One my friend (platinum) told me that early Zerg expand can NOT be beaten by Terran. In 99% good Terran can build bunker and can bring a 1 ONLY marine inside. The Zerg's task here is keep 6 zerlings running between bunker and pass from which Terran reinforcements are coming and kill all incoming ...
Sometimes during marine drop when I detect that coming opponent forces are overwhelming I am trying to get all marines back into Medivacs and go back to my base.
Usually I have marines and Medivacs in one group and when I need to go back I do right-click this group on each Medivac with 'shift' k...
I recently bought Dragon Age Origins -- Ultimate Edition from steam, and aside from a few minor issues, I think I will end up enjoying it.
However, I'm a little confused about what I'm supposed to be playing -- when I go to "new game", I have a choice between Origins and Awakening:
What am I c...
Hi all,
I've recently started playing mass-effect again -- lost interest in it when losing my save file due to a hard disk crash --, seeing how reasonably well priced ME2 is and how it looks and as I want to import an existing save file.
I've completed one play through and am advancing on my se...
My father wants a hunting game and as he don't have a computer that can run games I thought he could buy a Playstation 3 to play it on. I can't find a hunting game for it. Do you know any hunting games for Playstation 3?
As a last resort we could get an Xbox.
Trackmania Nations Forever is quite the humbling game.
I sweated each of my 95 medals, and yet 1,112,400 people did more than I did.
While I did earn ~5 medals in multiplayers without actively trying for it, I did sweat them while racing with other people.
Gold medal cars drive very well, so you pretty much always have a very fast car ahead to push you further.
Also, all the cars are guaranteed equal, so the only thing that matters is pure unadulterated skill.
(Currently I have gold in all A tracks, silver in all B tracks except B15 (and a few golds here and there) and I'm in the process of unlocking C tracks. I did unlock a few D tracks and an E track -- which I tried and is a fucking nightmare -- but no medals there.)
Could be solved by throwing down an expansion, but the problem is that if you do this BO that you can't defend it if your opponent decides to attack after he took out your drop.
Problem is, you are taking Marines on the field which will be easily surrounded by Zerglings. You damage his Zerglings and/or a Scouting Overlord which would probably force him to get back to his base to heal the Zerglings on his creep, at which point he will be close to your Medivac drop.
See this build about what units your enemy will have around the drop if he plans to go Hydralisks: bit.ly/gTvQ2H
Well, you need to defend both your base and expansion with those units so he could try to sneak behind the mineral line of your natural with zerglings while sending mutalisks at your main.
@IvoFlipse Banshees only work if you go for them with minimal interference, if your opponent manages to get a hive and overseer by the time they arrive then they aren't useful anymore. He will sure try to get there in time when he sees you are teching towards that direction...
One my friend (platinum) told me that early Zerg expand can NOT be beaten by Terran. In 99% good Terran can build bunker and can bring a 1 ONLY marine inside. The Zerg's task here is keep 6 zerlings running between bunker and pass from which Terran reinforcements are coming and kill all incoming ...
I am a little confused on a particular config on the Kinect, when it comes to chatting.
If you go to the settings, there is a way to turn 'Microphone on/off for chat'. When I set up my nephews, I left this on, and I am pretty sure that when we played some CoD:Black Ops that night - his kinect w...
Starting based on my previous answer, which explained why:
Why can't I keep the pressure up?
The Bunker is like a firewall, it will work until the virus takes it down.
Some opponents will scout and be smart enough to prevent you from throwing down the bunker by scouting for your incoming SCV a...
Hi,
a lot of people have experienced RROD 360 failure; but has anyone experienced hard drive failure? Day 1 hard drive (20Gb) are now 5 years old, and eventually these hard disk will break down. Has anyone experienced anything like this?
We currently lack the "shopping recommendation" close reason proposed by badp in what is now the accepted site policy for dealing with game-recs. In light of this, should we leave the game-rec questions that are still open as such until we get this close reason, or should we close them for a diff...
I've been thinking of using "Player 2" as a nickname for whoever is currently the second highest rep user, but I wanted to make sure Raven wasn't annoyed by it.
If you don't drink every day you become thirsty, if you walk for long in the desert, too. But how exactly does dehydration work?
I'm mainly interested in the corner cases.
Is the thirst from not drinking a day cumulative with walking in the desert? So if I start the day thirsty and then walk ...
This question is a little too vague as is, I think. Do you have a large number of idlers and tasks are still not being done? Have you scheduled "owned" items for dumping, only to find them not being moved? Is the area with the task unaccessible? Do your dwarves have the proper jobs enabled?
We n...
As far as I can tell, if I collect specific puzzle pieces in a given level in Donkey Kong Country Returns for Nintendo Wii, when I play that level again I do not have to collect those same puzzle pieces again -- the show somewhat transparent to indicate I already got them. (I think I'm right here...
@IvoFlipse What program were you using to determine build times in your previous chats this morning? http://chat.stackexchange.com/rooms/35/conversation/what-about-2-medivacs-6-marines-3-hellions
Call operator.div(left-hand-side, right-hand-side) if you are talking about Python, which results in returning left-hand-side / right-hand-side when __future__.division is not in effect. This is also known as “classic” division.
But I wonder if dividing the array will result in the elements being divided, only solution is to just try it out in a prototype to see with what result you come up with. Or look into the Python standard how that operation would be defined, if it is defined...
well the problem is there happens a step before the dividing that I already don't understand completely
# Project the paw into eigenpaw-space
scores = paw.dot(self.basis_vecs)
# "whiten" the score so that all dimensions are equally important
scores /= self.basis_stds
In my previous question I got an excellent answer that helped me detect where a paw hit a pressure plate, but now I'm struggling to link these results to their corresponding paws:
I manually annotated the paws (RF=right front, RH= right hind, LF=left front, LH=left hind).
As you can see there...
In mathematics, the dot product is an algebraic operation that takes two equal-length sequences of numbers (usually coordinate vectors) and returns a single number obtained by multiplying corresponding entries and adding up those products. The name is derived from the centered dot "·" that is often used to designate this operation; the alternative name scalar product emphasizes the scalar (rather than vector) nature of the result.
The principal use of this product is the inner product in a Euclidean vector space: when two vectors are expressed on an orthonormal basis, the dot product of t...
well the dot thing is just multiplying two arrays item for item
"""Classifies a (standardized) pawprint based on how close its eigenpaw score is to known eigenpaw scores of the paws for each leg. Returns a code of "LF", "LH", "RF", or "RH" for the left front, left hind, etc paws."""
I discovered a neat little thing in level 1-3 of Donkey Kong Country Returns for Nintendo Wii: early on in the level there are three enemies all in a row: two birds and a drum thing. With careful jumps, I can jump on both birds (killing each on one hit) and land on the drum three times (killing i...
Once watching own replay I figured own very obvious and very crusial thing.
In this replay I had around 35-40 harvesters on main+natural and income around 900-1000 minerals (per minute?) When I detected lack of harvesters I called 4 (or 5) MULEs. After that (if we believe to replay statistic) my...
Sorry to interrupt the paw business, but using the SCBuildOrder tool, why does it calculate the time based on two Assimilators for Protoss when I only specified the target as 1? Is it "optimizing" my build (the 2nd one shouldn't be needed for this build), or is it (or me) doing something wrong?
I can see the wiki now: Use this tag when asking about jumping, leaping, bunnyhopping, short hops, double jumps, triangle jumps, and any other kind of method of lifting off the ground to oppose gravity! Only really works in games where you can jump, though.
That's something that made Lethal Application amusing. In a sense, it's a platform game with gravity... but you can't jump. They even have a cute image in the "Help" that illustrates your inability to jump.
@kazzamalla: It first optimizes towards reaching your goal and then it optimized towards time and economy, if it is feasible to throw in a second Assimilator... Then why not?
@TomWij Yeah, that makes sense. I just did a build that actually has units an it gave me more of the output I would have expected. I really like this tool, thanks for sharing.
@IvoFlipse: Well, there were lessons on that last week in our Linear Algebra course. Didn't went to it and still have to learn it, else I would've be able to help you easier...
The first game from the circle that made Mukashi Mukashi aru Tokoro ni Totetsumonaku Naka no Warui Twintail no Shimai Himesama ga Irasshaimashita to sa.
It's basically a vertical flying game - you have to navigate a vertical corridor to reach a goal, shooting down enemies with a variety of weapons along the way (and getting ridiculous score in their crazy chain system).
The catch is that you cannot fly, or even jump. Instead, as a super-light war android, you use the recoil from your rapidfire cannon to propel yourself upwards and around.
After my previous question on finding toes within each paw, I started loading up other measurements to see how it would hold up. Unfortunately, I quickly ran into a problem with one of the preceding steps: recognizing the paws.
You see, my proof of concept basically took the maximal pressure of ...
Although... It works through reinforcement learning which would make the whole thing less dependent on the BO and more dependent on how well the AI is to strategically think on the field and micro out the opponent AI. Even building placement would differ.
The most interesting part of the AI is watching it play and abuse its ability to perform an absurd number of actions per minute (APM). The AI has a "competitive" mode that it uses to achieve very high frame rates and consequently a very large number of actions per second. In this mode, the AI disables all logging, discards all but the most essential GPU rendering events, and does not output to the console. This achieves an "idle" APM of about 500 and its battle APM is between 1000 and 2000
Given enough time to play games on Battle.net, the AI can perform simple variable optimization to determine properties such as what army size is appropriate for attacking. This could then be extended to more complex learning, such as examining replay files (both its own collection and downloaded replays from professional matches) and datamining these to improve its performance.
Also @Grace, should we go through and close the older [game-rec] questions or should we leave them be until they get bumped up to the front for whatever reason?