Getting to the Enchanted Forest from your city requires crossing the Mountains of Morning. Although they're home to dragons and giants and things, you've done pretty well avoiding the nasties. You're over the top and heading down the other side of the range.
The path you're on is a narrow rock ledge carved out of a steep cliff. Below you, the tops of the Forest's trees sway in the breeze like waves on the ocean.
@Cat Which would you like them to be? We'll make an appropriate aspect.
Okay, so you're on a Narrow, Dusty Path across a Steep Cliff. That should be enough aspects to set the scene; if more are needed, we can make 'em on the spot.
@Cat That's totally up to whatever you're comfortable with. I'll be narrating in third person as the GM, and NPC speech will be in quotes.
Sin is on her guard as she walks the narrow, dusty path, knowing the reputation of these mountains for danger. She is also very conscious of the shadows thrown by the rocks and boulders, scared she'll be sucked into them against her will.
"You seem to be in some difficulty, girl. Might I be of assistance?" A grey-bearded man in a brown robe, carrying a fancy walking stick, is standing immediately behind Sin.
"You really shouldn't be out in the Mountains alone at your age. These are dangerous places, with many rockslides."
"I am Zemenar, Head Wizard of the Society of Wizards. I have not been following you, but there are very few paths through these mountains so travelers are likely to meet each other."
Yes. You can Create Advantage (place an aspect, discover an aspect, take advantage of an aspect), Overcome (get past something that's blocking you from a goal, including removing an aspect), or Attack.
So his turn was making Sin "Trusting," but it won't last after he takes advantage of it.
(I'll just finish this and fail on my own, lol) Sin lowers the weapon in her right hand in a broad arc, knowing from the card hustlers on the streets she grew up with that the eyes of the untrained follow arcs. She brings her left hand to a position behind her back to sneakily grab hold of a second dagger in her belt.
So you have firmly fooled him, and are now "Secretly Armed." You get a free invoke on this because you created it (that is, you get +2 to a roll one time when being Secretly Armed would help).
"You? You're no sorceress! My techniques would be useless to you on your own. I really must insist, a little girl like yourself can't possibly be left alone out here in the dangerous Mountains. What if an ogre were to come along?"
"If you'll just let me escort you to wherever it is you're going, I'm certain you'll be very grateful."
"Very well." He looks gratified, but the hand holding his staff is very tight. He gestures with the staff, and puffs of cloud float up from below to make stepping stones across the gap.
He walks up past Sin, striding confidently (if still rather impatiently), toward the cloud-filled gap.
As the wizard comes in closer to her, she can smell strange scents off his brown robes, both sulfurous and spiced. She times her push to coincide with when his staff is off the ground and uses her whole body to forcefully do so.
Hm? You defeated the wizard and scampered across the ledge, which by the way is now whole and solid again: the clouds are gone, and the stone is solid as if it had never vanished.