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12:03 AM
I'm starring that
People need to see. People need to know. The Truth!
 
@JohnMcDonald Looks like it could be improved very fast by creating a struct with a bunch of default values. And then refactor the overloads and update where ever it is called.
 
@WilliamMindWorXMariager Yup. That would make it a lot better than it is. Any use of classes or structs would help greatly
 
12:23 AM
@JohnMcDonald o.o The params
I have never seen a function that takes that many parameters o.O
 
:/ yeah. Pretty gross
 
1:18 AM
I distinctly remember being able to render plenty of tiles without such poor performance. :s
I guess I should just switch on the by-change rendering I had before again, though it's so messy I kinda cry on the inside.
 
1:33 AM
@WilliamMindWorXMariager Real programmers don't cry. They improvise!
 
1:50 AM
@CodeAssasssin Correction - Real programmers cry.
 
@tylerrrr07 :(
 
Day9 Funday Monday is starting!
 
If you like Starcraft 2 - day9.tv/live
 
2:13 AM
@tylerrrr07 you any good? =P
 
Not really haha. Silver league. I haven't played in a while either. I just love watching Funday Monday :D
 
heh
wanna 1v1?
 
@stephelton tyler pawn yo face off
 
i haven't played in several weeks...
 
I haven't played in months lol
 
2:15 AM
meh
 
You shall soon be playing my game >:]
 
That and I'm not feeling ambitious right now. Ask me another evening :)
 
StarCraft = MegaBoring Age of Empires is way better
 
how is sc2 boring? it's about as intense as a game can get
 
@stephelton e-e Eh, Idk I just like Age of Empires better for some reason
Maybe it's because I like things that are more geared in history o.O
 
2:19 AM
@CodeAssasssin Civ 5 - Play it NAO
 
@tylerrrr07 I played a Civilization game and I disliked it. The turn based game-play made me cry for days
 
Well thats too bad... I love Civ 5
 
I like stuff like King Arthurs Gold - I have been playing this for hours on end on the weekends.
 
Never even heard of that one
 
<_>
Play it. Play it NAO
If you dont I will megahaxor your computer.
 
2:26 AM
That actually looks pretty sweet
 
@JohnMcDonald Get your paypal :)
 
Could be good.
 
@tylerrrr07 There is no could. It is :O
Although the Multiplayer - lol - People curse every 5 seconds
Griefs are rare - but will happen.
:D I hope my game turns out to be similar to their style of game-play because that's where I got most of my inspiration from.
@JohnMcDonald @tylerrrr07 R u playing it :3
 
I wonder if @WilliamMindWorXMariager has seen that game
 
Noooooooooooope
 
2:33 AM
What game?
 
Not yet, I'm eating
 
@tylerrrr07 ........
 
KAG?
I've seen it, poor controls, but nice visuals.
 
I'm playing me some EVE right now
 
2:34 AM
I'm supposed to be playing some BF3 tonight, but nobody is online yet, :(
 
@tylerrrr07 Process.End(EVE.exe);
Process.Start(KAG.exe)
 
Now that I've learned some keyboard shortcuts this game I'm starting to feel much more efficient at piloting my ship and am enjoying the game much more
 
(new Process { StartInfo = new ProcessStartInfo("KAG.exe") }).Start();
That's some ugly code. :P
 
I really like the idea behind Eve, especially the 100% player-run market and the single-universe
 
I'm aiming to have the same need for resources in my game.
 
2:36 AM
@JohnMcDonald That's exactly what keeps me coming back to EVE (this is like the third time)
 
So you'll be able to function and play normally, but to advance in the game, you'll have to spend resources.
 
I just love the idea that I can just do whatever I want
 
HAH! Yeah!
 
I have a shitton of stuff in EVE, like around 1.3 billion isk worth.
 
Some amazing heists have occurred in Eve. I love it!
 
2:37 AM
Nice... I have a Vexor... lol
 
Caldari Navy Raven, Orca, several faction tier items and some POS parts.
 
@WilliamMindWorXMariager :( Thinks of better come-back
 
Like, on the order of $32k USD heists
 
Yeah its crazy
Also if you guys play and can manage it - get a dual screen setup. I can keep all my windows open on one, play the game on the other.
 
I have a triple screen setup.
Though only two at the moment.
 
2:41 AM
yeah, my desk is barely big enough for my speakers + 2 monitors: 24 and 27"
 
[19"][30"][19"]
 
oh nice
I've got 2x24
 
Resolutions don't match well though. :P
 
0
Q: user names in comments should not count toward the total characters

gardian06I can understand that there is a minimum number of characters (to prevent spam) but at the same time I sometimes want to include a deal of information into my comments, and end up short by a few characters, and it usually ends up being when responding directly to users that have longer names. t...

 
Heights: [1024][1600][1024]
 
2:43 AM
at least the sides match
My second monitor basically replaces the LCD screen on my broken keyboard, lol
 
rip, :(
 
[ 19"][ 30"][ 19"]
      [2.4"]
That's my setup. :D
 
2:47 AM
Though I rarely use my G19 LCD. It just looks fancy.
 
G15? G17?
19!
Do you use Winamp?
 
Booourns
 
Cause it's used with my phone. :P
 
@JohnMcDonald O.O
 
2:49 AM
@CodeAssasssin Really?
 
@JohnMcDonald What is Bourns? lol
 
Dont watch the simpsons
 
That phrase is almost as viral as "Jebus"
 
2:50 AM
hey guys
 
alright, heh, yeah
hey JMR
 
i still need to write that q
 
DO IT
:P
 
haha i will
 
GO
If it's a good question...
 
3:00 AM
its about content pipeline debugging
using breaklines and console.write doesnt seem to work
makes it difficult to figure out what is going wrong.
so last chance to answer before i q it if anyone knows!
 
I've got nothing on that
 
yea, thanks anyway
 
3:18 AM
Kinda easy, just don't make a content pipeline at first.
Test it in regular code, then when finished, move it into the content pipeline project.
That's how I handled my XML loading content pipeline.
Also, I remember something about it outputting the exception in the output window anyways when something goes wrong.
You could also just write the errors in a .txt file
Ehh, write the output.
At least that's an option. Debugging shaders is horribly annoying
 
@WilliamMindWorXMariager thats a solid concept if there isnt a way to do it in the pipeline
 
3:38 AM
@CodeAssasssin That's a Terraria ripoff. No?
 
The games are very different.
 
Screenie looks identical. What's different?
 
It's like saying Halo is a Counter Strike ripoff. :P
Now my game on the other hand, that's basically a Terraria ripoff. :P
Of course, done better. ;)
 
@Moshe o.o
 
@WilliamMindWorXMariager Can I see yours?
 
3:45 AM
See KAG?
 
Dunno exactly what I have but legeria.net
Latest stable is playable if I recall correct.
Just don't more like, waaay left, or the laser will act up. Very old build.
 
@WilliamMindWorXMariager Oops! Google Chrome couldnt find legeria.net
 
On my Mac atm, can't run it now.
 
Nope, it's an XNA game like Terraria. :)
 
Anyway, I'm not against remaking games to improve or to bring em back from the dead.
 
3:46 AM
Might change later though, considering MonoGame.
 
@WilliamMindWorXMariager I like that.
Looks nice.
 
Lol - whats with that lighting effect lol. So disorientating. It keeps going in and out
 
I'm working on an RPG myself: blog.mosheberman.com/meet-team-moflotz
 
@CodeAssasssin It's just an old test of day/night cycle. :P
Damn you for having graphics people. :P
My greatest weakness.
 
@WilliamMindWorXMariager - Screenshot here: blog.mosheberman.com/im-working-on-an-rpg
@WilliamMindWorXMariager Found him on Google+ last summer.
 
3:49 AM
@Moshe Cute. :P
 
Thanks.
 
Lucky for me, I don't need much in terms of graphics yet, and there's a ton of placeholder stuff available.
 
@WilliamMindWorXMariager Right.
 
I made another game, no graphics at all. That's here: itunes.apple.com/us/app/nippon/id415518235?mt=8
 
3:49 AM
More recent.
Messing around with the lighting engine.
 
My Master Plan: Hand Down Minecraft from generation to generation. Once everyone forgets about it: Release it again. And repeat :D
 
@WilliamMindWorXMariager - Recognize this?
 
POKEMON!?!?!?
 
@tylerrrr07 My thoughts exactly
Looks like its on a VB though o.o
 
Looks like super game boy to me
 
3:52 AM
 
I recognize that chubby kid >_>
 
@Moshe I agree with the others, it looks kinda like Pokemon.
 
or maybe the Pokemon Stadium adapter game
 
@WilliamMindWorXMariager The first screenshot is pokemon. Taken from here: strategywiki.org/wiki/Pokémon_Red_and_Blue/Walkthrough
The second screenshot is from an early draft of Moflotz last July.
 
3:53 AM
RPGs are my favorite.
 
:) Ultimate Researching Skillz
 
Yup.
 
0
Q: Debugging a custom content pipeline processor in XNA?

JMRboostiesI'm working with a custom made content pipeline designed to work with the program Tiled (using the TiledLibrary found here). I am running into trouble with the MapProcessor class in the custom content pipeline, and would like to be able to debug it to find out what exactly is going on. However, ...

 
So you're an iOS developer?
 
I have a working map engine, which can load maps and NPCs.
 
3:54 AM
go nuts
 
So I'm considering mocking the Pokemon world for kicks. (Kanto)
@WilliamMindWorXMariager Uni student, but yea, that's my side job and hobby.
 
@WilliamMindWorXMariager Thanks.
 
I'm a cab driver, who loves programming. :P
 
@Moshe haha, im playing around with pokemon tilesets in tiled right now
 
3:56 AM
@JMRboosties No! really.
Can I see?
 
@JMRboosties Yours? Looks like the Safari Zone in a gen 5 or 6 game
 
Looks nice
 
Nice.
 
3:57 AM
@CodeAssasssin thanks!
now to get it to actually show up in my game, lol
 
What platform?
 
XNA
 
Ah, sweet.
You folks are all XNA devs?
 
im having trouble with the content pipeline, which is weird because it works in the demo just fine but not for me
 
I used to be a C++ developer. Till I took an arrow to the knee
 
3:58 AM
I guess it's just convenient.
 
im a total learner, im pretty good at android but new to xna
 
I would like to port to XNA at some point, not sure if/when I'll get to it.
Anyone here on Google+?
 
Would be a bad decision to port to XNA.
It's limited to Windows platforms.
 
@WilliamMindWorXMariager Why?
 
And XBox360 of course.
 
3:59 AM
I know. We have a guy doing Android, I'm doing iOS. Would be cool to have it on Xbox and Windows.
Why not?
 
All XNA devs? I can't believe '-'
 
@GustavoGtoknu What are you?
 
@GustavoGtoknu I did SDL with C++ for a while
@Moshe Notch x 54
 
(I'm iOS through and through)
 
Mainly C++ dev. I think I'm with Gajet, we might be the only ones here.
 
4:01 AM
Something like Unity is a much better choice if you have the cash for it.
 
cough
 
Heh
I'm eating too much junk food.
 
But I'm very okay with OpenGLES for android and XNA, have some demos done successfully :)
 
Ok, random thought.
 
4:02 AM
I've worked a ton in C++, but it's not a great language for game development.
 
@WilliamMindWorXMariager o.o How so?
 
I used it mainly for low level stuff like reverse engineering.
It's a slow development language.
 
I'm Jewish and it's during a religious mourning period. I'm supposed to keep a beard (aka, not shave) and not listen to music.
 
@WilliamMindWorXMariager Definitively.
 
It takes a ton of time to get basic stuff going.
 
4:02 AM
The beard is cool, the music, not so much. Stress from life and school is pushing me over the edge.
 
I have a beard. :P Wouldn't be a challenge for me.
No music? Close to impossible.
 
If not impossible LOL
 
Well, technically a cappella is allowed, but with the advent of digital, the line is blurry.
 
I walk 3 miles every morning, no music would make that a boring walk.
 
I am... developing a beard o.o
 
4:04 AM
I think when I walk.
Thinking can be bad.
 
I can think and listen at the same time. :P
 
@CodeAssasssin You are 12 years old lol how do you have a beard
 
@GustavoGtoknu Ask google.
 
@WilliamMindWorXMariager I can too, but I'm too lazy to take my good headphones and my earbuds fall out.
So I'm too lazy to put in the Apple buds.
waves hands Fanboy here.
 
user image
3
Heck yeah
 
4:05 AM
No, I like my beard.
Bud havastar.
And here who has an iOS device?
 
I'm an Android guy :)
 
I have a 3GS
 
Cool, I'm interested in feedback further down the road.
AKA, beta testers.
 
Yours truly as I'm sitting right now. :P
 
my device is so old, but if you release the android version of it, here I am :)
 
4:08 AM
waves
 
@WilliamMindWorXMariager :D The beard
 
@WilliamMindWorXMariager Nice shirt :D and beard
 
@GustavoGtoknu That's in development. Seen my blog post?
 
@Moshe Yes I did :D
 
Got a Windows Phone. ;)
 
4:08 AM
@GustavoGtoknu So there you go.
 
@WilliamMindWorXMariager Is that a porn calendar on the wall? o.O
 
@WilliamMindWorXMariager Me too. Might have to return it. Got it as part of a student program. But didn't have time for it.
 
Nah, she has a bit of clothes on.
 
Ok want to model some poke-cities. (Speaking of models)
 
Off for my morning walk. :P
waves
 
4:10 AM
Tiled, I choose you.
How many folks here are regulars?
 
raises his hand
 
regular? Sorry, I'm not a native speaker :o
 
Good, I'll be here more often. I hail from the MSO Tavern.
 
He's hitting on you, aka, asking if you come here often. ;)
I really should leave, and now I will. :P
 
But it's died off slowly.
So I need a new chat room.
 
4:12 AM
@WilliamMindWorXMariager Dont leave D:<
 
Ah, I come here often late night :P
 
Ok, cool.
@WilliamMindWorXMariager I don't hit on people of the same gender. Not my thing. Real clever though.
Really.
Clever.
 
@Moshe Agreed
 
Tired and want to map stuff..
 
Tired and going to program my game >.>
 
4:28 AM
Tired and going to sleep soon
Have Programmingz Class Tmmrw
 
4:44 AM
I don't really understand Quaternions, but they make my life so easy lulz
 
they sure are convenient :)
 
5:03 AM
I really hate when the time to make the GUI comes... :/
 
yes, ui work is very much tedium
 
5:31 AM
Anyone onlinez?
 
yea
still no working answer to my question unfortunately...
 
Really? Have you tried making another project (with windows forms maybe) and loading the tile file there?
if any thing get thrown you can catch it there
 
yea i think im gonna need to resort to that.
its just so strange that it doesnt work for me but it works for this guy here
 
It shouldn't be much work, a simple copy paste and some adaptions :P
Well, is the code exactly the same?
And maybe he's using other version of some of the used software
(the program, XNA version or even .NET framework version)
 
perhaps...
here:
i adapted my code from that
the necessary processor in the pipeline to read the tiled file
 
5:37 AM
It seems that the code is fine. Sure you didnt break the code?
 
dont think so...
on line...
91
excuse me line 95
it throws an out of bounds exception on the array
 
Well 2 cases
 
i was able to figure out that tileIndex - tileSet.FirstId
is less than 0
 
tileSet.Tiles isn't being initializated properly (wrong size)
(tileIndex - tileSet.FirstId) isn't getting a valid index range
How is it less than zero? o.O
 
no idea...
it must by the the index is less than the tilesetfirstid
the method TiledHelpers.DecodeTileID(tileID, out tileIndex, out spriteEffects); must be giving the wrong value
 
5:44 AM
probably.
Btw, what do you think about game development blogs? The ones that have posts about a progress in a particular game. Good Idea or Bad idea?
 
see id love to be able to figure out what the value of tileIndex is...
@GustavoGtoknu good idea, i know id read it if it were relevant to my interests
 
Btw on your Q havent a guy found a way to show the console output?
that would help you lots if it works
And yeah, I'm really thinking of getting a blog to post how my game is going
 
@GustavoGtoknu tried it, didnt work
 
 
3 hours later…
8:27 AM
Hi guys! Can anyone help me?
 
 
3 hours later…
11:28 AM
please?
 
11:47 AM
Yo, what's your problem?
@Chorche Hello ?
 
12:32 PM
His problem is that his keyboard only types one kind of punctuation - the question mark.
@gutavo @jmr well, I plan on doing just that with my game.
(blogging)
 
waves.
 
Hi
 
Hello.
 
hi
 
How are you guys, I am fine. :)
Is this room for iOS game development too?
 
12:37 PM
Ask your question and find out :)
 
Haha, have you seen this Question:
0
Q: How powerful is modern hardware for complex, intensive 2D graphics?

user15858I am embarking on a massive (image quality, file size, high frame count) project. I am still working on the basic engine, but have a big question that I would like answered before I begin testing. (It requires a lot of work to test, and possibly fail and have to recreate all sprite sheets, so an ...

The guy must really be crazy 350MB for one 2D character
@Moshe I'm really thinking about making a blog for mine :O
And oh, Hi Moshe, Hi Think, Hi Mark :)
 
Go for it. Blogs are good. Been blogging for two years. Blog.mosheberman.com
 
Bookmarked now :)
@Moshe As you're a pro, may I ask a few questions?
 

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