Conversation started Oct 21, 2014 at 9:14.
Oct 21, 2014 09:14
@doppelgreener I need to actually sketch out the trappings of those skills and assign points to them.
with trappings you mean catch/costs, right?
No. ARRPG calls them "applications" (page 61).
It's the contexts in which you can use a skill, and that's how you figure out how many points the skill is worth.
ah, ok
For the proof-of-concept pass, I was using actions in place of applications: 1 point for each of the four actions you can use the skill in.
But that was... messy... and I think before we use the skills again I need to shore them up.
It means I can balance the modes more effectively too.
Oct 21, 2014 09:33
@BESW What are trappings? The situations you can use them in?
Aye. Read just above.
For example, Athletics can probably use the Defend action to oppose the Attack action and the Create Advantage action. That's two applications of Defend.
[listens to Greener's brain re-arranging its furniture]
Speaking of, something that I didn't like about the aspects-only method just clicked into words: consider how much time might be taken each time a discussion comes up over whether an aspect can be invoked, now multiply that by five for every action someone takes, over simply "which skill is this?", plus various after-the-fact feelings over whether that aspect should really have been applied.
Yup.
Oct 21, 2014 09:47
Then, also, look back on your experience of players' abilities to create aspects which are actually regularly relevant to the game: there's very often at least one aspect that rarely sees use.
Notice that I only put three aspects on each of the brainstorm PCs.
Yeah, that was good.
Partly that's because I didn't want to spend more time, but I also thought it'd get in the way rather than help.
Yeah, aspect 4 and 5 are often challenging.
This is why I like Mode aspects so much.
I actually had five aspects for each of them at one point.
Oct 21, 2014 09:49
They create the constraint that heightens creativity.
@doppelgreener "The Constraint that Heightens Creativity" would be a good name for a band.
 
Conversation ended Oct 21, 2014 at 9:49.