Conversation started Sep 30, 2014 at 22:14.
Sep 30, 2014 22:14
Suddenly, a thought: no weapon skills. (No Bow or Blade, no Ranged or Melee.) Instead, you have various other skills (e.g. Quickness, Toughness, Smarts), and you have a weapon. When you perform actions using your weapon, either: (a) you pick a justifiable skill and apply it, or (b) your weapon is keyed to a single, or two, skills, and you attack, defend, etc with its keyed skills.
@BESW Characters pick the attuned skill, I think. Or, if there's 2-3 attuned skills, the GM could pick one.
e.g. big brawny brawler holding a staff going "I WILL BE THE STRONGEST WITH THIS" whilst the cleric is weeping and begging for it. "NEVER! YOU ARE NOT THE STRONGEST."
1 hour later…
Sep 30, 2014 23:36
the rogue might have a piece of armor + two daggers. (or, two pieces of armor, plus two daggers modelled as one weapon.)
the ranger, however, may want a sword and a bow. or the barbarian may want a big axe and also a big hammer.
the ranger and barbarian will probably only have one weapon out at once, and a weapon's stunts only apply to things you're doing with that weapon.
thus, the ranger and barbarian may have greater versatility than their companions, but they pay for it by having fewer items active at once.
(alternately, consider the Knight who can either wield his Shield and Sword, or his Greataxe, but not both.)
I wonder if I should do something about this. Should people have, say, 3 active item slots and 2 reserve item slots? Reserve slot items do nothing, they're just there and available. That way the people who want multiple weapons can do that, whilst still perpetually being able to have three items active.
Conversation ended Sep 30, 2014 at 23:44.
Fate Hack & Slash discussion 5: equipment and its attunement to skills
Sep '1430
Participants
- doppelgreener 78%
- BESW 21%
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