Conversation started Oct 1, 2014 at 2:27.
Oct 1, 2014 02:27
Healing: likely shouldn't exist in its traditional sense, unless it is some kind of once-per-conflict ability to make a mild or medium consequence disappear. Could come in the form of accelerated disappearance of consequences.
Assuming a world in which nothing can help you recover from a stab wound other than time and medical attention: "healing" could come in the form of placing aspects denoting a feeling of energy or wellbeing, which can only be invoked defensively.
But it's more likely magic of this nature would be defensive rather than restorative. The best way to deal with a stab wound is to never let it happen in the first place, as they might say.
from a thread on the net, apparently in Legends of Anglerre, healing is a roll that cancels out stress someone might receive on a 1:1 basis. So it's an extra buffer.
"1/session reduce a consequence's value by 2 shifts" is something I've seen elsewhere.
But that again sounds more like protection.
@BESW Cool, that kind of stuff could also work.
Hmm. Alternate idea: magical healing is just assumed, and consequences don't represent injury at all. Instead you take consequences like Blunted blade and Twisted visor.
That would better represent the abstractness of HP as a thing which doesn't impair your ability until it's totally gone.
That isn't an abstractness we necessarily need to recreate, though. And that abstactness is the thing that leads to Lord_Gareth pointing out that HP damage is one of the least effective ways to take someone out.
In video games that works to fantastic effect, because everything is resolved through damage, and video games traditionally just don't care about how much damage you've taken until you're dead.
Is it a good thing to assume no bodily harm? I'm totally willing to suppose people are supernaturally tough, so that they can take a stab to the gut.
Oct 1, 2014 02:47
No lasting, disabling bodily harm.
Stress clearing at the end of a scene is roughly equivalent to the "short rest allows free healing surge use" conceit in 4e.
except for extreme consequences.
an extreme consequence might be Urdok Zurgur Took My Eye, which compels the character to seek out revenge, have a vendetta against hobgoblins, etc.
That's a good thing to include.
Oct 1, 2014 03:30
I've updated the Fate Hack & Slash doc lots
 
Conversation ended Oct 1, 2014 at 3:30.