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8:15 AM
:D
 
@CodeAssasssin do you by any chance have any relation to any of those two cultures?
 
@Gajet Yep :)
 
which one exactly?
 
o:
Shocker lol
 
8:16 AM
boom, surprise 2
 
:D
heh - :3 At least 3 people know now
>:) Evil Smiley
@Gajet @Gustavo Anyway :D Where did you guys leave off at the tower defense?
 
:D
 
'-' - The Face
 
8:19 AM
it's just before towers attacking bad guys
everything else is implemented.
 
i had no time to test, let me update w8
i can see the enemy, but not the map :o
disabled lol
lol, just one at a time? wth
 
I'm not sure why, but enemy will become visible if it moves for more than 20sec
 
yeah, saw it now, strange..
 
I've just fixed a bug with bullet movement, I forgot to move it!
 
lol i did a
 
8:26 AM
brb
 
debug crazy
put enemy on the
mouse pos
 
Lol O_O
 
you can see that the enemy is in front of some tiles, but not others...
this is strange, given that all tiles should be on the same layer
 
Lol
Thats weird same thing happens in my program lol
Trying to get the "poof" effect to display on all tiles, and its like only getting displayed on some O_o
 
try to do the same
put the texture to follow your mouse
and pass it on your tiles
see if it is in front of all of them
 
8:31 AM
ha? should I do the enemy mouse following thing?
 
ive commited
update and try to move the mouse over all tiles
brb
 
now I'm wondering why should that happen
 
so we are two wondering the same lol
 
I mean we are drawing some things then drawing another thing why should sucha thing happen?
 
dont know, but maybe
it has something to do with
spritesortmode
 
8:37 AM
what is that?
also I was thinking about some sort of z buffer
 
but it is set to SpriteSortMode.BackToFront
should that be right?
it is a param for the spriteBatch
you can see on the start of GameScene::draw
 
I tried immidiate fixed
also deferred seems to work
 
4
Q: XNA sprite sort mode

LucasWhat is the difference and consequences of use Sprite sort mode as FrontToBack or BackToFront? It's that with FrontToBack the object that has the smaller layer value will be draw first and with BackToFron the object that has the smaller layer value will be draw last?

which means the sprites are only rendered when SpriteBatch.End()
they are not drawn on the draw call
but at the end of the batch
 
Ah thanks :D
That fixed my problem as well :)
 
so we have to mark those to backtofront but also indicate a depth level for each sprite
 
8:40 AM
yeah
better set to immediate
so it is drawn at the draw call, no worries about z layering
 
immidiate might later cause problems
 
like when there are multiple object in the scene, we might loose control of what objects are going to be drawn on the scene
 
so you think its better to define the depth level now?
 
as I see now we are using a "component based"/"event driven" hybrid which is really dangerous to deal with.
it somehow something like werewolf/vampire hybrid
2
 
8:43 AM
o.O
 
now it's correct!
 
werework lol heh
 
would you be upset if I go watch onepeice episode 543 now?
I'll be back after that
 
@Gajet Nope :D
 
no worries, im working on my game right now :D
 
8:46 AM
Luffy Ftw :3
 
i should be working on my project too, but that takes much more energy than even this game.
@CodeAssasssin try watching japanies version with english subtitle, it's a lot better than english translation
 
 
7 hours later…
3:20 PM
@CodeAssasssin now I'm wondering where are you from originally?
 
 
2 hours later…
5:46 PM
@CodeAssasssin seriously?
 
@Gajet California lol
 
then what about your dad and mom?
 
Chicago - and New Orleans :) Were all within the United States
 
now you are a rare specie!
 
5:54 PM
@CodeAssasssin let me try another method, which languages do you can you understand? or at least hear at home?
 
@Gajet Hm, English - not very good with Arabic yet :/
 
you really are a rare specie.
 
@CodeAssasssin do you want to have a peek at our code?
 
@Gajet Sure :D
 
6:07 PM
you've got an steam account, right?
 
Yep, although I don't get on it often, now that I'm grounded heh :o
 
:D
cool
i've sent you
 
Looking at the project right now :D
Good Stuff! Didn't you guys fix the Draw Bug lol
 
WHERE IS THE GAME?!
I WANNA PLAY NAO!
 
6:12 PM
NOOBS! HOW LONG DOES IT TAKE TO MAKE A GAME!? I MAKE AN MMORPG LAST WEEK! PFFT!
 
@WilliamMindWorXMariager it's not finished yet
 
@WilliamMindWorXMariager Lies.
 
no one didn't even try working on it after those rush three hours
 
@WilliamMindWorXMariager What have you done with Legeria?!
I want updates NAO!
D:
 
Lots and lots of stuff! Just all private stuff. HAH
 
6:14 PM
Can haz alpha-access?
 
@WilliamMindWorXMariager though it's 70% of it is finished.
 
Did anyone see the screenshots I posted in the main chatroom O_O?
 
A game is never more than 70% finished. Not even after release and several patches.
 
well then you can play our game,
 
I'm not sure I want to. How can I be sure I can trust you?
 
6:17 PM
though towers won't shot any bullets, and you can't create new towers. also there is only one enemy creep.
so you are doomed to loose
 
you can finish the game yourself,
though it has a very risky structure, it's very easy to work on.
and almost anything is implemented.
it's only those features I've mentioned that need to be done
 

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