void rotate(Quaternion *q) {
Quaternion p(0, x, y, z);
// quaternion multiplication: q * p, stored back in p
p = q -> getProduct(p);
// quaternion multiplication: p * conj(q), stored back in p
p = p.getProduct(q -> getConjugate());
// p quaternion is now [0, x', y', z']
x = p.x;
y = p.y;
z = p.z;
}