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12:25 AM
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Q: Is there a way to snap color ramp stops to equal distances?

gandalf3Is there a way to snap stops in the Color ramp node to equal distances from each other? For example, when you add a new stop by pressing the Add button, the new stop is added halfway between the selected stop and the stop to the left, but this doesn't allow for equally aligning 4 stops. You act...

 
1:02 AM
@iKlsR I added a ramble explaining my comment above here:
1
A: Image Description Tooltips

gandalf3This has actually already been asked on math.SE: Just add hover text in parentheses: [1]: http://i.stack.imgur.com/..... (hover text) or in quotation marks: [1]: http://i.stack.imgur.com/..... "hover text" There's a good reason to have alt-text and hover-text as separate att...

 
@gandalf3 hrrmm
I'll mention it to the higher ups
 
@iKlsR :D
 
no promises it will get done tho
gonna go watch a movie. afk
 
 
2 hours later…
3:02 AM
0
Q: Can we use the shape of an object that is instanced to particles with dynamic paint

MarcClintDionSo the general setup here is to use an animated particle emitter which is also a dynamic paint brush which will cause deformations on another object which is the dynamic paint canvas, which has it's surface type set to 'displace' under the heading 'Dynamic Paint Advanced'. Using this basic setup...

 
 
11 hours later…
1:51 PM
0
Q: How to retop a mesh to a mesh

Max KiellandI have a grid mesh and two arc meshes. The vertexes in the two arcs and the grid are not connected to each other, it is 3 different meshes in the same object. I want to "merge" in the two arc meshes into the grid mesh, by adding vertexes where the arc and grid overlap, dividing each grid square ...

 
 
7 hours later…
8:47 PM
0
Q: Is there a way to make particles behave like rigid body objects?

MrVimesI want to create a scene that has a lot of irregularly shaped objects piled up on the ground. I don't want the objects to intersect with eachother. I started off by creating a particle system that uses an object group containing these objects. No matter what settings I 'messed with' I could no...

 
 
3 hours later…
11:17 PM
0
Q: How to convert mesh into a mask?

Max KiellandI have a 4 point plain (quadratic) that I would like to use as a mask when rendering.I need this so the mask will be transformed correctly when I move the camera. This plane is covering the area I would like to mask. I was thinking to maybe render a mask scene and feed that into the final scene ...

 

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