I was thinking about "fast travel" sort of mechanics in video games and wanted to to make something that was super powerful and freely available but always A Significant Choice without making it either NOT fast travel (by forcing it to take scenes of fighting stuff or whatever) or just a boring resource drain.
And there's something super creepy but also really cool about "you can go anywhere but you're different when you get there."
And there's something super creepy but also really cool about "you can go anywhere but you're different when you get there."