Conversation started Feb 25, 2014 at 13:34.
Feb 25, 2014 13:34
Here's the outline of the plot as I had it planned, but it doesn't explain who or what most of the things are.
However, the Sarcophagus was no longer able to make them effectively immortal, and so Isis had to change her host every hundred years or so. This line of hosts became known as the Kalki Kings, considered by the locals to have mystical inherited wisdom.
Feb 25, 2014 13:45
@JonathanHobbs Humans rose up and rebelled against Ra (partly with help from a time-traveling SG-1, we later learned).
Fast forward to the late 1990s, when Daniel Jackson decodes some Weird Stuff which hints that Shangri-La might have goa'uld connections.
While the SGC is prepping a team to go in (it's a low-priority mission), someone leaks the info to another branch of the military (to be determined by the players' choice of PCs) which, in a fit of intra-military rivalry, sends out a squad independently.
Totally unbriefed on what to expect, the party discovers the idyllic mountain valley and its isolated inhabitants just before the ritual to transfer wisdom from the old Kalki King to the new one.
What transpires is up to the party, but would probably involve the about-to-be-King getting cold feet about the ritual, and Isis discovering from the party that Ra is no longer ruler of earth.
Isis--whether in her old body or her new one--re-routes power from the energy field to her ship and flies away to locate allies.
The SG team catches up to the party and, based on the party's handling of the situation, they are invited to join the SGC as SG-13.
The rest of the campaign involves Isis teaming up with Lord Yu, who has found a dead Asgard ship cannibalised by early-days Replicators cut off from their main horde.
Together they reverse-engineer the tech and create proto-replicators (crude, because the samples are thousands of years old and goa'uld tech isn't as advanced), which they implement as instruments of sabotage against Yu's enemies.
@JonathanHobbs Nope! SG-1 is off on the prison moon of Netu, so I get to do whatever I like to the Command Centre while they're gone.
That's my trick: every time SG-1 is in one place, I can have Important Campaign Stuff happen somewhere else.
Ah, reviewing my notes more closely: Isis isn't teaming up with Lord Yu; she's trying to steal his tech.
I chose SG-13 specifically because while we know that team was established at about the right point on my time line, exactly what they do is unclear until season 5 or so.
There's no reason for SG-13 and SG-1 to ever really come into contact with each other, because if SG-1 is there... what are we doing there except being redundant?
Conversation ended Feb 25, 2014 at 14:18.
SG-13 plot overview
Feb '1425
BESW's Spoil-Lair
CAUTION: High chance of plot. Not for BESW's players.
Participants
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- Inbar Rose 6%
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