2:19 AM
hey folks -- so, I'm doing a bit of stretching here for the first problem I want to throw a GIS at, but I'm looking at putting a map-set for a fictional world together with the help of QGIS, but am stuck at a design problem -- most procedural terrain generators operate on uniform-distance-resolution (say 1m by 1m or 1km by 1km) heightmaps. How do I set up say QGIS to accept this sort of thing readily without breaking the ability to "stitch" maps together into a larger, coherent whole...
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