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12:00 AM
RELOAD!
[Cardshifter/Cardshifter] 7 commits. 1 opened issue. 1 closed issue. 1 issue comment.
[retailcoder/Rubberduck] 10 commits. 4 opened issues. 3 closed issues. 6 issue comments.
[Zomis/Duga] 1 issue comment.
[[Cardshifter/Cardshifter](null)] build #839 for commit [eeee5db6](null/commit/eeee5db66bb32ae709bb34c52320163430a130d8) on branch [js](null/tree/js) passed
 
 
5 hours later…
4:37 AM
> This should be valuable for modding. We should be able to follow from PhrancisGame.java out to find out what data is manipulated and how, as a game is played.
\[[**Cardshifter/Cardshifter**](https://github.com/Cardshifter/Cardshifter)\] [**Phrancis**](https://github.com/Phrancis) pushed commit [**6b4d4768**](https://github.com/Cardshifter/Cardshifter/commit/6b4d476877e691d2b7faf77be78f289716e40818) to [**js**](https://github.com/Cardshifter/Cardshifter/tree/js): Update EffectElements

Issue #199 - Early proof of concept
[Cardshifter/Cardshifter] build #840 for commit 6b4d4768 on branch js passed
 
5:16 AM
\[[**Cardshifter/Cardshifter**](https://github.com/Cardshifter/Cardshifter)\] [**Phrancis**](https://github.com/Phrancis) pushed commit [**e48927ca**](https://github.com/Cardshifter/Cardshifter/commit/e48927cadbbfcc7fb3ea02b029f64879a8bac067) to [**js**](https://github.com/Cardshifter/Cardshifter/tree/js): Update EffectElements

Formatting stuff
 
@simon when you have time, nhgrif had some really good points, starting here...
May be something worth documenting, one way or the other, for #198
 
[Cardshifter/Cardshifter] build #841 for commit e48927ca on branch js passed
 
 
1 hour later…
6:45 AM
hey
@bazola Rhetorical question: Did the player buy an ability message?
 
 
2 hours later…
9:00 AM
@Simon, thanks for updating the Facebook SDK in Minesweeper for Android!
4
 
 
2 hours later…
10:37 AM
@sᴉɔuɐɹɥԀ yup, some very good points indeed. In the Java code, events are already handled with pre-action (call listeners), action (do something), post-action (call listeners). I will just need to map that to JavaScript as well.
 
 
2 hours later…
12:21 PM
> There are a bunch of code on the `master` and `develop` branches that we are not using at the moment. Clean this up.

Examples are the cardshifter-console code, and the `com.cardshifter.core.Game` class (and related code) which are related to the old Lua code. I'm sure though that there's more than this.
 
 
1 hour later…
1:37 PM
Monking!
 
2:14 PM
[Cardshifter/Cardshifter] Phrancis pushed commit 2a0cb688 to js: Update CardData.js
[Cardshifter/Cardshifter] build #842 for commit 2a0cb688 on branch js passed
 
Hmm, @Simon how can I assign something to MGS1GreyFox, if he is not listed? Does he need to go in the issue and assign it to himself?
 
[Cardshifter/Cardshifter] Phrancis deleted branch js-card-data-loader
 
3:03 PM
@skiwi you should see the method that calls it!
public void executeMessage(Message message) {
    if (message instanceof StorageUpdateMessage) {
        this.processStorageUpdateMessage((StorageUpdateMessage)message);
    } else if (message instanceof EnergyUpdateMessage) {
        this.processEnergyUpdateMessage((EnergyUpdateMessage)message);
    } else if (message instanceof TileInfluenceMessage) {
        this.processTileInfluenceMessage((TileInfluenceMessage)message);
    } else if (message instanceof TileProductionMessage) {
        this.processTileProductionMessage((TileProductionMessage)message);
 
YIKES!!!
s/recieved/received/
 
lol nice
 
That's one massive if statement :D
 
Hey everybody!
 
yeah its massive and its unfortunately got to get just a little bit bigger for full functionality
 
3:09 PM
@GreyFox Hey!
How's it going?
 
2
A: May 2015 Community Challenge

EdwardWrite an automated code reviewer Long time reviewers of code here often see the same problems and make the same comments on code in various different languages. Write a program to create a review for code in and for the language of your choice. For example, you might want to write a Python scr...

implementing that would take forever
 
@sᴉɔuɐɹɥԀ It's kind of sucking, actually. Don't like the new desk. But I'm making it work.
 
This is a huge problem to tackle for a community challenge, don't you think? I've been working on a project that has this as one of it's core features. We're almost 1000 commits in and it's just now returning consistent results. — RubberDuck 16 mins ago
@GreyFox I hear ya
@GreyFox Can you go here and see if you are able to assign yourself to it?
 
@sᴉɔuɐɹɥԀ I don't have that option. I just see that no one is assigned.
 
Ah ok. We'll need to add you as contributor before that can be done
 
3:21 PM
Alrighty.
 
@bazola Consider a map
 
@skiwi something like this? (simons code from cardshifter-gdx):
handlerMap.put(AvailableModsMessage.class, new SpecificHandler<AvailableModsMessage>() {
    @Override
    public void handle(AvailableModsMessage message) {
        availableMods = message.getMods();
        client.send(new ServerQueryMessage(ServerQueryMessage.Request.USERS));
    }
});
handlerMap.put(ChatMessage.class, new SpecificHandler<ChatMessage>() {
    @Override
    public void handle(ChatMessage message) {
        String time = game.getPlatform().getTimeString();
        String append = "\n" + "[" + time + "] " + message.getFrom() + ": " + message.getMessage();
 
@bazola That seems to be an example yeah
 
@GreyFox Go here and then click "Fork" at the top, then fork it to your account
 
I did it?
 
Good. Now, open the "extra-resources" directory
phrancis-cards.cards is the source file. CardData.js is the destination file
You can ignore all the documentation at the top of the source file, I'll add that later. For now, it's just a matter of taking the data from the source and "translating" it to JSON
So when you're ready, just click "Edit" at the top of the destination file.
The order of the properties for each card doesn't matter much, just try to be consistent. The naming is the most important thing, make sure you consistently use camelCase to name properties, and always use the same property names for each card
 
Alright, just got stuck on a call and then I will start working on it ASAP.
 
No rush :)
 
4:27 PM
[Cardshifter/Cardshifter] Phrancis pushed commit 1e6b9b07 to js: Rename test.js to GameConfig.js
\[[**Cardshifter/Cardshifter**](https://github.com/Cardshifter/Cardshifter)\] [**Phrancis**](https://github.com/Phrancis) pushed commit [**58f8b15f**](https://github.com/Cardshifter/Cardshifter/commit/58f8b15f1440cee5c9536290ef95278690045614) to [**js**](https://github.com/Cardshifter/Cardshifter/tree/js): Update CardDataLoader.js

Remove duplicated game config code. See GameConfig.js file
[Cardshifter/Cardshifter] build #843 for commit 1e6b9b07 on branch js passed
[Cardshifter/Cardshifter] build #844 for commit 58f8b15f on branch js passed
 
 
2 hours later…
6:34 PM
Alright @sᴉɔuɐɹɥԀ @GreyFox, I added MGSGreyFox1 as a contributor to the project. I think.
 
Looks like that worked!
 
@SimonAndréForsberg Hmm, I think @Duga should notify about that!
But she doesn't feel like doing that, so we're out of luck
 
@skiwi I kinda also expected her to do that, but apparently she's not. ?
 
@SimonAndréForsberg No, I've seen team add event come by
 
6:57 PM
I noticed recently that she seems to miss github events at random. Only noticed while using the web interface though. Have not noticed a pattern, but next time I notice it I'll make a note of the event ID(s) and post an issue
 
7:08 PM
@sᴉɔuɐɹɥԀ I think the ducks and mugs have experienced that too
@skiwi I don't see any such messages here: chat.stackexchange.com/…
 
7:47 PM
@SimonAndréForsberg Hm ok, then I don't know
 
8:31 PM
@SimonAndréForsberg Did you see the little proof-of-concept I drafted last night?
(for effects)
 
\[[**Cardshifter/Cardshifter**](https://github.com/Cardshifter/Cardshifter)\] [**Phrancis**](https://github.com/Phrancis) pushed commit [**dfd5e59f**](https://github.com/Cardshifter/Cardshifter/commit/dfd5e59f724873adb757345ecbb3834c85c2e74c) to [**js**](https://github.com/Cardshifter/Cardshifter/tree/js): Update EffectElements

Added empty function calls to all placeholders
> Could you fix this with a simple regex to remove new-line characters?
[Cardshifter/Cardshifter] Phrancis pushed commit 6b885e9a to js: Rename EffectElements to EffectElements.js
[Cardshifter/Cardshifter] build #845 for commit dfd5e59f on branch js passed
[Cardshifter/Cardshifter] build #846 for commit 6b885e9a on branch js passed
\[[**Cardshifter/Cardshifter**](https://github.com/Cardshifter/Cardshifter)\] [**Phrancis**](https://github.com/Phrancis) pushed commit [**f62e3487**](https://github.com/Cardshifter/Cardshifter/commit/f62e3487f92b6156f19816db67bd79b22a07a43c) to [**js**](https://github.com/Cardshifter/Cardshifter/tree/js): Update EffectElements.js

Fixed indentation
 
8:55 PM
    giveWait: function(turns) {
        turns = turns + 1;
        ECSResourceMap.createFor(entity).set(Resources.SICKNESS, turns);
    }
^^ Make any sense?
(wait/freeze for one turn === SICKNESS = 2)
I'm pretty sure createFor is wrong though, not sure how to reference/change an existing value in the ECS map
 
[Cardshifter/Cardshifter] build #847 for commit f62e3487 on branch js passed
 
9:16 PM
[Cardshifter/Cardshifter] Phrancis pushed commit b33d8f19 to js: Update EffectElements.js
[Cardshifter/Cardshifter] build #848 for commit b33d8f19 on branch js passed
 
 
2 hours later…
11:30 PM
Hey @sᴉɔuɐɹɥԀ I'll be back in a moment but do you have some time to look at the changes I've made ?
 
11:45 PM
200_success vs. rolfl: 179 diff. Year: -526. Quarter: -369. Month: +10. Week: -175. Day: +10.
Loki Astari vs. Simon André Forsberg: 4099 diff. Year: -1667. Quarter: -368. Month: +15. Week: -65. Day: +15.
 
@Marc-Andre I'm on my phone at a show right now, but just ping me with a link and I'll have a look when I get home
 

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