Conversation started Jul 6, 2013 at 2:56.
Jul 6, 2013 02:56
Once a generation, one and only one member of the village is chosen to take tribute to the dragon. If they survive the journey and deliver an acceptable tribute, the dragon will bless that generation with fertility of crop and belly. If they do not, fire will rain from the sky.
Nice.
Would you like to GM first?
I... would not.
I'm intimidated.
The fairy nuff is sympathetic.
Shall we do this in the Back Room?

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Hrm... I'm not sure how well voice chat is gonna work out right now.
well
I am fine with just being an observer
Jul 6, 2013 03:03
I'm willing to try without.
but if no one is using voice chat participation sounds nice too
We will have to amend the conceit.
I'm gonna need a PC at some point.
Jul 6, 2013 03:07
Oh dear. Rough picks that year?
I imagine it's by lottery or something.
Ah, like it.
I'm gonna go for highly competent, as opposed to Wil; I think he volunteered.
> A scenario needs two things: A bad guy with a goal, and a reason the PCs can’t ignore it.
Well, a dragon burning down everything you love is pretty compelling.
Bad guy: Dragon. Goal: Power and Influence. Reason the PCs can't ignore it: Default action to achieve goal is burning everything.
Jul 6, 2013 03:12
Seems straightfroward
... I appreciate the contradiction in that statement.
Straightforward = easy to do or deal with. Froward = difficult to deal with. Straightfroward = ?
Heheh.
So, I've only got about two hours now, so let's make this a two-scene scenario for Haven of the Mere: one challenge and one conflict.
Based on the setting conceit, there are three major issues: surviving the journey, having an appropriate tribute, and presenting the tribute successfully.
Surviving the journey sounds like an appropriate challenge scene.
Would you rather focus on getting the tribute, or presenting it? I kind of like the idea of focusing on choosing and acquiring.
But presenting the tribute sounds like a social conflict vs dragon, which is always fun.
Hrm. Better do getting, so he can show off with his bow.
Okay.
I have some ideas for that.
Okay, whenever you're ready.
Jul 6, 2013 03:28
Character look good?
I'm not sure what the trouble is going to do, but I have a couple ideas.
So... challenges have the GM call for all the rolls before narrating any of them.
Would you like to lay the scene as Haven sets forth on his quest, and then we'll see what challenge awaits him?
Perhaps you can take this opportunity to create an advantage that might help during the travel scene.
(Challenges are a series of Overcome actions, but Create Advantage can be used as much as the players want... though it can complicate things if they fail. Attacks are never made during challenges.)
Tribute year is usually grim, but this one unusually so. After a harsh winter and a particularly devastating outbreak of the flu, many are dead or too weak to make the tribute journey, but the dragon does not soften to such human weakness.
After the traditional lottery drew three names incapable of surviving the trek, Haven volunteers, being spared from the illness.
Maybe I could create Determined to Save My Village or something.
That'd be good. Or "Healthy as an Ox," or something.
Hmm. How do you pick an approach for something like that?
Why didn't he get sick?
Was he especially Careful about germs? or did he Forcefully take the lion's share of the food?
Jul 6, 2013 03:41
lol
taking more of the food wouldn't necesarily have been good
If his health is incidental to his agency, then it's probably not a good advantage to create.
Yeah, I'm not seeing it.
Okay, then be determined to save your village.
I'm thinking Clever; he's thinking "I'm the most suited for this job"
Okay.
Jul 6, 2013 03:43
4d6
So that's a +1, and I think a difficulty of 0 is reasonable.
Wanna spend a Fate point to get Style?
Now, one thing I'd like to point out.
You can use the Create Advantage action to create tags on existing aspects.
You might find it appropriate, therefore, to have two tags on your high concept.
Instead of making a new aspect.
Yeah, that would make sense.
Here, I'll narrate:
Haven takes his village's blessing with him, bolstering his confidence that he will be able to deliver an acceptable tribute and gain the dragon's boon, thus helping his village recover from its deadly winter.
Jul 6, 2013 03:48
Nice.
Okay, so Haven is going to meet a number of challenges along the way. I'd like to call for all of them before we narrate any of them--or even decide what order they'll happen in--so that we can put them together in a sensible order based on outcomes.
Remember, even if you fail a roll, you can still succeed at great penalty.
Sound good?
Okay, I'm not really clear on how that works. I roll a bunch of times up front and we figure out what that means later?
Yup!
I'll say a challenge step/element, and you'll roll for it.
Got it.
You'll decide to spend FP or tags at that point, and when you're satisfied we'll move on to the next part of the challenge.
Let's start with the simple stuff.
Haven is going to have to forage for supplies as he travels; the journey is too long and his village is too ravaged by famine for him to carry all he'll need.
Rustling up food and drink as he travels isn't too hard; he's a good shot and there's a river nearby for most of the journey. Difficulty of +0.
Go ahead.
Winter's breaking, but game would still be scarce. He's going to wait patiently until he has a chance at a deer or a moose or something, and use Deadeye to carefully slay it. Should be enough meat for the journey.
4d6
Jul 6, 2013 03:54
Now, technically-and-by-the-book, Deadeye is used on attacks, and this is an overcome action.
Ahhh, yes it is.
So while you can narrate it that way, the bonus doesn't apply.
Still +5, but instead of attacking a deer, I'm overcoming my need for sustenance?
Jul 6, 2013 03:55
Right.
Regardless, you have succeeded with impeccable style and you gain a boost: a temporary aspect with a single tag, which vanishes when you have spent that tag.
Please narrate your success in a way that indicates the boost you will receive.
Peerless Bowman, then
It's a few hours, but Haven finds a suitable mark: a buck, foraging in the trees. He lines up a shot that is impressively accurate even for him, and fells the animal with a single shot, giving him a boost in confidence. Perhaps, even if the dragon does not find the tribute acceptable, perhaps...
Ooer.
Next up: The journey is also perilous because the animals along the way are as hungry as the people of his village. Overcome action vs being eaten, difficulty +2.
Mmm, so is a challenge always an overcome?
Yes. You can, if you like, create advantages before rolling the Overcome action.
Pack of wolves; quick escape.
Considering that he's careful, he would be sleeping in a tree or something, and have an advantage in escaping
Seem reasonable?
Jul 6, 2013 04:06
Totally.
So, carefully creating an advantage:
4d6
> If you tie: You attain your goal, but at some minor cost. The GM could introduce a complication, or present you with a tough choice (you can rescue one of your friends, but not the other), or some other twist.
Actually, that sounds interesting. I'll succeed at cost.
Jul 6, 2013 04:07
Do you have any ideas about what the cost might be, or would you like to leave that to me?
I suspect the cost is that he wasn't quite as careful as he thought, and he'll have to leave behind some supplies when he makes his escape.
The timberwulf is really quite clever as well.
How about... I'll get a boost like I lost that when the wolves attacked.
Wait; when creating an advantage, a tie is still a boost for me.
Yes, but you were overcoming.
I... wot.
I think we're on different pages.
Jul 6, 2013 04:11
FAE page 15, the big black box?
Overcome:
• Fail: Fail, or succeed at a serious cost.
• Tie: Succeed at minor cost.
• Succeed: You accomplish your goal.
• Succeed with Style: You accomplish your goal and generate a boost.
I mean as far as what's happening in game.
Oh, okay.
I thought I was carefully creating an advantage that would let me slip away more easily when the wolves came.
Oooh. Gotcha.
Okay, so you get a boost.
I kinda hope we tie for the overcome; I like that complication.
Sleeping in the Trees, I'll call the boost?
Jul 6, 2013 04:14
Okay.
Haven knows that he's not the only predator in these woods; he suspends his gear in the trees and climbs up to sleep. If anything comes for him in the night, he should at least have the luxury of waking up before he's eaten.
... thinking about it, climbing a tree is probably not a great escape from a wulfpack, but... oh well.
Now the overcome?
Aye.
...
Jul 6, 2013 04:16
That will be quick.
Something in my Past Haunts Me: wolf attack?
What are you asking for?
You to make my life complicated.
He had the bow, he should have been able to save her from the wolf... but he froze up.
Maybe?
Are you asking for a compel? Because you can self-compel.
Okay. Because my past failure involving wolves haunts me, it would make sense that even though I am adequately prepared, I would not have such an easy time escaping from a wolf pack. Damn my luck.
It sounds like you want to complicate the scene by bringing more focus into it; perhaps a contest?
Jul 6, 2013 04:21
Is... that kosher?
Sure!
Erm, aren't the wolves technically out to harm me?
Turning it into a conflict?
Instead of taking your spectacular overcome, you'll take a Fate point to turn a single Overcome check into a contest: you and the wolves both running through the woods at night.
I'm thinking of it like a car chase.
Ah, yeah. Because they haven't caught me yet, so it's still up to whomever can prevail, it'll be a contest until the biting starts?
Right.
Wolves have +2 to Running Through The Forest At Night, and the difficulty of doing so is... +2.
Let's say that the first to get 10 shifts wins: you escape them, or they catch up to you.
Jul 6, 2013 04:23
So, observation: I feel like I am narrating an awful lot; how can I ask for narrative assistance?
That'd be more conversational at an actual table...
You can ask for suggestions, or input, or just ask me to narrate it.
Mmm, that's it. I'm feeling like a narration of a result is someone's "thing"
"This is my thing to narrate" or "this one's yours"
I'll see if I can make the next one more multiplayer.
Okay.
So, contest?
Since you were prepared for this kind of thing, it makes sense for you to get to start.
Ohoh. No difficulty.
This is going to be a series of opposed rolls.
Shifts gained will be cumulative toward the end goal, so let's scale that back to... five.
Opposed rolls, first to five total shifts on his side wins.
Sound good?
Jul 6, 2013 04:30
It does. Quickly, then?
Quickly sounds very appropriate.
And the wolves are mooks with a "Skilled at" in this kind of thing, for +2.
4d6
+0 for the wolves' first check.
Jul 6, 2013 04:31
+3?
Wow, okay, so five total is ridiculously too small a number.
Are you okay with changing it to ten?
Yeah, let's see what works.
Otherwise I'm not seeing this as being challenging enough to be a compel.
> The first participant to achieve three victories wins the contest.
Oh!
Jul 6, 2013 04:32
Wouldn't that be one victory for me?
Good catch. Yes, then. Do that.
(I think I'm remembering DFRPG contests?)
I will run, swiftly. So as not to be made a meal of.
4d6
Adrenaline, it turns out, is an excellent motivator.
4d6
Jul 6, 2013 04:33
+3
Seabiscuit, around the inside corner!
So, one victory apiece unless you want to spend a tag or FP.
Jul 6, 2013 04:34
Next exchange!
4d6
+3
Jul 6, 2013 04:34
+0
I... don't want you to succeed with style, or you win outright.
OM NOM NOM.
Can I invoke Sleeping in the Trees to say that I was juuuust a step ahead of them?
They are hungry, but I am flighty
Yes.
I'll do that, putting me at +2
Two-to-one wolves, but still no dinner!
Jul 6, 2013 04:37
All right, time to put the speed on.
4d6
4d6
+4
Wolves HUNGRY.
Jul 6, 2013 04:37
Since I succeeded with style to create the advantage on Volunteer Dragon Tribute, I can invoke it twice on the same roll, yes?
Baying, yapping, howling! You can feel the saliva spattering on your heels.
Yes.
I'm gonna do that to bring it to a tie.
Tie = unexpected twist.
Woodstock?
huh?
Jul 6, 2013 04:39
Finding a bunch of hippies rocking out in the woods would be unexpected, no?
... or maybe a ravine that we all tumble down?
Terrain change, yes.
The forest stops suddenly at the edge of a twisting labyrinth of canyons. Perhaps you can lose the wolves in there!
The wolves are still at +2 Hunting Things, but you might be able to get Clever.
Acceptable?
New exchange, then.
I am in a maze of twisty little passages canyons, all alike
4d6
Jul 6, 2013 04:43
+1
(The score is still 2:1 wolves)
... +6
Jul 6, 2013 04:44
[roadrunner noise]
I juke them and quickly scale the canyon face where they cannot follow.
And then blow raspberries at them.
This leads nicely into the next part of the challenge: navigating a labyrinth, difficulty +4.
Is it pitch black? Am I likely to be eaten by a grue?
The wolves bay menacingly, but soon return to their more familiar hunting grounds.
The moon is big and full. You are likely to be eaten by a werewolf.
Acceptable.
I'd like to cleverly locate the polar star so I can have an advantage in navigating.
Jul 6, 2013 04:46
Nice.
+1
Blinded Guided by the Light?
That seems acceptable.
(I would also have accepted Star Power.)
Finding familiar reference in the sky, Haven is able to orient himself after his mad dash to escape the wolves. Steeling his resolve, he trudges onward.
I imagine the labyrinth to be easy to get lost in; it would benefit him to carefully navigate, yes?
Jul 6, 2013 04:50
Yes indeed.
Careful would also be a good thing for avoiding the quarry eels.
The...
Oh dear.
Well, he's unlikely to know about those, so he'll settle for not falling to his death, I suppose.
4d6
That's a tie on an overcome!
Guided by the Light for +6?
Jul 6, 2013 04:52
Sounds reasonable.
"Two days," Haven grumbles to himself, twisty little maze at his back and the Wyrmrest before him. "Good thing grandfather taught me a thing or two about the stars."
(I'm... making stuff up now)
That is excellent and encouraged.
The Wyrmrest is a solitary mountain, and the dragon's lair is a long day's hike up to the top. Hike up a mountain: difficulty +2.
Hrm. Do I have a tribute?
Remember, the challenge isn't quite in order yet.
Here's what I've got in mind:
Right now we're doing the travel montage.
We dwelt a little on the wolf thing because it was exciting.
Once we've got the travel montage done, you'll pick a point during that montage to have acquired the tribute.
Oh man. I have a twist in mind?
Jul 6, 2013 04:57
Excellent.
Excellent. So, +2
I'm tired of plucking the careful note, so let's have him be sneaky.
That seems... wise.
That would be a +0. But because I am a Volunteer Dragon Tribute, I have the village hunter's cloak. It blends well with the land, giving me an advantage to my sneaking? [waves fate point]
Jul 6, 2013 05:00
That sounds like a good Object aspect.
Which you could then invoke with that Fate point.
Aha.
Because they're supposed to come out in play.
So, with that FP, you have a tie on an Overcome check.
I'd like to succeed at cost. What have you for me?
We could go back to the supplies thing, and have you lose something down the mountainside.
You know what, I think it would be more interesting for the story to succeed at serious cost.
And he's not all that sneaky, after all.
Jul 6, 2013 05:03
You want to succeed at serious? Are you sure?
I propose that the seriously costly thing I lose be: the tribute.
That is indeed a hefty cost!
Okay, make a note of it.
What, like a Lost the Tribute aspect?
Seems reasonable.
Now, this is interesting because it makes getting the tribute moot. We don't want to spend a lot of time on something we know you're going to lose. Instead, the drama shifts to WAT DO NAO?
Shall I explain you the twist I have in mind?
Jul 6, 2013 05:05
yes.
If this were a short story in an anthology or something, it would be amazing if Haven volunteered because he was armed with something his grandmother gave him: the dragon's True Name.
His plan all along being to shoot the thing dead
Nice.
I can work with that.
I need a tick to put my wife to bed
Jul 6, 2013 05:21
I return.
hi!
Wife and child: asleep. Succeed!
Two things. First, I was going to have Haven weather a storm also, but that doesn't seem necessary.
Second, I'm afraid I have to go run a couple of errands... and check the post office for Fate Core, of course.
Of course. I hope it comes.
We know what we're doing next, though: The Lair at the top of Wyrmrest, Haven vs Dragon!
 
Conversation ended Jul 6, 2013 at 5:22.