Conversation started Feb 25, 2014 at 13:34.
Feb 25, 2014 13:34
Okay, so I"m trying to make some sense out of these notes.
Here's the outline of the plot as I had it planned, but it doesn't explain who or what most of the things are.
9 missions, not bad,.
Here's the background:
In the fourth season they find two canopic jars which were actually stasis prisons for goa'uld.
they spring from their jars and plot twist! aliens and face huggers.
The goa'uld had defied Ra and been imprisoned forever as punishment. The goa'uld Osiris escaped and took over Daniel's girlfriend (again), but the goa'uld Isis was found dead: her jar had cracked and the stasis field failed.
Wow, lots of cool work in there.
you matched it to episodes too
Feb 25, 2014 13:38
That's canon.
So for my campaign, I am postulating that the dead goa'uld in Isis's jar was not Isis, but a patsy who took the fall while Isis escaped Ra's wrath.
@BESW "How can we be sure that's her?" "Good question! We all look the same anyway! I can't tell the difference! Who are you, anyway?"
@JonathanHobbs Exactly.
Isis fled Egypt and set up a tiny fiefdom in the Himalayas. She re-fitted a stolen Sarcophagus to create a permanent wide field which kept her hidden valley warm and fertile.
After all it's not like the goa'uld actually spend any considerable amount of time looking at each others' actual wormbodies.
It also gave the humans in the valley health and extended their lives.
However, the Sarcophagus was no longer able to make them effectively immortal, and so Isis had to change her host every hundred years or so. This line of hosts became known as the Kalki Kings, considered by the locals to have mystical inherited wisdom.
After Isis's jaffa guards died off she ruled with benevolence and wisdom rather than with an iron fist--not least because the tiny population she ruled over couldn't withstand the usual "kill 'em if they disobey" goa'uld strategy.
Meanwhile in the outside world, Ra was overthrown and the goa'uld expelled from Earth. But Isis, hidden in her mountain stronghold, knew nothing of this.
@BESW How did they even get expelled?
Feb 25, 2014 13:45
@JonathanHobbs Humans rose up and rebelled against Ra (partly with help from a time-traveling SG-1, we later learned).
Squabbling between the goa'uld made it easier to kick them off world, and then humans buried the gate in the sand so they'd have to fly if they wanted to come back.
Instead, the goa'uld infighting distracted them until they largely forgot about Earth.
@BESW Nice thinking. :)
Fast forward to the late 1990s, when Daniel Jackson decodes some Weird Stuff which hints that Shangri-La might have goa'uld connections.
While the SGC is prepping a team to go in (it's a low-priority mission), someone leaks the info to another branch of the military (to be determined by the players' choice of PCs) which, in a fit of intra-military rivalry, sends out a squad independently.
Totally unbriefed on what to expect, the party discovers the idyllic mountain valley and its isolated inhabitants just before the ritual to transfer wisdom from the old Kalki King to the new one.
What transpires is up to the party, but would probably involve the about-to-be-King getting cold feet about the ritual, and Isis discovering from the party that Ra is no longer ruler of earth.
Isis--whether in her old body or her new one--re-routes power from the energy field to her ship and flies away to locate allies.
She will be a recurring villain (though probably never identified as Isis) for the campaign.
The SG team catches up to the party and, based on the party's handling of the situation, they are invited to join the SGC as SG-13.
End first adventure.
The rest of the campaign involves Isis teaming up with Lord Yu, who has found a dead Asgard ship cannibalised by early-days Replicators cut off from their main horde.
Together they reverse-engineer the tech and create proto-replicators (crude, because the samples are thousands of years old and goa'uld tech isn't as advanced), which they implement as instruments of sabotage against Yu's enemies.
The party's routine missions come across the proto-replicators, and they interact with Yu and Isis's plans until it culminates in the SGC being invaded by proto-replicators while SG-1 is off on the prison moon Netu.
The whole thing runs in-canon from the middle of season two to the middle of season three.
(Well before the corpse of "Isis" is ever discovered.)
Feb 25, 2014 14:03
@BESW Oh wow. Is this canon too?
@JonathanHobbs Nope! SG-1 is off on the prison moon of Netu, so I get to do whatever I like to the Command Centre while they're gone.
So long as it's still there canon won't notice.
That's my trick: every time SG-1 is in one place, I can have Important Campaign Stuff happen somewhere else.
Ah, reviewing my notes more closely: Isis isn't teaming up with Lord Yu; she's trying to steal his tech.
I chose SG-13 specifically because while we know that team was established at about the right point on my time line, exactly what they do is unclear until season 5 or so.
There's no reason for SG-13 and SG-1 to ever really come into contact with each other, because if SG-1 is there... what are we doing there except being redundant?
And that's about it, I guess.
The rest of my notes are system-specific like the actual NPC stats, or visual aids and reference material like the Halo 3 maps I was going to use for Shangri-La.
And now, goodnight!
 
Conversation ended Feb 25, 2014 at 14:18.