Well, the 'deep cell' is smaller, I think, but it's hard to tell if cells are alive or dead. The OTCA metapixel we're using was designed to be 2048 square to work well with HashLife, so that's basically the fastest useful metapixel we'll have.
Oh hey, I wonder if we could make a VoL metapixel!
Or, probably better, just figure out a pixel structure that can be turned on/off. Could probably use a series of pulses from the bottom/top and one of the sides that toggle or turn on a pixel when they collide.
I wonder how painful it would be to implement an RNG...
Uh, I'm not sure if they did anything. Checking the transcript now.
Well, they were named 'somebody' at that time, and they cloned VarLife and extended it a bit, but neither of us used it.
Both he and zyabin chatted a lot, and it looks like one or both of them did some stuff with Golly, which isn't a direct contribution to the project.
Yeah, I don't see any direct contributions from either somebody/Mars Ultor or Zyabin beyond discussions. You're project leader, I made the VarLife tool, and Conor will eventually make the circuitry tool.
Every so often old challenges are found which no longer meet our requirements, resulting in them being closed. Since there is renewed interest in this question it is in danger of suffering the same fate.
I find the question interesting, and a number of people are actively working on a collaborat...
My second quest-for-tetris blog post: http://blog.phinotpi.com/2016/05/30/intro-to-metapixels/ (you can click the little informational box to see a list of other posts in the series)
I just read the first one. On that, I just got a new keyboard. Once I disable the original one, I should be good to go. (after an infection clears up a bit :P)
And now the second one. Its a nice clarification and a good read.
@El'endiaStarman fixed, and also changed "failed attempt" to "almost-correct attempt", since I wrote the article originally before a working parallel cross was found.
Don't we only have four kinds of gates? AND, OR, XOR, AND-NOT. You can put gifs of each configuration on one line, and if you're worried about size, you can resize the cells and the gifs will be sized accordingly.
let drag = d3.behavior.drag().on("drag", data => {
let t = d3.select(this);
t.attr("x", d3.event.x).attr("y", d3.event.y);
});
d3.selectAll("rect.tile").call(drag);