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1:17 AM
@Metool I'll happily run you through a single encounter some time over chat.
 
@JohnCraven You should market it!
Make it sound appealing and tell people about it, in other words.
Won't do much good if people who play Fate don't know about it and those that do don't know about Fate :(
 
1:34 AM
Tweets to Campaign By takes a brief dip into blog comments.
> A Charleston militiaman looking across the river by spyglass at three lanterns in the church-tower. Next to him, holding his horse, is a lad, looking upwards, slackjawed, at the dirigibles with union-jacks. (source‌​)
 
@JohnCraven where?
 
@BESW Did you take a peak at this and was it relevant to your interest (about win-win mechanical resolution)? It's not quite an identical topic but I think there's significant overlap.
 
@AlexP I've got it queued up to look at.
 
@BESW Parts 4 and 5 seem the most relevant, if you already know the "care vs. justice resolution" terminology.
 
Official Doctor Who lost episodes announcement: Two Second Doctor Serials, nine total episodes. "The Enemy of the World" is now complete, and "The Web of Fear" is now missing only episode three.
 
1:46 AM
For general discussion, from the same article series:
> Because respecting the “masquerade” was critical to your in-fiction survival, the everyday people surrounding you at the bar, cafe or city street shouldn’t really be able to tell that you’re a vampire. Because being subtle and pervasive was critical to the smooth continuance of the game, random cops, business staff, and private property owners shouldn’t really ever get concerned about your behaviour in their space.
> This generally meant a large volume of quiet play in small groups with a close focus on relationships, social structures and political maneuvering. It also meant considerably less physical combat overall and less invocation of the formalized system.
Talking about Vampire LARP being well-suited to "pervasive" play.
> Many women were drawn to the transgressive nature of pervasive play (being in a place that expected you to be yourself, and being able to subvert that by being someone else) and I remember a lot of discussion about how doing it changed the way people felt about the places themselves and their relationship with other people.
 
I am totally okay with these being the discovered episodes. More Two and Jaime is always welcome, the introduction of Lethbridge-Stewart is awesome, and "Enemy of the World" is a James Bond/Adam Adamant parody with Troughton playing the villain as well as the Doctor.
 
@BESW nice, so the "Best guess" lost ep count is under 100 now?
 
Yup, should be down to 97.
 
ok, I just got an ipad mini, anyone have any "killer" or even nice to have apps for ipad?
(I'm an android guy, this is my first apple device since a 3rdish gen nano)
 
The 2D Goggles iPad app is supposed to be gorgeous. (I don't have an iPad.)
 
1:52 AM
cool will check out
I was not planning on getting one...but it was a free gift from work
 
Don't look a gift tablet in the brand?
 
@BESW definitely not :). Just have to adjust to a new app ecosystem
 
This article has some good details on the found episodes. Finding Second Doctor stuff in Nigeria is somewhat surprising, as Doctor Who in Nigeria was bought by three different networks who each just grabbed what was available at the time, and the Second Doctor wasn't a big part of that.
 
 
2 hours later…
4:04 AM
Fun thing from a long RPGnet thread about orcs and morality:
> It might be interesting to treat "orc" as a classification rather than a race. Take anybody as a baby, and raise them in a society that exults murder and atrocity and worships hideous things with tentacles for faces and fifty maws, and does revolting blood rituals and scarification, and drinks the Black Broth of Suur until their teeth elongate and their muscles bulge and they feel nothing by hate and lust and anger all the time.
3
> orc as toxic meme, toxic society, backed by toxic gods and transformed with toxic magic. Rescue their young, and raise them with kindness and patience, and they'll grow up strong and fierce but sane and moral. Those are your half-orcs. Those rescued from that hell before their final initiation into the Cult of the Hundred Mawed One.
> Racially, the Orcish clans are a mix of everything else. Some elf, some man, some dwarf, some halfling, some gnome, some etc. But it's their brutal lifestyle and poisonous culture that makes them Orc not their breeding.
> For the righteous and the holy, it's a sacred duty not to slay the babies of the Orcish mob, but to rescue them and redeem them and see them raised in ways that will counter the early corruption of their origins. And many of those rescued find themselves drawn to the very holy orders which saved them from the hell of Orcish existence. Most paladins are "half-orc" .
 
@AlexP That was fascinating to read, and a very compelling idea.
 
(This all started due to James Wyatt's kinda-controversial article about "orc babies" and fantasy on the WotC main site.)
 
@AlexP Oh dear. What was that one about?
 
@AlexP That article is pretty durn stupid.
"Tolkien's orcs don't have babies" is flat-out wrong.
 
4:19 AM
@BESW Yup.
 
And he keeps doing it. Like equating halfings to hobbits and giving them hobbit-like archetypes when his own company spent the better part of a decade divorcing halflings from their hobbit roots.
 
Personally, I like the rather iconoclastic idea that humans are actually half-dwarf, half-elf, and that dragonborn are the result of Moradin loaning Io his dwarf template.
I'd also like to show Digger down that guy's intellectual throat and see what he spits up about why its author shouldn't have used anthropology and animal sciences to inspire and guide her worldbuilding.
 
Yeah, that's just silly. Fantasy isn't just sci-fi that doesn't try hard enough.
Also, I dunno, I feel like he's equating lazy writing with "lazy" play. Whereas I feel like the best way to support "lazy" play is with not-lazy-at-all writing.
Work through the issues and serve up a setting (and ruleset, but I'm focusing on setting at the moment) that just delivers the beer-and-pretzels / high-fantasy / whatever feel you aspire to consistently, because all the pieces are in place.
 
@Magician Hello!
 
4:33 AM
@JonathanHobbs Morning!
 
Hello!
 
4:47 AM
So here's a topic I've been pondering: radically different approaches to a game.
I count about 3 in D&D-space. 1: game as intended, dungeon crawling, evil monster slaying. 2: game as imagined, the post-modern pop-mythology. Efreet that grant wishes and rakshasas that are slain with blessed crossbow bolts 3: game as often played, taking character capabilities designed for dungeoncrawling and emulation of mythology and abusing them to mind control merchants, flood dungeons with rudimentary engineering knowledge and shape stone, trap efreet and farm them.
 
@Magician #3 cracked me up
 
@JonathanHobbs It's very hard not to do so!
And D&D is terrible for simulating large-scale engineering, town life, economy or anything not to do with killing goblins in a dungeon, really.
Yet it's so hard to not apply this 3rd way of thinking to the game.
I'm repeating myself already, yay.
But that's what makes D&D seem clunky and stupid at times: trying to use it for things it can't possibly handle. Again, 4e made significant progress here, by explicitly saying PCs and NPCs live under different rules.
 
@Magician To be fair to the people using it that way, until 4e the game did its best to give the impression it could handle nearly anything.
 
@Magician Well, sure. #1 is the writing. #2 is the overarching story themes you derive from the writing. #3 is the moment-to-moment.
The difference becomes major when you realise the moment-to-moment can be hugely divorced from any story you might tell.
and short-term incentives do not involve "make the story good"
unless you want them! But there's still more material incentive to fumigate a dungeon than charge in heroically and hit things until they die.
 
@BESW Yes! The game (and its designers) was deluded enough to think it could. But its mechanics originate from dungeon crawling. Of course you can't build a world around those. Or you can, but what you'll get will be far removed from the "medieval fantasy" we imagine.
 
4:57 AM
@Magician Do you want me to mention when I notice a dropped article?
 
Yes please. I'll learn, eventually :P
 
In Fate (just because I know this one), the story themes and the moment-to-moment are coherent because they work hand in hand. The moment-to-moment is always contributing to the story, and the story is assembled by the moment-to-moment.
 
> ...but what you'll get will be far removed from the "medieval fantasy" we imagine.
 
@BESW thought so, thanks.
 
In D&D, a lot of non-story motivators run in a very different direction to what would make a good story.
3
 
4:59 AM
@JonathanHobbs I'm not sure it's just moment-to-moment. It's seeing these tools, explicitly described to you, and then applying them to everything. Once you know you can farm efreet for wishes, there's little point not to.
 
It's having mechanics designed for a very narrow scope, but nobody coming in and telling you what that scope is--quite to the contrary, you're being told the mechanics are suitable for any scope.
@Magician Dropped articles are the only hint I'd ever have from your writing that you're ESL.
 
@Magician In all the time I've been here, this has been the first hint.
(then again I have not read your blog posts as much as BESW has, perhaps!)
 
Living in an English-speaking country and reading a lot of English books (including rulebooks) helps. I started learning English with the first Civilization...
 
@Magician It's paid off. You write better than most native English speakers.
 
@JonathanHobbs I picked up a little of his backstory early in the chat when he and Brian were talking about various things (they know each other IRL).
 
5:04 AM
Sometimes I fool myself into thinking I'm getting good at English, then I read a decent poem and my illusions are dispelled. I don't have that kind of grasp or understanding of the language.
But I'm glad I can almost fool others :)
 
@Magician Neither do most primary speakers, really.
 
user61230
Wait, @Magician, you don't natively speak English?
 
user61230
Also, hello!
 
Hi! No, I do not. I'm Russian.
 
user61230
Whoa. Convincing.
 
5:06 AM
The thing that throws me the most is reading about how OD&D isn't just dungeons, it's also these 2-3 other things in weird succession. And, erm... it just seems crazy that the idea of the game is to do them in sequence.
Like how people will say, "Oh, yeah, at name level it's really more of a game of managing your holdings." But, umm, that segue seems kinda absurd.
 
@Magician I had a university professor who adored me just because I knew that paraphrasing involved more than using a thesaurus.
 
@Magician ... Heh. I second what BESW said. But I think there isn't actually that much there to grasp. English has strange rules.
I suspect it has none - or that there are many optional sets of rules.
 
@Magician That's not knowing the language. That's making art. Knowing the language is like 2% of that.
 
(All the students in the class were EFL, and maybe three of us were able to tell when a synonym was appropriate to use, much less how to paraphrase beyond the use of synonyms.)
Actually, some of my favorite lyricists are ESL. The meaning is sometimes a little awkward, but they can hear the sounds of the language in ways that EFLs find hard.
@JonathanHobbs I'm currently engaged in debate with a client about whether/how to italicize non-English words in an English text.
 
@BESW In what way do the words appear?
 
5:13 AM
They're explained and defined the first time they appear.
There are three options: don't italicize; italicize only the first time they appear; and italicize all the time.
Not italicizing is a poor choice. It makes a bold statement about sociolinguistics that we aren't interested in making, and it creates confusion.
 
@BESW I'm used to the third option.
 
The second option is only useful if you can reasonably expect the audience to quickly become comfortable with the word through repeated use.
The third option should be defaulted to otherwise.
 
One Encyclopedia conventions is to emphasize a word being discussed the first time it's brought up, but then to cease emphasizing it afterwards. Readers will see it immediately afterwards a few times but not italicized, and be able to understand what's going on. The word isn't emphasized in every occurrence because that would be distracting and possibly even make it harder to read if you have enough terms like that appearing in the text.
 
The commonly-used example for why never italicizing is a bad idea is a joke about a Spanish-speaking man who is trying to buy a Coke from a machine that needs exact change.
 
On many Wikipedia languages, you should be glad a term is linked only the first time it appears, and not every single time.
 
5:18 AM
"Do this the first time only" tends to be synonymous with "editing nightmare," in my (limited niche) experience.
 
The machine's limited text display says DIME, so the man leans in and says, clearly and loudly, "Coca-cola, por favor."
@AlexP This too.
@JonathanHobbs But if each individual word is not repeated often (which is usually the case), then italicizing each time it appears is preferred because you cannot assume reader familiarity.
 
Do #3 if you're able to write such that the formatting does not become distracting.
Because it's the most useful option.
 
Though I guess in a fancy thing like Latex you can do that programatically and not worry about "was this the first instance or not?"
 
Also related to English being weird:
The Middle English creole hypothesis is the concept that the English language is a creole, i.e., a language that developed from a pidgin. The vast differences between Old and Middle English have led some historical linguists to claim that the language underwent creolisation at the time of Norman Conquest. The theory was first proposed in 1977 by C. Bailey and K. Maroldt and has since found both supporters and detractors in the academic world.This judgement is found in both of these books: *p. 19, A History of the English Language, Hogg & Denison, 2006 *p. 128, The History of English, Sing...
 
(Yes, I said Latex. Because I refuse to write names of things all FuNNy-shAped.)
 
5:24 AM
@AlexP You, sir, are a rebel and a hooligan.
Thinking about D&D being story-shaped, and that essay's insistence that D&D is built on mythic archetypes.
The setting contains mythic archetypes, but the mechanics (especially in 3.5, but generally for D&D) attempt to create "reasonable," "logical" rules and effects based on reality, modified for expediency and balance as little as possible. Even 4e does this, albeit in a kind of shorthand, symbolic way.
And reality, from a "logical" or "scientific" standpoint, is rarely story-shaped.
 
Creoles and pigins often form as a trade language between two nations, like in the case of Chinese Pidgin English. Traders from either side didn't fully learn English or Chinese; they simply learned just enough from the other language that they could trade and have other basic communication. It forms a language the way slamming two blobs of jelly together forms one new jelly. (Not very well, that is.)
So it's possible English is just really weird because it's the result of several languages just sorta slamming together, beginning when the French invaded England and both sides had to begin communicating.
 
@BESW Another part of it is that myth-logic makes for extremely poor games, e.g. puzzle monsters like rakshasas.
 
@JonathanHobbs Before that, but yes, it makes sense.
 
So D&D rules try to evoke greater world of mythology while serving the goal of dungeon crawling and being used in a logical manner. Something's gotta give.
 
@Magician Indeed. So it's trying to take two paradigms --reality simulation and mythic simulation-- and slam them together to create a third paradigm: rule-based improvisational storytelling.
 
5:30 AM
@Magician I think that depends on how you are supposed to relate to the rakshasa.
If the goal is to fight it in tactical combat, then yes.
But... that goal is not very myth-logic-y in itself.
 
@AlexP It is for the Rakshasa.
 
As a singular story about meeting a singular rakshasa, running away, finding a cleric to bless a bolt and coming back to kill it, it's cool. As a game, it's just "we're going to rakshasa land, bring a bundle of blessed bolts".
 
Traditionally they're monstrous soldiers in the armies of good and evil, and in the source material Gygax pulled from they're slavering monsters who need to be killed before they can trigger armageddon.
Both of those indicate a tactical-combat approach to the creature which is supported by the tactical-combat emphasis of the game system.
@Magician In that context, what would you say "gave" in 4e?
 
@BESW That's kinda ingoring the whole bit about them being illusionists and deceivers, also.
 
@BESW Logic :D. 4e was so game-ified, it was much easier to not extend the rules of the combat minigame to the way the world worked.
 
5:38 AM
@AlexP Yes, but if you're talking about myth logic, only a handful of them were illusionists in a really story-influential way. Most of them were straight-up warriors, story-wise.
 
Ah, rakshasa. I remember giving my custom rakshasa NPC in 4e ability names that were lines from Blake's poem.
 
Heheh.
 
@BESW Are you playing Rama or a more down-to-earth hero, though? That's kind of a big factor in defining what "myth logic" really is.
 
I'm very much interested in having a game that encourages and supports myth-logic. I'm also interested in having a game that encourages proper attitude towards its rules and world-building based on them. That, I think, would be the end goal of this line of thinking: learning to approach games from the best angle possible.
 
@Magician Did he set himself on fire?
 
5:45 AM
@BESW Hehehe, don't think so. I think the statblock (which didn't end up that great, he got owned) only exists in my DDI account. Which, naturally, I can't access.
 
6:31 AM
@Magician Alex brings up a good point: what kind of myth are we talking about?
There's a big difference between Paul Bunyan logic, King Arthur logic, and Anansi logic.
 
yeah
also Loki logic
troll somewhere around half the time, help somewhere around the other half
then do inexplicable things during the extra time
(that may or may not fall into one of the other two categories)
 
7:16 AM
Loki loyalty determination: If purple is rising in the house of sweatpants, nice things do.
 
7:27 AM
that makes about as much sense as anything
 
Yarp.
4
 
7:45 AM
Yawp.
4
 
user image
4
 
7:59 AM
!!
someone posted a pony pic and it wasn't BESW
 
I have done this before
so have other non BESW people
 
i have not been around to witness it
 
yeah
you may not have
to be fair BESW is likely the most frequent pony pic poster
 
which maybe says something about the relative frequency of these events
 
@JonathanHobbs [boggle]
Now we're just getting star-silly.
 
8:03 AM
lol
star all the things?
it isn't like I use the star much
if I star 2 things today, it's the first 2 stars I used all month
(or even all of last month)
 
8:20 AM
@BESW are you still in charge of this room?
you are!
that means the ponies are unstoppable >:D
 
Rob
@trogdor A yorkshire pony!
 
@JonathanHobbs lol
@Rob I suppose so?
 
Rob
@trogdor It's a very typical Yorkshire saying
 
@JonathanHobbs ponies already won. All your star belong to us.
Hi, btw
 
lol
 
Rob
8:32 AM
Narp
 
Don't you mean Narf?
 
Mud Connector doesn't work where I am :(
(Yes, that was a totally unrelated segue)
 
chuckles I was referring to this
 
9:06 AM
Yes, I'm bored.
 
I'm watching New Tricks with the folks while eating curried main dish pie.
 
New Tricks looks like an interesting show
 
The mysteries are pretty routine, but the writing's solid and the acting's great.
 
9:24 AM
Uh, it did get some air time 'round here, across the Channel. I have never heard about it.
First two series aired circa 2008.
 
We're watching series one.
 
Rob
New Tricks is excellent; I've just finished series 10
@SvenB. I was referring to Shaun of the dead
 
@Rob I think that was in Hot Fuzz. But yeah, I remembered the 'Yarp', but not the 'Narp'.
 
Rob
@SvenB. Doh, it was indeed
Still need to see worlds end
 
Uh, how did I miss that one? Definitely need to see it as well!
 
Rob
9:36 AM
I only recently caught Paul; that was a good laff
Of them all so far, Fuzz is my favourite
 
Paul was incredibly funny, yes. Haven't seen Burke & Hare either.
 
Rob
Ahhh not seen that either; although have seen Run Fatboy Run
 
Directed by David Schwimmer? Now I'm curious.
No Nick Frost, though...
 
Rob
Alas no Mr. Frost; but it was fun, more a rom com
 
Will have to give it a look.
 
10:11 AM
Apparently, Edgar Wright is supposed to finish Ant-Man some time in 2015...
 
Rob
10:22 AM
Ant-Man? Noooooo! Really? :)
 
lol
I saw an SNL skit that had ant man in it
he wasn't entirely the focus though
or at least I think it was SNL
 
Yup, it's been on his plate for a good 6 years now...
 
11:01 AM
@waxeagle I have a general question for meta about our behavior policies. It was prompted by a very specific event which involves some high-profile users and is currently invisible to anyone below 10k+ rep.
Do you think it would be obstructive or disingenuous to not refer to that event directly when asking my question?
 
@BESW I'm honestly not sure. In a lot of ways specificity is important on meta, but in other ways being specific detracts because people only want to address the specific issues and not the general issue
 
Yeah, that's the conundrum I'm facing.
 
and you really don't want to dredge up bad old stuff if you can avoid it.
 
I really really don't want to make this about the people involved.
...but I have a screenshot, because if specificity and clarity is important, I need to trust that everyone involved can act like mature adults.
Actually, maybe you can give me part of the answer, if there's a policy or mod discussion I'm unaware of.
Are flagged comments which would normally be deleted as offensive considered not worthy of removal if their visibility is limited to only some citizens rather than the entire Internet (like most of the site is)?
 
11:18 AM
Hi
 
Hey.
 
How are you?
 
Dismayed (see above).
 
@BESW Honestly, I'm not sure. If the post is deleted I'm not sure I'd sweat comments on it.
Though as a mod if the comments are egregious I'd probably nuke them anyways
 
I'm composing a version of the question that shouldn't be too revealing--though of course those involved will recognize themselves.
 
11:41 AM
Afternoon all :)
 
Hi
 
Hello
 
(Yeah, I know... I don't really change my sentences)
 
Mono-answers are in
Question time! Not related to all the meta stuff, nay fear
when is the fate chat game run? As in, what days/times?
Hope you're all good btw, seem to have left me manners at the door :P
 
Morning
 
11:46 AM
The Fate chat game on this site died a few months ago because I was the only consistent GM for more than a dozen players who couldn't match schedules.
The room is still open.

 Fate chat and game room

Good questions raised here should hit the main site too! Fudge...
 
Morn tridus
thats a shame besw :(
 
And I'm willing to run single-encounter sessions for individuals when I'm able.
 
You be very kind :D
 
So that mess I had earlier in the week has been largely resolved. Thanks for the advice eveyrone, it was helpful. :)
 
Glad to hear it.
 
11:48 AM
as you can imagine ive been reading the srd and enjoy so far what i been reading, but indeed wondered whether a more experienced person was running a session and if such could i join it
Glad too, although im ignorant of the mess :D
still, a mess resolved is....er...not a mess anymore
 
@Tridus How did it turn out?
 
and Tridus, i assume you salute us from somewhere not close to the meridian
 
@ReaperOscuro In my Monday D&D game there was an important plot encounter where the party couldn't decide to engage/withdrawl. So half the party jumped in to fight, and the other half sat back and watched the first half get killed.
 
....ouch
 
That led to a player quitting right before the "big bad" showed up, and he's the best player at the table. So I was pretty worried about that fight being totally out of whack balance wise against the new (weaker) party
 
11:50 AM
Lol rage quitting ftw
 
So the outcome now is that everyone is satisfied that people were just playing their characters as they felt, the quit guy really does have school projects and the character death just made it easy for him to decide which game he's in to leave.
He's going to come back in january when he's not in school anymore
The rest of the party is going to take some time to actually spend their money on gearing up everyone, rather than just the people who know what items to ask for (aka: the experienced players)
 
Ah i see -these things usually turn out to have a silver lining, shame he had to quit with rage as an added, although hope it hasnt soured your group experience
 
Then so I can figure out where their power level stands now, they're going to go do a sidequest that I've had ready and haven't run yet.
So the proverbial meteor about to hit the world is going to politely go on coffee-break until we're ready for it. ;)
 
in sense hope you and group still enthusiastic
Awww whats Sephiroth gonna do then?!?! That meteor took ages to summon!!
 
Sigh. Posted that meta question.
 
11:54 AM
@ReaperOscuro Far as I can tell everything is good, though it's probably going to be a bit weird having that empty chair the first time.
 
@ BESW be strong!
 
In a way it's worked out well, because the rest of the party has a chance to shine now as they can't rely on the one player
 
@ Tridus indeed: looks like it was all for the best, gg :)
(Not even sure if tagging properly lol)
 
@Tridus Glad it worked out so well. I was not so optimistic.
@ReaperOscuro No space between @ and the name, and if you want to respond to a particular thing the person said, there's an arrow you can click on the right side of the statement when you mouse over it.
 
@BESW The good news is that the players all like each other OOG, so there's room to talk when something goes wrong. It's not going to be taken as a "why did you screw me over?" type moment.
 
11:57 AM
Ah, good.
 
@BESW ah lol ta. So yea, if you feel like one day running a fate chat session lemme know, im sure we can organise something :) dont force urself though: only if you feel like it!
 
It's always easier when everybody's friends.
 
If it would have been people that didn't know each other outside of the game, I'm not sure it'd have worked out as easiy.
I'm just glad that I can get back to giving them a playground to stomp around in. :D
 
If we aren't all friends when I start a game with people, I try to have a half-hour to an hour at the start of each session, with food, for social bonding.
(Food is crucial.)
 
Bondage ftw!
Wait what? ;P
Yes: pizza = friendship + 20
Lol damn cant stall anymore, need to get back to work! Laters all :)
@BESW dont stress about the question dude: im sure itll all be fine :)
 
12:00 PM
@BESW Food really is. I made homemade donuts a few sessions ago. Everybody was in a very good mood that night.
Amazing what deep fried dough and cinnamon sugar can do
 
Sharing food also forges bonds of fellowship.
 
Yeah
 
[whew] Brian's on the issue like sticky on rice.
 
@BESW It sounds like they want to handle it without involving anyone else.
 
0
Q: "Rude or offensive:" how does the nature of the offense and its visibility influence flag responses?

BESWThis is about our behavior policy and how it relates to flagging offensive comments (and posts, I suppose). Is it a violation of the behavior policy to insult another citizen, or to equate their actions on the site with serious offenses such as violent hate crimes? In particular, should a "rude...

 
12:06 PM
Understandable. It's rather sensitive.
 
nod
 
...And never mind all that, the commenter just aired it in a response.
 
Ah
Well if he chooses to put it out there when it's his comment, that's his right.
 
Gmorning
 
Morning
 
12:15 PM
Yo
good morning
 
[wave]
 
So aside from the content of the comment which I can't see, what the mechanical permission that allows 10k rep guys to see it but not under 10k
 
@JoshuaAslanSmith At 10k you can see deleted answers, since they're not really deleted. They're just flagged as deleted.
That said the content was just posted on the meta question anyway, so everyone can see it now
 
@tridus thanks
@besw I appreciate the thought of leading me to water versus giving me water Im just super sleepy this morning
 
12:22 PM
If it's friday for you, then that's understandable :)
@ReaperOscuro (And yes, I'm on the East Coast of Canada. Actually only 3 hours off GMT right now due to Daylight Savings)
 
@Tridus Yup! Although not 106, not in Ethiopia, and not the First Doctor.
All the rumors were fundamentally false in all their details.
 
Makes you wonder if those details were ever based on anything, or if someone just made something up and it stuck.
 
@tridus hello to the great white north
I live in the jungles of SE pennsylvania , thats kind of crazy that you are 2 time zones ahead
 
@JoshuaAslanSmith Should only be one time zone ahead of Pennsylvania. That's Eastern time, isn't it?
I'm in Atlantic, which is normally -4. It's -3 right now because of Daylight Savings, but you probably have that too
(at least I'm not in Newfoundland, which is -3.5, because they're odd that way on the Island)
 
12:48 PM
east coast us Is EST which is -5 gmt
@tridus daylights savings time in the US won't start till nov 3
 
I never did get the hang of DST in college. We don't have it this close to the equator, so I'd only ever known of it in theory.
On an entirely different note, I love how Sylvester McCoy says "Ragnarok."
 
@JoshuaAslanSmith ACtually daylight savings is going right now. It ends on Nov 3, at which point you go back to GMT -5. :)
 
It's like BRIAN BLESSED with the sound turned down.
 
(My best friend lives in Maryland, same timezone as you :) )
 
yes said that backward
 
12:55 PM
@BESW That's great
 
Seven is probably my third-favorite Doctor. Second, if the Shalka Doctor doesn't count.
 
My fave is peter davidson followed by tom baker
 
Davison's probably fourth, then they all get muddled up until Six and Ten wind up in next-to-last and last place respectively.
(My favorite Doctor is Shalka, followed by Two.)
 

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