out a complete Luddite.
 
@AvnerShahar-Kashtan Having taken a course on Existentialism in literature, I commiserate.
Any group of philosophers, if given strong enough exposure, "puzzles the will."
...suddenly I wonder if Roddenberry had any exposure to formal philosophy of technology.
He was definitely putting down stakes with intent to settle in that turf.
 
1:48 PM
I've never really seen much Trek. But from what I know of the setting, I think if he was familiar with the works of Ellul or Marcuse, but if he was, he explicitly rejected them.
 
looks up at the conversation Hi up there :P
 
What I loved best about my Philosophy of Technology class is that we read about 12 different papers, from the 50's on to the early 00's, all starting with the claim that there was never any formal attempt at a philosophy of technology, so here's what they suggest...
 
@AvnerShahar-Kashtan That's just academic for "Those other guys suck."
Classic knife-in-the-back pre-emptive discrediting of a rival.
 
@BESW In half those cases, they were separated by two decades and coming from completely different backgrounds. It's like a formal field of philosophy of technology kept trying to emerge but never succeeded., and the wheel reinvented again and again.
 
Heh. That IS rather amusing.
But then, even today it's rather brittle and not really put into practical application.
"Such academic pursuits as begin and end in words alone have never been and will never be of any worth."
[sigh]
 
1:59 PM
@BESW I echo your sigh.
 
Which brings me back to my Clippy rants. Heh.
Hrm. That's the second question in the last ten hours where I've seen an answer which addressed the title line as the question itself and largely disregarded the body of the question.
Two data points do not a trend make, but...
 
They make a line. It may be a short line but it's still a line.
 
@SimonGill with two points you can do a best fit analysis though :)
(although 3+ is preferred)
 
@SimonGill I'm re-reading your answer to my shame question.
 
actually thinking about it 3+ is needed for best fit as 2 points you'll just have a line through those points
 
2:06 PM
@waxeagle and it doesn't tell you anything outside of the two edge points either.
 
I guess my rebuttal would be that taking out the Hitman on a social stress track takes him out socially, not physically, and thus only lets the Target achieve social-based goals or desires.
 
@SimonGill nope.
 
Does that make sense?
Being shot isn't usually a social kind of thing, so social take-outs could arguably be irrelephant to whether or not the Hitman keeps shooting.
(They might help place him in situations where it'd be awkward, of course.)
 
@SimonGill bur r^2 is 1! that means my model is a perfect fit (right? right?)
 
@BESW Yeah, I think I need to open up that section a bit more...
The idea is that using social factors, you can make the hitman stop wanting to shoot you.
 
2:08 PM
@SimonGill It definitely helped me articulate my dilemma, so there's that.
I eagerly await your opening-up, on the other side of sleep.
 
won't a string of insults inspire more resolve in a shooter? (depending on motive)
 
Before you go though - do the example actions make sense to you?
 
The short-time actions?
 
yeah
 
Yes, but I'm not sure they're all best modelled as social attacks; some of them are at least as valid as maneuvers if not more logical that way.
But then, I have no experience with social conflict yet.
 
2:11 PM
@waxeagle Depends on the situation - different social skills are useful against different people. But there's usually a way to talk down a shooter.
@BESW There is a little overlap between the two... I'll think on that.
 
@SimonGill agree with this. That's why good shooters have complication: deaf :) :) :)
 
That right there? I want to be able to model that.
(I'm pretty sure that most Doctors have the Stunt which lets them use Conviction as a physical block.)
Anyway.
 
Dcotor Who is defeinitely a good model for it.
 
Goodnight, Gill. Goodnight Eagle, goodnight Turtle. Goodnight chat.
 
2:29 PM
@waxeagle Or aspects like single-minded, The Job Is Everything, Death Comes To All Men and so on.
 
3:26 PM
Question from a nonnative English speaker.
Is it role-playing or roleplaying? Or is both allowed?
Wikipedia uses the first one.
But Microsoft Office Word accepts both.
 
As far as I know, both are acceptable.
 
it's a relatively new word I don't think we have a real convention for it yet.
 
Hm. I guess I'll go with Role-play to keep it consistent with the citation from Wikipedia.
 
@William'MindWorX'Mariager wise.
and that's always the key, be consistent. If you're consistently wrong, at least your internally consistent.
 
I suspect it's hypenated in technical texts but anybody who learned the word through speech uses the non-hyphenated version.
 
3:33 PM
@SimonGill makes sense. It doesn't sound hyphenated :)
 
@waxeagle How would something sound hyphenated?
 
With a silent H?
 
 
2 hours later…
5:30 PM
What's a good time for an earth shattering event, literally, to happen, and still have been way back then, but before complete recovery. I'm thinking like 2-300 years.
Earth shattering as in, this used to be a one huge island. Now it's two larger islands and a whole ton of smaller ones.
 
@William'MindWorX'Mariager 10 generations (300 years) is probably enough to distort memories.
 
 
2 hours later…
8:00 PM
I can't breathe for laughing now.
 
 
2 hours later…
9:34 PM
@SimonGill Jacob? XD
 
The werewolf :P
 
yes yes I was quoting
 
When you quote, you should use quote marks :P
 
I forgot
sorry
 
Fair enough, but there is always editing.
 
9:42 PM
not after some time
I didn't forget like "oh crap now I've pressed send what do I do?", i forgot like "mmmh, ok, seems fine to me let's browse some other page now" until I saw your clarification ;)
 
haha :P
 
And now I'm unsure about what to do of the rest of my evening
 
There's not all that much left of it though.
 
the options are like "think what to do when this D&D campaing is going to end" "play alone on a play by chat just to level up faster hoping something happens" or "make assumptions and expectations about any of the two just to see them burn in some distant future"
I'm realizing that I have no idea on how to hack a module
to tailor it to my players
 
What do you think the gap is between your players and the module.
 
9:52 PM
I don't know if there is one. I can tell you what happens when we play a module
and I can tell you it looks nothing like this, should you happen to be familiar with it:
And I'd like my adventures to be about the characters.
I think the players don't make efforts in making good characters because they know it's not going to change anything
In that campaign they have a paladin who's been victim of a succubus
 
I'm not at all familiar with it.
 
when he discovers the ruse he wants to kill her and she tells him he changed her mind and wants to be good. He doubts, and if he kills her while he thinks she might be telling the truth she might have ended her mission successfully, for his soul will be damned.
 
05:00 - 22:0022:00 - 00:00

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