I'm thinking, you're in the middle of a well-guarded house with a state of the art security system, with your only disguise as a coat made for a snapping turtle three times your width and little to no training in the tools you're using.... let's say a difficulty of +5.
I'm thinking, you're in the middle of a well-guarded house with a state of the art security system, with your only disguise as a coat made for a snapping turtle three times your width and little to no training in the tools you're using.... let's say a difficulty of +5.
(And losing a boost is an appropriate minor cost.)
This is a thing about costs: they can be mechanical (leave your coat out, lose the boost from it) , or purely narrative (the guard notices his coat is gone).
So, Sen deftly uses his borrowed tools to hack the complicated vault lock swiftly and silently, timing his work between guard patrols and wiping any trace of his presence before slipping through the door, closing it softly behind him.
Meanwhile, the toilet in the guest house has been successfully plunged, the workers managed to keep from laughing too hard, and Sen's absence has not yet been noticed... but the guard on plunger duty can't find his coat.
That seems reasonable. We'll say that barring unforeseen circumstances (like success at cost), you'll be able to open the vault door from the inside easily.
okay, My plan is to hide inside the coat (curled up) and let it fall into the shaft... when i get to the first guard - who I hope will just think someone dropped their coat(since he will recognize it as one of the guard coats) and since I am small I will be unseen in this oversized coat. And then As I pass them I can either stay hidden in the coat or jump out and surprise them (if they notice me)
Guard #2 pauses, stares up at the coat coming toward him, blinking. "Ummm. Nobody's scheduled to relieve us yet. ....but there's a keycard." He snatches at it and misses, so he calls down to the third guy.
This is exciting. Every roll is a small discussion which reveals more and more about teh story, and give me more and more information about the game. as opposed to lets say D&D where each roll is just another attack...
I Flashily reveal my true form! (ie: get out of the coat) I do a special maneuver that the salaman race is known for, which is used to elude predators by spiraling quickly through the water like a screw (which looks beautiful I might add) I attempt to get passed the guard at the bottom door and enter the chamber and then lock him out.
(Creating aspects makes things that are true. One of the jobs of a GM is to mediate about whether a given aspect is powerful enough that it requires a much higher difficulty to place.)
I think that Clever is more suitable (also its got a +2) because it would be my wits that lead me to realize that I can actually use this to my advantage
So I would like to suggest that you deal two shifts worth of stress to the guards--that's enough to take one guard out entirely as he is swirled twenty feet down and smacks his head on the ground.
@InbarRose A boost is worth a free invocation, which is +2. The same as a Fate point. That's two shifts on a roll.
So anything you could do with a single Fate point, or a +2 on a roll, is fair game for a "with style" bonus if the group agrees and it make sense in the narrative.