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5:24 AM
I think our version of extra cells is just particularly buggy. I'm looking to see if they've released again, but as far as I can tell, not yet
Just FYI, I'm updating EnderIO and a couple of others that have bugfixes back ported to 1.7.2 at some point tomorrow or over the weekend, the download links will be on the server info page as usual. Next stop: 1.7.10, and I'd imagine we'll be staying there for quite some time.
 
 
2 hours later…
7:18 AM
Other than nether brick, gunpowder (molecular transformer), is there any other clever use for netherrac that I'm overlooking?
I seem to have a few million pieces of it after some large ender quarries.
And I'm never going to need gunpowder again, that's for sure .. condense into singularities?
 
7:48 AM
@TimPost making lava efficiently enough in TE magma crucible for it to be a power source
 
8:02 AM
@TimPost I've got the 1.7.10 versions of all the mods we have, but I can't successfully open the old map with it, I can send you those if you want
@ratchetfreak we'd need TE for that
 
8:31 AM
@TimPost Building your totally not evil Fortress of Doom?
 
 
1 hour later…
9:38 AM
@MartinSojka Excellent idea, I'll use it to build a disco.
 
 
1 hour later…
10:51 AM
lol... @TimPost's mention of singularities made me check my condenser
I've got 25 singularities so far
build all the satellite bases I suppose?
 
11:15 AM
there, one lunch break later and I have an Ultimate Hybrid Solar Panel running
 
 
2 hours later…
12:57 PM
@KevinvanderVelden Huh, what's breaking on the old map?
 
@TimPost the id mappings are changed for some reason, so uuh everythin
Forge is basically ignoring the mapping that is stored in the level.dat and recreating it
It breaks for example, everything AE. So badly that it crashes the server (changes a block into a different type, block tries to tick,block crashes on unexpected NBT data)
 
Oh, my. That's not going to work at all. Let's just get endgame in this pack then, adding whatever else we might want that has a 1.7.2 variety, and then we can go to .10 (or 1.8 by then)
 
Meh, I'm probably going to mess with it to see why this is happening
Cause it should work, it's just the ID mapping being borked
 
You're the perfect one for the job, @KevinvanderVelden - in order to fix it, you must first break it worse than its ever been broken.
4
 
 
9 hours later…
user43095
9:40 PM
[17:17:19] [Client thread/ERROR] [FML]: Detected ongoing potential memory leak. 3700 packets have leaked. Top offenders
[17:17:19] [Client thread/ERROR] [FML]: 	 TC : 3664
[17:17:19] [Client thread/ERROR] [FML]: 	 BAUBLE : 28
[17:17:19] [Client thread/ERROR] [FML]: 	 AdvSolarPanels : 8
[17:17:24] [Client thread/INFO]: [CHAT] jochem_m left the game
[17:19:44] [Client thread/ERROR] [FML]: Detected ongoing potential memory leak. 3800 packets have leaked. Top offenders
[17:19:44] [Client thread/ERROR] [FML]: 	 TC : 3764
 
user43095
I blame @Kevin
 
Looks like thaumcraft is leaking memory. Hrm.
 
10:04 PM
lol, bad azanor
bauble's his as well
 
Yeah, but that's not a huge leak. The thaumcraft one is a little more substantial.
Actually, they might be connected
Now that I think about it
I dunno. Who knows.
 
there's a new version out, that might've fixed it
azanor usually seems like he knows what he's doing, honestly
gotta run now, ttyl
 
Yeah, azanor's good
 

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