TIL, MathJax edition: if you omit the delimiters (\$...\$) and head straight into an environment the block is centered like a \$$...\$$ would be. Check it out here!
So recognising that the Δ column is the difference between the two columns to its left is... definitely out of the range of assumed maths for D&D players.
@BESW Well, not these newfangled editions... [points cane at room] In my day we had to perform a table lookup to see which weapon we could draw! DRAW I say. Never mind whether it hit!
@Shalvenay Can chat a bit more, but in ten minutes I'm putting down the kids. (And not a word from @doppelgreener!)
This article of Mad Max: Fury Road has a section (titled "Conflicting Priorities") which I intend to reflect on as a primer for character-driven and narratively significant RPG conflicts
In my game this weekend, I was given a weapon of slaying-the-big-bad-guy-of-this-campaign. So, now I need to look at ways to beef up my melee ability. (3.5e cleric, currently lvl 9). I think I read something about some spells that make a Cleric a better fighter than the Fighter... as long as they're in core, that'll be perfect.
When you think of Q&A sites, you think of a place where you come to get answers to your questions. But, where do those answers come from? What doesn't immediately stand out for many folks is that it's not our software that's giving them answers, it's other people that are taking the time to share...
@xChapx ... are you asking us which of those you should play? if not, what's that list of games there for?
is that the games you have played and you're interested in other ones?
what are you interested in doing? the RPG landscape is vast and broad nowadays, with an enormous range of experiences available. Pathfinder, D&D, and any OSR stuff are just all the same thing over and over in a vast and wide world.
Effectively compared to the RPG landscape, they're like the various editions of Call of Duty, vs the entire video game landscape of options.
I've recently played: Lasers & Feelings, which is a parody of the original Star Trek series with all the lasers and all the feelings; Great Ork Gods, where we play as rampaging orks who by all rights should be an enormously powerful race except their gods hate and despise them (and you play as the gods as well as the orks); Danger Patrol where you're a bunch of superheroes fighting down dangerous threats...
i have a problem deciding which system should i gm, i had 36 sessions of 5e that ended, 1 session of warhammer fantasy 2e, a one shot of openquest(runequest lite or something like that), and i am playing 3.PF with some friends (yep as a player)
Roll for Shoes, which is just silly; Cthulhu Dark, which is a horror game about super competent investigators who still can't necessarily win (so, like, it's actually about the hopelessness of mortals in the face of uncaring cosmic threats), etc
Well, here's a question. What kinds of stories and features of those games have you enjoyed? Do you actually find combat fun and engaging? What about sneaking around? Social scenes? Intrigue of the spying or politics forms? What about all that magic stuff, do you love that to pieces or can you give it a miss?
Roll for shoes and those games look good for doing one shots, they are always a lot of fun, but i am looking for something longer, setting mostly fantasy, one friend is working in a CoC campaign tho
(I emphasize that "actually" because a lot of people play D&D, which is largely focused on combat, but find combat to be the most boring bit, and sometimes don't actually realise that until prompted to think about it)
mmm i enjoy combat when it is important, and yeah my players dont like combat a lot when it drags the whole game down, social and adventure is what they want and also seeign their characters progress
is there something like fate fantasy? @Shalvenay also @doppelgreener what is your favorite game?
@xChapx Fate's setting-agnostic. The most recent iterations, Fate Core and Accelerated, can just let you play in whatever setting you like. What it isn't agnostic about is the kind of story you tell: Fate is built for stories about competent, proactive people leading dramatic lives. Those three dramatic pillars are quite well-established by the mechanics. If you don't want that kind of story, it is not the right game to use.
There are now various Worlds of Adventure for Fate Core. A few are fantasy-ish, none are Generic Fantasy yet. Masters of Umdaar comes closest: it's a laser fantasy game (think Thundercats and He-Man), where there's fantasy elements but people still have swords that shoot lasers and there might be robots.
lets say that the troll throws a tree to the players, one of them evades it but his horse breaks one of its legs, the party ranger throws an arrow to the eyes of the troll making it flee
@Shalvenay Grasping Fate can be hard when it requires a paradigm shift to understand what its rules are for. D&D and its cousins (“trad” games) have a game-phsyics paradigm, where you want to do something, and it tells you what to roll to see if it happens. Fate totally doesn't work that way. Worse, it kinda looks like it might work that way, but lots of parts of it don't make any sense when read that way. It requires a paradigm shift away from the “trad” design.
@Adeptus Some of the phrasing around it would have to shift to fit it, but I think it could be made to scan right. “They been spending most their lives living in the gangsta's paradise” → “They been spending most their lives in a My Guy Syndrome's paradise”. Dropping the “living” makes room, and keeps a suitable sense.
But I'm no accomplished filker. I just know a bunch of people who do impressive things with lyrics. :)
I was supposed to DM my first free form on Saturday (was super nervous), it was arranged for a lunchtime start but one of the player didn't contact us until 4AM the next day.
He's always super excited and there early when my partner DM's (our normal DM), so I'm pretty crushed that a normally active player didn't give me a chance. Not really sure how to handle reschedualing, or if I even should
I don't miss games very often, so when I do miss one, it's generally for good reason. However, I can't speak for your group. What's attendance like, usually?
@Asteria ah I get it, trust me, I am the only guy who shows up literally every day, everyone else in my group besides BESW, who lives where we play, has varying levels of attendance
@Asteria I would still suggest giving it one more shot, myself, if the same guy happens not to show up AGAIN maybe then I would personally stop giving full benefit of the doubt
but perhaps I am too lenient, same reason being I don't know this guy
@Miniman I crafted the freeform for 3 players. Our normal DM group has myself, the DM and 5 others. But ones a problem player, and two were busy that weekend
Not all absences are malicious. When I was pretty new to it, I actually did sleep in and miss a session. I'd feel pretty bad about doing it now that I've been playing tabletops for several years, though.
@Asteria Stranger things have happened. Or there could be a more embarrassing explanation they're not sharing. If they usually show up and say they want to participate in your game, I suggest you give them another chance.
@Asteria I can imagine it is frustrating, but at the same time, if you WANT to do this you really should give it a shot, and if he shows up this time you might feel a little better about it
@Miniman I really enjoy the dynamics of party conflict that our group has experienced in our games, so a key part of my freeform was one of the players was basically a spy, trying to stop their progress. I need at least 3 for that to work
One of the best (tactically) GMs I've ever played with very nearly killed us in our first combat. He knew we could handle it if we worked together properly. Guess what didn't happen?
@Adeptus our DM must be pretty gentle on us then. We don't have too much trouble. Only deaths in our current campaign happened because two seperated players charged a party worth of demons [sigh]
I was the tank (paladin) and flailed around like a moron trying to wrangle all the mobs, the rest of the party ran around screaming with their hair on fire and kept getting dropped far away from me so I couldn't heal or protect them. Good times. Once we cleaned up our act, difficult combats were a lot more fun.
@Asteria It typically doesn't work out very well for the target. I distinctly remember thinking, "This is like a crappy PUG in a WoW raid", which I've also experienced.
and I will even go so far as there isn't necesarrily anything inherently wrong with comparing 4E to WoW, but when someone complains that they are basically the same game when they really mean "it isn't enough like 3.5" ,... that makes me just a little bit annoyed
its completely fine to not like 4E,... its kinda silly to mix people up in a weird way as to your reasoning for not liking it
@Asteria I quit right after panda PCs. My wife and I, who'd played in raiding guilds up until that point, went through the island and said, "Well, that was lame" and hung it up forever.
Now, if we were to have an Exalted MMO, that would be something. Assuming they somehow manage to cram all of Exalted's insanity into it, and the server doesn't explode the first time someone uses a charm.
I looked at WoW when it came out. If I was paying for a subscription, I'd want to get my money's worth out of it, so I'd be playing as much as possible. At that time, I didn't have enough spare time to make it worth it. So, I never tried it. I've tried a few free MMOs, but never got far with them. Heck, I used to play MUDs and never got further than mid levels.
I played just... so much. My guild had some server firsts, even. Granted, we were on a pretty terrible server, so "server first" generally meant "a month after everyone else".
@Adeptus Around 2005, when I was in university, there was a big academic strike and over half my classes were cancelled for over a month. That's when I started WoW. They get you when you're weak, distracted or unoccupied.
@lisardggY I think that was about the time I was playing America's Army with a guild/clan/team/thing. For a couple of hours, one night a week.
I got fed up with dying early in the round & having to wait until next round to respawn, so I went back to solo games. These days, I mostly play 2-player (usually co-op) with my daughter.
Probably going to get a bunch more orders in for lightsabers when the new SW approaches release. I had to make a whole bunch for the last one. It helps that my wife does costume design. One stop shop to be a total dork, right here!
@Fibericon mm but I can see a certain similarity in like, having "abilities" and "Cooldowns" and "Roles" (IE classes that do buffing and healing or dps or "tanking" even if the "tanking" is technically very different to WoW in the way it works)
I've also had good success with paper clay, which you can make yourself. Once it dries, you can do everything you can do with soft wood, like drilling and sanding.
@Asteria As Trogdor mentioned, my group's attendance is very irregular. We still play almost every week anyway because we're adopted systems and game styles which support inconsistent attendance.
@BESW I'm also self employed, but as a programmer. While I define my own schedule, I generally try to get work done while my wife is gone, so I can hang out with her when she gets back.
@Fibericon Freehand. Basic plastic face mask, foam "beak", plaster bandages, then paper clay. I found a tutorial that suggested this technique. It was based on the Assassins Creed version (though I think I did the beak bigger than in the game)
@Adeptus You might consider looking into pepakura. Print on card stock, mold the paper clay around it. There are a lot of models and designer files floating around, and you can always make your own 3d model to import if you need to.
I'm... not looking forward to doing the wing bones for Dead Master. The core is going to be difficult to not make either too brittle or too difficult to work with.
@Fibericon I have a friend who does a lot of pepakura for armour designs - Iron Man, Master Chief, etc. He usually uses foam for the final construction, but pep to work out the design.
Location matters, too. I don't think there's any large 3d printers on Guam, and using a mainland print-and-ship company is... well, if they'll deliver to Guam at all it'll be very expensive.
Good point. I typically stay away from non-cloth costumes because I have access to really good tailoring work, so I never bothered with the logistics of armor pieces.
I'm still annoyed that I can't get Monster Energy here. I can get plenty of other imported energy drinks, but I want to overload my nervous system with the brand of my choice. Amazon won't ship it here either, though they'll ship seemingly everything else.
@trogdor They probably class you as "international", then. I haven't looked at soap bags, but various other items won't ship here. It either depends on the brand (if they have regional distribution agreements) or the seller (sometimes even if it's "fulfilled by Amazon")
I just started learning DND and my Dwarven Healer (Cleric of the Revered mother) has to pick from among a list of spells. These include necromantic spells, such as INFLICT WOUNDS, which I don't intend to pick.
However, I noticed DND does not have any kind of "evil" tag for spells. Furthermore th...
Do you mean necromancy as in raising dead, or necromancy as in the school of magic? Given that in D&D 5e the necromancy school contains the healing spells I am pretty sure the Lawful Good gods are okay with that school of magic, because necromancy =/= evil dark black magic in this edition. You might want to be more specific about what you mean by "necromancy". — doppelgreener1 min ago
i'm gonna delete it and I suggest someone ought to respond explaining the situation and its nuances. I can't really ask them to clarify like I was planning to, since if the querent doesn't really know what's going on with that necromancy school (like a lot of it is just fine and not bad or evil at all), they're not really equipped to clarify.
linked to a couple of relevant questions in a new comment, though.
Thunderbirds Are Go belongs to the meta-genre crudely but accurately dubbed "competence porn."
The threat/complication dynamic models a Thunderbirds scenario pretty much perfectly, as does the "bonus dice for having awesome stuff" bit. Really it just needs re-flavouring.
Or, there WAS some terrible apocalyptic event far in the past where leaves committed suicide en masse after some tragic brewing accident caused them to all to gain transcendent comprehension of time and space! The Leafless Years.
I am part way through running Eternal Lies, a large campaign that uses the Trail of Cthulhu system. I have three players in the group, and we are generally running into an issue with the flow of the game.
Trail of Cthulhu (and to an extent other Gumshoe based games) places a great deal of emphas...
There's issues with the system, players finding it hard to think/react as their characters and possibly also still problems with their fundamental characters not being proactive enough
When I feel like people are going to not handle a quick reaction fast enough, I actually initiate a countdown. I've only done it once, but it worked like a charm.
@Frezak Australia doesn't have a fall in winter like the northern hemisphere, but right after fall finishes and winter starts, Australia enters summer and the bush flora begins its active attempt to burn itself and everything else down. Coincidence????
@BESW I guess they're pretty great answers, but we've played in a lot of games - including popular ones like a *World game and Fate - in which they're irrelevant. I'm not comfortable with an unqualified "how much do I prepare?" as if there's some universal answer.
There's a pretty decent answer for a very typical type of RPG, mind. I think.
While I'm looking at it and thinking, "This is great generic information to have all together, and folks using systems for which it's not useful/sufficient can ask separate questions."
"How much do you prepare for shadowrun?" Well, you need all of these following details. "How much do you prepare for D&D?" A lot, think about these particular things. "How much do you prepare for World of Darkness?" I dunno.
@BESW And that's fine and all, but I think the question's flawed in the nonspecific sweeping gesture it's made, and don't see the answers as "saving" it in spite of its flaw.
I don't think it'd be technically wrong to close the question, but I don't think it'd be to the site's advantage to have the same basic information repeated at differing levels of quality across a half-dozen or more different questions.
Seems better, from a "neatly sorted pile of answers" perspective, to have a central "most GM prep benefits from this advice" question, with satellites to elaborate on specific instances where that's insufficient or inaccurate.
For the dude who was looking for WOD, Shadowrun, and D&D prep advice simultaneously, I was considering encouraging him to just ask the people actually playing those games.
Because, ok great, now we have some super generic prep advice, but what about XYZ things from Shadowrun you're meant to prep or never prep before every session and every GM knows that?
And the generic advice is pretty great, but it's also super generic and can't hope to begin poking at system-specific prep issues.
I wish I was more useful at giving advice about prep and creating characters. In both cases, I typically just know what I need to do. That's great for me, but "just do the things" is less than stellar mentoring.
I was actually really proud of one character I made, and another guy in our group asked how I even came up with these ideas. That's when I realized I had no idea.
When I first started playing Fate, I grilled a few people on chat here about character aspects.
It was all very confusing because aspects were just a thing that clicked for them.
Then I helped a dozen people make characters for a FAE beta test game, and I learned the sort of questions that led to good aspects by teasing out interesting things about a character.
...Then about a year later I had to totally re-learn aspect phrasing.
Each time, it was about becoming more conscious of the process and why things worked or didn't work.
1) Take action. 2) Reflect on the action: what went right? what would you change next time? 3) Study based on your reflection. 4) Make a plan of action based on your study. 5) Go to 1.
Folks keep urging me to get a blog, but I'm not very good at that sort of thing. Trying to put together a professional site that could have a blog attached, though.