Either way, I don't think that this question fits WB...
but with 5, I'd try to have one to kill many people. And the others to hit symbols. So NY, Paris, London... I'd space them in time to give more feeling of insecurity.
And finally I'd keep one to be able to react to any arrangements being made
This message showed up in my inbox. I had to do a little research even to know what it meant. As far as I understand it, this means that someone went through and systematically up-voted a big stack of my answers to various questions, and it happened in rapid enough succession that the script caug...
I have a sailing ship. It leaves port. As it goes away, it grows smaller and smaller. In our world, it eventually is hidden by the curvature of the Earth, such that the top mast stays visible longer. I want it to simply grow smaller and smaller and smaller, but (from the perspective of a human wi...
haha, I have recently developed a document that uses a metric based on a report that is filtered by a metric that is filtered by a set of custom groups that is defined by a set of prompts
all of which are being continuously subjected to compounding
@AndreiROM I was lucky enough to be able to simply say "There's this problem, with these properties, on this page, gotten to in this way....go fix it." and the devs would have to figure out their own code and fix it.
this job I'm at now is very slow paced, very relaxed, and an excellent learning opportunity, which is why I'm not working in say ... Toronto.. for a bucket load of money and a lot more stress
It's the same as stealth in space question; if you have ideal instruments, you can always detect everything. If you have realistic ones, only then there are limits.
@AndreiROM I personally love a good bug hunt, as long as it has a happy ending
there's one bug in a game I made, though, where one friendly unit always turned evil for no reason... I still never figured out why, I just wrote code to change him back
To preempt the question, yes, advanced optics are available, so the visual acuity of the human observer is not the issue here, assume that as long it it can be reasonably detected and distinguished from the sea background using light, you can assume that it will. So no magic detectors, but imagine a high-performing scope, well built, but subject to the problems real optic instruments have -- air attenuation was pointed out in comments below. I'll assume the sails to be white, if that helps.
The emphasis should be on reasonable
added details on ship size
51 meters seems at the high end for a 1750s large ship
The best way to do this would be to express the sensitivity of your sensor in percent, I think.
there are numbers you can look up for space telescopes, but you can basically calculate the visibility of an object by distance if you know air turbidity (which I'm trying to google right now)
@SerbanTanasa If we're talking a digital device, than it's basically the smallest increment you are able to detect.
which relates to detectability by how much energy is necessary to trip the next increment on your CCD
so if you're trying to detect something against a background, you find out how much energy is radiated by the background and how much energy is radiated by the object
But for atmospheric attenuation, there is an exponential relationship. Essentially, every metre of atmosphere absorbs/disperses x% of the light
So after a certain distance, you only get a tiny percentage of the radiated energy.
Albedo (/ælˈbiːdoʊ/) or reflection coefficient, derived from Latin albedo "whiteness" (or reflected sunlight) in turn from albus "white", is the diffuse reflectivity or reflecting power of a surface.
It is the ratio of reflected radiation from the surface to incident radiation upon it. Its dimensionless nature lets it be expressed as a percentage and is measured on a scale from zero for no reflection of a perfectly black surface to 1 for perfect reflection of a white surface. NOTE: Since it is the ratio of all reflected radiation to incident radiation it will include the diffuse AND the specular...
it was trying to link to water
and then the angle of the incident sun(s) would be relevant
@SerbanTanasa Not much. You're trying to detect a difference between a ship and the ocean around it, incident angle affects both.
Hm, I can't seem to find the attenuation coefficient.
@SerbanTanasa I'll just drop it for now and if I have time, I'll try to look some more when I get home. If you can come up with a detection threshold, that would help.
I live with two cats and they're definitely not out to get me, unless it's meal time then they are only annoyingly persistent in attempting to shift my attention to feeding them.
Has anyone spent any time thinking about the relative merits of the various ways to order subject-verb-object when writing a computerized command language?
I'm designing a command language right now and I'm writing the grammar. I can't decide if it's better to go with 'verb, adverb, [subject], object' or 'object, [subject], verb, adverb' (The subject may be implicit and thus can be excluded, some times.)
I'm not reimplementing MQSC (that'd be crazy) but what I want to do is very similar to that.
I thought so too but I've noticed that in combat radio communications for fighter aircraft, they will often use subject-object-verb. But I think in those cases they use the SOV ordering because it's most important to know who is talking to who. Establishing that is most important.
@TimB I had this idea to make an RTS imagined in the days before GUIs but with enough CPU to make an interesting game out of it. I'm implementing in Erlang which gives me that ability to have lots of things going on but in a manageable way.
Partly, I want to explore what happens when an RTS depends less on actions per minute (as in the case of Starcraft II) but depends more on a player's ability to automate things.
@Green That's a really intriguing idea. I've been toying with something similar myself, although for me it was more about tweaking unit AI so that you can abstract things.
This is my list of verbs so far: Add Delete Display | List Create Destroy Start /*Starting a service*/ Suspend End | Stop Run | Execute /*One time execute*/ Alter Clear Define Move Ping Recover Refresh Reset Resolve Set Kill
It pisses me off to no end how the individual soldiers are so irredeemably dumb in RTSs, so much so that the games are less about strategy and more about babysitting.
And it's even more pronounced in the so-called "squad-based RTSs", where they're equally big idiots, but they're synchronised in their idiocy.
@MikeL. AI programming is difficult so I want to put that off for as long as possible. I figure that if I can give the player a robust state-machine with hooks, then they could make their own AIs tailored to their needs.
@MikeL. That bugs me too. And, you're stuck with whatever verbs and objects the game designers give you.
For example, I'd love to see a "Guard this area" command. I've seen it in older games like Total Annihilation but nothing newer (admittedly, I haven't played a ton of RTSs recently so it may be in there, I just don't know about it.)
I also love brevity code, so a bunch of autonomous/semi-autonomous units transmitting their status to a scrolling status window seems super cool.
Wait, wait, wait. What we're discussing is the difference between imperative and declarative programming. RTSs are usually imperative in that they require the player to state "Do this; do this; do this; do this;" whereas a Declarative RTS would be "achieve this goal" then the game/unit figures out how to do that.
So my game will require you to supply your own implementation for a specific command.
Clearly, the appeal of this game won't be very broad.
A friend of mine is getting married. Today I got an e-mail from the organiser of his bachelor's party, saying that we will be doing a "Viking retirement ceremony".
What confuses me and makes me doubt the authenticity of that claim is that the program doesn't seem to involve either longships, or setting shit on fire.
I'm imagining the signals would try to closely mimic the participants' brain waves, so rather than using words you'd try to think of the things you're saying
but I guess if you're just 'talking' that could be easier to understand
That sounds like a nice, speculative what if question. What if telepathy were possible, would data transmitted between minds be in analog, binary? If binary, would the format be regular text or some binary format?
@bowlturner Tons of factors would go into answering that question. On a hunch I'd say, "No, it's really difficult to get enough into a human to make a significant difference."
Well I was under the impression it doesn't take much LSD to affect someone, and I would think breathing it directly into the lungs would speed up the process
tangent: Do you think that specifying parameters in the form of -parameter=value or -parameter="value value" is better than parameter(value) or parameter("value value")?
@DaaaahWhoosh Pssh that's totally fine. Prometheus is culture.
@AndreiROM If I was told correctly, it was meant to help soldiers make it on 'little sleep'. They had learned that we needed a 'dream' state in our sleep to keep from going insane. So the drug was to push the dreams in a 'shorter' period of time.
do you guys use metal working techniques such as folding the steel and hammering it into a blade, or do you simply cut the steel into the right "shape" and make it look cool, etc?
@Green It was used to adjust and even out carbon content, so it had more to do with metallurgy than with metalworking. If your steel is good and homogeneous to begin with, there's no need to do that.
@MikeL. Oh, cool. :) I had no idea it was for that reason. I'd always heard of folding in the context of "Many layers of steel = strong sword"...which makes intuitive sense but I don't know if reality works that way.
@Green You win a little, you lose a little. Folding also introduces particles of slag into your ingot, which act as potential failure points and if you just go overboard you may end up with something too brittle or something that doesn't temper properly.
Honestly, the advances in material science even just up to 1900 were so significant that the steel of that time would seem like black magic to mediaeval smiths.
Not to mention that the stainless steel any one of us has laying around in our kitchens would be an Excalibur-level treasure hoard.
@MikeL. The Yankee in the store is an exceptional engineer who worked in the factories of Connecticut when New England was a manufacturing powerhouse....I think the time period is mid/late 1800s.