if i use
b2PolygonShape shape;
shape.SetAsEdge(b2Vec2(screenSize.width/PTM_RATIO*0.10 ,screenSize.height/PTM_RATIO*0.80), b2Vec2(screenSize.width/PTM_RATIO*0.10 ,screenSize.height/PTM_RATIO*0.35));
body->CreateFixture(&shape, 0.0f);
der ll be edge, but will be visible only when world->DrawDebugData(); is active...
can i relate setAsEdge with sprite , or how to make visible edges when drawDebug is disable??