By "like shroud and double strike", I mean "abilities for which multiple instances are redundant under normal circumstances". For example, multiple instances of shroud and double strike are redundant normally.
I don't think so, since all of the abilities that are redundant (at least that I was from a quick glance at the CR) are either static or evasion abilities that essentially changes how the rules of the game work for that object and once they've been changed trying to change them again won't do anything
@murgatroid99 That's not necessarily true, because tomorrow they could print a card that says "{T}: Remove an ability from target creature. Foo gains that ability."
@murgatroid99 Kind of, except for the case we are talking about where if one of the Licid abilities gets removed (because you activated it) you still have the other one available to activate (so you could move it to another creature for example)
Hmm, it looks like the rules have been renumbered since where I quoted that rule from was written. 4073 is now about Ante, the correct rule is not 112.9
It looks like Licid abilities are effected by 112.10 because it is referring to a specific instance of an ability and not just referring to it by name, at least according to a L2 and L3 judge (It's the last few posts in the thread)
@murgatroid99 Okay fine. Through cherry picking definitions of English words, you broke my example. So I'll just change my example: "This creature gets +1/+1 for each ability that it has."
OK, I think there's some misunderstanding here. The intention of my original assertion was: for any keyword ability with a rule that says "Multiple instances of this ability are redundant", that fact can be inferred without that rule, based on what kind of ability you're looking at.
And, similarly, for any ability that does not have that rule, the fact that it should not have that rule can also be inferred
If you thought I meant something else, then I am sorry that I did not communicate clearly.
@murgatroid99 Thanks for clearing that up - I understand now. Earlier you said that you could tell, using the rules, that an ability was redundant. I wanted to point out that a card could change the rules, and so you would need more than just the rules.