you take off...I'll just wildshape into a flame-slinging bird and whip around onto your six with a displacement roll off two circle flow from the merge
Kinda had a few questions that were a bit more discussiony I wanted to ask here: Primarily: I've got some newcomers joining (all of us are still pretty new) and I wanted to try and describe the style and kind of the feel of all the spellcasting classes to them
kinda how each of them are special
ive only played a couple of games myself, as a cleric, so i can describe that fine
Warlocks are sustainable. They don't have very many spell slots, but they can recharge them with an hour's rest, instead of overnight like the others. They also have several options that give them minor abilities they can use often.
Sorcerors are all about blowing stuff up. They don't know very many spells, but they can cast the ones they have a lot and they get some boosts to make their spells hit harder.
Wizards are utility experts. They can take a bit longer to get going than some of the other casters, but once they find a town where they can learn more spells, they'll know more spells than any of the casters so they should always have the right spell for the occasion.
Bards are jack-of-all-trades. Their spells let them heal in a pinch, though not quite as well as a cleric, as well as a getting a lot of support/utility stuff (though the wizard has more spell slots & spells known). They also get a lot of skills, and in some builds can be decent in melee as well.
Druids change a lot depending on which build is chosen. Their spells are somewhere in between sorcerors & wizards in terms of blasting versus utility/control. They can be very good casters if built for it, but they can also build for wild shape, which can be used for melee, scouting, and other shenanigans.
yeah -- Druids are very versatile between their spell mix and Wild Shape: however, Wild Casting is a capstone Druid ability in 5e vs a baseline feat for druids in 3.5e
If a wizard has a 0 of 10 in melee ability and a 10 of 10 in casting, and a fighter has a 10 of 10 in melee and 0 of 10 in casting, a gish tries for 6-7 in both.
Wizards are fragile. They want to be in the back, out of trouble. They want to drop 1 or 2 big spells per fight that totally turn the tide of battle, and the rest of the time they'll just plink away with cantrips or something.
Sorcerors have a slightly easier time improving their AC and so are willing to take a bit more risk. They want to pick either a big mob of guys or the one big boss and totally blow that target up.
Warlocks are usually OK being pretty close to melee, and some builds actually have passable melee abilities. They might have blasting attacks or debuffs/control, but either way they're usually willing to burn their spells right away without looking for a perfect opportunity, since they get their spells back fast.
@user507974 yep. sadly, I think I'll have to find another 5e table to migrate my Palalock to, but you can unleash nastiness with that build I'm sure. (although some of the invocations will need renaming -- Hellish Rebuke from a Paladin just sounds awwwwwkkkkkwwarrrrrdddd
I've played fairly into HotDQ (waxeagle's table), a bit of the start of PotA (that's the campaign which my Palalock was in, and is being suspended) and also do some homebrew (working on a custom campaign world and mini-campaign to test it with)
I would assume non-magic heals would work fine, though there aren't many of those. Pretty much just spending hit dice, fighter's second wind, and... well, that's about it, I guess?
but to be honest I kinda dont really mind if the paladin and this tank (wants to be a barbarian) fight together and he gets a buff, because I want to basically run SMART enemies that attack the party unless they give them a reason to attack the tank
basically the tank has to be a real threat to get focused, so if i can paint a big target on a double person super tank that runs around and tramples people and blocks enemy line of sight it could work as an agro
oh yea, i forgot to mention but in terms of combat i really want to run with a looser style that stylistically resembles geek and sundry if youve heard of them or watched their videos,
we found vanilla combat feeling a bit dry so im trying to really promote creative fighting this time around
Try to stick with the boring vanilla rules in the book at first for a few sessions. Then, as you find things you don't like, change 1 thing at a time and give it a couple sessions to see how it's working before you change other stuff.
RPG systems are actually pretty complex, and plenty of people have messed up their games by house ruling things they didn't understand.
If you're having to houserule a ton of stuff to get the game to work well for your group, that's usually a sign you're using the wrong system. There are thousands of RPGs out there, designed for a wide variety of playstyles.
@BESW Not much, I just thought it would be good to hang around here while the Tool-Rec Questions on Meta are hot. See if anyone has questions to the proposal I posted.
@AngeloFuchs I like that your suggestions are based on successful experience from another Stack, but I don't think your proposal really addresses the core reason for the ban.
The recommendation experiment was dropped because we had rules that worked, but the community wasn't able/willing to follow/enforce them strictly enough to keep the quality up.
6
What makes you think that the Software Recommendations guidelines will be followed here, when our own guidelines weren't?
If you can edit the proposal to talk about what makes the SR.SE guidelines more likely for the RPG.SE community to adhere to, then I'd be all over your suggestion.
@BESW I got the impression from the discussions that this applied to the game-rec (where a lot more questions are then in the tool-rec questions). Unfortunately I'm not yet active enough here to have deep knowledge about what exactly is the problem.
yeah, tool-rec questions are rather rare on this STack compared to their game-rec counterparts, and mostly condense down to a few canonical questions anyway (I get the impression I'm one of the few on this STack to have asked a tool-rec question at all recently, and mine got mod-closed before an answer ever landed as a side-effect of the discussion in meta)
@Sandwich Then I'm surprised they became a problem... Odd. Most SEs that abandon recommendation questions do so because they get far too much of them, I thought I just don't see all the deleted ones and thats why it seemed so few.
Mostly it was people looking for an RPG system with certain criteria which that system needed to be able to represent, which we were able to point out normally and without trouble, I don't understand myself why they're considered off-topic, but I'm also not an admin on Rpg.stack
It seems to me like if you were looking for that kind of information about a tabletop game that this would be the place to get that information
@Sandwich Yeah. I can see the critique on recommendation questions that they tend to be too open ended and in some cases attract poor questions. We got that on SR.SE as well. But that did not seem to be more the case for rec questions then for anything else I saw on other SEs. So - YES this would be the place where you get that information but is it the right format? (I say: Yes! If you stick to the rules, then rec questions can be great.)
@Shalvenay Yes. But thats a chicken / egg problem. Because there are no localized RPG questions on SR.SE to answer, there are no experts in answering them, so they don't get asked :( I don't have much hope for my [rpg] question over there too, at least in the near future. But as they start to pile up it becomes more interesting (or so I hope)
I am searching for a random dungeon generator that meets these criteria:
Can generate a set of levels/stories of a dungeon that fit within the same outside envelope and have stairway locations that match up between adjacent levels -- in other words, they form a plausible multi-story constructio...
@Shalvenay I have seen it. But unfortunately I don't know the answer (nor would I need or use one). So, asking it on a place where it CAN get answers (because it won't be closed) could be beneficial to you. I cannot repost it for you, because there will be questioning comments on SR.SE (Like price and OS) that I can't answer for you.