Conversation started Feb 13, 2014 at 12:59.
Feb 13, 2014 12:59
So, I was talking with Problematic about a system he's working on, and I accidentally made a Fate hack for boss fights.
@BESW Oh wow.
The basic idea is that you take away boss stress tracks and replace them with immunity to stress except under certain conditions.
Like, a vampire is immune to physical stress unless he's taken by surprise with a wooden stake attack while someone is reciting an exorcism rite.
Cost: the vampire permanently loses all physical stress boxes.
Benefit: Because of my unholy toughness and reflexes, I am immune to all physical stress unless I am surprised by an attack with a wooden stake while an exorcism rite is being recited.
@BESW oh wow
This means that in order for a physical attack to work the PCs must have prepared beforehand and then created a series of appropriate aspects.
And the vampire can, of course, work to disrupt the conditions, by disarming the attacker or keeping the priest from praying.
But when you get everything lined up, the fight's over.
(Of course, the vampire still has consequences, so he CAN stay in the fight for a little while.)
But you get the idea.
I do!
And since the characters are piling everything up, and everything lies on the one attack, that might add up to having to take a Severe consequence just to stay in there.
Feb 13, 2014 13:05
Conditions can range from "A sword blessed by an 80-year-old virgin" to "Each of the standing stones is smeared with the blood of a new-slaughtered goat" to "Insulted your mother."
The vampire might become horribly scarred as he dives to safety out into the daylight, etc!
And then he comes back for some goddamn revenge and everyone gets to compel the hell out of it oh my god this is so good
I always felt like the attack action was the most boring part of conflicts.
It's necessary, but the fun bits are setting up for attacks, not actually attacking.
@BESW yes C:
The conversation it sprung from was trying to create a WoW-ish feel to fights in his system, where there's lots of things to do and everyone has to contribute, but without the orchestrated ballet feel or the emphasis on DPS as the primary contribution.
@BESW you created something pretty cool along the way, you did.
Feb 13, 2014 13:08
At first I was describing it very abstractly without mechanics, and then I realised Fate already kinda supports the idea.
Then we talked a bit about class specialisation in this kind of environment.
It would have stunts like "Because I'm a shadow priest, I get +2 to Intimidate rolls to create aspects related to death and despair," or "Because I'm a survival hunter, I get +2 to Craft checks to create aspects which impede the target's movement."
But yeah.
I like this; it feels like a solid way to model enemies that are nearly impossible to put down put which have specific vulnerabilities which put them down immediately.
And even for more mundane NPCs that aren't vampires and werewolves and Cthulhu, you can mess with it.
"Captain Hook is immune to physical stress unless at least one of these are true: he can hear the Crocodile ticking; he is worried about showing Bad Form; he is distracted by a crew member."
@Trajan Hi!
@BESW Hi, I hope you don't mind
Mind what? It's a public room.
Sure. But one could expect privacy, even in a public room. Anyway, I'm still looking for Fate inspiration and ways to grasp the whole thing
Fair enough. The above conversation may be a little esoteric, then.
Got anything in particular on your mind?
I'm ok with esoteric. I had some trouble with my GF, intimidated by the vast possibilities of FAE, I thought giving her examples of chargen or actual games might help her.
Feb 13, 2014 13:19
(@JonathanHobbs Ooooh--use this system to limit certain outcomes of defeat, like you can't actually KILL a vampire without the above circumstances, but you can defeat him and force him to retreat as a cloud of vapour or a bat without any special prep.)
 
Conversation ended Feb 13, 2014 at 13:19.