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3:11 AM
Does Fate have a concept of "whole group" aspects? That is, aspects that apply to every player-character, but are more transient than character aspects?
Say, "wanted by the law" or "famous for their hit single"?
(Oh man, now I want to set up a pop-group Fate world)
Both could be resolved over a scenario or two, maybe even a scene if they're lucky or cashed up
Or they could be maintained for story value indefinitely
 
 
1 hour later…
4:31 AM
@detly Fate Core doesn't have it built in, but many iterations do.
ARRPG, for example, has a Faction fractal representing the organisation all the PCs belong to. It has aspects (like its mission statement), a small number of skills (Armory, Transport, Intel, R&D), and its own set of consequence slots which anyone in the party can use--but if you don't clear them fast, they force changes to the setting's pressure aspects and/or the faction's own aspects.
ARRPG also has the players create an aspect at the end of each adventure, which anyone can tag whenever the experience of that adventure becomes relevant.
So your pop band fractal could have skills like Marketing and Transport, and it could get aspects like Famous hit single placed on it as the narrative requires.
 
4:48 AM
The fun bit is that ARRPG's factions also have their own consequence slots which anyone in that faction can use.
 
I don't really want a faction type thing though: the characters won't be part of an organisation or anything as coherent
I'm just thinking of situations where they're in the wrong place at the wrong time, and on the run from the law
that's a fact that could be invoked or compelled, just like an aspect, but it applies to all of them
it's not a situational thing as such — they could carry it indefinitely, and make their story about outlaws
or they could spend a session specifically trying to address it
I feel like it wouldn't be game breaking to simply have an index card for the group itself, for what would be occasional things like this
 
Yeah, that's fine.
 
That seems like the Fate Fractal way to go
 
Remember, the rules are there to support the play, not the other way around.
 
Exactly
 
4:59 AM
If it seems like a group aspect is the best way to represent a thing, do it.
 
I think I need some robot devil hands
 
yeah, just consider there as being some hand-wavey "group" thing you put an aspect on
 
 
8 hours later…
1:22 PM
posted on December 18, 2015 by fred

It’s Fiction Friday! Our current novel is BEYOND DINOCALYPSE by powerhouse author Chuck Wendig. We’ll be posting a new installment every Friday until you’ve got the whole book — but […]

 
1:41 PM
@BESW @eimyr [wave]
 
[wave]
 
okay, so let's say I've got a handful of people and we're going to play some flavor of Fate
 
[listening]
 
I'm GM and lead a little discussion whereby we decide that we're all strangers on a plane
(setting)
hmm, maybe "locked room" isn't a great way to start
 
We suggest some setting aspects:
 
1:47 PM
[listening]
 
- Cramped Seats
- Cranky Baby
- Boring Movie
 
snoring neighbour?
 
- palpable tension between stewards?
 
I accept.
 
Could do!
 
1:48 PM
Yeah, I like the tension. Can there be snakes?
 
(figured snakes were assumed)
 
Generally two to three setting aspects are good, and they should be things that will reasonably be important to the scene.
Ah, the snakes are a pressure.
 
Is @eimyr's acceptance a mechanical statement, or just the usual way of putting a seal of approval on something?
 
A pressure is an aspect on the situation which demands action. Fate PCs are competent, proactive, and dramatic, which means we need pressures to give them things to be proactive about.
@nitsua60 That's just @eimyr. The group's consensus is however the group wants to do it.
 
pressure. Got it. Can I actually veto snakes?
 
1:50 PM
(One thing we totally forgot: in Fate there is no "mystery". All Aspects are available at all times. The players know about them, but the game is about the characters not knowing. Abandoning the metagaming is not a mechanical disadvantage, but a storytelling choice)
 
@nitsua60 Yes! If someone in the group doesn't like a thing, it's important to speak up.
 
not sure I'm picking upon all the meaning behind "available" as regards "aspect"
 
@eimyr There can be mysteries. But by default there aren't unless the group wants there to be.
@nitsua60 Everyone at the table would know there's Snakes on the plane even if none of the characters do yet.
 
so no GM screen in front of aspect/pressure lists
 
That makes us all collaborators conspiring to put our characters in positions where Snakes on the plane is dramatic.
 
1:51 PM
@BESW OK. I thought the default mode was that if the dragon has a [Broken Wing], the players know about this, even if the characters don't - just by looking at the dragon crib sheet and it's hard to make it otherwise.
 
@eimyr Yes, that is the default.
@nitsua60 Right. Usually the group helped come up with them, anyway!
 
Oh, I've been reading the snakes wrong--figured that was the "boring movie" (he he he)
okay,so for setting we've got cranky baby, cramped conditions, tense stewards...
that good?
 
Cool.
 
That's excellent.
 
is there a "mood" or "theme" we should set?
 
1:53 PM
(Can we actually play this?)
 
great by me--I've got absoulutelynothing to do today, per doc's orders.
 
Absolutely, but it's midnight for me so lets do the prep now and then run the game later.
 
They should be discussed, so that we know what we are playing and be reflected in the Aspects.
 
(Or someone else can run it.)
 
could we all play in 22 or 23 hours?
 
1:54 PM
In 22 hours I'm going to be running my own IRL game.
@nitsua60 Welp, it sounds like we're playing a game about people on a plane with snakes. That sounds like adventure or horror.
 
okay--continue prep, and last bit of prep is figuring a time?
(thought I vetoed the snakes?)
(I don't really care about the snakes, just trying to follow the game flow)
 
@nitsua60 That's a fail. When mentioning time, always specify the timezone
 
@eimyr not sure I'm following
 
unless it's literally 22-23 hours from now, in which case I'm failing to understand
 
@nitsua60 Ah. I thought you un-vetoed when you realised it wasn't a suggestion for the movie being played.
 
1:57 PM
@eimyr yes, I meant 22 or 23 from now, trying to avoid the inevitable time-zone problems =)
(guess I don't understand the word "inevitable")
 
I'm tentative. Might be available, might not.
 
@BESW (sorry, I was just making a stupid joke)
 
Okay, so let's back up a minute.
 
@eimyr we'll figure it out.
 
Anyway, let's do the rest of the prep.
 
1:59 PM
What kind of game do we want to play?
 
@BESW yes--lead us for a moment--I'd like to see it done well, not in my spastic/scatterbrained manner.\
mystery?
 
The Game Aspects need to give as some sort of problem to be solved, motivation, a pressure to be fixed
 
rom-com?
 
Based on the questions you asked earlier.... lets do a mystery.
That'll give us some fun exposure to Fate's "play to discover" features.
 
Isn't Mystery an inherent problem to model in Fate, @BESW?
 
2:00 PM
There are several ways to do it!
 
(isn't mystery inherently hard to play in any system?)
 
There were publications that tried to do it and I found that some people think it's less than ideal.
 
Published adventures have a hard time with it.
 
(I'm just referring to the openness of stuff, there is an expansion that suggests a 5th action "Discover an Aspect", especially for Mystery games)
 
But open games? That lets us do this: establish the mystery, and play to discover the solution.
 
2:01 PM
is it "discovering the mystery together" is easier/more fun than "discover the things the author sprinkled around"?
(as characters)
 
Nobody, not even the GM, will know whodunnit until we play to discover it. When someone rolls to find a clue, they get to tell us what the clue is.
 
And in the middle the gardener has "The Murderer" Aspect. Not very mysterious for the players.
OH.
OH
CaOH.
Alright, I wanna see it.
 
Fate systems like Atomic Robo and Unwritten have codified this concept into mechanics like Brainstorming.
Okay, so: a mystery.
 
okay: plane; cramped, baby, tense stewards; mystery
[are there NPCs?]
 
There are.
 
2:04 PM
[played by...?]
 
The GM, usually, but often the major NPCs are created in collaboration with the players.
 
[I mean in Fate, not just our scenario]
[cool]
okay, mystery: can I be a downer again and say "not a dead body?"
 
In a full traditional Fate prep session, we'd establish a series of important Places (which can include groups, doesn't have to be physical places), and a Face NPC for each one.
 
[the baby's mom, one or more of our stewards, the guy complaining a lot about seating...?)
 
@nitsua60 Sure.
@nitsua60 Place: Cockpit, Face: Co-Pilot. Place: Kitchen, Face: Chief Steward. Place: Restrooms, Face: Bored Teen. etc.
If you've got a bar as an important location, its Face might be the bartender, or a dancer, or the guy who's always playing pool. Whoever's going to be interesting and easy for the PCs to interact with a lot.
 
2:09 PM
place: first class; face: loud, drunk elderly woman (she's telling amazing stories)
 
Anyway. We've got a rough location, and we know the sort of thing we want to focus on.
At this point, we should either make PCs, or decide what the mystery is.
 
theft, vandalism, "I'm sure we're going the wrong way!", ...?
(i.e. sun's a good 45-deg out of place)
 
I like the idea that there's a pickpocket at 50,000 feet.
Sounds like it'd be good fodder for both social and physical conflicts.
How about There's a thief among us! ?
 
I'll second
 
At this point, I usually make a Drive document.
Let's make you a PC.
 
2:15 PM
(ooh, I'm watching you type...)
 
I'm going to hack together something a little more specific than what vanilla Fate would have us do.
 
"modern-day" setting?
(I think that's what I'd imagined, but suppose it should be explicit?)
 
Is that some Fate flavor, @BESW ?
It looks a bit different to standard Core High Concept, Trouble etc.
 
@nitsua60 Yeah, that's a good call.
@eimyr It's inspired by House of Bards.
So, I've put down some blanks for aspects.
Aspects are short, pithy phrases describing an important thing about your character that you hope will be significant to the story.
 
(character-out-of the blue is hard for me, I'm remembering! so... much... easier to let die rolls accrue until something congeals!)
 
2:21 PM
@BESW let me know when I can copy it for a different char
 
@eimyr I copied it for you.
@nitsua60 Talking out characters often helps.
 
okay, so my concept was baldly lifted from a student I first found despicable, and came around to admiring
 
What's Roth's profession?
 
"well, I don't want to sell anything, or buy anything, or process anything..." =P
researcher/analyst on homelessness + health services
(low-level gov't employee)
 
So he's a...
Eager-to-please social worker.
 
2:26 PM
(stupid? can't imagine how that'd relate to the scenario? or is it that the game is in making it work?)
 
Part of the game is in finding out how that's going to be relevant.
 
ok, so stick with things see how to make them work....
was thinking more eager-to-please wonk
 
That's great too.
 
Is it okay if I start as well?
 
A lot of concept aspects take the form [adjective] [profession].
@eimyr Sure!
 
2:29 PM
please--I'd love to see someone who knows what they're doing=)
 
"make sure everybody around is happy." What does that look like, to Roth?
I assume he's not passing out chocolate and balloons.
Does he want to fix peoples' problems?
Or boost their self-confidence?
Or is this generally more of a "prefer thy brother before thyself" thing?
 
was thinking make others feel good, very conflict-avoidant
 
Ooh, conflict avoidance. That sounds juicy.
 
very supportive to level of subjugating own needs
 
So, he's got some skills built up to do that, right?
 
2:32 PM
(classic codependent?)
 
Is he a compulsive mediator?
Or more of a wet blanket?
 
that might be a little too proactive? compulsive soother?
snuggly blanket, not wet blanket?
 
So, as I'm talking this out with you I'm looking for hooks into qualities, skills, or traits that can be both useful and make problems.
 
(this is getting hard to imagine playing--layers of depth! we're almost talking about a... person!)
 
@nitsua60 I know, right? Fate really pulls depth out of characters. Imagine trying to make seven aspects for a PC, like Dresden Files wants.
 
2:34 PM
good listener, always sympathetic
blames self for any conflict/tension in a relationship/interaction
 
Happily, Fate does NOT expect us to fill in all the blanks if we're having trouble doing it.
 
because lots can emerge?
 
We can, again, discover things about your character through play.
 
just need enough to provide fertile ground?
 
In fact, I usually encourage my players to leave at least one aspect blank until play.
 
2:36 PM
@BESW cool
 
Neurotic de-escalator is the best I'm coming up with here.
 
[the careful, clever, flashy... are those skills?]
@BESW that's pretty good
 
@nitsua60 They're replacing skills. I'm using a very simple version Fate, called Fate Accelerated Edition.
In FAE, we use Approaches instead of Skills. They describe how you're doing a thing, rather than what you're doing.
I like to think of it as "TV logic." The muscley guy can intimidate a person OR punch out a wall, the sciencey guy can hack a computer AND match DNA, etc.
Your aspects help inform the extent and limits of what's reasonable to use your approaches to accomplish.
 
any guidance on secrets? IRL I'm a serious oversharer--which you likely already correctly surmised--and so have a tough time wrapping my head around it
(or just leave that one?)
 
Let's leave it blank.
So, approaches.
Rather than try to explain them myself, have a link.
 
2:41 PM
thank you, good sir
 
I'm guessing Roth is probably Careful +3 and Forceful +0.
 
okay.
 
We'll leave the others blank and you'll fill them in the first time you roll them.
 
yup--I'd already put those in before you even linked =)
 
Your stress track defaults to 3 boxes because Fate Accelerated is dead simple that way.
 
2:43 PM
'kay
 
In more complex versions of the system, you'd have multiple stress tracks for Physical and Mental stress and maybe even more (like maybe a Resources track in a high business or political campaign).
 
I'd like to play as Darryl Murchison, a neurotic precarious Shakespeare scholar with a PhD, whose best job opportunity is to work as a barista at Stormducks, who is flying this plane to meet his online GF for the first time and [nothing will stop him] from reaching the destination at all costs.
 
Now, stunts. We'll just give you one for now, but you can have up to three for "free." We'll come up with them during play; whenever you come up against something that seems like you'd be really good at it, we can talk about stunts to represent that specialty.
 
is "forceful" physical only, or also personal presence/extroversion/CHA/personality
@eimyr nice to meet you Darryl
 
Forceful is also personality-wise, yes.
 
2:45 PM
I'd like this character to have a certain feeling of desperation and urge to act preemptively if situation develops in a problematic way.
 
@BESW then definitely +0 for Roth
 
So to start with, we won't talk about stunts as mechanics. We'll talk about something you think he's really good at that might be useful here.
Is he good at noticing when people are stressed, for instance?
 
@eimyr [when you phrase is "I'd like..."--should I read that another could veto (or at least suggest a re-work of) some portion of your character? Is that part of the Fate ethos?]
 
@nitsua60 Kinda, yes. Characters often get talked about and have ideas thrown around. Obviously each player has final say over any element of his PC that doesn't make others actually uncomfortable, but collaboration makes for better characters.
(I once made a voodoo Man in Black so creepy I was asked to never bring him back.)
 
@nitsua60 Say that your character is a witch. I want to play a witch-hunter. That's a very interesting combination, why would we work together? We can then synergise our characters to create tension or other roleplaying opportunities, but if we are unable to, we probably should frop one of the concepts.
 
2:48 PM
@doppelgreener If you want to follow along, we're prepping for an introductory session to be run at some point in the future.
 
@BESW definitely emotionally perceptive
@eimyr makes sense
 
@nitsua60 How does he do this? Is it intuitive, or does he have to be deliberate and take some time to observe people?
 
Also, with that reach-the destination I gave my character motivation to act. But maybe it doesn't quite fit the theme of the story? I should listen to what you have to say about this before I commit.
 
@BESW Thanks! I'll see if I can catch up. [scroll]
 
@eimyr Well, the tension of the story lies in there being a thief on the plane.
 
2:50 PM
(actually do I need to catch up? that's a lot of messages)
 
@doppelgreener I don't think so?
That would only threaten his destination if the plane got turned around or diverted.
...which we can totally add.
 
@BESW And my character has interest in it, because he wants to prevent that at all costs.
 
@BESW I almost imagine it at the subconscious level. Definitely not trying to play head-games with peple
 
So I have motivation to get involved before that happens.
 
@nitsua60 Then he's doing it Cleverly. Hmm.
 
2:52 PM
@doppelgreener probably don' t need to read it all--three-quarters is teaching me the concepts of Fate
If I can summarize... (and betray any misunderstandings, to have them corrected here):
setting's a modern-day airplane
(no snakes)
cramped, cyring baby, palpable tension among cabin-staff
theme is a mystery, pressure is theft
 
@eimyr Your character's ambition can be something that'll only actually matter once the [bleep] hits the fan.
 
is that pretty much it, @eimyr @BESW?
 
Sounds about right.
 
@doppelgreener I don't get what you're trying to say.
 
The standard formula for stunts is:
> Because I [describe some way that you are exceptional, have a cool bit of gear, or are otherwise awesome], I get a +2 when I [pick one: Carefully, Cleverly, Flashily, Forcefully, Quickly, Sneakily][pick one: attack, defend, create advantages, overcome] when [describe a circumstance].
 
2:54 PM
@doppelgreener (and somewhere up there's the link to the drive doc @BESW created)
@BESW ooh... gonna need an example to help me synthesize that one.
 
@BESW What would the dude in Die Hard have for an Ambition? Something like "Stay healthy"? Something that's not necessarily relevant at the very beginning, but once the terrorists start shooting things up, very relevant.
@nitsua60 I've got it. Thanks.
 
(or, let me try:)
 
@doppelgreener He just wants to have Christmas with his wife.
 
@BESW Cool. There we go. :) Good stuff at the beginning, not all that important, but then becomes very important.
and tells us something about who he is, as well.
 
@doppelgreener I took a step back. Better?
 
2:56 PM
I need to use Die Hard as an example of Fate things more often.
4
 
@eimyr I like it.
 
@eimyr One cool thing about aspects is that you can phrase them in a variety of ways. For example, I'll finally meet my online girlfriend.
 
"Because I access gov't databases all day I get a +2 when I cleverly create advantage by using laptop from plane to get into passenger manifest to provide info to Darryl who's freaking out about 'who stole my passport that I'll need to get to Tahiti to see *gamerChickFromTahiti3224!'"
 
That's very specific.
Try...
 
wow
 
2:59 PM
(too specific--I was struggling to get the nested quotes and asterisks right!)
 
> Because I work with databases all day, I get +2 when I cleverly create advantages using my laptop.
That's broad, but niche.
 
sounds more workable
 
Room for plenty of options, but you'll also have to be creative in finding opportunities to use it.
 
@BESW btw, best Christmas movie in my book
 
Here's another:
> Because I hate conflict, I get +2 when I Cleverly create advantages to notice distress.
 
3:01 PM
for @eimyr would "to make amazing first impression on girlfriend" work better in-system?
 
As ambition?
 
right
 
hmmm
 
@nitsua60 ....at first I was all, "Eh, not gonna really be that different." And then I was all, "ooooooh."
 
(not trying to derail your concept, just trying knock around and bump into the system)
 
3:02 PM
I don't know, it would be different.
 
what made you go "ooooh"?
 
It wouldn't derail it, as being on time as promised is part of it. (also, I wouldn't mind if it did)
 
'cause that's the sort of thing that can totally get compelled to do very interesting things.
 
I think I'll take it.
 
Heck, he might even be the thief, and he stole someone's necklace to give his girlfriend.
 
3:04 PM
Hey!
 
in my too-crazy example I was thinking about your "tv logic" line: in tv-world because I WORK WITH COMPUTERS and work for THE GOVERNMENT, that totally means I can get the passenger manifest, right?
 
(Probably not, but that's the sort of thing that CAN happen in play-to-discover, where we find out someone's aspect implied things we never suspected.)
 
@BESW would it be good to have plausible reasons for each of us to be the theif?
 
@nitsua60 I wouldn't discourage it.
 
@BESW feels a little like watching "Clue", though
 
3:06 PM
@nitsua60 Totally.
 
I rather the idea that it's none of us, but we're all compelled to work together to find out
(for... reasons?)
 
@nitsua60 "I'm with the government!"
 
reasons we must find as players
 
Okay guys, I need to go to bed.
 
@BESW how many stunts?
 
3:07 PM
@eimyr Up to three, but I'm only asking for one to start.
@nitsua60, all you need is to pick a stunt and your PC is ready.
 
I just grabbed your wording
thanks so much--don't want to keep you up
 
I won't be able to run this for several days, so if someone else wants to run it I won't feel bad.
 
@nitsua60 There is a nice stunt generator: fate-srd.com/stunt-maker
 
> You have {something suspicious} aspect and you and this guy are trying to figure out who stole the necklace, so it makes sense that, unfortunately, he'd decide you did it. Damn your luck.
 
it's official and it shows what you can do
 
3:09 PM
@eimyr I don't recommend it for starting out though, some of those stunts get a little more complex than I think is really good for our introductory session.
They're for Fate Core, not Accelerated. (They try to be agnostic, but they're designed with Core complexities in mind.)
 
If that's two players together trying to work it out, you could compel both of them - one a decision based compel to make accusations, one an event based compel to have accusations made. Or compel them both to accuse each other and start arguingg.
@eimyr Yeah, skip that one for now. Stick to the basics.
 
@doppelgreener I feel like Roth would just break down/freeze up if someone ever accused him of anything
 
Goodnight!
 
(hard to avoid the conflict of someone in your face saying "you did it!")
 
@BESW I see. thanks!
 
3:11 PM
@BESW thanks so much for all your time
 
@nitsua60 Would you like to continue this prep? I still have bits to do, but can only continue after maybe 30mins or so
 
sure--thanks
 
Yeah, @BESW should have a Benevolent Teacher badge pinned at all times.
 
feels like there's lots of sincere, generous mentorship on this stack
even when I was a complete newbie, blundering around and doing my damndest to (inadvertently) break things it felt like the frustration:"here, let me help you with this" ratio was in the 1:20 neighborhood
 
I'm not heading to sleep anytime soon, so I'll still be around. I'm not quite on the same page as BESW is with this scenario but we've spent just about our whole time with Fate learning it together so I'm ok with the system.
SevenSidedDie and trogdor are also people who know a lot about it. BESW and I know a bit more than trogdor, I think. SSD knows a whole lot more than BESW or me.
@nitsua60 there is :) BESW learned a lot about Fate from another dude, Kyle Sykes, who was really active around here until a little while back.
 
3:19 PM
@doppelgreener when you say "not on the same page," do you mean you don't think you have the same concept in mind, or you don't run the system the same way, or something different?
 
@nitsua60 I mean I don't have the same concept in my mind yet, the one which emerged in talks between y'all. :)
 
I don't know that we all have the same concept yet, either =)
 
BESW and I both GM the system similarly; we play in the same group together, and he and I and trogdor share GMing.
 
I'd had more of a 50's-era travel-as-luxury meet-interesting-people story-on-a-train setting in my head, when I realized that a hundred messages back someone'd said "there's a boring movie on." SCREECH. Guess we're in modern flight-as-cattle-car setting =)
 
train jobs are cool.
plus, they've got load more space and obstacles than a plane, and there's interesting scenery, and you can climb out the windows or throw people out and get on the roof and everything, and a stray bullet won't make absolutely everything explode horribly and kill everyone. it's great fun.
planes have a lot more constraint, and you gotta be happy and willing to work with that.
 
3:29 PM
right. I threw out the idea of plane-as-setting, almost immediately thought well, that's actually really restrictive, but everyone else was happy to run with it
but I've seen
(whoops--mis-click)
@doppelgreener right--the way we've been talking it seems like it may end up being more of a Twelve Angry Men than an Air Force One.
(would that mashup be All the President's Twelve Angry Men?)
 
@nitsua60 I have seen neither of these fillums. (I have Twelve Angry Men on my shelf to watch though!)
 
I'm back!
 
12 Angry Men=great movie--however all the info you need for its relevance here can be gleaned from xkcd.com/657/large
 
@nitsua60 All the Angry Presidents' Air Force Twelve.
 
@nitsua60 Hahahaha, yes, I'm aware. BESW recommended it to me once when I was talking about how much I enjoyed films that were undertaken with deliberate unusual constraints, like Alfred Hitchcock's Lifeboat, which takes place completely on a lifeboat. Hitchcock made himself work hard to keep things interesting.
 
3:38 PM
@doppelgreener so will you be creating a character to join us in this teaching-adventure?
 
@nitsua60 i dunno, when's it happening?
 
When someone runs it.
It could be you!
Is @Ahriman going to join us?
 
don't know, and we surely don't have any time set =\
@eimyr I feel really selfish saying to the internet: "I'm bored at home today--somebody entertain me"
 
@eimyr it could be anyone O_O
[glances around room, sweating]
 
alright, alright
For my Secret I'd like something embarassing
 
3:43 PM
(When I proposed can I flesh out a scenario, you-all can correct my three-minute-old understanding of a game you love, I didn't necessarily anticipate it'd turn into a full-fledged game. I'm absolutely happy to have it do so, but I feel like I'm blundering around the internet pretty rudely)
 
Something that could potentially ruin the long awaited meeting of the star-crossed lovers.
Perhaps about the luggage and its contents?
 
@eimyr (are you asking for input?)
 
yes
It's very Fatey, in my Courtly Intrigue game I think a third of all aspects are made by one player for another's character (with consent and discussion ofc)
 
what about "I don't really have lots of disposable income, dropping everything and buying a transoceanic ticket has me really strapped"?
"but I want to put forward a good front"
or going another route...
 
So we're flying a transoceanic route? (Yay! Emergent setting from Aspects)
 
3:47 PM
(the online girlfriend was Tahitian, right? Or did I imagine that?)
(probably imagined it)
other possibilities for secrets...
burning the candle at both ends: you haven't really taken the time off from work, and are trying to keep up the appearance of tele-commuting
 
I work at Starducks.
 
Oh, right, I just remembered: the center of this drama piece is who stole the necklace right?
 
I don't think that can be arranged.
 
oh yeah
 
Who stole a MacGuffin which is undetermined
 
3:51 PM
@nitsua60 What about, Secret: I'm broke. Or, Strapped for cash.
 
I CALLED IN SICK.
If my name, likeness or anything appears in press I'm fired.
 
right--sorry. Shakespeare PhD working at Starducks.
works well with "I'm broke."
 
And if there is anything unusual about the plane they WILL ask my employer about me to do background checks
 
(sorry, English majors, to be playing to this stereotype)
 
I'm broke is trivial and doesn't really matter on a plane.
 
3:53 PM
@eimyr you mean, like, doing in-flight background checks?
@eimyr good point
 
I mean that if the MacGuffin's thief is not found, they will screen everybody as suspects.
 
@eimyr kind of a Ferris Bueller-esque "can't get caught playing hookey" feel?
 
And that puts me in peril.
Never seen that.
But I think it is what I'm looking for.
 
Necessary info: kid skips school, on a few occasions goes to great lengths to keep people thinking he's home in bed.
(or just-narrowly avoids people finding out)
(Perhaps singing on the float during the parade doesn't count as "trying to avoid being found out"?)
@eimyr So you're calling in sick, secret is that you're traveling at all.
 
Apparently.
@doppelgreener Would that be compellable?
[Called in sick to travel]
Do phones work on transoceanic flights?
 
3:59 PM
Do you envision needing them to work, or not to work?
 
03:00 - 16:0016:00 - 23:00

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