Conversation started May 7, 2016 at 23:35.
May 7, 2016 23:35
@David, HI! i'm vincent, i've heard of your legendary WW2 plane modeling skills and your so-so python skills from this really cool guy who comes to your chat room every now and then,
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Hi, vincent!
I had a project i want help with, could you lend me some of your skills (or just help me?)
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Hey, it worked! :)
@ARadish Hi! who told you about me? How did you get started in blender?
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Aw, no.
May 7, 2016 23:36
@ARadish maybe, what type of project are you doing?
@David Oh, it was this really awesome guy who models ceramic cats. he asked not to be named. I started blender back like 2 years ago because i was bored
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I'll try again. You will not star this message!
@You that would work if @X-27 was here.
@David i'm trying to make a game environment. i don't need help with any of the game, just the environment.
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Well, let's get @X-27 here!
May 7, 2016 23:38
@ARadish cool a game. What type of game? and what kind of environment?
@David like i said, no help needed for the game.
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Well, now I'm actually going to work on my hands and feet. Bye!
@David it will be kind of this urbanny underpass area, with traintracks running under a highway
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(Goodbye for real! :) )
I have a place like this near my house, and it was really inspiring
@David the main part will be the area around the bridge, (although i don't need the actual surface of the bridge)
May 7, 2016 23:40
@ARadish so your making some kind of free roam set in a city? is it a nice clean city, or a more typical game city (dirty deserted, and dangerous.)
@David hopefully, i won't have to make much city. area under bridges can get big enough to be a decent game map by itself.
@ARadish so this thing is set under one of those big highway underpass bridges?
but it should be on the dirtier side of things
@David yes.
so really more kind of like a tunnel (because you only care about the bottom and sides).
and then since there should be a stream under the bridge, it should be a pretty deep inclined area down from the side of the intersecting highway. but the stream will be dry
May 7, 2016 23:43
I think I get where you are going with this city idea.
@David yes, but mostly open to the sky, since the bridge is only so wide
@David i won't have to make the city hopefully....
maybe some buildings in the background, just to add atmosphere, but nothing interactive
@ARadish probably just the facade of the buildings closest to your bridge.
yeah
@David Yes! like that
@ARadish awesome, I'm starting to get a picture (maybe) of what you are thinking of.
with something like that
and like this
@David :D
May 7, 2016 23:47
@ARadish is that kind of your bridge idea you are going for?
yes, but not as full of traintracks, and with the inclined area from your picture
@ARadish yep, got that
@David and you can see those pictures, they are dirty, but not like half-life style dirty
there will be no water though, because water in BGE is a pain
tell you what. I'll model up a scene: bridge, river, concrete walls, etc. but no textures (I sadly suck at texturing)
ok
cool! thanks!
May 7, 2016 23:49
O, one last thing. what kind of vert count are you going for?
also, i was thinking, maybe for some variation, there could be some three-sided tunnels grafted into the embankment
@David it's hard to say for a scene this size
(I'm more use to "normal" modeling instead of game assets)
just, don't like, use verts where they aren't necessary.
@ARadish ok, so I do what I can, nothing crazy high or low.
yeah
May 7, 2016 23:50
It is always easy to make it lower, but not the other way.
ok.
did you understand what i meant by "threesided tunel?"
PS that more pictures you can post here for ideas of what you are looking for the better.
i mean like, it's be open to the gully on one side, and run the length (or at least part of it)
@David ok
@ARadish that message made me more confused.
ok... one sec
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May 7, 2016 23:53
I think I know what you are talking about, but we'll see...
waiting the one sec
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like that in cross section
with pillars.
nvm, i can add them later if you don't want to.
thanks for your help. i gtg
@ARadish so just a little cove in the wall like a cave kind of, but all concrete.
ok got it
@ARadish (now so you dont think I just poof off in to the wind like cheese) I'm leaving now, later
:)
@David goodbye
 
Conversation ended May 7, 2016 at 23:58.